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Player Features and Ideas Discussion

 
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[Phoebe] Heavy Interdictors

First post
Author
Dograzor
The Scope
Gallente Federation
#381 - 2014-11-10 16:08:00 UTC
CCP Fozzie wrote:
Dograzor wrote:
CCP,

I have done some testing on sisi and it seems that the focused point prevents Jump Freighters from jumping through stargates as well.

JF's have not been mentioned in your devblog, is this an intended change or a bug?


The gate jump locking applying to JFs is a defect, and it will be removed in our Tuesday patch.


Thanks for the quick reply and fix of the issue.
elitatwo
Zansha Expansion
#382 - 2014-11-10 21:33:46 UTC
Since Phoebe is out, maybe someone can un-apply the glue from the Phoebe threads

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This is the law of ship progression!

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Kagura Nikon
Native Freshfood
Minmatar Republic
#383 - 2014-11-13 09:43:26 UTC
elitatwo wrote:
Since Phoebe is out, maybe someone can un-apply the glue from the Phoebe threads



Traditionally they keep the stick on until they have stuff for the next expansion.

"If brute force does not solve your problem....  then you are  surely not using enough!"

Harvey James
The Sengoku Legacy
#384 - 2014-11-14 18:09:46 UTC  |  Edited by: Harvey James
i still think its silly you cant use the scripted point in high sec .. and be reppable with the scripted version ..
along with removing science lv5 as a prerequisite or remove graviton physics from it.. a science skill shouldn't be needed for a combat ship..

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

WhyYouHeffToBeMad IsOnlyGame
#385 - 2014-11-15 20:52:20 UTC
Zmikund wrote:
why is devoter only one getting drones?

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