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Bumping mechanics revision

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Author
Hoodie Mafia
Royal Amarr Institute
Amarr Empire
#41 - 2014-10-17 10:24:27 UTC
Galphii wrote:
Hello space people, today I want to talk to you about bumping. Relax, I'm not advocating its removal, only an adjustment to level the playing field a bit. Bumping has its place in the modern game for knocking ships out of alignment to prevent warp, but in high security space it's being abused more and more.

Bumping mechanics make sense in a way, if you think of it as a field of energy around a ship (inertial stabiliser etc) which is positively charged. Bringing two together is like pressing two positively charged magnets together, flinging them apart based on mass. I haven't read the lore on this, perhaps this is how it actually works in Eve's universe? Anyway.

Full disclosure: I recently lost a freighter in highsec. I was autopiloting, but not afk (working actually). I leaped to the keyboard when I saw what was happening and thus began a thrilling cat & mouse chase across two systems. A loss is a loss and it was an exhilarating (non)battle, but the issue I have is neutral bumping ships that never gain aggression play a pivotal part in the process, yet cannot be countered short of complete avoidance. Yeah it takes some skill to bump effectively, but multiple machariels is a bit much. Conflict and contest is good for the game (actually the core concept of the game), but you can't declare war on NPC corp pilots and there's no legal way to deal with them in this situation.

Alternatives to bumping such as collision damage mechanics won't work because of eve's indirect flight control model. It's far too easy to accidentally bump into someone and the carnage would be epic. It's not going to happen.

So here's my idea: When you bump into another ship while a propulsion mod is active, you gain a suspect flag.

That's it. You can still bump with NPC corp alts but you're going to have to defend yourself. If you've got plenty of backup, this shouldn't be a problem. Either that or bump without a prop mod, which is far less effective. Activating a prop mod in highsec would require setting one's safety to 'partial', but I think a case could be made for preventing collisions with NPC's from generating a suspect flag.

Ships can still fly around under conventional propulsion & running into each other by accident with no effect, which is important for docking areas outside of stations etc. (I'm looking at you, Jita 4-4). If a prop mod is active when the hit happens, there's a high degree of chance you've done it on purpose and that's an aggressive act. Prepare for a fight. If you don't want to be flagged, don't run a prop mod.

Projected Impact (excuse the pun):
Nullsec, no impact.
Lowsec, will be the same as shooting someone, flagging you as a target. Perhaps a good ice-breaker.
Highsec, bumping as a means of 'passive aggression' will only work if you avoid switching on your prop mod. It can still work to some degree but is far less effective. Pilots may be able to time the deactivation of their prop mod to bump a ship right after it switches off provided their skill is good enough.

Due to the need to set the safety system to 'partial' to use a prop mod, it's possible people who like using them while in highsec may accidentally do things to make them suspect, which creates 'content' (and wrecks, which are also content). Wars become slightly more interesting, assuming people actually undock to fight. When fighting in someone else's space, a modicum of restraint on speed may be required.

Oh, and I don't expect anyone who makes use of the impunity offered by current mechanics to like this discussion at all. Your ire is expected.


TLDR: I suck donkey balls and was autopiloting my freighter full of goodies through Uedema without:


  • Reducing the amount of isk in my freighter to ensure that I was below the ganking threshold
  • Using a scout to see if there was perhaps many angry Goons in Uedema
  • Webbing myself into warp with an alt in the same corporation
  • Actually being at the the keyboard


In conclusion, I am a moron. CCP please fix bumping!
Rivr Luzade
Coreli Corporation
Pandemic Legion
#42 - 2014-10-17 10:38:48 UTC  |  Edited by: Rivr Luzade
Hoodie Mafia wrote:

TLDR: I suck donkey balls and was autopiloting my freighter full of goodies through Uedema without:


  • Reducing the amount of isk in my freighter to ensure that I was below the ganking threshold
  • Using a scout to see if there was perhaps many angry Goons in Uedema
  • Webbing myself into warp with an alt in the same corporation
  • Actually being at the the keyboard


In conclusion, I am a moron. CCP please fix bumping!



  • There is no ganking threshold. Gankers in Uedama gank everything, and not just in Uedama.
  • A scout might prevent you from going into the system, but then you are stuck on the wrong side of it.
  • Actually being at the keyboard is not a solution to anything in EVE, especially not for haulers who are the "the bottom of the food chain" and the worst of all scum. You are labeled as bot and being ganked regardless whether you are on your keyboard or not.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

admiral root
Red Galaxy
#43 - 2014-10-17 10:50:31 UTC
Rivr Luzade wrote:

  • There is no ganking threshold. Gankers in Uedama gank everything, and not just in Uedama.
  • A scout might prevent you from going into the system, but then you are stuck on the wrong side of it.
  • Actually being at the keyboard is not a solution to anything in EVE, especially not for haulers who are "the bottom of the food chain and the worst of all scum. You are labeled as bot and being ganked regardless whether you are on your keyboard or not.


I have to agree the ganking threshold is probably a thing of the past. That's not really a problem, though, especially given how low the chances of any one ship going boom are.

The purpose of a scout is to identify threats and prevent you dying. If they stop you walking into a gank then that's a win unless you're a glass half-empty type.

Being at the keyboard gives you more options than being AFK, so yes, it is a solution. BTW, who calls haulers scum and actually means it?

No, your rights end in optimal+2*falloff

Eric Shang
Black Layer Syndicate
Pan-Intergalatic Business Community
#44 - 2014-10-17 11:02:58 UTC
gankers are going to gank you and know you coming well in advance. Bumpers are going to bump you because well they like to do it.

You cant stop it so live with it.

What I don't get with the bump mechanic is how my frigate can bump a Titan!

That should just not happen ever!

Ex Pirate - Now a reborn priest for Faith Singularity

My Pirate Journey: http://ericshangthepirate.wordpress.com/

Rivr Luzade
Coreli Corporation
Pandemic Legion
#45 - 2014-10-17 11:03:10 UTC  |  Edited by: Rivr Luzade
admiral root wrote:
Rivr Luzade wrote:

  • There is no ganking threshold. Gankers in Uedama gank everything, and not just in Uedama.
  • A scout might prevent you from going into the system, but then you are stuck on the wrong side of it.
  • Actually being at the keyboard is not a solution to anything in EVE, especially not for haulers who are "the bottom of the food chain and the worst of all scum. You are labeled as bot and being ganked regardless whether you are on your keyboard or not.


[1]I have to agree the ganking threshold is probably a thing of the past. That's not really a problem, though, especially given how low the chances of any one ship going boom are.

The purpose of a scout is to identify threats and prevent you dying. If they stop you walking into a gank then that's a win unless you're a glass half-empty type.

[2] Being at the keyboard gives you more options than being AFK, so yes, it is a solution. BTW, who calls haulers scum and actually means it?


[1] Keep on dreaming about rare chance of freighters dying...

[2] Options like? Safe Log off? Roll If you are on the keyboard, you only will witness the ridiculing in local for flying a hauler. Considering that, being AFK and getting ganked is a far more appealing prospect.

Guess who does that. Tip: The mentioned phrase was in one form or another part of the HC's MOTD for a time. Since I am banned in that channel, I cannot confirm whether it's still there at the moment.

Amendment:
Unfortunately, they removed the phrase. Pity. Let's see if I can find someone with a screenshot of that day's MOTD. Nonetheless, the MOTD is still quite intriguing to read. Very nice depiction of Dictatorship: Online. Big smile

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

admiral root
Red Galaxy
#46 - 2014-10-17 11:09:37 UTC
I said ships, not freighters. Dying in high sec is a fairly rare thing and there'd be nothing wrong with it being less rare.

Options include webbing your ship so it can't be bumped / ganked, pre-emptively violencing your would-be assassins, docking up, etc. None of which can be done AFK.

A phrase being used doesn't mean it's meant in any serious way. If I'm on my Amarr toon and I call Minmatar scum it doesn't mean the person behind the character actually means it, any more than when I call code-violating miners things like heretics or environmental terrorists. I'm sure I said one or two things in local to Testies during the Fountain war, too. It's just banter.

No, your rights end in optimal+2*falloff

Hoodie Mafia
Royal Amarr Institute
Amarr Empire
#47 - 2014-10-17 11:11:10 UTC  |  Edited by: Hoodie Mafia
Rivr Luzade wrote:
admiral root wrote:
Rivr Luzade wrote:

  • There is no ganking threshold. Gankers in Uedama gank everything, and not just in Uedama.
  • A scout might prevent you from going into the system, but then you are stuck on the wrong side of it.
  • Actually being at the keyboard is not a solution to anything in EVE, especially not for haulers who are "the bottom of the food chain and the worst of all scum. You are labeled as bot and being ganked regardless whether you are on your keyboard or not.


[1]I have to agree the ganking threshold is probably a thing of the past. That's not really a problem, though, especially given how low the chances of any one ship going boom are.

The purpose of a scout is to identify threats and prevent you dying. If they stop you walking into a gank then that's a win unless you're a glass half-empty type.

[2] Being at the keyboard gives you more options than being AFK, so yes, it is a solution. BTW, who calls haulers scum and actually means it?


[1] Keep on dreaming about rare chance of freighters dying...

[2] Options like? Safe Log off? Roll If you are on the keyboard, you only will witness the ridiculing in local for flying a hauler. Considering that, being AFK and getting ganked is a far more appealing prospect.

Guess who does that. Tip: The mentioned phrase was in one form or another part of the HC's MOTD for a time. Since I am banned in that channel, I cannot confirm whether it's still there at the moment.



Let me rephrase ganking threshold to a more understandable concept for you

Picture the following:

Player A is in a Freighter with a total cargohold value of 2.4Billion isk. Player A is autopiloting through 0.5 highsec systems because this is safe (and if its not CCP should make it safe!!!).

Player B, who has a slightly higher brain capacity than player A is in a Freighter with a total cargohold value of 1.2Billion isk.

The angry Goons (which also have slightly more brain capacity than player A), are on the other side of the 0.5 security system gate (which is still totally safe btw!). When presented the option to shoot player A or player B, which one do you think the Goons will shoot?Roll
admiral root
Red Galaxy
#48 - 2014-10-17 11:15:52 UTC
Numbers for the past 24 hours. Source: Dotlan

Niarja: 27,741 jumps / 44 kills / 0.16%
Uedama: 25,234 jumps / 77 kills / 0.31 %
Jita: 39,516 jumps / 809 kills / 2.05%
Totals: 92,491 jumps / 930 kills / 1.01%

A little over 1% chance of your ship dying in 3 of the gankiest systems in highsec.

No, your rights end in optimal+2*falloff

Rivr Luzade
Coreli Corporation
Pandemic Legion
#49 - 2014-10-17 11:16:51 UTC
Hoodie Mafia wrote:

Let me rephrase ganking threshold to a more understandable concept for you

Picture the following:

Player A is in a Freighter with a total cargohold value of 2.4Billion isk. Player A is autopiloting through 0.5 highsec systems because this is safe (and if its not CCP should make it safe!!!).

Player B, who has a slightly higher brain capacity than player A is in a Freighter with a total cargohold value of 1.2Billion isk.

The angry Goons (which also have slightly more brain capacity than player A), are on the other side of the 0.5 security system gate (which is still totally safe btw!). When presented the option to shoot player A or player B, which one do you think the Goons will shoot?Roll


There's your fallacy:

They don't choose. They gank the first freighter and bump the second freighter either until the Criminal timer has worn off or come back right away. Roll

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

admiral root
Red Galaxy
#50 - 2014-10-17 11:18:33 UTC
Rivr Luzade wrote:
They don't choose. They gank the first freighter and bump the second freighter either until the Criminal timer has worn off or come back right away.


Only if neither pilot has the sense to use the tools available to them. If both pilots are smart, neither is likely to get asploded.

No, your rights end in optimal+2*falloff

Hoodie Mafia
Royal Amarr Institute
Amarr Empire
#51 - 2014-10-17 11:27:14 UTC  |  Edited by: Hoodie Mafia
Rivr Luzade wrote:
Hoodie Mafia wrote:

Let me rephrase ganking threshold to a more understandable concept for you

Picture the following:

Player A is in a Freighter with a total cargohold value of 2.4Billion isk. Player A is autopiloting through 0.5 highsec systems because this is safe (and if its not CCP should make it safe!!!).

Player B, who has a slightly higher brain capacity than player A is in a Freighter with a total cargohold value of 1.2Billion isk.

The angry Goons (which also have slightly more brain capacity than player A), are on the other side of the 0.5 security system gate (which is still totally safe btw!). When presented the option to shoot player A or player B, which one do you think the Goons will shoot?Roll


There's your fallacy:

They don't choose. They gank the first freighter and bump the second freighter either until the Criminal timer has worn off or come back right away. Roll


Now if you combine this nice method of cargohold threshold with the previously mentioned options such as:

Scouting the system you are jumping into
Webbing the freighter into warp before the angry Goons (which are very busy with Player A's freighter) can bump you

You actually have viable options of not losing your freighter due to lack of brain capacity


On a side note: I feel like I should start asking money for this kind of advice
Rivr Luzade
Coreli Corporation
Pandemic Legion
#52 - 2014-10-17 11:28:55 UTC
admiral root wrote:
Rivr Luzade wrote:
They don't choose. They gank the first freighter and bump the second freighter either until the Criminal timer has worn off or come back right away.


Only if neither pilot has the sense to use the tools available to them. If both pilots are smart, neither is likely to get asploded.


You must be really new to ganking. Otherwise you would not underestimate their capabilities so blatantly. Even with webs you can easily be bumped, if not in Uedama then in Ikao or Sivala. Your webber can also be pre-emtively destroyed by a sub-10M ship.

admiral root wrote:
Numbers for the past 24 hours. Source: Dotlan

Niarja: 27,741 jumps / 44 kills / 0.16%
Uedama: 25,234 jumps / 77 kills / 0.31 %
Jita: 39,516 jumps / 809 kills / 2.05%
Totals: 92,491 jumps / 930 kills / 1.01%

A little over 1% chance of your ship dying in 3 of the gankiest systems in highsec.


You should only take into consideration the jumps of freighters here. And there, Uedama gives you a slightly different perspective.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Hoodie Mafia
Royal Amarr Institute
Amarr Empire
#53 - 2014-10-17 11:33:05 UTC
Rivr Luzade wrote:
admiral root wrote:
Rivr Luzade wrote:
They don't choose. They gank the first freighter and bump the second freighter either until the Criminal timer has worn off or come back right away.


Only if neither pilot has the sense to use the tools available to them. If both pilots are smart, neither is likely to get asploded.


You must be really new to ganking. Otherwise you would not underestimate their capabilities so blatantly. Even with webs you can easily be bumped, if not in Uedama then in Ikao or Sivala. Your webber can also be pre-emtively destroyed by a sub-10M ship.

admiral root wrote:
Numbers for the past 24 hours. Source: Dotlan

Niarja: 27,741 jumps / 44 kills / 0.16%
Uedama: 25,234 jumps / 77 kills / 0.31 %
Jita: 39,516 jumps / 809 kills / 2.05%
Totals: 92,491 jumps / 930 kills / 1.01%

A little over 1% chance of your ship dying in 3 of the gankiest systems in highsec.


You should only take into consideration the jumps of freighters here. And there, Uedama gives you a slightly different perspective.


That is quite interesting, it looks like Uedama has on average 10 pilots a day that suffer from a lack of brain capacity
Lenestar Tinsolis
Doomheim
#54 - 2014-10-17 11:33:32 UTC
Hoodie Mafia wrote:
Let me rephrase ganking threshold to a more understandable concept for you

Picture the following:

Player A is in a Freighter with a total cargohold value of 2.4Billion isk. Player A is autopiloting through 0.5 highsec systems because this is safe (and if its not CCP should make it safe!!!).

Player B, who has a slightly higher brain capacity than player A is in a Freighter with a total cargohold value of 1.2Billion isk.

The angry Goons (which also have slightly more brain capacity than player A), are on the other side of the 0.5 security system gate (which is still totally safe btw!). When presented the option to shoot player A or player B, which one do you think the Goons will shoot?Roll


This post is a winning combination of snark and fail.
"Allow me to assume a tone of superiority while I use a contrived example to argue that ganking threshold is still a thing and completely bypass any discussion of the actual mechanic that is the topic of this thread."

admiral root wrote:
Numbers for the past 24 hours. Source: Dotlan

Niarja: 27,741 jumps / 44 kills / 0.16%
Uedama: 25,234 jumps / 77 kills / 0.31 %
Jita: 39,516 jumps / 809 kills / 2.05%
Totals: 92,491 jumps / 930 kills / 1.01%

A little over 1% chance of your ship dying in 3 of the gankiest systems in highsec.


Due respect, but these numbers tell us literally nothing about the likelihood of getting your freighter bumplocked and ganked on a given run, even in these systems. Seriously, they're worthless. A wasted contribution to the thread. I'm all for statistical analysis, but this is not that.
Hoodie Mafia
Royal Amarr Institute
Amarr Empire
#55 - 2014-10-17 11:39:02 UTC
Lenestar Tinsolis wrote:
Hoodie Mafia wrote:
Let me rephrase ganking threshold to a more understandable concept for you

Picture the following:

Player A is in a Freighter with a total cargohold value of 2.4Billion isk. Player A is autopiloting through 0.5 highsec systems because this is safe (and if its not CCP should make it safe!!!).

Player B, who has a slightly higher brain capacity than player A is in a Freighter with a total cargohold value of 1.2Billion isk.

The angry Goons (which also have slightly more brain capacity than player A), are on the other side of the 0.5 security system gate (which is still totally safe btw!). When presented the option to shoot player A or player B, which one do you think the Goons will shoot?Roll


This post is a winning combination of snark and fail.
"Allow me to assume a tone of superiority while I use a contrived example to argue that ganking threshold is still a thing and completely bypass any discussion of the actual mechanic that is the topic of this thread."

admiral root wrote:
Numbers for the past 24 hours. Source: Dotlan

Niarja: 27,741 jumps / 44 kills / 0.16%
Uedama: 25,234 jumps / 77 kills / 0.31 %
Jita: 39,516 jumps / 809 kills / 2.05%
Totals: 92,491 jumps / 930 kills / 1.01%

A little over 1% chance of your ship dying in 3 of the gankiest systems in highsec.


Due respect, but these numbers tell us literally nothing about the likelihood of getting your freighter bumplocked and ganked on a given run, even in these systems. Seriously, they're worthless. A wasted contribution to the thread. I'm all for statistical analysis, but this is not that.


It is ofcourse a remark on a hilarious proposition in the first place. Hence the sarcastic remarks
You want better real solution? Dont fly expensive **** through 0.5 systemsBlink

Lenestar Tinsolis
Doomheim
#56 - 2014-10-17 11:42:39 UTC  |  Edited by: Lenestar Tinsolis
Hoodie Mafia wrote:
You want better real solution? Dont fly expensive **** through 0.5 systemsBlink


Repeating fail doesn't make it less fail.

It has already been established multiple times in this thread that even empty freighters are subject to ganking in the current environment.

And again, you avoid talking about the actual bump mechanic.

I'm waiting to hear a reasoned argument for why the current mechanic actually makes sense or injects something positive into the game in its own right.

All I've heard is, "Webs/Escorts/Logis/Don'tHaulStuff", all of which have been countered in this thread multiple times.
I haven't heard, "Here's why the current bump mechanic is good for the game:"
admiral root
Red Galaxy
#57 - 2014-10-17 11:45:29 UTC
Rivr Luzade wrote:
You must be really new to ganking. Otherwise you would not underestimate their capabilities so blatantly. Even with webs you can easily be bumped, if not in Uedama then in Ikao or Sivala. Your webber can also be pre-emtively destroyed by a sub-10M ship.


Not only am I a somewhat experienced ganker, I'm also experienced at helping people move freighters through ganking hotspots without incident.

Lenestar Tinsolis wrote:
Due respect, but these numbers tell us literally nothing about the likelihood of getting your freighter bumplocked and ganked on a given run, even in these systems. Seriously, they're worthless. A wasted contribution to the thread. I'm all for statistical analysis, but this is not that.


The numbers show that highsec is incredibly safe in general. Is anyone really surprised that the ships that you can lock quickly and are also slowest to move are more prone to dying than zippy interceptors? I think not. Pilots who fly smart are a lot less likely to keep their freighters alive than those who aren't.

No, your rights end in optimal+2*falloff

Lenestar Tinsolis
Doomheim
#58 - 2014-10-17 11:52:17 UTC  |  Edited by: Lenestar Tinsolis
admiral root wrote:
Pilots who fly smart are a lot [EDIT: more] likely to keep their [ships] alive than those who aren't.


Quoting obvious and universally applicable facts about life in New Eden space that are true regardless of which mechanics are implemented is not the same thing as offering a reasoned justification for a particular mechanic.

I've had enough of the "fly smarter" bullshit that gets trotted out every time somebody wants to defend crap mechanics.

Fly smarter will always be sound advice. And smarter pilots will always live longer. I grant you that fully and freely.

Now talk to me about the current bump mechanic and why it makes sense.
admiral root
Red Galaxy
#59 - 2014-10-17 11:53:34 UTC
Lenestar Tinsolis wrote:
Now talk to me about the current bump mechanic and why it makes sense.


CCP have said deal with it. That works for me, especially as the tools that are available are perfectly adequate.

No, your rights end in optimal+2*falloff

Hoodie Mafia
Royal Amarr Institute
Amarr Empire
#60 - 2014-10-17 11:56:36 UTC
admiral root wrote:
Lenestar Tinsolis wrote:
Now talk to me about the current bump mechanic and why it makes sense.


CCP have said deal with it. That works for me, especially as the tools that are available are perfectly adequate.


Cool