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My Thoughts On Hull Tanking

Author
Bronson Hughes
The Knights of the Blessed Mother of Acceleration
#41 - 2015-01-07 00:04:31 UTC
Trinkets friend wrote:
Hull tanked Moros is a thing.

I think the philosophy of hull-tanking is sound but your conclusions, fits and methodology aren't always coherent.

For instance, you keep mentioning ' align time isn't as good because I removed a polycarb rig'. This is false. The align time is better than armour fits, and comparable to sheld fits. If you always fit polycarbs to your ships, that's your personal pecadillo, but it is incorrect to assert that hull tanking doesn't provide align time benefits.

You are correct. When I was making the comparative statements about align times, I was speaking about the particular fits I was using. Hull tanks will, all things being equal, have better align times than buffer armor tanks and similar align times to shield tanks. But, in my case, all things weren't equal as I was using a polycarb rig on my shield tanks, which is why I spelled it out as such.

Also...a hull tanked Moros? I can see how it would work...but frack me the repair bill!

Trinkets friend wrote:
Secondly, hull tanking is an all-or nothing. because the modules do not get stacking penalised, the more you pile on, the better off you are. You always go full r-tard on hull tanks. Always. This frankly includes T2 rigs, even for BS. There's no point hull-tanking a Hyperion to 15K EHP and forgoing reps (which can be boss) and saving 300M ISK, when the expense of 300M ISK adds 70K EHP. The problem therefore isn't the expense, it is using the ship properly, ie; for bait. Which brings us back to polycarbs - if you fit polycarbs to all your ships, you shouldn't fly hull-tanked hyperions because you aren't eoperly baiting, you are soloing. Solo Hype is best done with armour reps.

I don't fit polycarbs on my hull tanked ships. I flew them on my shield tanked ships. To date, my hull tanked ships have been, as you say, all-or-nothing in terms of tank*. All three rig slots as transverse bulkheads (T2 once I realized how relatively inexpensive they were), DC (obviously), and as many low slots dedicated to reinforced bulkheads as reasonable. I think I spelled this out pretty clearly in the fits I posted later, and I apologize if my message came across otherwise. In fact, my VNI, who's winning streak just ended, was fully T2-rigged. A reasonable expense considering now inexpensive the hull was compared to HACs.

Trinkets friend wrote:
Thirdly, hull-tanks on frigs and dessies are as a rule almost always better than plates. You get equal if not more EHP with 3 bulky rigs for most ships (some minnie ships are iffy) and better mobility. You are ignoring the fact that bulkheads were chaned recently to nerf cargo, not speed. now they have a EHP buff for hull without nerfing speed, you by default get better align and speed than an armour fit.

I admittedly haven't played around much with hull tanking ships smaller than cruisers, but I do very clearly indicate the penalty to cargo space as a motivation for me fitting them in the first place. Who needs cargo on a combat ship, amirite?

Trinkets friend wrote:
Fourthly: hybrid tanks. What I do with hull-tanked frigs is either find room for a bulkhead II and 3 x bulky rigs, or I use the metalevel beta hull mod, which is more benign on CPU usage. I then team the hull tank either with resist mods in armour (for use with inbound RR) or a small AAR. This results in reasonable armour tank and best-in-class hull tank. I will give 2 examples:

Hulltribution, using 2 x T2 bulklhead rigs, DCU, CPU II, A-type thermic resistance plating, 2 sinks. This has veery high armour resistances, which means RR is efficient. It has 10.8H EHP, which is in fact better than any comparable armour tank. Plus, if you plate the Retribution, your resists aren't any better, so you in fact get worse performance under RR.

Here I'm going to part ways with you as a matter of personal preference. If your goal was maximum EHP above all else, yes, I could see that working. Armor resists on ships with naturally high armor amounts plus a ridiculous amount of structure would make an impressive tank. For a bait ship in particular, where the allure of hitting structure keeps targets engaged, that would be great. But to me, flying solo and not just as bait, one of the joys of a hull tank is that it frees up slots for damage mods. I prefer to fly a balanced gank/tank ship. But, again, this is personal preference and what role you're flying, not gospel.

Thanks for the input.

Also, one last thing, and I hate to do this, but I'd appreciate it if you refrain from referring to hull tanking as "man tanking", at least in my thread. It doesn't make you more of a man, and women can do it too. No need to foster notions of sexism or inferiority here. Thanks.


*One exception to this is a Celestis fit I've been playing with. It uses one rig slot for a damp strength rig, but it makes up for it by using multiple reinforced bulkheads in the lows. It still gets an impressive buffer with good mobility, and it's got strong damps.

Relatively Notorious By Association

My Many Misadventures

I predicted FAUXs

Maeltstome
Ten Thousand Days
#42 - 2015-01-07 10:37:07 UTC
Hull tanking is essentially gank-tank and it's not new.

I'm not saying this to sound like a complete idiot, it's because people actively have been doing it for quite a while, they just don't talk about it much because it's extremely specialised.

The Taranis was one of the earliest 'accepted' ships to use hull buffer, and transverse bulheads are amazing on it (3.6kEHP > ~5k).

Hull tanking shines on smaller ships because it costs little to nothing to beef up your EHP - but on larger ships you can get more HP from less slots if you pay the premium of fitting costs. For pure ganking fits though, a suitcase is the king of EHP - supercapitals used to use these as buffer to drive by other capitals while having full damage mods and cap regen to instantly jump out once the target was dead.

As a general rule though Hull tanking has a fatal flaw: It limits your ability to overheat modules. Once you take hull damage your mods are at risk of taking damage, combined with them already being deeply overheat-damaged this can lead to modules breaking in a fight more often that you'd like.
Dato Koppla
Spaghetti Militia
#43 - 2015-01-08 06:13:50 UTC
Maeltstome wrote:
As a general rule though Hull tanking has a fatal flaw: It limits your ability to overheat modules. Once you take hull damage your mods are at risk of taking damage, combined with them already being deeply overheat-damaged this can lead to modules breaking in a fight more often that you'd like.


I fly hull tanked frigates ALOT (Tristans, Comets, Atrons and Enyos) and these ships spend most of their lives in deep hull and so far I've never had a situation where I burned out a module because of hull damage. This is quite something since I overheat alot in frigate fights (most fights end in all active modules with like >50% heat damage).

So my conclusion is that it is possible but it's not a huge problem. However this be different for larger hulls since I've only flown a hull tank Brutix once and I got straight ganked so I couldn't test to see if the module damage in structure poses a big problem in larger hulls.
Paranoid Loyd
#44 - 2015-01-09 17:47:01 UTC  |  Edited by: Paranoid Loyd
\o/ Hooray for Faction Bulkheads

ORE Reinforced Bulkheads (NEW Module)

CPU Usage – 35
Structure Hitpoint Bonus – 27%
Cargo Capacity Bonus – -6%
Inertia Modifier – 4%


Syndicate Reinforced Bulkheads (NEW Module)

CPU Usage – 35
Structure Hitpoint Bonus – 27%
Cargo Capacity Bonus – -10%
Inertia Modifier – 2%

http://community.eveonline.com/news/patch-notes/patch-notes-for-proteus/?_ga=1.131789967.1037253154.1420475986

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!

Bronson Hughes
The Knights of the Blessed Mother of Acceleration
#45 - 2015-01-09 18:12:17 UTC
Maeltstome wrote:
Hull tanking is essentially gank-tank and it's not new.

I know it's not new, but it's "new to me" and I think that enough people think that it's not a thing at all that it deserved a thread about it.

Paranoid Loyd wrote:
\o/ Hooray for Faction Bulkheads

I just noticed those. I wonder where the price on them will settle? I imagine the ORE ones being popular on Orcas and Bowheads in particular (no surprise there).

I don't see the T2 bulkheads listed, so I'm guessing that means they'll be staying the same? Interesting that CCP is playing around some with the cargo cargo in inertia penalties. I like it.

Relatively Notorious By Association

My Many Misadventures

I predicted FAUXs

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