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Tech 3 Destroyers coming in RHEA

First post First post
Author
sereneabt
#1 - 2014-10-18 20:39:36 UTC  |  Edited by: sereneabt
woop, more pew pew without the subsytems and skill loss,

Modes can be changed on the fly (after a cooldown)

Ohh and Amarr gets first pick since they won the race

Love me... Hate me...

...as long as you pay me

Ama Scelesta
#2 - 2014-10-18 20:41:10 UTC  |  Edited by: Ama Scelesta
They can also change their ship bonuses in space on the fly with a cooldown. I guess sort of like subsystem change on demand.
Xuixien
Solar Winds Security Solutions
#3 - 2014-10-18 20:48:53 UTC
Garbage, absolute garbage.

They should balance the existing tech3's before introducing more wonky crap.

Epic Space Cat, Horsegirl, Philanthropist

Mag's
Azn Empire
#4 - 2014-10-18 20:52:16 UTC
Any link for info on this?

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Velora Rasc
eve unbound
Juggernaut.
#5 - 2014-10-18 20:53:15 UTC
Ama Scelesta
#6 - 2014-10-18 20:55:21 UTC
Xuixien wrote:
Garbage, absolute garbage.

They should balance the existing tech3's before introducing more wonky crap.

No they shouldn't. If we wait for everything to be rebalanced before we get new cool stuff, we're never going to get anything new.

Besides it doesn't quite sound like they're T3 in the current sense. CCP talked about a speed mode and a tank mode switch, so the changes between modes don't seem to correspond how current subsystems work. They seem to be something totally new and their introduction should not be tied down to other ship lines.
Silverdaddy
Ourapheh Holdings
#7 - 2014-10-18 20:57:47 UTC
Ama Scelesta wrote:
Xuixien wrote:
Garbage, absolute garbage.

They should balance the existing tech3's before introducing more wonky crap.

No they shouldn't. If we wait for everything to be rebalanced before we get new cool stuff, we're never going to get anything new.

Besides it doesn't quite sound like they're T3 in the current sense. CCP talked about a speed mode and a tank mode switch, so the changes between modes don't seem to correspond how current subsystems work. They seem to be something totally new and their introduction should not be tied down to other ship lines.


+1

The concepts underpinning the Tech 3 tactical destroyers seems pretty sweet. New ships give us something to look forward to.

The problem with slavery is that only half of the manacles are visible. The Holder, supposed master, is equally bound by the gilded chains of privilege and wealth.

Rowells
Blackwater USA Inc.
Pandemic Horde
#8 - 2014-10-18 20:58:29 UTC
Info please

Don't destroy my dreams
Jandice Ymladris
Aurora Arcology
#9 - 2014-10-18 21:00:37 UTC
Upcoming holiday update shapes up to be a good expansion, adding new things to Eve! new ships, new shipline & new weapons! (Pocket highsec carrier, T3 destroyers & glasscannon guns that pump up damage at the cost of your resists!)

Providing a new home for refugees in the Aurora Arcology

Arthur Aihaken
CODE.d
#10 - 2014-10-18 21:06:24 UTC
Better mean T3 Battleships are on the horizon...

I am currently away, traveling through time and will be returning last week.

Carribean Queen
Vadimus Quarrier Works
#11 - 2014-10-18 21:06:26 UTC
Xuixien wrote:
Garbage, absolute garbage.

They should balance the existing tech3's before introducing more wonky crap.


How about no. T3's are fine as they are now and should be expanded upon, seeing as how they have yet to give us the remaining subsystems for them.
Nevyn Auscent
Broke Sauce
#12 - 2014-10-18 21:07:31 UTC
Xuixien wrote:
Garbage, absolute garbage.

They should balance the existing tech3's before introducing more wonky crap.

Agreed. They haven't worked out how to make configurable ships that are balanced yet.
And the whole 'Small command ship' was never needed. People could warp rig T3 cruisers to easily keep up with Inty gangs. They just wouldn't be able to tank like a T3 normally could, but they didn't need to tank like normal if they are keeping up with Frigates.
This is just a sop to people crying out rather than using the current tools in inventive ways. And will introduce more problems, not fix problems.
Raelaem Eudain
Deep Core Mining Inc.
Caldari State
#13 - 2014-10-18 21:09:41 UTC
ummm.... okay

I think I'd rather have new types of mods then ships tbh

they are just going to be super expensive in price just like any new ship

I don't feel like flying a 200-300mil destroyer.

I'd like to hear from CCP Rise on this
Xuixien
Solar Winds Security Solutions
#14 - 2014-10-18 21:13:20 UTC
Ama Scelesta wrote:
Xuixien wrote:
Garbage, absolute garbage.

They should balance the existing tech3's before introducing more wonky crap.

No they shouldn't. If we wait for everything to be rebalanced before we get new cool stuff, we're never going to get anything new.

Besides it doesn't quite sound like they're T3 in the current sense. CCP talked about a speed mode and a tank mode switch, so the changes between modes don't seem to correspond how current subsystems work. They seem to be something totally new and their introduction should not be tied down to other ship lines.


False Premise 1: We should get/need "new cool stuff". I could care less about "new cool stuff" - the game needs to be balanced first.
False Premise 2: We'll never get new stuff if the devs focus on balancing existing ships. False. We've gotten new "cool" ships along with rebalances.

Your argument is garbage. Moving on.

Carribean Queen wrote:
Xuixien wrote:
Garbage, absolute garbage.

They should balance the existing tech3's before introducing more wonky crap.


How about no. T3's are fine as they are now and should be expanded upon, seeing as how they have yet to give us the remaining subsystems for them.


How about you're flat wrong. Tech3's are not fine as they are, and are in fact terribly balanced. When you fit them for combat roles, they outperform the tech2 combat variants. Obsolescence is not a smart balancing ideology.

Expansion and balance iteration are not mutually exclusive. This is another crap premise that another crap argument is being built on.

Epic Space Cat, Horsegirl, Philanthropist

Rowells
Blackwater USA Inc.
Pandemic Horde
#15 - 2014-10-18 21:14:38 UTC
I'm assuming that the fact they are even touching/creating T3s means a rebalance is on the way. Seems great oppurtunity to create definitive roles between the two classes.
Ama Scelesta
#16 - 2014-10-18 21:15:18 UTC
Raelaem Eudain wrote:
ummm.... okay

I think I'd rather have new types of mods then ships tbh

they are just going to be super expensive in price just like any new ship

I don't feel like flying a 200-300mil destroyer.

I'd like to hear from CCP Rise on this

They're not going to be that expensive in the long run. As far as modules are concerned the biggest news was definitely the new weapons, that will drop all resists on your ship to zero to balance them out. They'll be more expensive though, since they don't want every highsec gank ship to be fitted with them.
Carribean Queen
Vadimus Quarrier Works
#17 - 2014-10-18 21:16:37 UTC
Xuixien wrote:
Ama Scelesta wrote:
Xuixien wrote:
Garbage, absolute garbage.

They should balance the existing tech3's before introducing more wonky crap.

No they shouldn't. If we wait for everything to be rebalanced before we get new cool stuff, we're never going to get anything new.

Besides it doesn't quite sound like they're T3 in the current sense. CCP talked about a speed mode and a tank mode switch, so the changes between modes don't seem to correspond how current subsystems work. They seem to be something totally new and their introduction should not be tied down to other ship lines.


False Premise 1: We should get/need "new cool stuff". I could care less about "new cool stuff" - the game needs to be balanced first.
False Premise 2: We'll never get new stuff if the devs focus on balancing existing ships. False. We've gotten new "cool" ships along with rebalances.

Your argument is garbage. Moving on.

Carribean Queen wrote:
Xuixien wrote:
Garbage, absolute garbage.

They should balance the existing tech3's before introducing more wonky crap.


How about no. T3's are fine as they are now and should be expanded upon, seeing as how they have yet to give us the remaining subsystems for them.


How about you're flat wrong. Tech3's are not fine as they are, and are in fact terribly balanced. When you fit them for combat roles, they outperform the tech2 combat variants. Obsolescence is not a smart balancing ideology.

Expansion and balance iteration are not mutually exclusive. This is another crap premise that another crap argument is being built on.


What is wrong with you.

T1 < T2 < T3

working as intended.
Jessica Duranin
Doomheim
#18 - 2014-10-18 21:17:54 UTC
Xuixien wrote:
Tech3's are not fine as they are, and are in fact terribly balanced. When you fit them for combat roles, they outperform the tech2 combat variants.

Of course they do. They cost more, require more skills and you lose skills when your ship dies.
If they wouldn't outperform HACs no one would use them in that role.
Xuixien
Solar Winds Security Solutions
#19 - 2014-10-18 21:18:02 UTC
Carribean Queen wrote:


What is wrong with you.

T1 < T2 < T3

working as intended.


Incorrect. That is not the way the game is balanced at all.

Have you ever read a single devblog about balance?

Epic Space Cat, Horsegirl, Philanthropist

Xuixien
Solar Winds Security Solutions
#20 - 2014-10-18 21:20:25 UTC  |  Edited by: Xuixien
Jessica Duranin wrote:
Xuixien wrote:
Tech3's are not fine as they are, and are in fact terribly balanced. When you fit them for combat roles, they outperform the tech2 combat variants.

Of course they do. They cost more, require more skills and you lose skills when your ship dies.
If they wouldn't outperform HACs no one would use them in that role.


Cost is not a balancing factor. Never was, never will be. CCP tried that with Supers and look what the result was.

Skill point loss is also irrelevant to balance, although I do feel that is a stupid mechanic.

Last point is the problem with tech3's - the don't specialize enough when it comes to combat role. They outperform HACs, so people use them. If they didn't outperform HACs, people would use HACs. They should perform in a different way from HACs; there should be some disadvantage to using them.

Again, to reiterate; EVE is not balanced around "this ship is better than that ship so fly the better ship" and power creep will not help EVE.

When a Tech3 variant has the same (or in some cases more) speed, tank, and DPS than the tech2 variant... that is a problem. When Tech3's perform on the level of a BC with a cruiser hull, you are in fact obsoleting over 20 ships.

Epic Space Cat, Horsegirl, Philanthropist

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