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Salvager- a new career path with skills and supporting equipment

Author
Skorn Blacksword
Pator Tech School
Minmatar Republic
#1 - 2014-10-15 20:06:47 UTC
So I started a discussion about salvaging and I got some positive feed back. Here is my Idea.

Salvaging should be a career path. A complete rework of salvaging might be needed. Please give my post a chance, and I'll do my best to deliver my idea in an intelligent and engaging manner.




First off, everyone mines. Its the most simplistic isk making career path for beginners. Salvaging should be similar. Something should be done to prevent a massive flooding of rigs, destroying rig prices and/or hurting the rig market in various ways. The solution is scrap. Scrap should be the most common commodity salvaged with the purpose of refining it. There can be many levels of scrap that yield different mineral rewards. This is a different form of mining, and more minerals on the market is no different than having more miners.

Salvaging sites, equipment, skills and cargo scanners.

Lets start with the salvaging sites. A miner points a miner at a rock. Why not have a salvager point a salvager at a wreck? Give it a yield like an asteroid and let the salvagers mine wrecks. Data sites have minable rocks with huge wreckage graphics that can't be mined, or sites have destructible structures that look nice when you frag them. Why not be able to salvage on them a little?

Equipment: There should be different types of salvagers. An aggressive salvager and an efficient salvager. Think of mining again... I can use a sledge hammer to work my way through a large amount of rock taking only the best, missing a lot of the small stuff or damaging some of the possible good stuff. Or I could use an efficient tool like a small hammer and rock chisel. That way I don't miss much and what I do find is undamaged instead of scrap.

Skills should reflect this... With experience I can be more aggressive with an efficient salvager or more efficient with an aggressive salvager. A skill that reflects a persons knowledge of wreckage/salvageable sites allows a person to know what to look for and where its located.. I.e.. a Bonus on salvage. With the proper appraisal/assay skills you yield better salvage (hey is that a diamond or a piece of worthless crystal?)

Maybe the aggressive salvager should break off chunks of larger wrecks like stations. These smaller chunks should waste a lot of the over all yield of the original, but have a chance to either improve or degrade the value of the original. This could cause players to aggressive salvage wrecks contested by others. Try to grab what you can before that jerk takes it all! Or groups finding little treasure troves in far corners of eve working together to maximize salvage!~



Types of salvageable structures: The wreckages should be scan-able with lets say a cargo scanner. The results could be Lucrative, profitable , looted, decayed untouched... etc.

The sites could implement combat.. Drone warrens, infested, Contested, claimed, or maybe quarantined ( thus patrolled? )

Or just floating wrecks....a forgotten battle field, Tragic accident, horrific crash site etc.. unchartered stationed, or just simply part of another site like the asteroids that decorate many sites now.


The sites could have chance finds and bonuses, as you salvage and the yield goes down you could uncover a hidden data or relic site as part of the structure. Or salvage with expectations to find them in sites like Ancient wreck, untouched wreckage Quarantined abandoned research facility etc.

Mix and match the prefix and suffix ! its an infested, untouched forgotten battlefield. Its a looted decayed drone warren. Its a lucrative untouched abandoned research facility etc..


wreckages and probe scanning. I can find a ship, but not a wreck? that's not fair, yes it may make scanning more cluttered, but then a checkable box ( hide wreckage) is a simple fix.

Wreck decay timers. If you don't want it, and are too inconsiderate or lazy to blue it up for others then why should it go to waste? Let it go blue after a set period of time. The value of the decayed wreck yields more scrap type yields (preserving rig markets) and most if not all mod/cargo vanish. Decaying cargo is non-game breaking, non-market impacting, and since the loot is abandoned its a non-issue. Wrecks can retain a small chance for new players to grab decent gear while ( Quazi-mining scrap ) with a chance of armor plates and burnt conduits.

Ok, so I've gone on long enough. Do you see the possibilities for this being its own career path? A fun way to mine while gaining other resources for rig production. Please give this idea consideration and take note I suggested ways it could lessen the impact on the rig market while offering a quazi-mining experience that can be fun, profitable the best part ( not mining )
Lugh Crow-Slave
#2 - 2014-10-15 20:19:21 UTC
as to the part about more scrap for minerals CCP has stated they want most of the minerals in this game coming from miners not loot/salvage
Skorn Blacksword
Pator Tech School
Minmatar Republic
#3 - 2014-10-15 20:23:08 UTC
I for got about new ship and mod types.

Slagger, crow, raven, reaper, ships with salvaging bonuses, or ships with industrial scrap compressors, refiners built in.

Mid slot Salvager control mods, to boost efficiency or yield maximizers to improve salvager aggressiveness.
Low slot mods for reprocessing scrap in space to save on cargo space. Scrap Compressors to make scrap smaller ie hold more scrap. Rig slots for salvager drone improvements and upgrades!!! There is just so much possibility for this to be its own class!
Skorn Blacksword
Pator Tech School
Minmatar Republic
#4 - 2014-10-15 20:25:25 UTC
Lugh Crow-Slave wrote:
as to the part about more scrap for minerals CCP has stated they want most of the minerals in this game coming from miners not loot/salvage


But its just a different type of mining if it yields the same types minerals. It neither adds nor detracts form the total mined. It simply just called salvaged scrap and reprocessed minerals. Instead of ore and reprocessed ore.
Ralph King-Griffin
New Eden Tech Support
#5 - 2014-10-15 20:25:32 UTC
Skorn Blacksword wrote:

First off, everyone mines.

you sure.
PotatoOverdose
Handsome Millionaire Playboys
Sedition.
#6 - 2014-10-15 20:28:27 UTC
Skorn Blacksword wrote:

First off, everyone mines.

Never mined a roid in my life.
Komi Toran
Perkone
Caldari State
#7 - 2014-10-15 20:33:42 UTC
First, we have salvaging sites: do some scanning and look for the ones labeled "relic sites." Or, go to a mission hub and probe out some missioners.

Second, to be a worthy profession, you need some way to increase the value of salvage, which has already been decimated by the introduction of MTUs, salvage drones, and the Noctis. Injecting even more salvage into the system is going to make the profession less viable, not more.
Skorn Blacksword
Pator Tech School
Minmatar Republic
#8 - 2014-10-15 20:47:45 UTC  |  Edited by: Skorn Blacksword
The salvaging sites are not sufficient to call (salvaging sites). I do data/relic sites all the time. I usually end up with a few carbon and what I could salvage from one or two rats. You can't make a career in salvaging as it is now. Perhaps in a massive pvp battle the clean up would be worth the salvage, but at a beginner level its not comparable with mining. Yes mining sucks.. that's part of why I was so excited about my idea... Its like mining but all dressed up and not so ugly you don't want your friends to see you doing it.
Skorn Blacksword
Pator Tech School
Minmatar Republic
#9 - 2014-10-15 22:07:39 UTC  |  Edited by: Skorn Blacksword
Some players afk mine. They mine when there not playing. Salvaging should have good yield faster, but since the sites deplete faster. Have a chance for special thinks like uncovering a data site or spawning a pve event. It can't really be done afk style. I see salvaging as a alternate mining style play that requires you to be not afk. For sure mining a rock is damn boring. Spice it up, give it a new spin "call it salvaging" and players like me who are predisposition to avoid mining will do it because it simply isn't mining. Furthermore, since the sites deplete faster you need to spend more time searching new sites. Again proactive, attentive and possibly profitable alternative to the shoot a rock while you watch tv style we have now.
Komi Toran
Perkone
Caldari State
#10 - 2014-10-15 22:32:58 UTC
Skorn Blacksword wrote:
The salvaging sites are not sufficient to call (salvaging sites). I do data/relic sites all the time. I usually end up with a few carbon and what I could salvage from one or two rats.

I've made three billion ISK in two weeks doing data/relic sites. So, you're doing it wrong.
Skorn Blacksword wrote:
You can't make a career in salvaging as it is now.

This is where you need to listen to your elders: it used to be possible. Before MTUs. Before salvage drones. Before the Noctis. Before you joined in 2012. Alloyed Tirtanium Bars and Armor Plates used to run a half-million each, more if my memory serves. People didn't blitz missions because salvage easily doubled the value of killing the rats. But then salvaging was made easy and the market tanked.

What you want to do is going to compound your issue because you fail to recognize how supply affects prices. Your idea would make it worse for those players who (no matter how misguided it may be) are still trying to make a profession out of it.
elitatwo
Zansha Expansion
#11 - 2014-10-15 22:37:33 UTC
Skorn Blacksword wrote:
So I started a discussion about salvaging


Good for you.

Skorn Blacksword wrote:

First off, everyone mines. Its the most simplistic isk making career path for beginners..


Let me stop you right here. In case you are wondering why you should take a step back and look what a new account in an Ibis can do right after the first tutorial missions and joyning faction warfare.

And still the best way to make isk is moon-poo collecting. It doesn't even need any interaction, well except moving the processed poo to the markets.

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

Skorn Blacksword
Pator Tech School
Minmatar Republic
#12 - 2014-10-16 00:14:05 UTC  |  Edited by: Skorn Blacksword
elitatwo wrote:
[quote=Skorn Blacksword]


Let me stop you right here. In case you are wondering why you should take a step back and look what a new account in an Ibis can do right after the first tutorial missions and joyning faction warfare.

And still the best way to make isk is moon-poo collecting. It doesn't even need any interaction, well except moving the processed poo to the markets.


And this is the path that most new players take? or do they just start mining? And what about afk miners. This Idea would be a small fast amount of reprocessed scrap aka ( quazi-mining). Similar to mining, but less yield and faster. No afk allowed, You have to hunt down your next site as soon as its over. You can tear it apart and take the rig parts with the aggressive miner, or you can take your time and salvage the reprocessable scrap and the rig parts. So long as some other player doesn't show up with a different idea and leave you with nothing. Social dynamics, non intrusive market effects, interactive fun, iskies~! If done right it won't have any impact on current markets, yet be a lot more fun and profitable to players who like to salvage like me.
Paru DracoGaurdia
Slanted Anvil
#13 - 2014-10-16 04:02:36 UTC
i run missions and either have a corp mate or myself salvage the mission sites after everything is blown up. all you need is a noctis with one or more tractor deploys and your set. most of the time i turn the junk modules that aren't worth the time to try and sell and i just reprocess them into valuable minerals for personal use or to sell later.

I would like to see some of the "props" at mission sites be more interactive either it be collecting resources or data for agents if its an instance on the scanner.
Jack Carrigan
Order of the Shadow
#14 - 2014-10-16 04:51:38 UTC
Not only no but **** no.

What in the exact **** is this horse****ery?

I am the One who exists in Shadow. I am the Devil your parents warned you about.

||CEO: Order of the Shadow||Executor: The Revenant Order||Creator: Bowhead||

elitatwo
Zansha Expansion
#15 - 2014-10-16 06:43:56 UTC
Skorn Blacksword wrote:
... And what about afk miners...


Sad okee you got me, I did that once. Turns out as soon as your ore-bay is filled your afk activity stops or Mag's comes along with his Catalyst and shoots mah barge..

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

Projak Dynamo
Pro Synergy
#16 - 2014-10-16 09:08:45 UTC
As everyone keeps saying, EVE is a sandbox and there is no 'wrong' way of playing, as a professional salvager (as in one that uses that career to plex his accounts) I would welcome any move that would make my profession more profitable. However you also have to look at how any such modification in game mechanics would change the current markets, which are already in freefall due to the ongoing module rebalancing.

But I do think CCP could adjust current missions to allow destroyed structures to drop more loot/salvage, as a lv4 runner (in my down time) I have destroyed enough pleasure palaces and drone structures to know this would be viable, if all you got were metal scraps.

The Pro Synergy Pilot is not just a fighting man, he is a salvage expert. If it is lost, in the blackness of space, he will find it. If it has been destroyed, he will loot and salvage it. If it is in his way, he will move it. If he is lucky he will be podded 20 jumps from home, for this is the closest he come to being hero.

Dustpuppy
New Eden Ferengi
#17 - 2014-10-16 10:27:43 UTC
Lugh Crow-Slave wrote:
as to the part about more scrap for minerals CCP has stated they want most of the minerals in this game coming from miners not loot/salvage


It looks like you have never used a salvager in your life. You don't get modules from salvaging, you get electronic parts, plates etc. - the same stuff you get from looting/running relic sites.

What you are looking at is wreck looting. Here you get modules which can be reprocessed to minerals.

With this said I find this idea interesting. It could be something similar to data/relic site hunting with the possibility to salvage components and maybe find something in in the wreck (e.g. a remaining module). Add the possibility for different salvagers (fast, brute force / slow, less destructive).. we have a nice new idea.
Arden Elenduil
Unlimited Bear Works
#18 - 2014-10-16 14:14:14 UTC
To be completely honest, this profession already exists in Eve.
Just probe down a random mission runner, enter his mission and start salvaging. It used to be good money, until as said before, it was made too easy, but if you know what you're doing, you can still make a pretty penny, it's also a very active and involved playstyle with interaction between different players.

Why would this have to be changed?
Komodo Askold
Strategic Exploration and Development Corp
Silent Company
#19 - 2014-10-16 15:15:12 UTC
Honestly, I'd like to see salvaging as a more recognizable, "professional" career, but I don't think that really needs many changes.

In my opinion, if we were to make the career more accesible, we could think about a new ship: an Expedition Frigate. Another T2 Venture variant, also made by ORE, painted in blazing orange. Bonused for salvagers. Might also have scan probe bonuses (for finding those wrecks), and perhaps even a covops cloak (or at least being as evasive as the Venture, with its +2 warp strengh).

That way we have a very useful, quite cheap, dedicated plattform for salvaging. Think about it as Noctis' smaller, stealthier brother, in the same way Venture and Prospect are Mining Barges'/Exhumers' ones.

Since CCP mentioned the Prospect would be the first of a series of Expedition Frigates, this one might as well come to life soon...

With such a ship, salvagers can: steal someone else's mission wrecks, quickly take wrecks left by PVP anywhere in the game... Also, if you fit a Data/Relic Analyzer on it you can also try to get salvage from Data/Relic sites. Not that you can't already do that on other ships, but having a dedicated one is much better (think, again, about Venture and Prospect). That alone is probably enough to fund a salvaging career, but if it's not, we could think about more opportunities, such as salvageable wrecks in Data/Relics, making destroyed structures (NPC or deployables) drop a wreck too...

My only requeriment is that it is painted blazing orange.
Eric Shang
Black Layer Syndicate
Pan-Intergalatic Business Community
#20 - 2014-10-16 16:03:34 UTC
I love how the vets of eve hate change or how they flame new ideas instead of helping.

Here you have a person thats thought up something and wants to share it with people hoping that others will welcome his idea to increase the career paths for new players and enjoyment for all. Hoping that older players will help with things like fine tuning the idea and hopefully make it better with veteran knowledge behind it so when CCP looks here they see a well organized idea and can maybe even run with it.

BOOM! NO CHANCE MATE!

See that corner for stupid ideas. Yah thats it.
Sit there

I get what the OP wants to do. I get that salvaging at the moment and with the current system in place is bad. Thats why you come up with a idea like this and then come up with ways of how the salvaging that is currently bad could be good.

Maybe the salvage you get from these sites help in building something or like the OP says get refined into minerals.

Like you do with ore in mining.

Ex Pirate - Now a reborn priest for Faith Singularity

My Pirate Journey: http://ericshangthepirate.wordpress.com/

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