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Dev blog: Multisell all the things with Phoebe

First post
Author
Green Ambush
Science and Trade Institute
Caldari State
#141 - 2014-11-05 03:13:54 UTC
Ivan Krukov wrote:


2. There's no option to just quick sell, which was a great feature before this new UI change was implemented. All you had to do is right click and "simple" sell, meaning the sold item will go to the highest buy order and no sell order is created. Now if you change the isk price, you're not informed on whether or not it's creating a sell order or directly selling to the highest buy order unless you check the market and match the numbers. This needs an immediate fix. There needs to be a quick sell option or at the very least a prompt letting you know you're creating an order rather than selling the item directly.


3. There is no quick click icon to view market details for a particular item. You have to right click and select "view market details" in order to view them. If you're making these changes, why not implement a single button that will load the correct market details for that particular item? Why bother with the right click + view market details?




For point 2: For this change the duration to immediate and it will act as a quick sell....The broker charge should drop off.

For point 3: If you click the "triangle" like icon on the far right of the ask total, it will set the market window to that item.

My Big complaint is that the Quantity box is way too small. I am working with a stack that is 154,000,000 and all I can see is the 1540.
Vala Ancalagon
15 Minute Outliers
#142 - 2014-11-05 04:39:01 UTC
The quantity and the price boxes are way too small. Can we get them larger? Any price over 8 or 9 digits and it disappears behind the up/down buttons there. This is going to lead to loss of isk due to accidental pricing. What about people selling things for billions of isk? They won't be able to see what price they put in that first box, only the total of quantity x price. Expanding the window horizontally doesn't increase the box sizes as I expected it might.
Crestor Markham
Sebiestor Tribe
Minmatar Republic
#143 - 2014-11-05 18:59:47 UTC
Can we get the "click for detailed market info" on the sell window like it is on the modify order window? That is reallllly handy when you're not just dumping to buy orders. at the moment I have to right click the item name and choose view market details, meaning the new system is more work for my market trader instead of less/the same.
Destitute Tehol Beddict
Binary Trading
#144 - 2014-11-05 21:15:26 UTC
Crestor Markham wrote:
Can we get the "click for detailed market info" on the sell window like it is on the modify order window? That is reallllly handy when you're not just dumping to buy orders. at the moment I have to right click the item name and choose view market details, meaning the new system is more work for my market trader instead of less/the same.


this is already there click the delta sign (were the percentages are).. magic things will happen

Loot Buying service: https://forums.eveonline.com/default.aspx?g=posts&m=4529397#post4529397

Zacron Dubs
Internal Error.
Negative-Feedback
#145 - 2014-11-11 13:32:09 UTC
I've never posted on the eve forums before this but felt this needed a post.

I've never been so impressed by such a small QoL change as I am with the multisell window, especially after the pricing window resize hotfixed a week after patch release no less. Big thank you to CCP Punkturis for this one! Nice work.
Chent-Shizz Zohard
Candidate Zero
#146 - 2014-11-12 13:47:47 UTC
I posted about the value text boxes being to small and you took notice, so here's another one.

Kinda alot of wasted space when resized to read the item name? Love that when you click market details it brings itself back in front of the market window.

http://puu.sh/cNHtA/cb38a15839.png
Lucius Uta
Not really a corp
#147 - 2014-11-14 13:03:57 UTC
Today I tried to multisell 4 stacks of items from my inventory by setting up actual sell orders as my wallet window said this: Orders Remaining: 4 out of 65 max open orders but when I tried multiselling a window poped up, saying: You currently have 63 open orders and your Trade skill level only allows for a maximum of 65.
TheSmokingHertog
Julia's Interstellar Trade Emperium
#148 - 2014-11-15 15:47:18 UTC
Lucius Uta wrote:
Today I tried to multisell 4 stacks of items from my inventory by setting up actual sell orders as my wallet window said this: Orders Remaining: 4 out of 65 max open orders but when I tried multiselling a window poped up, saying: You currently have 63 open orders and your Trade skill level only allows for a maximum of 65.


Sometimes the session needs a refresh to use order slots that are somehow occupied. (undock / dock)

"Dogma is kind of like quantum physics, observing the dogma state will change it." ~ CCP Prism X

"Schrödinger's Missile. I dig it." ~ Makari Aeron

-= "Brain in a Box on Singularity" - April 2015 =-

Galmas
13.
Enigma Project
#149 - 2014-11-17 20:55:08 UTC  |  Edited by: Galmas
Right, i know i am a bit late but just today i used this new market interface for selling loot for the first time....

Was there any reason to remove the old interface? This new one is just a big pain in...

Selling part of the loot to corp wallet, moving it to the personal hangar from delieveries, selling another part, moving it again... you must be kiddin.

Totally dont like this, i am not a trader, i just want to sell to buy orders without that stupid thing.

BTW drag and drop also doesnt work for me.

Why is there no tag for t2/faction/deadspace/etc... on the mods in the sell window?

Full failure this new interface for a non trader who just wants to get rid of stuff by selling into the corp wallet.

Evil
Dwissi
Imperial Shipment
Amarr Empire
#150 - 2014-11-17 21:02:03 UTC
I still like the multi-sell - but its extremely irritating that we cant sell things directly from cargo hold or containers. That really needs to be changed as the constant moving stuff in and out of a hangar creates unnecessary clickery and leads to errors.

Proud designer of glasses for geeky dovakins

Before someone complains again: grr everyone

Greed is the death of loyalty

Reem Amatin
Metallum Heavy Industries
#151 - 2014-11-28 04:37:13 UTC  |  Edited by: Reem Amatin
I am loving the new sell feature, but I do have some issues/suggestions to make for CCP.

There are quite a few items we want to sell instantly and others that need to go on the market for some time. Now that we are selling things in the same window, we have to choose if its worth opening multiple sell item windows to adjust duration.

Would it be possible to make a simple rule where the brokers fee is reimbursed if the item is instantly sold, regardless of the duration setting? This transparent change would help those of us who make thousands of transactions a day.

It would also be nice to have a settings option to revert to the old layout. Some old dogs have a hard time learning new tricks.

Statements based on experience in the Tranquility server.
Death Escapist
Ministry of War
Amarr Empire
#152 - 2014-11-29 15:41:26 UTC
I have an issue that i thought had been solved - whenever i try to sell more than 7 different items i get the message about not being able to create more contracts. My number of contracts is 1 of 9. All items could be sold to local buy orders btw - i recall that was an issue already during tests and cant understand why i am having this now again.

'Bound to fail he continues to smash the concrete wall between life and death' - Unknown pilot

TheSmokingHertog
Julia's Interstellar Trade Emperium
#153 - 2014-11-29 21:07:51 UTC
Dwissi wrote:
I still like the multi-sell - but its extremely irritating that we cant sell things directly from cargo hold or containers. That really needs to be changed as the constant moving stuff in and out of a hangar creates unnecessary clickery and leads to errors.


I proposed a "move to inventory and sell" button on those things for ages.

"Dogma is kind of like quantum physics, observing the dogma state will change it." ~ CCP Prism X

"Schrödinger's Missile. I dig it." ~ Makari Aeron

-= "Brain in a Box on Singularity" - April 2015 =-

Jaantrag
#154 - 2014-11-30 18:07:13 UTC
Green Ambush wrote:


For point 2: For this change the duration to immediate and it will act as a quick sell....The broker charge should drop off.




True, but currently the immediate will work fine if u use character´s wallet to set the sell order, but if u use corporations wallet for the transaction and the first buy order that is buying is smaller amount then your selling the rest will go into market deliveries section, and u need to drag it back and sell it again .. extra steps we DONT need, simple sell option before managed to know the first buy order quantity and sell that many keeping rest of the goods where they are.

EVElopedia < add this to your sig to show u WANT it back

Vegare
Bitslix
Lolsec Fockel
#155 - 2014-12-18 15:40:52 UTC
Reem Amatin wrote:
I am loving the new sell feature, but I do have some issues/suggestions to make for CCP.

There are quite a few items we want to sell instantly and others that need to go on the market for some time. Now that we are selling things in the same window, we have to choose if its worth opening multiple sell item windows to adjust duration.

Would it be possible to make a simple rule where the brokers fee is reimbursed if the item is instantly sold, regardless of the duration setting? This transparent change would help those of us who make thousands of transactions a day.



This is bothering me as well.

There's an inconsistency regarding broker fee's. Now if you sell something to a buy order, but don't have the duration set to immediate you're basically paying a broker fee for nothing - it seems as if the system creates a sell order just to fulfill it right away.

This is problematic escpecially because you can't set different durations as was implied above and defeats the prime purpose of the sell tool for me: Selling a load of very different items. Have the junk go to buy orders, and adjust the price for the valuable stuff. Now I am paying the broker for hundreds of orders that actually never appear on the market.