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tier3 battlecruiser concerns

Author
wiersma
Space Bacteria Research
#1 - 2011-11-26 15:02:47 UTC
I have been getting a bit concerned about the new battlecruisers going to be introduced in crucible.
Mainly my concern is these ships pack quite a punch and i am afraid they are going to be used to gank miners all over eve.
I have tested this on sisi and one tier 3 battle cruiser can destroy a hulk in a few seconds. And i did not even use faction ammo. or t2 guns..

So I think the miners are going to be the big loosers in this new expansion.
Could CCP maby think of introducing a new mining barge with stronger armor and/or shields?
Or even let the rorqual into high sec space to provide some protection for the now verry vulnrable mining barges?


Velicitia
XS Tech
#2 - 2011-11-26 15:59:31 UTC  |  Edited by: Velicitia
working as intended. Make friends, go to lowsec, your friends can shoot the bad guys before they open fire (i.e. there's no CONCORD to punish you).

perhaps this will be the first of the hammer blows to the great wall of carebear... Big smile

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Nariya Kentaya
Ministry of War
Amarr Empire
#3 - 2011-11-26 16:32:18 UTC
Velicitia wrote:
working as intended. Make friends, go to lowsec, your friends can shoot the bad guys before they open fire (i.e. there's no CONCORD to punish you).

perhaps this will be the first of the hammer blows to the great wall of carebear... Big smile

^^this honestly

i remember back when i was an officer in a mining corp, semi-disbanded as we all started our own corps.

we actually FORBID corp members from mining in high-sec, as it gives crap isk per hour and we were adjacent to lowsec anyways.
honestly low-sec is PRETTY DAMN SAFE, all you need is a nice mining system and 4-5 australians from a friendly merc corp (as in they were people we built ships for, so they had an investment to protect), and our guys would mine decent-value ores all day with rarely a neut in system for more then 5 seconds.

basically, even if these new BC's are "hulk-killers", last checked they can go down fairly quick, get a well-balanced defense fleet of 4-5 ships, and you shouldnt have any problems.
Velicitia
XS Tech
#4 - 2011-11-26 16:39:26 UTC
Yeah, one of my corpmates pulled up Sisi (maybe yesterday?) ..

Talos has something like
1500 shield
1900 armour
2100 hull

it'll be scrapmetal in 3-4 solid hits from large weapons...

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Goose99
#5 - 2011-11-26 16:47:06 UTC
Velicitia wrote:
Yeah, one of my corpmates pulled up Sisi (maybe yesterday?) ..

Talos has something like
1500 shield
1900 armour
2100 hull

it'll be scrapmetal in 3-4 solid hits from large weapons...


Confirming resists don't exist, and tier 3 bc doesn't have the sig of a cruiser.Lol

I'd be more concerned about mineral -> ship prices if I were you.Roll

And btw, with the buffed dessie, catalyst pumps out 900 dps overheated (no, you won't need those guns later). I know what I will be using for the next hulkagaddon, and it's not the tornado.Big smile
Takara Mora
University of Caille
Gallente Federation
#6 - 2011-11-26 16:50:46 UTC
Nariya Kentaya wrote:
Velicitia wrote:
working as intended. Make friends, go to lowsec, your friends can shoot the bad guys before they open fire (i.e. there's no CONCORD to punish you).

perhaps this will be the first of the hammer blows to the great wall of carebear... Big smile

^^this honestly

i remember back when i was an officer in a mining corp, semi-disbanded as we all started our own corps.

we actually FORBID corp members from mining in high-sec, as it gives crap isk per hour and we were adjacent to lowsec anyways.
honestly low-sec is PRETTY DAMN SAFE, all you need is a nice mining system and 4-5 australians from a friendly merc corp (as in they were people we built ships for, so they had an investment to protect), and our guys would mine decent-value ores all day with rarely a neut in system for more then 5 seconds.

basically, even if these new BC's are "hulk-killers", last checked they can go down fairly quick, get a well-balanced defense fleet of 4-5 ships, and you shouldnt have any problems.



Yeah, nice in theory (just round up a team of 10 people anytime you want to mine) .... not realistic for most people really .... maybe this will decrease solo mining, and raise mineral prices ... which a lot of people in EVE want ... but for noobs & those who want to simply log in each night for a few hours of unscheduled EVE'ing around, maybe they'll either need to learn to be satisfied with PvE mission running, etc., or maybe they will just feel like the game got a bit more hassle than it's worth, and just quit - will be interesting to watch for sure.

Queue the "you don't know how to play EVE b/c you don't play like us" rants now ....
Velicitia
XS Tech
#7 - 2011-11-26 19:36:53 UTC  |  Edited by: Velicitia
Goose99 wrote:
Velicitia wrote:
Yeah, one of my corpmates pulled up Sisi (maybe yesterday?) ..

Talos has something like
1500 shield
1900 armour
2100 hull

it'll be scrapmetal in 3-4 solid hits from large weapons...


Confirming resists don't exist, and tier 3 bc doesn't have the sig of a cruiser.Lol

I'd be more concerned about mineral -> ship prices if I were you.Roll

And btw, with the buffed dessie, catalyst pumps out 900 dps overheated (no, you won't need those guns later). I know what I will be using for the next hulkagaddon, and it's not the tornado.Big smile


This is the Talos' stats from chruker.dk:

EM/EX/KIN/THERM

Shield -- 0/50/40/20 (1750 base HP)
Armour -- 50/10/35/35 (1890 base HP)
Hull -- 0/0/0/0 (2160 base HP)

Sig radius is 200m.
Sig resolution on Meta 4 Neutron blasters is 400m.
Ideally you're hitting 50% of the time.

Base damage of antimatter is 28 Kin/20 Therm, weapon modifier (4.41x) brings you up to 123.48 Kin/88.2 Therm
8 weapons = 987.84Kin/705.6 Therm per volley before even factoring in skills and ship bonuses (1693.5 overall)... or critical/glancing blows... which will admittedly change the numbers a bit.

shields take 592.7 Kin/564.5 Therm damage per volley (1157.2 overall) (assuming 100% shields, 1 volley leaves you at 34%)
armour takes 642.1 Kin/458.6 Therm damage per volley (1100.7 overall) (assuming 0% shields, 100% armour, 1 volley leaves you at 41%)
Hull takes everything (1693.5) (assuming 0% shields, 0% armour, 1 volley leaves you at 21%)

since we're not accounting for the skill modification of these numbers (or modules, drones, ship bonuses, etc), looks like it'll take 5-6 solid hits with the base stats of the guns and resists.

Looking at the offensive side, The Talos gets 5% bonus to damage per BC level, so you're looking at an additional 15% damage at base skills to be in the ship... plus an additional 5% for large hybrid turret ...

So with just the base skills to be in one of these new BCs:

shields take 1397.3 overall (assuming 100% shields, 1 volley leaves you at 20%)
armour takes 1329.1 overall (assuming 0% shields, 100% armour, 1 volley leaves you at 30%)
Hull takes everything (2044.9) (assuming 0% shields, 0% armour, 1 volley leaves you at 5%)

Since we're not accounting for additional modifications to the numbers (modules, skills, drones, etc), looks like 4 solid hits would be enough to convert the Talos into scrap.

my OP stands Cool

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Takara Mora
University of Caille
Gallente Federation
#8 - 2011-11-26 20:37:58 UTC  |  Edited by: Takara Mora
Velicitia wrote:
working as intended. Make friends, go to lowsec, your friends can shoot the bad guys before they open fire (i.e. there's no CONCORD to punish you).

perhaps this will be the first of the hammer blows to the great wall of carebear... Big smile


Just to be clear ... "great wall of carebear" ... mmmm .... why would we want to discourage carebears exactly?

I mean, most people start out as solo players in hisec ... and even those who never choose to become PvP'rs, still pay their subs .... so, what's with the "declare war on carebears" tact exactly? Why would we want to drive them away from the game? (some will adapt but as always there will be unsub casualties)
Hirana Yoshida
Behavioral Affront
#9 - 2011-11-26 21:14:22 UTC
There is only one tier3 BC coming this winter .. Winmatar arty boat as requested by griefer/ganker leet PvP'ers on CSM and for CCP to get the whole art competition fiasco out of the way.

The three other ships will probably not see much use (comparatively) and are included because adding just the Winmatar hull would make the whole thing too obvious.
Danika Princip
GoonWaffe
Goonswarm Federation
#10 - 2011-11-26 21:29:58 UTC
Hirana Yoshida wrote:
There is only one tier3 BC coming this winter .. Winmatar arty boat as requested by griefer/ganker leet PvP'ers on CSM and for CCP to get the whole art competition fiasco out of the way.

The three other ships will probably not see much use (comparatively) and are included because adding just the Winmatar hull would make the whole thing too obvious.


is it actually possible to fit a rack of 1400 IIs on one without some serious gymnastics with fitting mods? :V

Wait, I forgot, you're a troll.
Velicitia
XS Tech
#11 - 2011-11-26 21:31:28 UTC
Takara Mora wrote:
Velicitia wrote:
working as intended. Make friends, go to lowsec, your friends can shoot the bad guys before they open fire (i.e. there's no CONCORD to punish you).

perhaps this will be the first of the hammer blows to the great wall of carebear... Big smile


Just to be clear ... "great wall of carebear" ... mmmm .... why would we want to discourage carebears exactly?

I mean, most people start out as solo players in hisec ... and even those who never choose to become PvP'rs, still pay their subs .... so, what's with the "declare war on carebears" tact exactly? Why would we want to drive them away from the game? (some will adapt but as always there will be unsub casualties)


I'm an industrialist. I mine when I want to relax and not deal with anything else. However, I have also engaged in PvP when it's been necessary (mostly wardecs against corps I've been in).

The "Great Wall of Carebear" is the idea that EVERY gate in EVERY lowsec system is camped 24x7 with people who are shoot first, then laugh at the victim (or some idea that is very similar). Since "all" of the carebears believe in this perma-camping of the border systems, they're viewed as being completely not worth it. In essence, it creates a wall between hisec and lowsec.

TBH, I absolutely hate the people who whine and cry that they should be allowed to mine or whatever without anyone ever being allowed to shoot them or wardec them or anything...

What I'm hoping with the new Battlecruisers, and the new direction that CCP is taking in general is that hisec starts to become less safe overall. Not just in the "hey, people can lolgank you faster" sense, but also in altering some of the other mechanics to promote people from different walks of life to work together.

Reduce CONCORD response times, maybe remove them from 0.5 (swap with faction navies), maybe add the navies to 0.4 as well to help reduce the feeling of an immediate break from "safety" to "not safe".

Essentially, make it so that having "defences" in 0.5 are warranted and so that they actually can do something without getting CONCORDOKKEN (as it is now). Get people to be familiar with PvP, get people more incentives to work together -- rather than bringing an orca and 5 hulks in a 0.5 mining op, maybe you'll be bringing the orca, 2 hulks, ECM/point, and 2 BS...

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Takara Mora
University of Caille
Gallente Federation
#12 - 2011-11-26 22:13:36 UTC
Velicitia wrote:


The "Great Wall of Carebear" is the idea that EVERY gate in EVERY lowsec system is camped 24x7 with people who are shoot first, then laugh at the victim (or some idea that is very similar). Since "all" of the carebears believe in this perma-camping of the border systems, they're viewed as being completely not worth it. In essence, it creates a wall between hisec and lowsec.



Ahhh OK ... you mean the wall of losec gatecamps surrounding hisec ... verry interesting yes.

Well, I still don't see how making ganking easier (and dumber) really improves things for anyone other than the gankers ... "Well, we can't really think of any new content for the game ... but to keep ppl from getting bored, let's create some new gank boats ... that will entertain the bitter vets and lazy griefers for awhile" ... hehehe.

Fun for the gankers .... but really, how many ppl WANT to be gankers? It's gotta be the least mentally challenging activity in EVE ... "yay, I can log in and gank someone with only 2 months of skills, I'm SUCH an elite EVE player, woohoo!" ... riiiight.

Does ganking carebears REALLY ever convert them into PVP'rs btw?

Laechyd Eldgorn
Avanto
Hole Control
#13 - 2011-11-26 22:27:34 UTC  |  Edited by: Laechyd Eldgorn
Takara Mora wrote:
[quote=Velicitia]

Does ganking carebears REALLY ever convert them into PVP'rs btw?



it is not the point to convert them into pvpers. you are misunderstanding a lot of things here.

carebear makes shittons of isk. pirate makes his money by taking a bit of that. it's pretty ******* simple.

for example:

farmer grows some wheat. evil bandit comes and steals his crops and wife.

i think it should be pretty straightforward to understand.

the one could argue about meaningfulness of game mechanics which makes this possible but currently there is no better way.

also, a lot of you do not understand that it takes time and effort to find good "gank" in pretty similar way than exploring works. you keep scanning until you hit something which MIGHT get you something valuable. even then there's risk of failure unless you try to play safe, which means profit is reduced to pretty minimum. for most of people it's just easier to carry on and do incursions.
Velicitia
XS Tech
#14 - 2011-11-26 23:01:02 UTC
Laechyd Eldgorn wrote:
Takara Mora wrote:
[quote=Velicitia]

Does ganking carebears REALLY ever convert them into PVP'rs btw?



it is not the point to convert them into pvpers. you are misunderstanding a lot of things here.

carebear makes shittons of isk. pirate makes his money by taking a bit of that. it's pretty ******* simple.

for example:

farmer grows some wheat. evil bandit comes and steals his crops and wife.

i think it should be pretty straightforward to understand.


^ pretty much this, with the addition that the farmer gets some of his town guard buddies to help him go the the unknown forest hideout (lowsec) of the thief to rescue the damsel...

... and hopefully whilst they're there, they catch on that there are some ways to get wealth in the forest (lowsec), and start getting those goods too -- the farmer knows what people will pay for, and the town guard makes sure the farmer can get the stuff...

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Takara Mora
University of Caille
Gallente Federation
#15 - 2011-11-26 23:10:15 UTC
Laechyd Eldgorn wrote:
Takara Mora wrote:
[quote=Velicitia]

Does ganking carebears REALLY ever convert them into PVP'rs btw?



also, a lot of you do not understand that it takes time and effort to find good "gank" in pretty similar way than exploring works. you keep scanning until you hit something which MIGHT get you something valuable. even then there's risk of failure unless you try to play safe, which means profit is reduced to pretty minimum. for most of people it's just easier to carry on and do incursions.



Wow, now, you're actually right ... the PROFESSIONAL Ganker, I could actually have some respect for ... skill-wise I mean ...

Still ... is this REALLY what the game is all about? Either nullsec blob warfare, or ruining other ppl's days? ... From destroyable customs houses, better, cheaper weapons for gankers, and too many "nerf hisec and anyone who isn't a ganker or a nullbear" rumors to count ... is it just me or does this game really just HATE anyone who doesn't want to either a) play the "Bad Guy" b) be nullsec "Meatshield #75468", or at least c) become willing PVP cannonfodder? These are all fine and great goals for some people (not enough though it would seem, based on subscriber numbers). Is it really anathema to be someone who just wants to mind their own business and build cool stuff, run missions, etc.?

Maybe it's all that EVE is intended to be and nothing more .... then again ... maybe it's why we don't have more players ....
Danika Princip
GoonWaffe
Goonswarm Federation
#16 - 2011-11-26 23:20:06 UTC
Takara Mora wrote:
Laechyd Eldgorn wrote:
Takara Mora wrote:
[quote=Velicitia]

Does ganking carebears REALLY ever convert them into PVP'rs btw?



also, a lot of you do not understand that it takes time and effort to find good "gank" in pretty similar way than exploring works. you keep scanning until you hit something which MIGHT get you something valuable. even then there's risk of failure unless you try to play safe, which means profit is reduced to pretty minimum. for most of people it's just easier to carry on and do incursions.



Wow, now, you're actually right ... the PROFESSIONAL Ganker, I could actually have some respect for ... skill-wise I mean ...

Still ... is this REALLY what the game is all about? Either nullsec blob warfare, or ruining other ppl's days? ... From destroyable customs houses, better, cheaper weapons for gankers, and too many "nerf hisec and anyone who isn't a ganker or a nullbear" rumors to count ... is it just me or does this game really just HATE anyone who doesn't want to either a) play the "Bad Guy" b) be nullsec "Meatshield #75468", or at least c) become willing PVP cannonfodder? These are all fine and great goals for some people (not enough though it would seem, based on subscriber numbers). Is it really anathema to be someone who just wants to mind their own business and build cool stuff, run missions, etc.?

Maybe it's all that EVE is intended to be and nothing more .... then again ... maybe it's why we don't have more players ....


EvE is a PvP game. Remember that.
Hirana Yoshida
Behavioral Affront
#17 - 2011-11-26 23:46:55 UTC
If shooting carebears is PvP then throwing dynamite into a pond must count as fishing.

Doesn't matter if it can fit a full rack of 1400 II's .. you can get away with using tech1 for a majority of targets and for the harder targets you downgrade one or two. Suicide ganking is not rocket science .. this idiot concept just lowers the bar and cost associated with it.
Goose99
#18 - 2011-11-26 23:58:03 UTC  |  Edited by: Goose99
Velicitia wrote:
Goose99 wrote:
Velicitia wrote:
Yeah, one of my corpmates pulled up Sisi (maybe yesterday?) ..

Talos has something like
1500 shield
1900 armour
2100 hull

it'll be scrapmetal in 3-4 solid hits from large weapons...


Confirming resists don't exist, and tier 3 bc doesn't have the sig of a cruiser.Lol

I'd be more concerned about mineral -> ship prices if I were you.Roll

And btw, with the buffed dessie, catalyst pumps out 900 dps overheated (no, you won't need those guns later). I know what I will be using for the next hulkagaddon, and it's not the tornado.Big smile


This is the Talos' stats from chruker.dk:

EM/EX/KIN/THERM

Shield -- 0/50/40/20 (1750 base HP)
Armour -- 50/10/35/35 (1890 base HP)
Hull -- 0/0/0/0 (2160 base HP)

Sig radius is 200m.
Sig resolution on Meta 4 Neutron blasters is 400m.
Ideally you're hitting 50% of the time.

Base damage of antimatter is 28 Kin/20 Therm, weapon modifier (4.41x) brings you up to 123.48 Kin/88.2 Therm
8 weapons = 987.84Kin/705.6 Therm per volley before even factoring in skills and ship bonuses (1693.5 overall)... or critical/glancing blows... which will admittedly change the numbers a bit.

shields take 592.7 Kin/564.5 Therm damage per volley (1157.2 overall) (assuming 100% shields, 1 volley leaves you at 34%)
armour takes 642.1 Kin/458.6 Therm damage per volley (1100.7 overall) (assuming 0% shields, 100% armour, 1 volley leaves you at 41%)
Hull takes everything (1693.5) (assuming 0% shields, 0% armour, 1 volley leaves you at 21%)

since we're not accounting for the skill modification of these numbers (or modules, drones, ship bonuses, etc), looks like it'll take 5-6 solid hits with the base stats of the guns and resists.

Looking at the offensive side, The Talos gets 5% bonus to damage per BC level, so you're looking at an additional 15% damage at base skills to be in the ship... plus an additional 5% for large hybrid turret ...

So with just the base skills to be in one of these new BCs:

shields take 1397.3 overall (assuming 100% shields, 1 volley leaves you at 20%)
armour takes 1329.1 overall (assuming 0% shields, 100% armour, 1 volley leaves you at 30%)
Hull takes everything (2044.9) (assuming 0% shields, 0% armour, 1 volley leaves you at 5%)

Since we're not accounting for additional modifications to the numbers (modules, skills, drones, etc), looks like 4 solid hits would be enough to convert the Talos into scrap.

my OP stands Cool


You should log into sisi and see how well it stands.Lol
Velicitia
XS Tech
#19 - 2011-11-27 00:29:35 UTC  |  Edited by: Velicitia
yeah -- i was going off what my corpies were saying ... bandwidth limits and all... wanna make sure I've got enough to not get the ISP pissy at me for Crucible =]

edit -- so was able to get the installer at a mate's house yesterday ... Cool

Seems that the ships have one of two modes

1. Gank!!!!
2. WTF am I wasting lowslots with tanking modules?

Now, what we didn't get a chance to try out was buffer tanks with a logi cruiser helping to soak incoming DPS... so that might be a viable setup for the "plan" these ships seem to have (i.e. the "fast" roaming gangs).

You're right that the resists and other things will probably move the numbers I gave one way or the other as for their survivability... but not by very much.

From what we were fitting last night (DCU II and Mag Field Stabs/Heatsinks/Gyrostabs in the lows, full rack of Meta 4 guns with a few rounds of faction ammo) ... the new BC will absolutely trash mining vessels.

we tried it against the "normal" hulk you'll find in hisec (completely untanked), and they'll DIAF in pretty much one volley (assuming you hit).

Ran the numbers against Halada's nullsec fit, and it looks like 5-6 volleys, possibly less if the guns are overheated.

Now, this fit will absolutely DIAF to BCs (probably even cruisers) fit for gank. Roughly the same fit on a brutix (7x med guns, DCU II, Mag Field Stabs) will turn the new BCs into scrapmetal in 8-12 volleys (depending on whether or not you overheat)

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Enderr
Maekon Mercenaries
#20 - 2011-11-27 01:04:18 UTC
The general rule is if you can't afford to lose it don't undock it. If you are stupid enough to undock from Jita 4-4 in a kestral full of plex or something equally as stupid then you deserve what you get.
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