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Player Features and Ideas Discussion

 
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Nerf high sec incursions

First post
Author
King Fu Hostile
Mea Culpa.
Shadow Cartel
#81 - 2014-10-22 06:59:31 UTC
Nevyn Auscent wrote:

Undocking in EVE is risk. Everything from there is relative risk to how you mitigate those risks. Anyone undocking in highsec is placing their assets at risk.


Yes, you can also die any moment in RL from brain hemorrhage, so every breath you take is a risk! But nevermind, you also agree that the potential to lose all your assets in a wormhole is much higher than in highsec, where it is impossible.

Quote:
Your argument about escalations is wrong btw, because incursions don't actually turn the profits you think they do, because you fail to account for all the 'no incursion' & 'waiting for fleet' time for a start. But is also far more a function of low end (C1 & 2 especially) WH's making next to nothing, rather than incursions making too much.
And present no factual basis for WHs having a vastly higher population than incursions. You simply assert it since it supports your argument.


My argument is correct, you are now trying to defend incursion income by referring to "no incursion & waiting for fleet" conditions which also exists for capital escalations. And pretty much every form of PVE besides mission, but even they have "time spent warping to agent & changing hardeners", but all of these have one thing in common- the setup for running cap escalations takes much longer.

We don't have current stats. Wormholes population, as mentioned by CCP years ago, is about 5% of all EVE. Most of the 2499 wormhole systems are populated by corporations.

Quote:
As for the amount of investment, trust me, an HQ incursion fleet has more value in it than your escalation fleet does. So trying to say you should earn based on how much your ships cost is a terrible argument also.


Yes, your arguments are indeed terrible, it's not the cost of the ships, but how much you risk.

Quote:
And yes, you get 0 direct isk. WH's are still EVE's second biggest isk faucet from NPC sell orders once you ship it, not to mention all the other area's of income a WH creates.


WH blue loot was three times smaller faucet than the biggest one, and unsurprisingly incursion payouts is pretty much as big faucet. Guess you left that out because you hoped it might comfortably support your argument. These are also stats from 2012.

Quote:
None of this means that high end WH's earn too much of course. My comparison to WH's and should they be nerfed was more presenting how silly it is to say 'it's not fair a group of people can actually earn an income by co-operative gameplay'


This has nothing to do with co-operative teamplay, but everything to do with the payouts that are way too big for any high-sec activity.
James Baboli
Warp to Pharmacy
#82 - 2014-10-22 07:02:16 UTC
Asuka Solo wrote:
The only incursion nerf that Incursions need is the ability to keep motherships alive ala remote repping.

And towers, and other incursion rats. Undoing the change to disallow RR on these rats would be great, as it means then you can balance more time spent in a site vs. more chance of winning a contest after comming in late and generally force logi to make sure they aren't calling for "reps on niarja" (+1 to anyone incursion bittervet enough to know who I refrence)

Talking more,

Flying crazier,

And drinking more

Making battleships worth the warp

James Baboli
Warp to Pharmacy
#83 - 2014-10-22 07:04:28 UTC
King Fu Hostile wrote:


Quote:
And yes, you get 0 direct isk. WH's are still EVE's second biggest isk faucet from NPC sell orders once you ship it, not to mention all the other area's of income a WH creates.


WH blue loot was three times smaller faucet than the biggest one, and unsurprisingly incursion payouts is pretty much as big faucet. Guess you left that out because you hoped it might comfortably support your argument. These are also stats from 2012.



Latest stats released have incursions (high, low and, null) at third place after Bounties and Mission payouts.

Talking more,

Flying crazier,

And drinking more

Making battleships worth the warp