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My Thoughts On Hull Tanking

Author
Bronson Hughes
The Knights of the Blessed Mother of Acceleration
#1 - 2014-10-20 17:31:34 UTC  |  Edited by: Bronson Hughes
Hull tanking is one of those things that is often the butt of a joke, rather like honor tanking, fair fights in PvP, and hisec being safe. However, the comedy arises not from the fact that hull tanking is inherently bad, but from the fact that the circumstances under which hull tanking is viable are so maddeningly limited than it often gets improperly used. I'm writing this post to share my collected experience with hull tanking, along with when to use it.

This story begins with with the gank Taloses and kiting Thoraxes I prefer to fly. I used to have them both fit with Large Shield Extenders and an EM Shield resist rig for their tank. They got a decent shield buffer out of this arrangement, along with great DPS from the free lows and good mobility from the Polycarb rigs I would use in my other two rig slots. However, I noticed that in spite of their shield buffer, both builds would still take more damage than I would expect them to.

The problem was with their signature radii. In the case of the Thorax, my two shield tanking modules increased its signature radius by over 25%. The Talos wasn't as bad off, but it was still considerably larger than it had been before. Given my understanding of game mechanics, I realized that my opponents were likely scoring better hits on me than they should have been because of my bloated sig, thus partially negating the extra EHP afforded me by the shield extender.

So, I set out to find a way to eliminate this problem. At first, I tried armor tanking, but I found that I had traded my high signature radius for low speed. When trying to kite or get into blaster range, low speed is a real pain. So, armor tanking was out.

That's when I considered hull tanking. Each form of tanking Exchanges one attribute for another. Shield tanks exchange shield HP for bigger signature radii, armor tanks exchange armor HP for lower speeds. But hull tanking? It exchanges hull HP for...cargo space? Who the heck needs cargo space on either of the builds I was working with?

So I went to the drawing board to give it a try and came up with the pros and cons.

Pros:

1. Adds EHP without increasing your signature or (significantly) decreasing your mobility.
2. Requires only one module to grant 60% resists across the board.
3. The reactions from people when they go from expecting an easy kill as your shields and armor melt away only to find a sturdy hull tank are priceless.

Cons:

1. Kills your cago capacity. Kills it dead.
2. Your primary resists can never be above 60%. Ever.
3. Active tanking, be it local or remote, is not practical unless you're going for a comedy fit.
4. EHP is limited by the lack of modules that add structure instead of multiply it, which also limits ship selection.


As fate would have it, I happened to be flying within the confines of the very narrow circumstances where hull tanking could work to non-comedic effect. Those confines are:

1. You fly Gallente because you'll need lots of structure.
2. You fly T1 ships because you don't want to waste T2 resists.
3. You fly ships that are naturally fast and/or high DPS because you'll need them to survive.
4. You fly solo or in gangs with no remote reps because you can't active tank.
5. You need lots of mids and lows for tackle and DPS.
6. You don't need any rig slots for anything else because you'll likely need 3x Transverse Bulkheads.
7. You don't need much cargo space because, well, you won't have much.
8. You have ready access to stations with repair facilities.

If your style of flying meets all eight of those criteria, then hull tanking may be for you. My new hull-tanked Thoax and Talos builds have roughly the same EHP as my shield-tanked builds (slightly less in both cases) and are slightly less mobile (due to the lack of polycarb rigs), but maintain the same DPS, have reduced signature radii (25% smaller for the Thorax), and have an extra midslot for tackle. At first, I was worried about the lower EHP and mobility, but the extra midslot and lower sig have proven themselves far more useful.

Both builds go something like this:

Rigs: 3x Transverse Bulkheads

Lows: 1x DC2, 3x MFS2, 1x "Utility" slot (I fly with TE2, but Reinforced Bulkheads, iStab, etc. could also work. Just don't use a Nanofiber!)

Mids: 1x MWD, 1x Scram, 1x Web, 1x "Utility" slot (web for the blaster Talos, long point for the kiting Thorax.)

Highs: Guns. Duh. (8x T2 Neutron Blasters for the Talos, 5x T2 200mm rails for the Thorax.)

Drones: To suit. (5x Lights for the Talos, 5x Medium ECM Drones for the Thorax as a GTFO button for annoying frigates that get under my guns.)


So far, I've had good success, albeit with a limited number of engagements, with both of them. I'm also going to try a hull-tanked, gank blaster Vexor fit in much the same manner as the Talos above at some point. I'll update this post periodically as I learn more.


Fly dangerously, and good hunting.

EDIT: Added Criteria 8 as suggested.

Relatively Notorious By Association

My Many Misadventures

I predicted FAUXs

vasillas
The Aureate
#2 - 2014-10-21 01:47:16 UTC
[Thorax, Thorax fit]

Damage Control II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Tracking Enhancer II
Reinforced Bulkheads II

Experimental 10MN Afterburner I
Faint Epsilon Warp Scrambler I
Fleeting Propulsion Inhibitor I
Warp Disruptor II

200mm Railgun II, Javelin M
200mm Railgun II, Javelin M
200mm Railgun II, Javelin M
200mm Railgun II, Javelin M
200mm Railgun II, Javelin M

Medium Transverse Bulkhead I
Medium Transverse Bulkhead I
Medium Transverse Bulkhead I

This is what im going to try myself after seeing your idea, had to drop a mag stab for a tracking enhancer for cpu same with switching the scram and web to meta 4 over t2, will be interesting to see how it works out

Whether You like it or not 

Paikis
Vapour Holdings
#3 - 2014-10-21 03:04:19 UTC
vasillas wrote:
switching the scram and web to meta 4 over t2, will be interesting to see how it works out


Meta4 web ('fleeting') is better than T2. Should never use T2 webs.
Uppsy Daisy
State War Academy
Caldari State
#4 - 2014-10-21 07:50:05 UTC
Paikis wrote:
vasillas wrote:
switching the scram and web to meta 4 over t2, will be interesting to see how it works out


Meta4 web ('fleeting') is better than T2. Should never use T2 webs.


T2 is cheaper.
Rockstede
Center for Advanced Studies
Gallente Federation
#5 - 2014-10-21 08:00:21 UTC
Right now there is a serious war going on between my desire to troll you for even suggesting the possibility of hull tanking, and the fact that you presented your argument in a well written format that is throwing viable numbers at me that even the troll can't ignore.


Plus you used the word "comedy", that was my weakness right there lol. The idea of people seeing your shields and armor melt only to run into a brick wall of structure is indeed comedy.

+1
Jacob Holland
Weyland-Vulcan Industries
#6 - 2014-10-21 08:26:35 UTC
The addition of transverse bulkheads to the game led to a significant change to my Thorax fits (I built my first hull tanking Thorax before Rigs existed).
Prior to the introduction of Rigs running the 'rax with shield buffer was a comedy fit, three mids and no means of adding resists (not to mention incredibly tight CPU when you started squeezing medium T2 guns on there) generally meant not only breaking the "holy trinity" but also sacrificing a low for fitting. Compared to the plate'rax (150mm rails and a 1600mm plate, which worked incredibly well despite ignoring bonuses) the edge in speed was entirely mitigated. The Hull Tanked Thorax wasn't optimal in most situations - but it was a beautiful surprise with facemelting damage.
When rigs added utility to the shield and armour fits the Hull Tanking Thorax languished, I'm glad to see someone is, once again, making use of them.
Rejuice K
Federal Navy Academy
Gallente Federation
#7 - 2014-10-21 10:50:04 UTC
I've been doing this for quite some time actually, being able to fit dual webs on the rail kiting rax and still having a decent EHP + alot of dps is fun :)

that said, there is quite alot of ships in the gallente lineup that can be hulltanked succesfully, especially the navy brutix :)
Zappity
New Eden Tank Testing Services
#8 - 2014-10-21 11:14:09 UTC
Works alright on the Algos too.

Zappity's Adventures for a taste of lowsec and nullsec.

Charlie Firpol
Brutor Tribe
Minmatar Republic
#9 - 2014-10-21 12:01:02 UTC
You forgot one application: awesome bait

Most people think, once a ship is in hul its pretty much dead. A Thorax, Vexor, Brutix, etc with max hulltank can get impressive EHP while having all its midslots free for tackling whoever takes the bait.

Also, hulltanked Catalysts and Algoses are awesome in FW complexes.

The Butcher of Black Rise - eve-radio.com

Syrias Bizniz
some random local shitlords
#10 - 2014-10-21 12:09:13 UTC
Taranis, for example, has pretty much been a hull-tanker since ever, and with the new rigs can get some sweet ehp in there, too.

The only 'hard' thing about piloting is realizing that going into hull is not your demise yet. Takes a lot of confidence to commit when shield and armor are stripped instead of taking the chance to gtfo.
Dato Koppla
Neuronix
#11 - 2014-10-21 12:42:54 UTC
Syrias Bizniz wrote:
Taranis, for example, has pretty much been a hull-tanker since ever, and with the new rigs can get some sweet ehp in there, too.

The only 'hard' thing about piloting is realizing that going into hull is not your demise yet. Takes a lot of confidence to commit when shield and armor are stripped instead of taking the chance to gtfo.


Yeah I feel you, that hull warning sound always makes me **** myself a little.
Bronson Hughes
The Knights of the Blessed Mother of Acceleration
#12 - 2014-10-21 13:13:34 UTC
Thanks for all the feedback folks.

vasillas wrote:
[Thorax, Thorax fit]

Damage Control II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Tracking Enhancer II
Reinforced Bulkheads II

Experimental 10MN Afterburner I
Faint Epsilon Warp Scrambler I
Fleeting Propulsion Inhibitor I
Warp Disruptor II

200mm Railgun II, Javelin M
200mm Railgun II, Javelin M
200mm Railgun II, Javelin M
200mm Railgun II, Javelin M
200mm Railgun II, Javelin M

Medium Transverse Bulkhead I
Medium Transverse Bulkhead I
Medium Transverse Bulkhead I

This is what im going to try myself after seeing your idea, had to drop a mag stab for a tracking enhancer for cpu same with switching the scram and web to meta 4 over t2, will be interesting to see how it works out

I haven't considered an AB fit for my kiting Thorax, but I think this has some potential. I'd appreciate it if you report back on how it works.

Also, if you're tight on CPU, I'd seriously consider dropping the T2 point down to a Meta 4.

Rockstede wrote:
Right now there is a serious war going on between my desire to troll you for even suggesting the possibility of hull tanking, and the fact that you presented your argument in a well written format that is throwing viable numbers at me that even the troll can't ignore.


Plus you used the word "comedy", that was my weakness right there lol. The idea of people seeing your shields and armor melt only to run into a brick wall of structure is indeed comedy.

+1

Thanks. Quite honestly, I'm pleasantly surprised by the lack of trolling so far.

Jacob Holland wrote:
Prior to the introduction of Rigs running the 'rax with shield buffer was a comedy fit, three mids and no means of adding resists (not to mention incredibly tight CPU when you started squeezing medium T2 guns on there) generally meant not only breaking the "holy trinity" but also sacrificing a low for fitting. Compared to the plate'rax (150mm rails and a 1600mm plate, which worked incredibly well despite ignoring bonuses) the edge in speed was entirely mitigated.

My first Thorax builds (pre-tiericide) were pure gank: Neutron Blasters, damage and tracking mods, tackle, and only a suitcase as a tank. I called it a "Gun Tank": you don't have to tank DPS if your target is dead. It was surprisingly effective, even winning me a few 1-on-2s.

Syrias Bizniz wrote:
Taranis, for example, has pretty much been a hull-tanker since ever, and with the new rigs can get some sweet ehp in there, too.

The only 'hard' thing about piloting is realizing that going into hull is not your demise yet. Takes a lot of confidence to commit when shield and armor are stripped instead of taking the chance to gtfo.

I personally have never had much luck with hull tanked Taranises, but I know folks who swear by them. I think they're one of the few exceptions to my T1 requirement in the OP.

Relatively Notorious By Association

My Many Misadventures

I predicted FAUXs

Charlie Firpol
Brutor Tribe
Minmatar Republic
#13 - 2014-10-21 13:21:13 UTC
Bronson Hughes wrote:

My first Thorax builds (pre-tiericide) were pure gank: Neutron Blasters, damage and tracking mods, tackle, and only a suitcase as a tank. I called it a "Gun Tank": you don't have to tank DPS if your target is dead. It was surprisingly effective, even winning me a few 1-on-2s.


The new hulltank rigs give you an option for all those gun-tanked ships out there. You can pretty much take any guntanked ship and replace one of the 2 dmg rigs for 2 hulltank rigs.

Enyo comes to my mind. Its often flown with just a damage control and it has a ton of hullpoints.

Also, how could I forget the Tristan?

The Butcher of Black Rise - eve-radio.com

To mare
Advanced Technology
#14 - 2014-10-21 13:42:07 UTC
some gallente ships can be hull tanked pretty well, one of the big problem i have with hull tanking is to repair your ship after a fight, if you repair with station services it's gonna cost you like a new ship (unless it's your station), and repping with hull reps just take too long, said that hulltank megathrons are alot of fun.
Switch Savage
Center for Advanced Studies
Gallente Federation
#15 - 2014-10-21 15:48:44 UTC
Pretty much been thinking along the same lines since they introduced the hull tanking rigs. When it comes to standard shield kiting fits you can actually make some fantastic compromises with hull tanks that compare well. Not to mention the extra PG you get to play with is worth its weight in gold.

Been using this Brutix recently and imo its better than the standard armor version when you factor in ehp, dps and utility. Lack of a second web is a shame though.

[Brutix, Hull Brutix]
Reinforced Bulkheads II
Reinforced Bulkheads II
Reinforced Bulkheads II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Damage Control II

Experimental 10MN Microwarpdrive I
Medium Micro Jump Drive
Fleeting Propulsion Inhibitor I
Warp Scrambler II

Heavy Neutron Blaster II, Caldari Navy Antimatter Charge M
Heavy Neutron Blaster II, Caldari Navy Antimatter Charge M
Heavy Neutron Blaster II, Caldari Navy Antimatter Charge M
Heavy Ion Blaster II, Caldari Navy Antimatter Charge M
Heavy Ion Blaster II, Caldari Navy Antimatter Charge M
Heavy Ion Blaster II, Caldari Navy Antimatter Charge M
Medium Unstable Power Fluctuator I

Medium Transverse Bulkhead I
Medium Transverse Bulkhead I
Medium Transverse Bulkhead I

Hammerhead II x5


Also this https://zkillboard.com/kill/41723783/
Bronson Hughes
The Knights of the Blessed Mother of Acceleration
#16 - 2014-10-21 17:03:43 UTC
Yeah, a hull Brutix can be an absolute beast. I tend to prefer quick, precision, high DPS strikes to high EHP brawling, but if I need a brawler you can bet I'll take a Brutix.

Relatively Notorious By Association

My Many Misadventures

I predicted FAUXs

Doctor Knuckles
Sebiestor Tribe
Minmatar Republic
#17 - 2014-10-22 00:30:22 UTC
Hull tanking is manly as ****, also pretty damn viable with quite a few hulls
elitatwo
Zansha Expansion
#18 - 2014-10-22 01:02:24 UTC  |  Edited by: elitatwo
Hmm.. with the "module balancing" thing that they started maybe we can ask CCP to reduce the capacitor amount for hull-reps, remote hull-reps and the cycle time of the two of them by like a ton.

So that those modules are no longer some running gag that they are now.

I mean,
it's repping the last line of defence so to speak but the modules for self-repping are unusable because 30 seconds cycle time and they cap you out wiht one cycle.

The remote ones are not too far behind and they rep like 2 hp / cycle with "only" 600 (value can be of a little) capacitor in 5 seconds.

So to make them remotly useful they would need to be more like armor reps with the same amount of capacitor use and cycle times that armor reps have.

Both of them!

The self-repping ones of all sizes and the remote-repping ones of all sizes so that a minmatar carrier get's the role of hull repping and a scimitar gives hull-reps and the Caldari Basilisk is the final word in sub-capital shield logistics.

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

Trey Kutoi
SergalJerk
Test Alliance Please Ignore
#19 - 2014-10-22 02:18:13 UTC
with hulltanking, how do you deal with modules getting broken? I got put into hull while escaping a camp in a not-hull-tanked ship and it put some damage on most of my modules, and I presume as you get hit more, you take more module damage
Rockstede
Center for Advanced Studies
Gallente Federation
#20 - 2014-10-22 06:26:51 UTC
Trey Kutoi wrote:
with hulltanking, how do you deal with modules getting broken? I got put into hull while escaping a camp in a not-hull-tanked ship and it put some damage on most of my modules, and I presume as you get hit more, you take more module damage



The only time you take module damage is when you overheat them.
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