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Player Features and Ideas Discussion

 
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Moar battleships.

Author
James Baboli
Warp to Pharmacy
#41 - 2014-10-26 00:56:03 UTC
Viribus wrote:
how about we make the current battleships viable first


I am actually using this, and the T3 battleship thread I am running to build up feedback on what people want in battleships (besides 3.0 au/s warp speed) and am working in parallel, on a proposal to bring the existing t1 battleships up 10-12% in performance on grid, and then move the t2, faction, and pirate ships up a corresponding amount.

Talking more,

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Making battleships worth the warp

James Baboli
Warp to Pharmacy
#42 - 2014-10-26 01:07:15 UTC
eliminator2 wrote:
if im honest if i was to make a new shield and misile ship id like to make it RHML based rather than torp or cruise use
*ship snipped*


The issue I have is more that such a boat is entirely PvP focused, and has a set of bonuses which make it scarily out of balance. Also, I am not sure that they have a way to modifiy the reload times, so I avoided that. It looks like the sort of thing I would want as a pirate faction hull, although I wouldn't give it a shield boost amount but rather a second damage application bonus such as explosion radius, a 5th low (as faction ships can have 20) and a moderate increase in buffer, 2-3 s off the align time and a snazzier name.

Talking more,

Flying crazier,

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Making battleships worth the warp

eliminator2
Aliastra
Gallente Federation
#43 - 2014-10-26 10:48:46 UTC
James Baboli wrote:
eliminator2 wrote:
if im honest if i was to make a new shield and misile ship id like to make it RHML based rather than torp or cruise use
*ship snipped*


The issue I have is more that such a boat is entirely PvP focused, and has a set of bonuses which make it scarily out of balance. Also, I am not sure that they have a way to modifiy the reload times, so I avoided that. It looks like the sort of thing I would want as a pirate faction hull, although I wouldn't give it a shield boost amount but rather a second damage application bonus such as explosion radius, a 5th low (as faction ships can have 20) and a moderate increase in buffer, 2-3 s off the align time and a snazzier name.



yea true would be nice to have a pure rlml pirate faction ship :D
Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#44 - 2014-10-26 11:13:27 UTC
It may be an idea to wait and see how the t3 destroyers pan out. Should the inflight config methods work well this may be a way to introduce tech 3 BC/BS to allow for better travel/anti frig/pure combat roles. Balance would still be the issue though and each config should be slightly less efficient than a dedicated BS for the same role.
James Baboli
Warp to Pharmacy
#45 - 2014-10-26 16:33:56 UTC  |  Edited by: James Baboli
Corraidhin Farsaidh wrote:
It may be an idea to wait and see how the t3 destroyers pan out. Should the inflight config methods work well this may be a way to introduce tech 3 BC/BS to allow for better travel/anti frig/pure combat roles. Balance would still be the issue though and each config should be slightly less efficient than a dedicated BS for the same role.


As you may see in the OP of this thread, while I vastly prefer a modular approach, and am working on that first, I am also willing to work on and with anyone crunching even preliminary numbers or suggesting modes for mode based ships.

Talking more,

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Making battleships worth the warp

James Baboli
Warp to Pharmacy
#46 - 2014-10-28 06:20:08 UTC
Gallente Ewar boat added to OP.

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Making battleships worth the warp

James Baboli
Warp to Pharmacy
#47 - 2014-10-28 20:19:57 UTC
Hoping for some feedback, or other concepts to work with/on.

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Making battleships worth the warp

elitatwo
Zansha Expansion
#48 - 2014-10-28 22:36:21 UTC
James Baboli wrote:
Hoping for some feedback, or other concepts to work with/on.


A big(ger) Celestice, Bellicose, Augruor?

Though to be honest, I would like the Scorpion to be turret boat again.

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James Baboli
Warp to Pharmacy
#49 - 2014-10-28 22:39:06 UTC  |  Edited by: James Baboli
elitatwo wrote:
James Baboli wrote:
Hoping for some feedback, or other concepts to work with/on.


A big(ger) Celestice, Bellicose, Augruor?

Though to be honest, I would like the Scorpion to be turret boat again.

The Dervish and Coeus proposals resemble a larger Bellicose and Celestice respectively, although with some changes, as simply making bigger versions to put more mods on would be bad.

*Edit: I may just do up a set of t1 logi battleships later, but these are currently not what I am after. And having only 1 faction with a logi battleship would be quite imbalanced.

Talking more,

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Making battleships worth the warp

Robert Eisenwulf
TRAIN SRP Co
#50 - 2014-10-29 18:46:58 UTC
< sarc> I would like a strongly Khanid influenced t1 Amarr hull. Because everyone needs missile. < /sarc>
Everything looks decent, but do we really want to encourage a proliferation of battleships almost to the point of cruisers in terms of number of hulls? It seems stupid to me to create
James Baboli
Warp to Pharmacy
#51 - 2014-11-02 21:56:51 UTC
Robert Eisenwulf wrote:
< sarc> I would like a strongly Khanid influenced t1 Amarr hull. Because everyone needs missile. < /sarc>
Everything looks decent, but do we really want to encourage a proliferation of battleships almost to the point of cruisers in terms of number of hulls? It seems stupid to me to create

Looking at doing smaller faction battleships, at least one for each of the major sub empire factions, as well as other sizes of ships. Current ideas are a khanid line of faction ships frig>BS, a line of thukker ships Frig > BS and a line of syndicate ships. Still looking for an interesting caldari sub-faction, maybe templis.

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Making battleships worth the warp

Summer Isle
Autumn Industrial Enterprises
#52 - 2014-11-02 22:13:22 UTC
We need the battleships we have to be useful before adding more. In most cases, there are better ships to fly than a battleship, so why add more?

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James Baboli
Warp to Pharmacy
#53 - 2014-11-03 00:36:38 UTC
Summer Isle wrote:
We need the battleships we have to be useful before adding more. In most cases, there are better ships to fly than a battleship, so why add more?

Also looking at proposals to buff battleships on grid performance overall upwards by 10-15% now.

Talking more,

Flying crazier,

And drinking more

Making battleships worth the warp

James Baboli
Warp to Pharmacy
#54 - 2014-11-06 02:04:27 UTC
Added link to comprehensive rebalance post. May have to edit ships as I go to make actual numbers happen in the other thread to retain balance.

Talking more,

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Making battleships worth the warp

James Baboli
Warp to Pharmacy
#55 - 2014-11-18 19:24:51 UTC
Will have to redo numbers to keep competative if comprehensive rebalance happens

Talking more,

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Making battleships worth the warp

CW Itovuo
The Executioners
Capital Punishment.
#56 - 2014-11-19 03:50:02 UTC
I'd like to see a Battleship equivalent of the Gnosis, but only if warp speeds get un-nerfed.

Low skill requirements, omni resistances, bonuses to all primary weapons classes.
James Baboli
Warp to Pharmacy
#57 - 2014-11-19 04:36:47 UTC
CW Itovuo wrote:
I'd like to see a Battleship equivalent of the Gnosis, but only if warp speeds get un-nerfed.

Low skill requirements, omni resistances, bonuses to all primary weapons classes.

That would be a cool thing for SoCT to release to us at some point. maybe a 7/6/6 layout, and stuff.

Talking more,

Flying crazier,

And drinking more

Making battleships worth the warp

James Baboli
Warp to Pharmacy
#58 - 2014-11-21 10:09:45 UTC
Demiurge

SoCT Battleship

Role Bonuses:
+25% to Large Energy Turret Optimal range
+25% to Large Projectile Turret Optimal range
+25% Large Hybrid Turret Fall off
+25% to Cruise and torpedo explosion velocity
+25% RHML missile flight time
+20% warp speed

Slot layout: 7H, 6M, 6L; 6 turrets, 6 launchers
Fittings: 19000 PWG, 670 CPU
Defense (shields / armor / hull) : 7250 / 7500 / 7000
Capacitor (amount / recharge rate / recharge per second) : 6200 / 1100s /
Mobility (max velocity / agility / mass / align time): 124 / .14 / 97100000 / 16.02s
Drones (bandwidth / bay): 100 / 200
Targeting (max targeting range / Scan Resolution / Max Locked targets): 83km / 90 / 6
Sensor strength: 20 Radar Sensor Strength
Signature radius: 400

Talking more,

Flying crazier,

And drinking more

Making battleships worth the warp

Debora Tsung
Perkone
Caldari State
#59 - 2014-11-21 11:27:08 UTC
James Baboli wrote:
Gunrunner1775 wrote:
yea, i used tritanium, but fact still remains i can build 500+ kestrel for what takes to build 1 raven

And with the right fit, I can kill all 500 of them at once. Price is not the only balancing factor.

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Stupidity should be a bannable offense.

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Debora Tsung
Perkone
Caldari State
#60 - 2014-11-21 11:37:46 UTC
IMO the Scorpion wouldn't be as bad if it's lock times weren't as abysmal as those of the other Battleships.

Alle the ECM power and range in the world won't do you a thing when You can't get a lock on anything before something with a big gun or even just a frigate with some sensor dampeners can get a lock on you.

Stupidity should be a bannable offense.

Fighting back is more fun than not.

Sticky: AFK Cloaking Thread It's not pretty, but it's there.