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In simplest terms, what is wrong with EVE

First post
Author
La Nariz
Aliastra
Gallente Federation
#661 - 2014-10-31 19:39:36 UTC
Shizuken wrote:
Aeon Plex wrote:

Ask yourself though, when the majority of people that come into this game as newbies get treated like crap, (I have been treated like crap plenty more times than this in EVE) and for no reason, and leave, can you blame them? And can you see any future in a game like that? Any real value?

Whatever, I'll buy another ship, but how much longer can a game like this really last? I've talked with ppl on TS about this, and they are just as worried about the serious lack of new blood in EVE.


Amen to this. There really should be severe consequences to all fighting in highsec, more than just a loss of a ship. and an insignificant sec status drop. Wardecs need to go bye bye too. They are the equivalent to the government allowing criminal activity against others for no reason at all. In either context it is an affront to fundamental fairness and civility. If you want to fight people take your bullshit to low/null sec. Allowing that boorishness in highsec to go unpunshed is what turns people off from this game.


There is a reason, capsuleers bribe the government to ignore the crime that's going to happen. Removing pvp from highsec should only happen if all activities are also removed from highsec.

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Max Deveron
Deveron Shipyards and Technology
Citizen's Star Republic
#662 - 2014-11-01 01:25:59 UTC
Shizuken wrote:


Amen to this. There really should be severe consequences to all fighting in highsec, more than just a loss of a ship. and an insignificant sec status drop. Wardecs need to go bye bye too. They are the equivalent to the government allowing criminal activity against others for no reason at all. In either context it is an affront to fundamental fairness and civility. If you want to fight people take your bullshit to low/null sec. Allowing that boorishness in highsec to go unpunshed is what turns people off from this game.



Are you daft???

Ok fine I love industry, i like missioning at times. I enjjoy the ability to get rid of competitors if i so choose to in what ever way i like, gank or dec.
I am not a carebear....because that is a state of mentality.
So i must say, if PEW PEW PVP is removed from highsec and i have no way to curtail botters, competitors or what not....then yes if gunboat PvP is removed from highsec then all missions, mining, PI, incursions....everything must be moved into Losec and Nullsec...anything worth to the game of EvE being played...so all those worthless rocks with no usebale mins can stay in highsec, and if must have missions...they must be lowkey with no loot drops, and a maximum of 5 ISK bounty paid per kill, and the wrecks must not give not give up salvage.

That is how it should be if combat PVP is 100% taken away from highsec.....so yeha keep preaching. Matter in fact I think you deserve to be ganked or dec'd for what you said
Remiel Pollard
Aliastra
Gallente Federation
#663 - 2014-11-01 01:37:34 UTC  |  Edited by: Remiel Pollard
Shizuken wrote:
Aeon Plex wrote:

Ask yourself though, when the majority of people that come into this game as newbies get treated like crap, (I have been treated like crap plenty more times than this in EVE) and for no reason, and leave, can you blame them? And can you see any future in a game like that? Any real value?

Whatever, I'll buy another ship, but how much longer can a game like this really last? I've talked with ppl on TS about this, and they are just as worried about the serious lack of new blood in EVE.


Amen to this. There really should be severe consequences to all fighting in highsec, more than just a loss of a ship. and an insignificant sec status drop. Wardecs need to go bye bye too. They are the equivalent to the government allowing criminal activity against others for no reason at all. In either context it is an affront to fundamental fairness and civility. If you want to fight people take your bullshit to low/null sec. Allowing that boorishness in highsec to go unpunshed is what turns people off from this game.


No, this is simply wrong, nobody gets 'turned off' EVE that wasn't already going to get turned off. Allowing PVP to continue in highsec is what filters out the weak from this game, the slackjawed carebears that can't handle a little competition from intelligent people instead of AI. It's because of that that EVE as it is may fail, because the console generation it's attracting these days is basically bred weak by virtue of the easiness of today's games. It may have to become something else if CCP wishes to keep making money from it, but without PVP in highsec, EVE will be EVE in name only. The EVE I subscribed for will be long gone.

But every person that quits EVE because of PVP is EVE working exactly as intended. EVE is a PVP game, after all, and whether you subscribe to it knowing that, or not knowing that, is entirely on you. When you play a game of chess, do you change the rules to make it easier on you, or do you play it as intended? You don't change the game, you learn it, and adapt to it, or you weren't really playing the game to begin with.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Kaarous Aldurald
Black Hydra Consortium.
#664 - 2014-11-01 01:45:00 UTC
Shizuken wrote:
Wardecs need to go bye bye too. They are the equivalent to the government allowing criminal activity against others for no reason at all.


It's not "no reason", we're paying them the equivalent of the gross domestic product of two dozen industrialized planets to be able to shoot each other.

That's as good of a reason as a government could ask for.

Quote:

In either context it is an affront to fundamental fairness and civility.


This is a PvP videogame, you silly ****. There is no "civility".

Quote:

If you want to fight people take your bullshit to low/null sec.


No. PvP belongs everywhere, that includes highsec. If you don't want to PvP in this PvP game, take your bullshit to Star Trek Online with the rest of the losers.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Jonah Gravenstein
Machiavellian Space Bastards
#665 - 2014-11-01 01:46:15 UTC  |  Edited by: Jonah Gravenstein
Max Deveron wrote:


Ok fine I love industry, i like missioning at times. I enjjoy the ability to get rid of competitors if i so choose to in what ever way i like, gank or dec.
I am not a carebear....because that is a state of mentality.
Bang on the money, carebearism is an attitude not a playstyle. I mainly mission and dabble in industry, and I actively take steps to minimise the risk from other players. I don't expect CCP to do it for me.

Quote:
So i must say, if PEW PEW PVP is removed from highsec and i have no way to curtail botters, competitors or what not....then yes if gunboat PvP is removed from highsec then all missions, mining, PI, incursions....everything must be moved into Losec and Nullsec...anything worth to the game of EvE being played...so all those worthless rocks with no usebale mins can stay in highsec, and if must have missions...they must be lowkey with no loot drops, and a maximum of 5 ISK bounty paid per kill, and the wrecks must not give not give up salvage.
Agreed, and sadly it would turn Eve into just another, broken, MMO with highsec essentially being a separate shard.

Quote:
That is how it should be if combat PVP is 100% taken away from highsec.....so yeha keep preaching. Matter in fact I think you deserve to be ganked or dec'd for what you said
I think Shizuken deserves to be be relentlessly hounded until he or she quits entirely tbh.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Remiel Pollard
Aliastra
Gallente Federation
#666 - 2014-11-01 01:48:58 UTC  |  Edited by: Remiel Pollard
In light of my last post, I have an answer for the OP's title question.

In simplest terms, what is wrong with EVE?

The players, most notably, the players who want to turn EVE into a themepark ride. CCP needs to stop catering to them and remember the foundations upon which EVE was conceived. The game itself is a great game, and has been for over a decade.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Kaarous Aldurald
Black Hydra Consortium.
#667 - 2014-11-01 01:54:04 UTC
If you wanted to play a prissified, civil, well mannered, raise-your-pinky-in-the-air kind of game, and you chose a PvP sandbox game, you are quite literally mentally challenged.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Jonah Gravenstein
Machiavellian Space Bastards
#668 - 2014-11-01 01:56:33 UTC  |  Edited by: Jonah Gravenstein
Remiel Pollard wrote:
The players, most notably, the players who want to turn EVE into a themepark ride. CCP needs to stop catering to them and remember the foundations upon which EVE was conceived. The game itself is a great game, and has been for over a decade.
The self same players who, if they succeed in turning Eve into a theme park, will leave shortly thereafter and go onto the next latest and greatest game because "Eve is boring", leaving those of us that are left and actually liked Eve for what it "was" with a hideously broken game. Selfish bastards.

There's even historical precedent for it, to wit, Ultima Online.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Remiel Pollard
Aliastra
Gallente Federation
#669 - 2014-11-01 01:59:56 UTC
Jonah Gravenstein wrote:
Remiel Pollard wrote:
The players, most notably, the players who want to turn EVE into a themepark ride. CCP needs to stop catering to them and remember the foundations upon which EVE was conceived. The game itself is a great game, and has been for over a decade.
The self same players who, if they succeed in turning Eve into a theme park, will leave shortly thereafter and go onto the next latest and greatest game because "it's boring" leaving those of us that are left and actually liked Eve for what it "was" with a hideously broken game.

There's even historical precedent for it, to wit, Ultima Online.


Ironically, it's exactly that happening to Ultima which lead to the development of EVE Online.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Kaarous Aldurald
Black Hydra Consortium.
#670 - 2014-11-01 02:01:31 UTC
Remiel Pollard wrote:
Jonah Gravenstein wrote:
Remiel Pollard wrote:
The players, most notably, the players who want to turn EVE into a themepark ride. CCP needs to stop catering to them and remember the foundations upon which EVE was conceived. The game itself is a great game, and has been for over a decade.
The self same players who, if they succeed in turning Eve into a theme park, will leave shortly thereafter and go onto the next latest and greatest game because "it's boring" leaving those of us that are left and actually liked Eve for what it "was" with a hideously broken game.

There's even historical precedent for it, to wit, Ultima Online.


Ironically, it's exactly that happening to Ultima which lead to the development of EVE Online.


So what I'm getting from this is that carebears are like locusts.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Jonah Gravenstein
Machiavellian Space Bastards
#671 - 2014-11-01 02:01:44 UTC  |  Edited by: Jonah Gravenstein
Remiel Pollard wrote:
Jonah Gravenstein wrote:
Remiel Pollard wrote:
The players, most notably, the players who want to turn EVE into a themepark ride. CCP needs to stop catering to them and remember the foundations upon which EVE was conceived. The game itself is a great game, and has been for over a decade.
The self same players who, if they succeed in turning Eve into a theme park, will leave shortly thereafter and go onto the next latest and greatest game because "it's boring" leaving those of us that are left and actually liked Eve for what it "was" with a hideously broken game.

There's even historical precedent for it, to wit, Ultima Online.


Ironically, it's exactly that happening to Ultima which lead to the development of EVE Online.
Unfortunately CCP appear to have forgotten their roots in that respect. At least that's the impression I get from some of the proposed changes to highsec.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

PotatoOverdose
School of Applied Knowledge
Caldari State
#672 - 2014-11-01 02:03:01 UTC
Thread spillover. Roll
Jonah Gravenstein
Machiavellian Space Bastards
#673 - 2014-11-01 02:04:49 UTC  |  Edited by: Jonah Gravenstein
PotatoOverdose wrote:
Thread spillover. Roll
Bound to happen, the threads are so closely related that Joffrey Baratheon could be their child P

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Remiel Pollard
Aliastra
Gallente Federation
#674 - 2014-11-01 02:08:28 UTC
Jonah Gravenstein wrote:
Remiel Pollard wrote:
Jonah Gravenstein wrote:
Remiel Pollard wrote:
The players, most notably, the players who want to turn EVE into a themepark ride. CCP needs to stop catering to them and remember the foundations upon which EVE was conceived. The game itself is a great game, and has been for over a decade.
The self same players who, if they succeed in turning Eve into a theme park, will leave shortly thereafter and go onto the next latest and greatest game because "it's boring" leaving those of us that are left and actually liked Eve for what it "was" with a hideously broken game.

There's even historical precedent for it, to wit, Ultima Online.


Ironically, it's exactly that happening to Ultima which lead to the development of EVE Online.
Unfortunately CCP appear to have forgotten their roots in that respect. At least that's the impression I get from some of the proposed changes to highsec.


Which is why it's important to remind them, and not just them, but the players doing the damage as well. They need to be told what the game is meant to be in contrast to what they want it to be. Best case scenario, they understand, and either adapt to what EVE is or move on to something else. Worst case scenario, they keep trying to play chess like a game of checkers, fail, and quit anyway. In the extreme event that CCP caves completely and EVE goes themepark, then it won't be EVE anymore, and I've a thousand other games I could be playing instead.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

PotatoOverdose
School of Applied Knowledge
Caldari State
#675 - 2014-11-01 02:14:57 UTC
Remiel Pollard wrote:

Which is why it's important to remind them, and not just them, but the players doing the damage as well. They need to be told what the game is meant to be in contrast to what they want it to be. Best case scenario, they understand, and either adapt to what EVE is or move on to something else. Worst case scenario, they keep trying to play chess like a game of checkers, fail, and quit anyway. In the extreme event that CCP caves completely and EVE goes themepark, then it won't be EVE anymore, and I've a thousand other games I could be playing instead.

I'm all for the sandbox, crime, betrayal, suicide ganking, corp theft, all that good stuff. But what part of your vision suggests new players will want to come into a game where older players beat them mercilessly due to arcane mechanics or, worse still, no one wants to play with them in the first place because they're a risk?

An eve without new players is not a game that will last the next decade. I want eve to last the next decade.
Kaarous Aldurald
Black Hydra Consortium.
#676 - 2014-11-01 02:20:28 UTC
PotatoOverdose wrote:
or, worse still, no one wants to play with them in the first place because they're a risk?


I have no problem getting into corps with my awox alts. Dozens and dozens of times, with killboard records like a gaping wound.

So this "no one is recruiting" fallacy people have devised seems entirely made up to me.

There are no shortage of people hiring new players. None whatsoever.

Quote:

An eve without new players is not a game that will last the next decade. I want eve to last the next decade.


Then don't sell it's soul for the sake of theoretical casuals. Ultima Online made that mistake.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

PotatoOverdose
School of Applied Knowledge
Caldari State
#677 - 2014-11-01 02:22:23 UTC
Kaarous Aldurald wrote:
PotatoOverdose wrote:
or, worse still, no one wants to play with them in the first place because they're a risk?


I have no problem getting into corps with my awox alts. Dozens and dozens of times, with killboard records like a gaping wound.

So this "no one is recruiting" fallacy people have devised seems entirely made up to me.

There are no shortage of people hiring new players. None whatsoever.

So CCP, with it's access to a reliable base of statistics on the playerbase as a whole, is....what? Making stuff up?
Jonah Gravenstein
Machiavellian Space Bastards
#678 - 2014-11-01 02:29:30 UTC  |  Edited by: Jonah Gravenstein
PotatoOverdose wrote:
I'm all for the sandbox, crime, betrayal, suicide ganking, corp theft, all that good stuff. But what part of your vision suggests new players will want to come into a game where older players beat them mercilessly due to arcane mechanics
The mechanics are arcane because CCP's documentation is hilariously outdated or non-existent, in short it's utter crap. CCP use Eve Uni's wiki over their own resources, that's how terrible their documentation is.

Quote:
or, worse still, no one wants to play with them in the first place because they're a risk?
I agree that this is an issue that needs to be addressed, but I don't think it's as big an issue as it's made out to be.

I certainly don't agree with how CCP appear to be addressing it.

Quote:
An eve without new players is not a game that will last the next decade. I want eve to last the next decade.
As do I, but not as some poxy themepark that's a shadow of its former self (worse case scenario)

Quote:
So CCP, with it's access to a reliable base of statistics on the playerbase as a whole, is....what? Making stuff up?
As you say CCP has the stats, however, in my experience there's plenty of corps out there openly recruiting. I see their can spam everywhere, my alt that's currently in an NPC corp receives evemails regularly from recruiters spamming everyone in local or the NPC chat channels.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Kaarous Aldurald
Black Hydra Consortium.
#679 - 2014-11-01 02:31:50 UTC
PotatoOverdose wrote:
Kaarous Aldurald wrote:
PotatoOverdose wrote:
or, worse still, no one wants to play with them in the first place because they're a risk?


I have no problem getting into corps with my awox alts. Dozens and dozens of times, with killboard records like a gaping wound.

So this "no one is recruiting" fallacy people have devised seems entirely made up to me.

There are no shortage of people hiring new players. None whatsoever.

So CCP, with it's access to a reliable base of statistics on the playerbase as a whole, is....what? Making stuff up?


CCP did not say a word about any stats on the matter.

Literally. Go read it again, they mention absolutely nothing about numbers, both of them just talked touchy feely speculation the whole time.

And they'd be the ones who'd have the data, as you said. So either the data isn't there, or for some reason they decided to omit everything that might strengthen their argument.

But for what I see? With a week long rap sheet of killing corpies, I can get into a corp easily. Easily. As in, I have to wait two hours at most before someone lets me in.

A genuinely new player is not going to magically have a harder time. To suggest so is foolishness.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

PotatoOverdose
School of Applied Knowledge
Caldari State
#680 - 2014-11-01 02:57:15 UTC
Kaarous Aldurald wrote:
PotatoOverdose wrote:

So CCP, with it's access to a reliable base of statistics on the playerbase as a whole, is....what? Making stuff up?


CCP did not say a word about any stats on the matter.

Literally. Go read it again, they mention absolutely nothing about numbers, both of them just talked touchy feely speculation the whole time.

And they'd be the ones who'd have the data, as you said. So either the data isn't there, or for some reason they decided to omit everything that might strengthen their argument.

But for what I see? With a week long rap sheet of killing corpies, I can get into a corp easily. Easily. As in, I have to wait two hours at most before someone lets me in.

A genuinely new player is not going to magically have a harder time. To suggest so is foolishness.

CCP is not obligated to provide you with any stats in the minutes. Player retention is a serious issue for CCP, you'd have to be daft to think they don't look at the related metrics.