These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Warfare & Tactics

 
  • Topic is locked indefinitely.
Previous page12
 

advice on failed bombing run

Author
Renge Ukyo
Doomheim
#21 - 2011-12-14 12:16:38 UTC
Yeah, you basically screwed yourself.

Here's the deal, Bombers are the enemies of Hell. I say that because the magic number of bombers in a gang is 7. After that, the number, the damage done by the first 7 destroys the remaining bombs. So, No more than 7 bombers per squad at a time.

To conduct an effective bombing run on a single target of any sub-cap size you have to set up your bookmarks about 600km apart. That way they are still on grid, and you can make multiple runs on the same vector. Interceptors with corp bookmarking access are your best bet to get those made quickly. Your squad should have:

1 Arazu with a domination warp disruptor (max recon skill is stupidly handy for that 100km point)
1 Rapier with a federation navy stasis webifier (max recon skill is stupidly handy for that 100km web)
1 Dramiel/ heinously fast frigate for making bookmarks for the bombers
7 Bombers, of which, one pilot must have leadership 5 so you can get all 10 of you in squad.

You go to your starting point cloaked, everyone aligns to the gate, when someone comes through and decloaks the arazu and rapier web/scram the fool, squad commander does a squad warp at 30 to the gate, you all decloak, drop bombs, squad commander warps them to the outbound bookmark and you all cloak up and prepare to do it again. Mean while the interceptor warps in from off grid and nails the pod.

Rinse, repeat.

The point is, you have to have numbers and organization with a bomber fleet. You also have to have a lemonade stand (anchorable container loaded with bombs) set up inside a bubble in a deep safe. Everyone thinks it's a decloaking bubble, but it's where the bombers go to load up on ba-bombs! =)

So, don't do that again, make nice nice with an arazu and rapier pilot. Any tool can put themselves into a dram these days and there are no shortage of tools out there, so do that. Then, PRACTICE =) and you will destroy peoples calm in BOMB-SEC.

You can also just anchor a medium warp bubble on a gate and forgo the arazu and pull it off with a cloaky hauler for a mobile lemonade stand. You can't warp out as quickly, so fit nano's in your lows, and agility rigs so you can turn on a dime and GTFO. This is the alternate method, which works great at deterring the low sec light weights from jumping in and out of flavor country. I find putting out a few jet cans in a sphere at 12 k around the gate helps decloak the other cloaky warpers and make it easier to bomb the bajeezuz outta recons. it's a good time =)

But yeah man, don't take on nothing solo with a bomb unless it's moving faster than.... 2km/s You will fail, and get boned.
2Quad
Deep Core Mining Inc.
Caldari State
#22 - 2012-02-25 05:19:41 UTC  |  Edited by: 2Quad
i almost didnt believe you when you said only 7 bombers, until i ran the numbers myself. however, i also found you were just slightly off with your logic. please correct me if i'm wrong, but if I'm right then that means an 8-man bomber gang would be just fine.

the numbers (assuming all the same bomb types): each racial bomb as an effective 48,000 hp plus 50 structure so 48050. divide this by 6400 (damage of bomb) gives 7.5078125. that is, each bomb can withstand ~7.5 bombs-worth of damage and still have some hitpoints left.

Lets say you throw 9 bombs. assume not all are launched perfectly at once, as that would be really hard/impossible. The first 7 to go off will bring the other TWO remaining down to near-death structure. the eighth goes off, destroying the ninth. key point here, the eigth one still went off. If you throw 7 bombs at an eighth one, the eighth one is still standing, correct? which means it can still go off. which means an eighth bomber in your gang can actually be usefull.

like i said, please correct me if i'm wrong, but i think i thought that through correctly.

-edit- spelling
Vjorn Angannon
Lazerhawks
L A Z E R H A W K S
#23 - 2012-02-27 13:17:54 UTC
@ 2Quad

You're not taking into account the pilot's Covop skill level. At Covop 5, racial bomb does 8000 damage
Mordeth Ventox
The Scope
Gallente Federation
#24 - 2012-02-28 19:05:38 UTC  |  Edited by: Mordeth Ventox
I find the best tactic for bombing people while you are solo is to stick to areas you know well. Bookmark the **** out of gates to avoid bubble traps and the like and to give you perfect vectors of attack. As far as torps are concerned they are like arms on a t rex...******* worthless. I find the best way to bomb and live is to warp to your target uncloaked from a safe point....drop your bomb and turn on your cloak right away. Warp the your nearest safe spot (having many means you don't need to align that much).

EDIT: if you warp cloaked you have to wait for the re-cloak timer to expire. It is only seconds, but it only takes a second for a sebo'ing dramiel to lock and pod you.
Daneel Trevize
Give my 11percent back
#25 - 2012-02-28 20:22:24 UTC  |  Edited by: Daneel Trevize
RvB's Ganked Night on Sunday got a nice bit of experience with bombers vs frigates, as it was Rifter hull night through CVA space.

Bombers that get killed before the bomb explodes do no damage from that bomb. On-the-ball frigate pilots can cross the radius of a bomb by mwding at you/away from the bomb before it explodes. Those on a gate can of course just jump if they don't have aggro. Now the session timer's 10seconds, they can also reapproach the other side and jump again unless the bombing waves are well synced both sides and (far more importantly) they feel the need to break the 60second jump cloak & invulnerability.

Some bombers still don't know to not mix bomb types. It's ok to use off-racial bombs so the set's matching, it's just never ok to use the wrong torps per bomber.

Also, putting a bubble ~10km off of a gate is actually a nasty trap as people will just lol and turn their mwd on to cross the seemingly safe small gap, then panic when things decloak. Again if they're fast enough frigates will still get to jump range, or run you down or simply warp out before the boom.

After we'd killed 10s of them, I got cocky and tried to run down the most capable pack we'd met yet, rather than just jump the gate I was close to. I don't they'd have killed my AF otherwise. I still believe bombers should stick to attacking BC and BS hulls where they're also likely to survive any delay in hitting warp, rather than vs say 120 sensor-boosted arty-fitted suicidal roamers.

We did also get to see a solo bomber try, fail and manage to mwd into his own bomb which did get the final blow on his own ship. Sadly we were too slow to assist him in getting his own podmail.
Tarsus Zateki
Viziam
Amarr Empire
#26 - 2012-03-01 02:23:02 UTC
Soloing bombing is generally ineffective. I believe the only thing I've ever killed solo with a bomb was a Noctis. Previously posted advice about bombing in a group is correct. Nothing destroys entire enemy fleets faster than a pack of bombers.

You asked me once, what was in Room 101. I told you that you knew the answer already. Everyone knows it. The thing that is in Room 101 is the worst thing in the world.

Malroc Etamire
Sebiestor Tribe
Minmatar Republic
#27 - 2012-03-02 18:05:35 UTC
Awesome thread! Thanks everyone for the wisdom!
Previous page12