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In simplest terms, what is wrong with EVE

First post
Author
Black Panpher
CastleKickers
Rote Kapelle
#241 - 2014-10-24 22:17:02 UTC
Read half the post, hysterical, would read half again. 😝
Jandice Ymladris
Aurora Arcology
#242 - 2014-10-24 23:02:01 UTC
Ralph King-Griffin wrote:

Great post, one minor correction though.
I'm not a ganker.
legitimate war targets,
bear flipping(related to ganking but with considerable nuance involved),
lowsec asshattery,
targets of opportunity ect ect,
I'm not "above" ganking but it would have to be a specific target of interest.


Oops, corrected it, that's an error on my side. Still not a career I'd pick (I'm not above PVP, I enjoy it when I get the chance, but I'm just not the solo-pvp kind)
Then again, lucky we each pick different careers, it's what keeps Eve interesting, everyone playing their own role & career in eve.

Providing a new home for refugees in the Aurora Arcology

Nevil Oscillator
#243 - 2014-10-25 00:34:43 UTC

Arronicus wrote:
What you're doing is like a pretty girl trying to make friends at a nightclub. Yes, you're going to be very quickly disappointed. .


Lasers is about the only similarity that springs to mind.
Hemmo Paskiainen
#244 - 2014-10-25 02:14:25 UTC  |  Edited by: Hemmo Paskiainen
Let me put my bitterness asside for once, and take half a hour to explain this to you. I have been on both sides, grieving people in all possible ways and giving away billions at newby's, random people, 'entertainment projects', corpmates and very good fc's that brought in kind entertainment for others (hi Shadeforce, makalu ;)). However the first one asks you the first time if 10b donation is a mistake and offers to send it back and the last one never even wonders how, what or thanks you :p).

But let me keep on track.. lillte bit hard at 03:48am. EVE is a product where a very very high evolvement of emotion occurs. Expecialy when people are around for quit a while. This effects the behavior and attitude towards the game. For example, significant game changes could effect a players experiance in such a way that this emotional attitude gets affected aswell. You could see this as a balanced weight scale that is perfecty balanced when you first play the game. Positive attitude on one side, negative on the other side.

The situations that direcly affects the attitude could exist out of touchpoints. These could exist from out player to player interaction or player to gamedesigner interaction, or visa versa. By now you should get where i am going to. From my personal experiance and hearsay, and your statements, i tend strongly to believe that the scale, is negative at older players.
It is simply to test with a playerenquiry and to check if the first sontain though about CCP is positive or negative.

This first association, infuences directly the players state of mind: shall i be kind or be evil. If you assosiate EVE load with negative feelings everytime you play the game, you get terrible bitter and that will be your playingstyle, forumpostings ect. Eventualy you dont enjoy fleeting and you will only log in to chat socialy with pixel friends. Besides that, is EVE also a very addictive game. The risk of falling into a negativity circle is big. Than you will end in a "login in statis but cant be botherd to undock". I have seen that first hand. Its a very rare thing. You boot up the game, willing to play... bit also not. And after a hour or 2 you realize that you are still looking at the station interior.

I hope you get the picure. I hope it does makes sence a bit, as im not re-reading if for any grammar errors or what so ever,

/Hemmo go's to sleep

(Edit: @ccp: Disclaimer: my idea's and thoughts are my intulectual properties, any usage is forbidden without my concent. (Ignorance is bad, m'kay :mister garrison:)

If relativity equals time plus momentum, what equals relativity, if the momentum is minus to the time?

La Nariz
Aliastra
Gallente Federation
#245 - 2014-10-25 02:20:02 UTC
Hemmo Paskiainen wrote:
Let me put my bitterness asside for once, and take half a hour to explain this to you. I have been on both sides, grieving people in all possible ways and giving away billions at newby's, random people, 'entertainment projects', corpmates and very good fc's that brought in kind entertainment for others (hi Shadeforce, makalu ;)). However the first one asks you the first time if 10b donation is a mistake and offers to send it back and the last one never even wonders how, what or thanks you :p).

But let me keep on track.. lillte bit hard at 03:48am. EVE is a product where a very very high evolvement of emotion occurs. Expecialy when people are around for quit a while. This effects the behavior and attitude towards the game. For example, significant game changes could effect a players experiance in such a way that this emotional attitude gets affected aswell. You could see this as a balanced weight scale that is perfecty balanced when you first play the game. Positive attitude on one side, negative on the other side.

The situations that direcly affects the attitude could exist out of touchpoints. These could exist from out player to player interaction or player to gamedesigner interaction, or visa versa. By now you should get where i am going to. From my personal experiance and hearsay, and your statements, i tend strongly to believe that the scale, is negative at older players.
It is simply to test with a playerenquiry and to check if the first sontain though about CCP is positive or negative.

This first association, infuences directly the players state of mind: shall i be kind or be evil. If you assosiate EVE load with negative feelings everytime you play the game, you get terrible bitter and that will be your playingstyle, forumpostings ect. Eventualy you dont enjoy fleeting and you will only log in to chat socialy with pixel friends. Besides that, is EVE also a very addictive game. The risk of falling into a negativity circle is big. Than you will end in a "login in statis but cant be botherd to undock". I have seen that first hand. Its a very rare thing. You boot up the game, willing to play... bit also not. And after a hour or 2 you realize that you are still looking at the station interior.

I hope you get the picure. I hope it does makes sence a bit, as im not re-reading if for any grammar errors or what so ever,

/Hemmo go's to sleep


Don't get emotionally invested in a video game still rings true.

This post was loving crafted by a member of the Official GoonWaffe recruitment team. Improve the forums, support this idea: https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=345133

Kaarous Aldurald
Black Hydra Consortium.
#246 - 2014-10-25 02:42:27 UTC
As with many of my comparisons, I shall go back to that most hallowed of games, Super Mario Brothers.

In Super Mario Brothers, I don't get upset when Mario dies, I don't flip my lid when he falls down the bottomless pit for the 2051st time. That is because I do not get emotionally invested in the game. And that is because I realize that the basic point of the game is for him to die, repeatedly, to provide me a challenge. The entire game is setup in such a fashion that his death is all but inevitable.

And in the face of functionally inevitable loss, acceptance of that possibility is the only appropriate course of action.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Benny Ohu
Royal Amarr Institute
Amarr Empire
#247 - 2014-10-25 04:02:14 UTC
Hemmo Paskiainen wrote:
(Edit: @ccp: Disclaimer: my idea's and thoughts are my intulectual properties, any usage is forbidden without my concent. (Ignorance is bad, m'kay :mister garrison:)

you already gave ccp irrevocable consent vOv
Nevil Oscillator
#248 - 2014-10-25 05:30:11 UTC
Veers Belvar wrote:
Agree with OP, there is a real lack of honor and integrity from Eve players..


Hi is this Jita ? I'm new round here, I would like to test the contract system, if I contract this PLEX to you for free, will you let me have it back afterwards ?
Claud Tiberius
#249 - 2014-10-25 06:26:49 UTC
What is wrong with EVE in simplest terms?

Not enough ppppsssssssssshhhhhhhhhhhhhhhhhhhhhhhhh
(lots of medium/small things).

Once upon a time the Golem had a Raven hull and it looked good. Then it transformed into a plataduck. The end.

Barton Breau
University of Caille
Gallente Federation
#250 - 2014-10-25 06:54:31 UTC
Kaarous Aldurald wrote:
As with many of my comparisons, I shall go back to that most hallowed of games, Super Mario Brothers.

In Super Mario Brothers, I don't get upset when Mario dies, I don't flip my lid when he falls down the bottomless pit for the 2051st time. That is because I do not get emotionally invested in the game. And that is because I realize that the basic point of the game is for him to die, repeatedly, to provide me a challenge. The entire game is setup in such a fashion that his death is all but inevitable.

And in the face of functionally inevitable loss, acceptance of that possibility is the only appropriate course of action.


Well, first of all we are not inside miniluv and do not get to dictate what people should or shouldnt emotionally invest into, to turn the usual excrements around, if you are sick of crybabies, you can quit :)

Second, old arcade games were usually CAREFULLY tuned around the assumption that a teen will play them and thus only rarely (due to a bug for example, or designer was drunk that one day) they would face you with unsurmountable challenges, rpgs and games working around rng and the possibility of infinite influences in general do not work that way, you can do everything perfectly, yet you can still loose.

Third, the neighbor didnt kill your mario, you did, whether we like it or not if the anger or annoyance has a viable target not being oneself, the situation becomes a whole new ballgame, another pitfall of pvp games.
Kaarous Aldurald
Black Hydra Consortium.
#251 - 2014-10-25 12:35:11 UTC
Barton Breau wrote:

Well, first of all we are not inside miniluv and do not get to dictate what people should or shouldnt emotionally invest into, to turn the usual excrements around, if you are sick of crybabies, you can quit :)


Why, when I can make them quit instead? It's not like they're actually enjoying the game anyway, if the emo chip on their shoulder is so big that being bumped can upturn their applecart.


Quote:

Second, old arcade games


You're thinking of the Mario with Donkey Kong. I am not.

Quote:

Third, the neighbor didnt kill your mario, you did, whether we like it or not if the anger or annoyance has a viable target not being oneself, the situation becomes a whole new ballgame, another pitfall of pvp games.


This is that carebear mentality I was talking about, where everything must be someone else's fault.

In EVE Online, especially in highsec, it is mostly your fault when you die. Moreso if you were afk.

It IS their fault, that's why they get so mad about it. Because to admit such a thing would be to confront a flaw, and therefore shatter their falsely inflated self esteem or whatever peacenik term you want to use for their narcissism.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

La Nariz
Aliastra
Gallente Federation
#252 - 2014-10-25 13:31:36 UTC
Barton Breau wrote:
Kaarous Aldurald wrote:
As with many of my comparisons, I shall go back to that most hallowed of games, Super Mario Brothers.

In Super Mario Brothers, I don't get upset when Mario dies, I don't flip my lid when he falls down the bottomless pit for the 2051st time. That is because I do not get emotionally invested in the game. And that is because I realize that the basic point of the game is for him to die, repeatedly, to provide me a challenge. The entire game is setup in such a fashion that his death is all but inevitable.

And in the face of functionally inevitable loss, acceptance of that possibility is the only appropriate course of action.


Well, first of all we are not inside miniluv and do not get to dictate what people should or shouldnt emotionally invest into, to turn the usual excrements around, if you are sick of crybabies, you can quit :)

Second, old arcade games were usually CAREFULLY tuned around the assumption that a teen will play them and thus only rarely (due to a bug for example, or designer was drunk that one day) they would face you with unsurmountable challenges, rpgs and games working around rng and the possibility of infinite influences in general do not work that way, you can do everything perfectly, yet you can still loose.

Third, the neighbor didnt kill your mario, you did, whether we like it or not if the anger or annoyance has a viable target not being oneself, the situation becomes a whole new ballgame, another pitfall of pvp games.


What the hell are you going on about?

This post was loving crafted by a member of the Official GoonWaffe recruitment team. Improve the forums, support this idea: https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=345133

Mixu Paatelainen
Eve Refinery
#253 - 2014-10-25 13:43:04 UTC
All my sympathy is with guy who killed OP.
Nevil Oscillator
#254 - 2014-10-25 13:56:44 UTC
About the only argument that might carry a little weight with me is that the environment does tend to steer capsuleers in that direction. It isn't entirely player choice, there is a large NPC structure of corporations running missions to kill NPC pirates. Where is the player run equivolent ? It doesn't exist because of Concord.
Jonah Gravenstein
Machiavellian Space Bastards
#255 - 2014-10-25 14:15:11 UTC  |  Edited by: Jonah Gravenstein
La Nariz wrote:
Barton Breau wrote:
Kaarous Aldurald wrote:
As with many of my comparisons, I shall go back to that most hallowed of games, Super Mario Brothers.

In Super Mario Brothers, I don't get upset when Mario dies, I don't flip my lid when he falls down the bottomless pit for the 2051st time. That is because I do not get emotionally invested in the game. And that is because I realize that the basic point of the game is for him to die, repeatedly, to provide me a challenge. The entire game is setup in such a fashion that his death is all but inevitable.

And in the face of functionally inevitable loss, acceptance of that possibility is the only appropriate course of action.


Well, first of all we are not inside miniluv and do not get to dictate what people should or shouldnt emotionally invest into, to turn the usual excrements around, if you are sick of crybabies, you can quit :)

Second, old arcade games were usually CAREFULLY tuned around the assumption that a teen will play them and thus only rarely (due to a bug for example, or designer was drunk that one day) they would face you with unsurmountable challenges, rpgs and games working around rng and the possibility of infinite influences in general do not work that way, you can do everything perfectly, yet you can still loose.

Third, the neighbor didnt kill your mario, you did, whether we like it or not if the anger or annoyance has a viable target not being oneself, the situation becomes a whole new ballgame, another pitfall of pvp games.


What the hell are you going on about?
Goons killed drunk Mario with infinite rpg ammo fired by loose bugs in insurmountable ballgames or some other such nonsense.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Angeal MacNova
Holefood Inc.
Warriors of the Blood God
#256 - 2014-10-25 14:36:36 UTC
Nevil Oscillator wrote:
Veers Belvar wrote:
Agree with OP, there is a real lack of honor and integrity from Eve players..


Hi is this Jita ? I'm new round here, I would like to test the contract system, if I contract this PLEX to you for free, will you let me have it back afterwards ?


I once put an item up for sale for 500,000 isk. Someone messed up (creating a buy order maybe?) and forgot the decimal. So they bought that item from me for 50,000,000 isk. I messaged them to let them know of this error and asked them if they'd like the 49,500,000 isk back. They said I could just keep it.

I was fairly new to EvE so that much isk was a great boost.


So to answer your question. Yes I would.

http://www.projectvaulderie.com/goodnight-sweet-prince/

http://www.projectvaulderie.com/the-untold-story/

CCP's true, butthurt, colors.

Because those who can't do themselves keep others from doing too.

Bezulian Askintosh
Black Iron Fists
#257 - 2014-10-25 15:46:56 UTC
My friend...this is Jita we are talking about...its worse than Harlem 30 years ago. Harlem one of the worse areas of New York 30 years ago
Nevil Oscillator
#258 - 2014-10-25 16:43:23 UTC
Angeal MacNova wrote:
Nevil Oscillator wrote:
Veers Belvar wrote:
Agree with OP, there is a real lack of honor and integrity from Eve players..


Hi is this Jita ? I'm new round here, I would like to test the contract system, if I contract this PLEX to you for free, will you let me have it back afterwards ?


I once put an item up for sale for 500,000 isk. Someone messed up (creating a buy order maybe?) and forgot the decimal. So they bought that item from me for 50,000,000 isk. I messaged them to let them know of this error and asked them if they'd like the 49,500,000 isk back. They said I could just keep it.

I was fairly new to EvE so that much isk was a great boost.


So to answer your question. Yes I would.


That is possible but all said and done it's not really the contract system that is getting tested there is it ?
Suz1
Nuclear Enterprises
#259 - 2014-10-25 17:40:16 UTC
I encourage my children to play Eve, so they can learn first hand why they shouldn't trust strangers, in an environment where the consequences for trusting strangers won't really hurt them.
Brochan McLeod
Frigateer
#260 - 2014-10-25 18:21:07 UTC
There's really no end to this discussion.

What's perfectly legit to one person is total blasphemy to the other....and then there's everything between the two opposites. There's not even common ground because all common ground lays outside the game... Some play as they would act IRL and some play a role to explore their opposites.

You can play as you want and there are no limits (well there are but you know what i mean).

That's my personal conclusion to this anyway.

Even the nicest person's patience has a limit!