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Player Features and Ideas Discussion

 
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[Phoebe] Heavy Interdictors

First post
Author
Vulfen
Imperial Academy
Amarr Empire
#101 - 2014-10-16 14:17:36 UTC
Mirta Vanderkill wrote:
Could you possibly extend the Infinipoint's new ability to all ships and make it block station docking as well?

It would be reasonable end to station games if players can't simply dock/redock if a HIC is on field. Also, it would allow a small gang fleet to pick off a blob's stragglers by catching one or two from the herd when the fleet jumps.


Stations is a bad idea station games are fine. this would make it too easy to kill caps

If you do it for everything on a gate in means that camping pirate groups will just be able to sit there with no issues and get free kills basically as you wont get back to gate fast enough. Coming from a corp that does gate camps i think it should be possible to camp a gate but this change would make it too easy and therefore is a bad choice.
Bronson Hughes
The Knights of the Blessed Mother of Acceleration
#102 - 2014-10-16 14:19:34 UTC  |  Edited by: Bronson Hughes
I think the WDFG focused point preventing the use of stargates by capitals is contrived. You're obviously worried about losec gate fights here where there is no non-targeted interdiction (i.e. no bubbles), as well you should be, so why not introduce a form of non-target interdiction to counter it?

Introduce a new script for WDFGs that puts up a bubble that only jams jump drives, not warp drives, and allow this script to be used in losec (in addition to nullsec and WH space). Keep a HIC on the other side of the gate with this bubble up and boom, problem solved. Not to mention making for some interesting gameplay opportunities at losec POSes, losec stations, etc.

EDIT:
xttz wrote:
Out of curiosity, did you consider the idea of a new WDFG script that generates a bubble preventing jump drive use, but not interdicting warp drives? This seems like a more elegant fix for lowsec.

Bah! Beat me to it....

Relatively Notorious By Association

My Many Misadventures

I predicted FAUXs

Suzuka A1
Caldari Provisions
Caldari State
#103 - 2014-10-16 14:27:13 UTC
CCP Fozzie wrote:

When a Rorqual, Dreadnaught, Carrier, Supercarrier or Titan is pointed by a focused point they will not be able to jump through gates.


Why not all ships?

Never forget the battle of Z9PP-H  What actually happened: http://www.youtube.com/watch?v=UgcUwTmHY74 Battle Report: http://www.kugutsumen.com/showthread.php?42836-They-Might-Be-Giants-The-Southwest&p=497626&viewfull=1#post497626

max scrotes
Aliastra
Gallente Federation
#104 - 2014-10-16 14:31:53 UTC
Zmikund wrote:
why is devoter only one getting drones?


Because it is the only one that still needs a cap bonus to fire its primary weapons efficiently, therefore losing a useful bonus Roll
47Magnum
Caldari Provisions
Caldari State
#105 - 2014-10-16 14:34:47 UTC
As others have already said before me, I too am chiming in to say that being able to stop just capital ships from taking a gate is a little strange. Especially if you look at it from a mechanics perspective.

As I understand it, ships do not use their jump or warp drive when taking a gate, it is the gate literally launching the ship. So as it stands now it would make more sense for a hic to inf point a gate and stop all things from jumping. (This is a terrible idea don't do it)

A likely solution would be to add some sort of text to the script pointing out that it blocks all interactions with gates, for ALL ships, not just capitals. Better yet though, would be to remove all this change altogether. If you have capitals on a gate its not exactly hard to bump them away.
Arkon Olacar
black.listed
#106 - 2014-10-16 14:36:06 UTC
The onyx changes are... odd. Still keeping the long outdated kinetic missile bonus? Still has a significant HP bonus over the other HICs?
Drak Fel
School of Applied Knowledge
Caldari State
#107 - 2014-10-16 14:36:31 UTC
As others have said, it should stop all ships from jumping through a gate or none. Not only certain classes of ships, that doesn't even make any sense. And a scripted focus points should kill an MJD/MWD just like a scram does.
Steadly Sol
Sonic Intoxication
Shadow Ultimatum
#108 - 2014-10-16 14:41:09 UTC
nice bubble changes.

no drones is bad. the damage on all of the ships is still horribad.


the ships are still gimped.
Bronson Hughes
The Knights of the Blessed Mother of Acceleration
#109 - 2014-10-16 14:43:38 UTC  |  Edited by: Bronson Hughes
Kagura Nikon wrote:
Fozzie. CAn I ask you to rethink this nonsense you guys have been doing when balancing Minamtar shield tanked ships when comapred to caldari? The clear example is here, Broadsword is a clear shield tanker as the onix. BUT the broadsword gets MASSIVELY less shiedl HP because it gets more armor EHP. THat is NOT balanced. The armorHP on the broadsword is IRRELEVANT because it is a shield tanker.

BY makign minmatar so much averagish on everythign you make them STRICTLY worse on a realistic scenario.

There is NO logical reason why the onix shoudl have that MUCH more shield HP than the broadsword.

On other hand.. the natural GOOD sides of minmar you have been pretty happy at murderign since the start of tiercide ( as their mobility advantage have been reduced on almsot every single isntance of a tiercide balance pass).

Don't forget that The Onyx, like all Caldari T2 ships, has a gaping hole where it's EM resist should be, a hole the Broadsword, like all Minmatar ships, doesn't have. An EM hardener that is all but mandatory on an Onyx can be swapped out for an Invul field on a Broadsword, giving it a better overall resist profile and, quite possibly, more EHP overall.

EDIT: I do agree that the disparity seems a bit...steep in this case, but raw shield HP alone doesn't tell the whole story.

Relatively Notorious By Association

My Many Misadventures

I predicted FAUXs

loquacious7
KarmaFleet
Goonswarm Federation
#110 - 2014-10-16 14:45:21 UTC
Do you just dislike Capital pilots in general? Over a year in skills and expensive skill books and month of making the parts. Feel like that was a year plus of wasted time in EVE? Can you put astricks beside ships that look nice now but once you buy the skill books and spend time in the skills they will be nerfed? :) fatigue you! :)
Bienator II
madmen of the skies
#111 - 2014-10-16 14:45:32 UTC
siege should give you a weapon timer just like bastion gives you one.

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

Syrias Bizniz
some random local shitlords
#112 - 2014-10-16 14:49:42 UTC
Bienator II wrote:
siege should give you a weapon timer just like bastion gives you one.



... can sieged dreads still jump through gates?
Davader
Space Cleaners
The Gorgon Empire
#113 - 2014-10-16 14:51:20 UTC  |  Edited by: Davader
If you give drones to Amarr hic, why don't you give them to Gallente hic as well? Phobos should have at least 5 lights if Devoter has 5 meds (!!).

The idea of not letting a super to jump though gate under the hic beam sounds perfect. No option for safe pvp at zero from the lowsec gate.
wheniaminspice
Border Gateway Protocol
#114 - 2014-10-16 14:53:33 UTC  |  Edited by: wheniaminspice
cool changes i like it
Aliventi
Rattini Tribe
Minmatar Fleet Alliance
#115 - 2014-10-16 14:55:29 UTC
CCP Fozzie wrote:

Devoter

Amarr Cruiser Bonuses:
10% bonus to Medium Energy Turret capacitor use
5% bonus to Medium Energy Turret damage

Heavy Interdictor Bonuses:
10% bonus to Medium Energy Turret optimal range
5% bonus to range of Warp Disruption Fields

Role Bonus:
20% bonus to all Armor Resists
Can fit Warp Disruption Field Generators

Slot layout: 6H, 3M, 7L; 5(+1) turrets, 0 launchers
Fittings: 1265 PWG, 368 CPU
Defense (shields / armor / hull) : 1100(-293) / 2400(+312) / 1800(+112)
Capacitor (amount / recharge / cap per second) : 1625 / 335s / 4.85
Mobility (max velocity / agility / mass / align time): 215(+12) / 0.51(-0.084) / 16,200,000(+1,000,000) / 11.45s(-1.07)
Drones (bandwidth / bay): 25(+25) / 50(+50)
Targeting (max targeting range / Scan Resolution / Max Locked targets): 65km(+10) / 250(-10) / 6(-1)
Sensor strength: 15
Signature radius: 140
Cargo Capacity: 375(+95)

I thought we were getting rid of the cap use bonuses on Amarr ships?
Vulfen
Imperial Academy
Amarr Empire
#116 - 2014-10-16 14:58:58 UTC  |  Edited by: Vulfen
Aliventi wrote:
CCP Fozzie wrote:

Devoter

Amarr Cruiser Bonuses:
10% bonus to Medium Energy Turret capacitor use
5% bonus to Medium Energy Turret damage

Heavy Interdictor Bonuses:
10% bonus to Medium Energy Turret optimal range
5% bonus to range of Warp Disruption Fields

Role Bonus:
20% bonus to all Armor Resists
Can fit Warp Disruption Field Generators

Slot layout: 6H, 3M, 7L; 5(+1) turrets, 0 launchers
Fittings: 1265 PWG, 368 CPU
Defense (shields / armor / hull) : 1100(-293) / 2400(+312) / 1800(+112)
Capacitor (amount / recharge / cap per second) : 1625 / 335s / 4.85
Mobility (max velocity / agility / mass / align time): 215(+12) / 0.51(-0.084) / 16,200,000(+1,000,000) / 11.45s(-1.07)
Drones (bandwidth / bay): 25(+25) / 50(+50)
Targeting (max targeting range / Scan Resolution / Max Locked targets): 65km(+10) / 250(-10) / 6(-1)
Sensor strength: 15
Signature radius: 140
Cargo Capacity: 375(+95)

I thought we were getting rid of the cap use bonuses on Amarr ships?


It's kinda needed on the devoter due to it's relatively poor cap cap compared to other amarr ships. And due to the point it needs more naturally
Bienator II
madmen of the skies
#117 - 2014-10-16 15:05:19 UTC  |  Edited by: Bienator II
why can't a capital interdict a capital? The only danger to caps is a HIC and they can even jump in siege once the HIC is dead. A carrier with geckos can kill a dictor in seconds. A phoenix can probably two shot it.

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

Bienator II
madmen of the skies
#118 - 2014-10-16 15:06:44 UTC
Syrias Bizniz wrote:
Bienator II wrote:
siege should give you a weapon timer just like bastion gives you one.



... can sieged dreads still jump through gates?


last time i checked, yes. Since it is not mentioned in the thread i assume it is still the case.

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

Warde Guildencrantz
Caldari Provisions
Caldari State
#119 - 2014-10-16 15:07:23 UTC
CCP Fozzie wrote:

When a Rorqual, Dreadnaught, Carrier, Supercarrier or Titan is pointed by a focused point they will not be able to jump through gates.


Good idea!

TunDraGon ~ Low sec piracy since 2003 ~ Youtube ~ Join Us

Tex Bloodhunter
SciFiCentral Explorations Inc.
#120 - 2014-10-16 15:18:48 UTC
Phobos should have drones too. Also why can Rorquals be prevented from jumping through gates? It's not like they are combat ships (so no danger of them being in a cap fight and escaping to low sec anyway). But please add the ability to disable MWDs with that focussed Point Script. If it can tackle a titan it sure as hell should be able to do what a T1 Frig with the cheapest Scram can do.