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Player Features and Ideas Discussion

 
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Bullock Brawn
Doomheim
#1 - 2014-10-18 15:51:34 UTC  |  Edited by: Bullock Brawn
Love it or Hate it, many players will never enjoy the PVP combat aspect of the game.

Question I find nothing interesting or rewarding about blowing up another players ship. With that said, I understand that many of you like it, to each their own.
X To only say EVE is a PVP game is being challenge by the recent changes to the game. Also, to troll and say, play another game doesn't really help the game you enjoy and only alienates a large group of CCP contributors.

I feel EVE is ready for a Non-PVP change.

Sad Problem
No real End Game content for Small Group (Multi-Boxers).
Level 4's are too easy and boring. My 2 month old toons no longer are challenged by them.
No steady difficulty progression for Solo players to expand their game options with adding accounts.
Incursions are not available for small group teams. (4 or less)
More Advanced PVE content is only in Low or Null Sec which forces a different play style.

Big smile Fixes
Put a version of Level 5 Missions in High Sec with Reduced LP payout (half for High Sec version of missions).
2) Keep Low Sec Missions the same if someone wants to add PVP to their game play.

CoolMore
1) Add Burner missions for Cruiser sized hulls or above.

Give players who don't like PVP a reason to risk their ships by making a more challenging game. Stop relying on PVP as the end game for an otherwise boring game play. I will never enjoy playing PVP, so my game halts about every few months of boredom and I delete my toons and start again six months later, just waiting for a better game to come along.

The new Burner missions are a great example of CCP adding challenge to the game without subjecting players to a play style they don't enjoy; the only issue is that most mission runners haven't trained frigates.

Give High Sec PVE Combat players a reason to play past 3 months. by adding small group combat activities that are in line with risk and reward.


TwistedTrolls welcome to bump the threadTwisted
FireFrenzy
Cynosural Samurai
#2 - 2014-10-18 16:04:02 UTC
Well there's the new scout sites for small incursion groups... Other then that they will let you join some of the incursion communities as a multiboxxer...

I'm a training FC in WTM and while we dont LIKE multiboxxers usually we will normally let you keep one or two on grid if you warp the rest out of site before payout... That said in the hours before (and sometimes after) downtime i have seem people tenbox those sites if we need the numbers to keep the fleet going...
Lugh Crow-Slave
#3 - 2014-10-18 16:15:53 UTC
other then sitting docked up doing nothing i want you to tell me one thing in EvE that is not PvP
Alvatore DiMarco
Capricious Endeavours Ltd
#4 - 2014-10-18 16:21:23 UTC
ISBotter is a plague. The last thing CCP should do is cater even more to the people who are infected with it.

Additionally, the game does not need to develop towards "forcing" or "encouraging" or in any other way making a player feel like they need to have multiple accounts in order to be competitive with anyone else.
Bullock Brawn
Doomheim
#5 - 2014-10-18 16:24:04 UTC
Lugh Crow-Slave wrote:
other then sitting docked up doing nothing i want you to tell me one thing in EvE that is not PvP



Understanding that High Sec allows PVP, it also dictates a bit of fairness in the transaction between players.
If a player wants to attack another, they have to trick them or loss their ship... fair is fair.

I have a family and don't want to be a slave to a game screen. If my wife or kids need me, I would like to jump up to help.
Sitting at a gate waiting to jump in a mission is fair in High Sec and family friendly if you will. doing the same thing in Low or Null is not a playable game for me. I don't live EVE, although I do enjoy space games.

Bullock Brawn
Doomheim
#6 - 2014-10-18 16:30:58 UTC
Alvatore DiMarco wrote:
ISBotter is a plague. The last thing CCP should do is cater even more to the people who are infected with it.

Additionally, the game does not need to develop towards "forcing" or "encouraging" or in any other way making a player feel like they need to have multiple accounts in order to be competitive with anyone else.


It's a plague to you, it's an upgrade for me, as controlling a fleet is fun game play.
If you like this or that, it's no matter. I don't like gangs in PVP areas, but that's how PVP areas are run.

I don't mind CCP making money off my multiple accounts, why would you begrudge them their paycheck as that's how the game continues. They only need to add content to balance the play style.

If they are to remove the infection, they need to remove the Gangs in PVP areas, remove fleet options, remove boosts, etc.. etc.. remove all that is multiplayer and make everyone against everyone... see how that just doesn't work.
Lugh Crow-Slave
#7 - 2014-10-18 16:37:09 UTC  |  Edited by: Lugh Crow-Slave
Bullock Brawn wrote:
Alvatore DiMarco wrote:
ISBotter is a plague. The last thing CCP should do is cater even more to the people who are infected with it.

Additionally, the game does not need to develop towards "forcing" or "encouraging" or in any other way making a player feel like they need to have multiple accounts in order to be competitive with anyone else.


It's a plague to you, it's an upgrade for me, as controlling a fleet is fun game play.
If you like this or that, it's no matter. I don't like gangs in PVP areas, but that's how PVP areas are run.

I don't mind CCP making money off my multiple accounts, why would you begrudge them their paycheck as that's how the game continues. They only need to add content to balance the play style.

If they are to remove the infection, they need to remove the Gangs in PVP areas, remove fleet options, remove boosts, etc.. etc.. remove all that is multiplayer and make everyone against everyone... see how that just doesn't work.


It's a terrible thing that promotes single player game play in an MMO an MMO that is built mostly around interacting with other players. it gives you the option to do things that would otherwise drive you to play with and meet new ppl


As for needing to do things IRL just hit dock as you get up
Ralph King-Griffin
New Eden Tech Support
#8 - 2014-10-18 16:41:51 UTC
Bullock Brawn wrote:
Love it or Hate it, many players will never enjoy the PVP aspect of the game.


we know, we call them "content" for those of us that do
Bullock Brawn
Doomheim
#9 - 2014-10-18 16:52:51 UTC
FireFrenzy wrote:
Well there's the new scout sites for small incursion groups... Other then that they will let you join some of the incursion communities as a multiboxxer...

I'm a training FC in WTM and while we dont LIKE multiboxxers usually we will normally let you keep one or two on grid if you warp the rest out of site before payout... That said in the hours before (and sometimes after) downtime i have seem people tenbox those sites if we need the numbers to keep the fleet going...



Scouts could have been the fix, but even with the recent changes, they pay about half of a decent level 4 mission.
Iain Cariaba
#10 - 2014-10-18 17:07:53 UTC
OP, you need to realize two things.

First off, EvE is a PvP game. Note the most common way to type EvE is with two capital Es, like the two capital Ps in PvP. EvE stands for Everyone vs. Everyone. If you don't like PvP, you're playing the wrong game.

Secondly, highsec never has been, and probably never will be, considered part of the end game. Highsec PvE players, we'll call them carebears for convienence, who know what they're doing never actually risk their ship running missions. Just days after the burner missions were released, there were forum threads and youtube videos showing what fits and tactics to use to run them generally risk free.

Now, to cover your post:
Problems:
1. Define end game content. If you're looking for end game PvE content, then you're SOL, as no PvE in any game doesn't become a repetitive grind.
2. Highsec is the noob area, and therefore pretty much made to be maxed out by a 2 month old toon.
3. EvE is a MMO. The second M stands for Multiplayer. While it can be played solo, the more advanced gameplay is made to be run with multiple players.
4. See #3. If you need more players, get more players.
5. Yep, it is, and it does. This is intentional.

Fixes:
Level 5 missions were long ago removed from highsec, and should remain in lowsec rather than have their payout reduced.

More:
Even if you added burner missions for cruisers, it will still be but a matter of days before the theory crafters figure out which fits and tactics are best used to run them essentially risk free.

The rest of your post is just a whine demonstrating that EvE is not the game for you. This is fine, really. I know several people who tried EvE, realized it wasn't to their liking, and moved on to try something else. Actually, one of my closest friends won't play EvE because he doesn't like the lack of non-PvP areas in the game.

The bottom line remains that EvE is a PvP game at it's core, and the PvE aspect is just a way to get isk to spend on PvP.
Lugh Crow-Slave
#11 - 2014-10-18 17:10:38 UTC
Bullock Brawn wrote:
FireFrenzy wrote:
Well there's the new scout sites for small incursion groups... Other then that they will let you join some of the incursion communities as a multiboxxer...

I'm a training FC in WTM and while we dont LIKE multiboxxers usually we will normally let you keep one or two on grid if you warp the rest out of site before payout... That said in the hours before (and sometimes after) downtime i have seem people tenbox those sites if we need the numbers to keep the fleet going...



Scouts could have been the fix, but even with the recent changes, they pay about half of a decent level 4 mission.



so its more just about low risk more isk?
Paranoid Loyd
#12 - 2014-10-18 17:15:52 UTC  |  Edited by: Paranoid Loyd
Bullock Brawn wrote:
X To only say EVE is a PVP game is being challenge by the recent changes to the game.

CCP wrote:

The essential core concept of EVE Online is that it is full time PvP in a sandbox environment. Source


If you want a PVE challenge, go run missions or explore in null.

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!

Danika Princip
GoonWaffe
Goonswarm Federation
#13 - 2014-10-18 17:55:53 UTC
OP, I believe you are looking for wormholes.

or nullsec.

or lowsec.


There is no risk or challenge in highsec PVE. none at all, even burners have Guides Everywhere.



And you never did answer the question. Name one activity in this game that is not PvP in some way.
Iain Cariaba
#14 - 2014-10-18 18:14:49 UTC
Danika Princip wrote:
And you never did answer the question. Name one activity in this game that is not PvP in some way.

Trying to break your personal record on the spin counter is not PvP.
elitatwo
Zansha Expansion
#15 - 2014-10-18 18:15:09 UTC
Iain Cariaba wrote:
...
Secondly, highsec never has been, and probably never will be, considered part of the end game. Highsec PvE players, we'll call them carebears for convienence, who know what they're doing never actually risk their ship running missions.-snip-


Excuse me for being space-poor and need to make isk before I can go on a shopping spree to go blow stuff up.

I live in highsec because nullsec sucks and as much as I like to blow stuff up I don't have a cash moon anymore Sad

Btw, dear goofsawrm, can I haz my region back please??

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

Danika Princip
GoonWaffe
Goonswarm Federation
#16 - 2014-10-18 18:37:32 UTC
Iain Cariaba wrote:
Danika Princip wrote:
And you never did answer the question. Name one activity in this game that is not PvP in some way.

Trying to break your personal record on the spin counter is not PvP.


It is if there's a leaderboard. Twisted

(Please tell me there's a leaderboard)
Lugh Crow-Slave
#17 - 2014-10-18 19:06:31 UTC
Danika Princip wrote:
Iain Cariaba wrote:
Danika Princip wrote:
And you never did answer the question. Name one activity in this game that is not PvP in some way.

Trying to break your personal record on the spin counter is not PvP.


It is if there's a leaderboard. Twisted

(Please tell me there's a leaderboard)


well the question was other then sitting up docked and besides my alliance competes to see who can get the highest counter in two minuets :D
Kaerakh
Obscure Joke Implied
#18 - 2014-10-18 19:14:30 UTC
Did this guy bury his head in the sand since Apocrypha?
Brigadine Ferathine
Federal Navy Academy
Gallente Federation
#19 - 2014-10-18 19:19:59 UTC
Alvatore DiMarco wrote:
ISBotter is a plague. The last thing CCP should do is cater even more to the people who are infected with it.

Additionally, the game does not need to develop towards "forcing" or "encouraging" or in any other way making a player feel like they need to have multiple accounts in order to be competitive with anyone else.

This game caters enough to the multiboxers. The soloists such as myself really need the attention right now... CCP has always favored bigger and truthfully I think it has drivin people away from this game.
Bullock Brawn
Doomheim
#20 - 2014-10-18 19:27:31 UTC  |  Edited by: Bullock Brawn
The EvE is just a PVP game is so very old.

Really, comments like that are like a child saying school is just for social bullying.

Wake up fellows and start reading a little more.

1) Look up the most ship kills (NPC kills are at minimum 100 to 1 to PVP kills).
2) Look up players is space (High Sec is far more populated)
3) Look up how much time is logged doing PVE activities vs PVP stuff... PVE has far more time spent.

Why in the world wouldn't you want PVE to get better in all areas for all player bases.


It's a PVE game with PVP experiences thrown in to get past the boredom.

You're playing your own game boys, let others play theirs.

or come up with better reasons for posting, you add zero to the discussion by saying EVE is this or that!
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