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Fix high-sec warfare

First post
Author
Mobadder Thworst
Doomheim
#1 - 2014-10-20 23:46:23 UTC
I recently returned to this game to find things have changed a lot in the last couple years.

I would like to make 2 arguments:

1) The old canflipping mechanics were fun. They produced distictly high quality player created content and lead to conflicts and learning within the game. They were great for casual pvp.

The duel system is no replacement for this mechanic.

Can flipping seems to have been replaced by full-time suicide ganks because suicide ganking is, in some ways, safer than can flipping under the new system.

I think the old system was better.

2) A possibly unanticipated effect of the 50 million isk corp war dec is the large war-dec alliances who are now targeting small industrial corps.

Back when a war-dec cost 2 million isk, a war-dec corp would typically be between 2 and 5 people that would declare war on a 20-30 person industrial corp.

Now small corps can't afford wars, so everyone pitches in together and creates a 150 person war dec alliance. Then they pool their resources and open up 50 or 100 wars against those same industrial corps.

The difference is, now the indie corp is 20 unskilled guys against a major alliance. That doesn't really bother me, but here's my argument:

1) The war dec guys are suffering in a big boring alliance when they'd rather be able to cause pandemonium on a small scale where they could make isk off ransoms and get more fights.
2) The industrialists would have more fun if they weren't getting repetatively stomped by alliances they can't even hope to take the field against.

This is what I see. I like can flipping on the old mechaincs better than the suicide gank game I see now. I like small war dec corps better than large alliances.

What do you think, Eve?

Foxicity
The Scope
Gallente Federation
#2 - 2014-10-20 23:54:39 UTC  |  Edited by: Foxicity
I'd recommend picking your fight over either the dueling changes or the wardec mechanic. Making a post trying to cover both is going to dilute the usefulness of any discussion here.

For my part, I would argue that the 50m wardec is not bad, at least not for the reasons listed. Nobody is making highsec pvpers join a blobby alliance to go to war. If they don't like something, they don't have to do it. As for people on the receiving end of the dec, I counter with a question: are losses under the current system greater than under the older system, when there were more frequent, smaller wardecs?
Dwissi
Miners Delight Reborn
#3 - 2014-10-21 07:37:58 UTC
The lack of can-flipping opportunities is related to a different thing actually.

Mining vessels have been changed a lot - so by now the cargo hold of most vessels are big enough to make the jetcans pretty obsolete. On beginner level the simple venture takes a 5000 m3 load and is so fast that it beats the combination jetcan/hauler as a single player any time. With improving skills in mining the cargo holds for ore are getting even bigger for the following ships making it even less necessary to jetcan.

Proud designer of glasses for geeky dovakins

Before someone complains again: grr everyone

Greed is the death of loyalty

Mobadder Thworst
Doomheim
#4 - 2014-10-21 08:53:16 UTC
Fox: I concede your point. I probably did dilute my argument by making both at the same time.

However, I think they're valid.

My point is about the quality of the content. I consider the new structure a destruction of the best PVP experience I've seen in any game.

Dwissi: I'm not talking about a desire to flip miners, though I like doing that. Most of the can flipping I've done is on stations with other people looking for a fight. The fact that new mining ships have huge hulls and more tank than a battlecruiser is another topic completely.

Can flipping was a great informal way for people to mess with each other and manage agro. Most of the friends I have in this game I met can flipping.




For both instances in which I ask for change, the new rules have created an inversion.

Ganking is now safer and more predictable than any other casual pvp option, which doesn't really make sense. Can flipping used to be the casual pvp option of choice. It had clear mechanics and escalation opportunities.

I find the duel option absolutely painful and without any reasonable option for escalation.


Concerning war declarations, I think we've made it too hard for a small corp to declare war, and desperate pvp'ers have formed large albatross alliances (who are bored senseless) and are war deccing the same small industrial corps. Again, I see this as an inversion of the intended consequence.



Even if you don't want the old mechanics for the whole game, perhaps you can do them somewhere. I think the game is poorer for their loss.



Altirius Saldiaro
Doomheim
#5 - 2014-12-30 19:31:14 UTC
Corp to Corp dec should cost 250m
Corp to Alliance dec should cost 500m
Alliance to Corp Dec should cost 750m
Alliance to Alliance dec should cost 1 billion isk
Mike Azariah
The Scope
Gallente Federation
#6 - 2014-12-30 19:59:30 UTC
Just tossing this out there, what if the fee was based on the total number of people involved in the war?

m

Mike Azariah  ┬──┬ ¯|(ツ)

Faymm
African Atomic.
#7 - 2014-12-30 23:04:25 UTC
Altirius Saldiaro wrote:
Corp to Corp dec should cost 250m
Corp to Alliance dec should cost 500m
Alliance to Corp Dec should cost 750m
Alliance to Alliance dec should cost 1 billion isk

If this was the case you'd rarely even see War-decs, of course big merc corporations/alliances would still declare war on big alliances (Goonswarm for example). But small corp War-decs would rarely be seen, Jita would be a big theme park.
Sylphy
TSOE Po1ice
TSOE Consortium
#8 - 2014-12-31 08:54:34 UTC
Faymm wrote:
Altirius Saldiaro wrote:
Corp to Corp dec should cost 250m
Corp to Alliance dec should cost 500m
Alliance to Corp Dec should cost 750m
Alliance to Alliance dec should cost 1 billion isk

If this was the case you'd rarely even see War-decs, of course big merc corporations/alliances would still declare war on big alliances (Goonswarm for example). But small corp War-decs would rarely be seen, Jita would be a big theme park.


That is actually the point. War should cost the agressor substantially to initiate.

The character does not represent the views/opinions of its Corporation or Alliance.

Black Pedro
Mine.
#9 - 2015-01-01 08:26:31 UTC
Sylphy wrote:
Faymm wrote:
Altirius Saldiaro wrote:
Corp to Corp dec should cost 250m
Corp to Alliance dec should cost 500m
Alliance to Corp Dec should cost 750m
Alliance to Alliance dec should cost 1 billion isk

If this was the case you'd rarely even see War-decs, of course big merc corporations/alliances would still declare war on big alliances (Goonswarm for example). But small corp War-decs would rarely be seen, Jita would be a big theme park.


That is actually the point. War should cost the agressor substantially to initiate.

Why?

Why put a mechanic in the game that is too costly to use?
Sylphy
TSOE Po1ice
TSOE Consortium
#10 - 2015-01-08 09:02:37 UTC  |  Edited by: Sylphy
Black Pedro wrote:
Sylphy wrote:
Faymm wrote:
Altirius Saldiaro wrote:
Corp to Corp dec should cost 250m
Corp to Alliance dec should cost 500m
Alliance to Corp Dec should cost 750m
Alliance to Alliance dec should cost 1 billion isk

If this was the case you'd rarely even see War-decs, of course big merc corporations/alliances would still declare war on big alliances (Goonswarm for example). But small corp War-decs would rarely be seen, Jita would be a big theme park.


That is actually the point. War should cost the agressor substantially to initiate.

Why?

Why put a mechanic in the game that is too costly to use?


You only say it's too costly if you can't imagine all the paper-pushing that needs to be done to make that war legal :)

Edit: Or you're one of the people who want to have the interaction of null-sec/w-space (no engagement rules) applied to high-sec indefinetly through the war mechanic. Which can only be sustained if the War costs are lowered or nullified.

The character does not represent the views/opinions of its Corporation or Alliance.

Michelle Asanari
K. Bank Investment
#11 - 2015-01-24 14:03:43 UTC
Black Pedro wrote:
Sylphy wrote:
Faymm wrote:
Altirius Saldiaro wrote:
Corp to Corp dec should cost 250m
Corp to Alliance dec should cost 500m
Alliance to Corp Dec should cost 750m
Alliance to Alliance dec should cost 1 billion isk

If this was the case you'd rarely even see War-decs, of course big merc corporations/alliances would still declare war on big alliances (Goonswarm for example). But small corp War-decs would rarely be seen, Jita would be a big theme park.


That is actually the point. War should cost the agressor substantially to initiate.

Why?

Why put a mechanic in the game that is too costly to use?

It is no fun being targeted by a huge alliance of many corps combined if you are a small corp of only several members. It takes all the fun out of the game if you are primarily industrialists, miners and mission runners against those that are PVP'rs first and foremost.
I always thought low sec was the place for such as these, so they could pummel each other into pieces to their hearts content. There is nothing wrong with hi sec being a theme park. Those that are there are happy with it. They do not like being repeatedly ganked and war deced. Low is the place for that ...
It needs fixing.
Black Pedro
Mine.
#12 - 2015-01-24 21:12:58 UTC  |  Edited by: Black Pedro
Michelle Asanari wrote:

It is no fun being targeted by a huge alliance of many corps combined if you are a small corp of only several members. It takes all the fun out of the game if you are primarily industrialists, miners and mission runners against those that are PVP'rs first and foremost.

Eve is a competitive sandbox game, not a mining simulator or space-themed version of FarmVille. Your industrial operation affects the rest of us, so why should you be isolated from the actions of your competitors?

If you don't want to compete with the other corporations then just stay in an NPC corp and you are immune to wardecs. It's not ideal, and CCP is working on a social system for you, but for now make a chat channel for the people you want to mine, mission or build stuff with and you are 100% immune from wardecs.
Michelle Asanari wrote:

I always thought low sec was the place for such as these, so they could pummel each other into pieces to their hearts content. There is nothing wrong with hi sec being a theme park. Those that are there are happy with it. They do not like being repeatedly ganked and war deced. Low is the place for that ...
It needs fixing.
You thought wrong. Highsec is not, nor ever has been a risk-free place to do industry. Highsec has some unique mechanisms to control the types of engagements, but it has always been intended as a place where players and corporations can compete with each other, both directly through ship PvP, and indirectly through the multitude of competitive actions that all players engage in everyday.

There is much "wrong" with a highsec theme park. It would break a great many things and even further draw players away from the other spaces. Highsec will always be a place of sucide ganks and wardecs - these are things that have been put into highsec on purpose by CCP for good reason. Sure, wardecs have some problems and could be made better but they have always been a part of the design of highsec.

This is a PvP game. You can do only industry or PvE and never ship combat but you better make arrangements for your own defense with PvPers. You cannot extract the benefits of living in a competitive world while expecting to be immune from the touch of others you are competing with.
Kaarous Aldurald
Black Hydra Consortium.
#13 - 2015-01-25 13:13:41 UTC
Michelle Asanari wrote:

It is no fun being targeted by a huge alliance of many corps combined if you are a small corp of only several members. It takes all the fun out of the game if you are primarily industrialists, miners and mission runners against those that are PVP'rs first and foremost.


It's nobody's fault but your own if you are defenseless in this game. Last time I checked, newbie accounts still had guns trained by default.


Quote:

I always thought low sec was the place for such as these


No. EVE is a PvP game, and PvP belongs everywhere. That includes highsec, whether you like it or not.


Quote:
There is nothing wrong with hi sec being a theme park.


Aside from the fact that this is a sandbox game, not a theme park. If you want a theme park, go play Star Trek Online. Stop trying to ruin what I like about this game simply because you refuse to deal with reality.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Degnar Oskold
Moira.
#14 - 2015-01-28 15:05:29 UTC
You can still can flip to start a fight. What's the problem?
Simca Develon
Doomheim
#15 - 2015-01-29 14:27:21 UTC  |  Edited by: Simca Develon
Michelle Asanari wrote:

It is no fun being targeted by a huge alliance of many corps combined if you are a small corp of only several members. It takes all the fun out of the game if you are primarily industrialists, miners and mission runners against those that are PVP'rs first and foremost.


No it's not, but that's the point. It forces you to either man up and fight back, turtle up and not do much unless it's safe, wimp out and leave the corp for the duration of the war, or hire some mercs to fight on your behalf. That's the whole point of wardecs....to force you into action. The merits of what action you take can be debated but the point is to force a reaction.

Michelle Asanari wrote:

I always thought low sec was the place for such as these, so they could pummel each other into pieces to their hearts content. There is nothing wrong with hi sec being a theme park. Those that are there are happy with it. They do not like being repeatedly ganked and war deced. Low is the place for that ...
It needs fixing.


Anywhere is the place for PVP as is being aptly demonstrated by the gankers and wardec corps. High sec isn't safe...it was never designed to be safe...and you should definitely not think of it as such.

High sec is also not supposed to be a themepark. It's just as dangerous as low or null...actually probably more dangerous since people always seem to have a false sense of security while in it. Nothing needs fixing....as far as a majority of the playerbase and most of the devs are concerned its working as intented.

Read the Falcon quote and HTFU

Je suis le commencement de votre fin.

Le diable prend soin de son proper.

Paul oz
Ascendance
Goonswarm Federation
#16 - 2015-02-01 00:12:13 UTC
(Sorry may english is bad but i cant write in any other forums where samebody is undersand my l language and interested in this things. ) And if you dont understand what i read and aree you interested in this things may send mmy ingame mail and i try to explain it there. And yorry for a long text :D

Calm down. The Star Citizen is coming in 2016. There you can guard yourself with transportship not yust watch your daying ship. And you can do other thing not yust "pvp". I think the way where the Eve is goin now is going to the end of the game. The updats are fun but if you want to live in highsec you will need for biger and beter skilled corp to use this thing them in nullsec. I think it is funy. Because if you have not skills and you are not in big corp yu will yust watch your butiful ships in the station. I think the noob farming is not so interesting way to make pvp. But now this is the most profitable thing what you can do. Yust stand in front of jita with your frands in owerkilled ship (in dockrange of corse) and wait for reds 0-24 it may wery fun. But i'm on the bad side of this genital. We are in war for 3,5month with one weak break. The First was not problem. But the secund it was wery fun because one 3,5years old caracter farmd us yust because it is fun. And now nobady hel us wit the 3. war because "they are frends". In one sandbox game you can do what you want and yes if you want it is mining simulator or the space wersion of the FarmVille because it is a sand box game. But it is not a sandbox game it is one PvP game where you can do same industrial thinds if your envairoment want to you do thet. Because if you do industry you are not so stong and your cargo is may expensive so you got always gank and wars yust because it is a sandbox game where you can rotate your ship on the station. It is the most usefull option for the players who want to make isk with industry in HS. I think if it is not change in the close future the game will be die when the competition will avalivable. But this game is to good to be yust a memory i hope samething will hapend with this unbalanced system because 50m is wery cheap for noobfarming. I want to pay 50m to the concord to decline the war ageinst us. I think its may fair because you can make decision if you want fight you will not pay if you want you will pay for the concord (not for the corp who wared you).
Sylphy
TSOE Po1ice
TSOE Consortium
#17 - 2015-02-05 11:48:45 UTC
You want to avoid the law, find niches in the judicial system to get what you want? Fine, I have no problems with that.

But War Declaration is an official way of going at someone with guns blazing and should thus cost substantial amount to discourage war-spamming. If a particular Alliance can have 100 Wars active, there's something very wrong with the system.

The character does not represent the views/opinions of its Corporation or Alliance.

Haedonism Bot
People for the Ethical Treatment of Rogue Drones
#18 - 2015-02-05 21:37:26 UTC  |  Edited by: Haedonism Bot
Sylphy wrote:
You want to avoid the law, find niches in the judicial system to get what you want? Fine, I have no problems with that.

But War Declaration is an official way of going at someone with guns blazing and should thus cost substantial amount to discourage war-spamming. If a particular Alliance can have 100 Wars active, there's something very wrong with the system.


I fail to see the reason why you would want to limit the number of active wars. CCP has introduced many mechanics to drive conflict, and one of the biggest gripes people have about the game is political stagnation - i.e. people not fighting each other like they are supposed to. Wars are not a problem to be fixed - they are a mechanic for conflict generation and as such should be nurtured, developed, and expanded.

If you personally, for some strange reason, actually dislike wardecs, then you are in luck because CCP has already thoughtfully provided you with a whole list of options for avoiding, evading, nullifying and rendering irrelevant any wars that might be declared against you.

www.everevolutionaryfront.blogspot.com

Vote Sabriz Adoudel and Tora Bushido for CSMX. Keep the Evil in EVE!

Sylphy
TSOE Po1ice
TSOE Consortium
#19 - 2015-02-09 09:44:55 UTC
Haedonism Bot wrote:
Sylphy wrote:
You want to avoid the law, find niches in the judicial system to get what you want? Fine, I have no problems with that.

But War Declaration is an official way of going at someone with guns blazing and should thus cost substantial amount to discourage war-spamming. If a particular Alliance can have 100 Wars active, there's something very wrong with the system.


I fail to see the reason why you would want to limit the number of active wars. CCP has introduced many mechanics to drive conflict, and one of the biggest gripes people have about the game is political stagnation - i.e. people not fighting each other like they are supposed to. Wars are not a problem to be fixed - they are a mechanic for conflict generation and as such should be nurtured, developed, and expanded.

If you personally, for some strange reason, actually dislike wardecs, then you are in luck because CCP has already thoughtfully provided you with a whole list of options for avoiding, evading, nullifying and rendering irrelevant any wars that might be declared against you.


I didn't say I wanted to limit the number of active wars. As in numerical number of active wars out of maximum (example: You have 80 active wars out of 150 allowed).

I personally strongly opposereducing the costs of initiating and maintaning the upkeep of wars. Thus making everyone think about what the war and keeping it alive will cost them.

Wars don't generate content or conflict. When a 1000 man strong alliance declares war on 10 people, those people will turtle up in stations and weather out for the duration. I don't see that as an increase in conflict generation.

What would increase conflict generation, would be an option to declare yourself as a free target by others who have declared the same. Basically, turning your PvP tag on. Minimum duration - 1 week. I'm quite certain almost nobody would use that.

The character does not represent the views/opinions of its Corporation or Alliance.

Cora Namoor
Anson Astrometrics And Assembly
#20 - 2015-02-10 15:17:41 UTC
Michelle Asanari wrote:
Black Pedro wrote:
Sylphy wrote:
Faymm wrote:
Altirius Saldiaro wrote:
Corp to Corp dec should cost 250m
Corp to Alliance dec should cost 500m
Alliance to Corp Dec should cost 750m
Alliance to Alliance dec should cost 1 billion isk

If this was the case you'd rarely even see War-decs, of course big merc corporations/alliances would still declare war on big alliances (Goonswarm for example). But small corp War-decs would rarely be seen, Jita would be a big theme park.


That is actually the point. War should cost the agressor substantially to initiate.

Why?

Why put a mechanic in the game that is too costly to use?

It is no fun being targeted by a huge alliance of many corps combined if you are a small corp of only several members. It takes all the fun out of the game if you are primarily industrialists, miners and mission runners against those that are PVP'rs first and foremost.
I always thought low sec was the place for such as these, so they could pummel each other into pieces to their hearts content. There is nothing wrong with hi sec being a theme park. Those that are there are happy with it. They do not like being repeatedly ganked and war deced. Low is the place for that ...
It needs fixing.

Ya I agree let's move the frivolous newb harassing to low sec not high sec. If a large group of dedicated pvpers want to fight go to low sec or null or WH space. All you've accomplished is makin sure CCP doesn't have the funds or fan base in order to grow the game bigger better faster. How many tens of thousands of players have been driven out of EVE so a few HardCore players had something to laugh about or time to kill. Find your Ego feeds elsewhere not at Yours and everyone else's expense. Could CCP make more opportunities for fights with new game mechanics or more reasons to venture into low sec... For sure! So maybe people should be lobbying for better low sec content instead of making War Decs(Anti-recruiting) easier.
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