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Tech 3 Destroyers coming in RHEA

First post First post
Author
MatrixSkye Mk2
Republic University
Minmatar Republic
#141 - 2014-10-20 19:05:30 UTC  |  Edited by: MatrixSkye Mk2
Ralph King-Griffin wrote:
Hengle Teron wrote:
Steve Ronuken wrote:


Skill for T1: lots of different types of ships.
Skill for T2: specifc ship type (with racial variants)
Skill for T3: variety of options, within a single ship

Except every T1 ship variant has its improved T2 version

yeah, at its specific role.

No. This is not true. The T2 variant, such as a Cerberus can do EVERY single role equal to or better than its counterpart, the Caracal. And it has specializations, yes. But the point is it does EVERYTHING (equal or) better.

So I'm playing devil's advocate here. Why couldn't a T3 be generally better when compared to the racial T2? After all, the T2 HAC already obsoletes its T1 variant. As far as I can tell, skills and cost are the only advantages of a T1 over T2, which are traditionally considered irrelevant when balancing.

Successfully doinitwrong™ since 2006.

Altrue
Exploration Frontier inc
Tactical-Retreat
#142 - 2014-10-20 21:04:03 UTC
I'm worried about the caldari model...

Its not a t3 Caldari, its a t3 Mordu's Legion.
And I don't know about you, but I absolutely hate the Mordu's design. Not even mentionning the plastic-like blue paint.

Signature Tanking Best Tanking

[Ex-F] CEO - Eve-guides.fr

Ultimate Citadel Guide - 2016 EVE Career Chart

ISD Cyberdyne
ISD Community Communications Liaisons
ISD Alliance
#143 - 2014-10-20 23:01:01 UTC
Personal Attack and disrespectful comments removed. Please adhere to the forum rules. Thanks!

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Lieutenant Commander

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Nexus Day
Lustrevik Trade and Travel Bureau
#144 - 2014-10-20 23:27:51 UTC
New ships exploring the same old content...yay?

How about a new career and new ships to support that career? Wouldn't that be something!

And then make that new career very noob familiar and friendly to attract new players instead of creating a ship with a one year skill track to fully master....wow. Wouldn't that be something.

Another expansion...another plethora of wasted opportunity.
Ranger 1
Ranger Corp
Vae. Victis.
#145 - 2014-10-21 01:04:10 UTC
Nexus Day wrote:
New ships exploring the same old content...yay?

How about a new career and new ships to support that career? Wouldn't that be something!

And then make that new career very noob familiar and friendly to attract new players instead of creating a ship with a one year skill track to fully master....wow. Wouldn't that be something.

Another expansion...another plethora of wasted opportunity.

Well, I read something the other day about some steps being taken up spice up exploration content, however I fully agree that there is room for more noob friendly occupations. There certainly is a lot of room for it.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Kaarous Aldurald
Black Hydra Consortium.
#146 - 2014-10-21 01:13:09 UTC
Ranger 1 wrote:
Nexus Day wrote:
New ships exploring the same old content...yay?

How about a new career and new ships to support that career? Wouldn't that be something!

And then make that new career very noob familiar and friendly to attract new players instead of creating a ship with a one year skill track to fully master....wow. Wouldn't that be something.

Another expansion...another plethora of wasted opportunity.

Well, I read something the other day about some steps being taken up spice up exploration content, however I fully agree that there is room for more noob friendly occupations. There certainly is a lot of room for it.



Oh Lord please no. EVERY time they touch exploration it gets worse than it was before. If they revisit it again there won't be anything left.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Hengle Teron
Red Sky Morning
The Amarr Militia.
#147 - 2014-10-21 01:16:04 UTC
Kaarous Aldurald wrote:
Ranger 1 wrote:
Nexus Day wrote:
New ships exploring the same old content...yay?

How about a new career and new ships to support that career? Wouldn't that be something!

And then make that new career very noob familiar and friendly to attract new players instead of creating a ship with a one year skill track to fully master....wow. Wouldn't that be something.

Another expansion...another plethora of wasted opportunity.

Well, I read something the other day about some steps being taken up spice up exploration content, however I fully agree that there is room for more noob friendly occupations. There certainly is a lot of room for it.



Oh Lord please no. EVERY time they touch exploration it gets worse than it was before. If they revisit it again there won't be anything left.

lol, so true
Hasikan Miallok
Republic University
Minmatar Republic
#148 - 2014-10-21 01:34:04 UTC  |  Edited by: Hasikan Miallok
Hengle Teron wrote:
Kaarous Aldurald wrote:


Oh Lord please no. EVERY time they touch exploration it gets worse than it was before. If they revisit it again there won't be anything left.

lol, so true



yah for some odd unfathomable reason ...

1. "Here is an awesome elite specialized career where you get to sneak around discovering awesome really rare stuff that makes you huge bucket loads of ISK"

PLUS

2. " here is a great noob career that is really easy to learn and skill up for and absolutely anyone and everyone can do it really easily"


has not worked out as a good combo for them. You would think those two things would just go together huh.
Kaarous Aldurald
Black Hydra Consortium.
#149 - 2014-10-21 01:39:11 UTC
Hasikan Miallok wrote:

yah for some odd unfathomable reason ...

1. "Here is an awesome elite specialized career where you get to sneak around discovering awesome really rare stuff that makes you huge buckets of ISK"

PLUS

2. " here is a great noob career that is really easy to learn and skill up for and absolutely anyone and everyone can do it really easily"


has not worked out as a good combo for them. You would think those two things would just go together huh.


"Can't make up their minds" is pretty much CCP's defining problem. Most of the problems in the game are a direct result of them attempting to have their cake and eat it too, caught between two fundamentally incompatible things and refusing to take a stand either way.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Garandras
The Scope
Gallente Federation
#150 - 2014-10-21 02:00:43 UTC
I cannot believe the amount of tears this thread has made..

new ships YAY \o/

That is all
Delban Crendalion
Center for Advanced Studies
Gallente Federation
#151 - 2014-10-21 03:52:09 UTC
Big props to Ranger 1 for posting the vids! Man I need to get back to Vegas sometime...

Tech 3 Dessies... one of my favorite hulls gets an upgrade, hurray Beer!

TUG... useful for folks like me that tend to move around a lot, but would have been just as happy with a slight increase to the Orca SMB to give the same effect. Yeah yeah different roles for the Orca etc etc. Will be interesting to see the actual stats on the thing.

Exploration. Reserving judgment till I see it. Not a fan of the way it is now so any improvement on that gets a smile from me.

I like the new timeline for rolling out updates as well, as long as it turns out to be a Quality over Quantity thing. Been through the rush to market thing with other MMO's and overall it hurt far more than it helped, at least from my perspective.


Looking forward to seeing more as release dates get closer!

Tethys Luxor
Pator Tech School
Minmatar Republic
#152 - 2014-10-21 09:56:30 UTC
It's good to see new usages of the T3 industrial chain.
Mocam
Aliastra
Gallente Federation
#153 - 2014-10-21 14:23:23 UTC
There is no room at the low-end for any ships of power without stepping on another class of ships already in use.

Even when the "tier 3" battlecruisers were introduced, they stomped hard on the use of Battleships for many purposes those ships had previously been used for.

So I'm just wondering what ships this will make obsolete because some will go that route with any type of addition here.
Kamahl Daikun
State War Academy
Caldari State
#154 - 2014-10-21 16:14:07 UTC
Mocam wrote:
There is no room at the low-end for any ships of power without stepping on another class of ships already in use.

Even when the "tier 3" battlecruisers were introduced, they stomped hard on the use of Battleships for many purposes those ships had previously been used for.

So I'm just wondering what ships this will make obsolete because some will go that route with any type of addition here.



Kinda sucks but I agree with this.
As I understand, Dessies are supposed to be the gap between Frigs and Cruisers. What are T3 Dessies going to do, exactly?

The transformation option sounds like a swiss army knife. But what exactly is it useful for? If it has the speed and DPS of a Frig or Cruiser then it'll probably render either one irrelevant once prices stabilize. If it can't compare to the speed, dps, or tank of either then why bother?

Sounds like a bad solution to Explorer's whining about needing 2 ships.
Gaan Cathal
Angry Mustellid
#155 - 2014-10-21 18:53:48 UTC
Kamahl Daikun wrote:

Kinda sucks but I agree with this.
As I understand, Dessies are supposed to be the gap between Frigs and Cruisers. What are T3 Dessies going to do, exactly?

The transformation option sounds like a swiss army knife. But what exactly is it useful for? If it has the speed and DPS of a Frig or Cruiser then it'll probably render either one irrelevant once prices stabilize. If it can't compare to the speed, dps, or tank of either then why bother?

Sounds like a bad solution to Explorer's whining about needing 2 ships.


Speed of a Frig with the tank and dps of a Cruiser, obviously. And if someone ships against you with planning and forethought, you can hit the Reship In Space button to counter their counter without all that "planning" or "logistics of reshipping" hassle.
Marcia en Welle
Doomheim
#156 - 2014-10-21 21:10:02 UTC
Only 3 operating modes, that is stupid... Dumbed down for the masses as usual. I hope they don't try and rebalance T3s and dumb down the current 1024 possible subsystem configurations to just 3. A proper T3 destroyer would have been much better, although I'm interested to see the details.
Nevyn Auscent
Broke Sauce
#157 - 2014-10-21 21:56:36 UTC
Marcia en Welle wrote:
Only 3 operating modes, that is stupid... Dumbed down for the masses as usual. I hope they don't try and rebalance T3s and dumb down the current 1024 possible subsystem configurations to just 3. A proper T3 destroyer would have been much better, although I'm interested to see the details.

So how many of those 1024 combinations actually see any regular use? I'm betting 3 or 4 actually account for 99% of the use. And are the most broken ships in existence as a result.
If they take this route for T3's they will need a higher number of different configurations, but 6 or 7 will cover everything T3 Cruisers can do currently without the minmaxing the current system allows which is what has created horribly OP ships.
Marcia en Welle
Doomheim
#158 - 2014-10-21 22:11:53 UTC
Nevyn Auscent wrote:
Marcia en Welle wrote:
Only 3 operating modes, that is stupid... Dumbed down for the masses as usual. I hope they don't try and rebalance T3s and dumb down the current 1024 possible subsystem configurations to just 3. A proper T3 destroyer would have been much better, although I'm interested to see the details.

So how many of those 1024 combinations actually see any regular use? I'm betting 3 or 4 actually account for 99% of the use. And are the most broken ships in existence as a result.
If they take this route for T3's they will need a higher number of different configurations, but 6 or 7 will cover everything T3 Cruisers can do currently without the minmaxing the current system allows which is what has created horribly OP ships.

After watching the video, It seems there is a differentiation between "tactical" and "strategic" which is good, because I wouldn't want to see our beloved T3 cruisers dumbed down horribly as you suggest to only 6 or 7 combinations decided by Fozzie. Missed opportunity though with the destroyers, although these new ships will still be cool, but nothing on what a proper strategic destroyer could have been if they had gone with the subsystems.
Freako X
Doom Inc
#159 - 2014-10-25 00:15:26 UTC
I'm not gonna lie ....

I was hoping for one of the T3 modes to be for small ship fleet boosts.

Of course, that would include on-grid buffing only ....

But that would be too much I guess.
Kagura Nikon
Native Freshfood
Minmatar Republic
#160 - 2014-10-25 08:17:01 UTC
Xuixien wrote:
Garbage, absolute garbage.

They should balance the existing tech3's before introducing more wonky crap.




Nope. You are shortsighted. THey need to add these new t3 to create more demand for wormhole stuff. OR wormhole communities will die. Why? Because they will nerf T3 to the GROUND and their demand will drop drastically.

"If brute force does not solve your problem....  then you are  surely not using enough!"