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Dev blog: All That Is Gold Does Not Glitter - Data Sites, Expeditions

First post First post First post
Author
Komi Toran
Perkone
Caldari State
#41 - 2014-10-15 16:21:54 UTC
OK, so here's my critique of the changes:

-As already stated, Electric Conduits and the like are going to be taking a price hit with the removal of interfaces. I don't think lowering their volume to 0.5 will compensate (even at today's prices, I would still leave them behind at half volume).
-Faction Materials are going to be quickly relegated to worthless status as well, as there's a limited market for them in comparison with the number of explorers running about.
-Optimized decryptors are going to take a price hit commensurate with the increase in drop rate. This won't change much.
-High-tech data chips? Really?
-POS bpc drops: appreciated, although I hope the drop rate is much more favorable to data than relic.

Recommendations:

-Make the faction materials (Electric Conduits, etc.) useful for other things. (T2 rigs?)
-Up the ME and TE on T2 rig bpc drops to be competitive with invention.
-Keep the useless trade goods out of the cans, please. We don't need more carbon.
Makoto Priano
Kirkinen-Arataka Transhuman Zenith Consulting Ltd.
Arataka Research Consortium
#42 - 2014-10-15 16:22:37 UTC
Alright. Additional 'optimized' stuffs are nifty, and additional faction POS BPCs are nifty, but the added industrial goods and faction materials just don't seem to have value to me. Considering that salvage from Relic sites can yield loots with an isk-to-volume density grossly outstripping the random industrial macguffins, how is this to stoke my desire to run data sites?

I mean, the faction POS stuffs might do it if the drop rate increases enough-- but I'd really hoped for something new, like, say, faction ammo BPCs, low volume faction module BPCs, etc.

Itsukame-Zainou Hyperspatial Inquiries: exploring the edge of the known, advancing the state of the art. Would you like to know more?

CCP RedDawn
C C P
C C P Alliance
#43 - 2014-10-15 16:23:59 UTC
Bienator II wrote:
what is the use of all those faction materials?


one reason why i don't do expeditions is that they usually end in nullsec (esp if you start them in low). And since this usually involves swaping ships and clone it is simply too much of an time commitment if you add all the jumps and sites you have to do to reach the end of an expedition in null security space.

one way of fixing it could be to increase the expiration date for expeditions. Make it 7 days or so and i would not care about the fact that they bring me to null ;)


We're looking into the expiration dates with them as well with the thoughts of increasing them.
Any further changes will be announced in this thread and the release day patch notes of course.

Team Genesis

Electra Magnetic
The Scope
Gallente Federation
#44 - 2014-10-15 16:25:31 UTC
You have a long ways to go to fix the PVE side of EVE. Nothing like 10 years of neglect.
Skyler Hawk
The Tuskers
The Tuskers Co.
#45 - 2014-10-15 16:36:12 UTC
Are there any plans to rebalance the ISK/time/payoff of the escalation sites relative to the corresponding DED-rated complexes? As it stands, something like a 6/10 is way quicker and easier to complete than the corresponding escalation complex but has similar if not better loot drops. It'd be good if the loot from escalations was at least somewhat proportional to the effort involved in completing a full chain.
Obil Que
Star Explorers
Solis Tenebris
#46 - 2014-10-15 16:39:33 UTC
CCP Phantom wrote:
With the Phoebe release, to be published on November 4th, we are going to improve the relative value of Data Sites


Meh. I was expecting a more serious overhaul given the strides you took when making changes to Travel in EVE. Even moreso since you were bringing those changes into our backyard as wormhole residents. The items you're adding, however, are unlikely to impact the site value as you expect. Take this example:

ANGEL STANDARD TRIGGER MECHANISM

In all of high-sec right now there appears to be maybe 15 units being bought for any value, with 50% value after that for 50 more units and that's it. There is no way a market like that can sustain and increased volume of supply hitting it. The value of these items will drop through the floor.

Just my 2 cents. I love the intent, but I don't think these changes will have any significant impact on the relative value of the sites though I do appreciate the additional content in wormhole space.



CCP Lebowski
C C P
C C P Alliance
#47 - 2014-10-15 16:41:33 UTC
Gwailar wrote:
And for the record, I've always thought this one better:

Gil-galad was an Elven king.
Of him the harpers sadly sing,
The last whose realm was fair and free
Between the mountains and the sea.

His sword was long, his lance was keen;
His shining helm afar was seen,
And all the stars of heaven's field
Were mirrored in his silver shield.

But long ago he rode away,
And where he dwelleth none can say.
For into darkness fell his star,
In Mordor, where the shadows are.


(Apologies for any deviations from the source. Typed from memory two decades later.)
If my memory serves that's more or less spot on, kudos to you.

If you haven't heard it before I highly recommend the British radio dramatization, in which it is sung by Bill Nighy: https://www.youtube.com/watch?v=BquuEMC0ei8


CCP Lebowski | EVE Quality Assurance | Team Five-0

@CCP_Lebowski

Sheeana Harb
Deep Core Mining Inc.
Caldari State
#48 - 2014-10-15 16:47:48 UTC
CCP RedDawn wrote:
We hope that you like these changes and as an addition to the devblog, I can also add that we've upped the spawn frequency of the Besieged Covert Research Facility as well.


Yes, I like the changes very much, thank you :).

After reading the blog, one thing has me puzzled. The list of added faction specific loot (assuming it will drop based on which faction space the site spawns) is missing Sansha items.
Does that mean there will be no faction specific drops from data sites in Sansha space?
Sugar Kyle
Middle Ground
#49 - 2014-10-15 16:52:15 UTC
Yay!

Member of CSM9 and CSM10.

Obil Que
Star Explorers
Solis Tenebris
#50 - 2014-10-15 16:53:47 UTC
Sugar Kyle wrote:
Yay!


Kudos to you if these are the PvE fixes (or part of) that you've been working on. All these "glitch" repair efforts are well worth the time invested. Nothing kills EVE faster than hitting a bug in a mission or escalation or being locked out of something you've invested time to do.
Jenn aSide
Soul Machines
The Initiative.
#51 - 2014-10-15 16:58:32 UTC
Vexlen Kali wrote:
On the subject of Expeditions (escalations) :

Often times newer players will want to run these in groups. 2-3 people can enjoy some of the mid - higher range expeditions. The issue I've run into most is the "Expedition holder" the person who got the bookmark. Can neither "Warp gang" to the expedition site, or pre-align for others to be prepared to warp in. This forces the holder to warp in first and endure the room until his friends arrive.

If the leader of the gang (or wing / squad leader) have the bookmark, why can they not warp their gang to the site? This to me is a simple fix that would make expeditions more fun for groups.


So much this.
Sir Livingston
Doomheim
#52 - 2014-10-15 16:59:36 UTC
interesting data site changes

Sci-fi games as played by an earthbound human in the 21st century http://www.youtube.com/JonnyPew

Sugar Kyle
Middle Ground
#53 - 2014-10-15 17:00:15 UTC
They are wrapped up in this. Warping your gang to your escalation is on my list of things. Hopefully it will be confirmed if it comes in the next release.

I do think that removing mission text does not need to happen for length. For updates and refreshing, yes! But people will or will not read them. Leave the goodies in for your readers.

Rebalancing of sites and the addition of missing sites are topics I've taken to the PvE team. One thing at s time and I'll keep on this topic.

Member of CSM9 and CSM10.

Deputy Y0L0
Socialism Is The Lie That Defrauds The Working Man
#54 - 2014-10-15 17:00:49 UTC
How about fixing the escalation refresh mechanic. Kind of tired of doing my isking and receive an expedition just to not be able to run it because of a static 24 hour timer. I never read about or even heard rumor of removing that refresh ability until one day I simply could not do it anymore. I remember there was a time when one could simply warp to the site and the timer would refresh. Alternately, I have had several of them despawn while I was running them.

Any plans on fixing either of these issues?
Gospadin
Bastard Children of Poinen
#55 - 2014-10-15 17:03:17 UTC
Can we also get a fix for the native C1/C2 relic sites?

Did one yesterday, and the 5 relic containers gave me treasure worth 248,000 isk.

Gotta love all that carbon...
Rekkr Nordgard
Steelforge Heavy Industries
#56 - 2014-10-15 17:06:04 UTC  |  Edited by: Rekkr Nordgard
I sincerely thank you guys for taking a look at exploration and data sites, the problem is that you're not addressing the underlying issues and not going far enough even when you do.

1) Cutting the m3 in half still means these components are too bulky, try at least 0.1 or even 0.01, not 0.5. Most people run these sites in covert ops without cargo extenders, and my buzzard only has a cargo of 190 m3. Nullsec data sites generally have double or triple that m3 in components alone, so halving that value still isn't even close to being enough since the average explorer wants to be able to run more than just one site before having to offload. You can run dozens of relic sites in a covert ops before filling up the cargohold.

2) The real issue with data site components is that they aren't worth anything because invention interfaces aren't consumed and supply vastly outweighs demand. I don't want worthless junk in my cargohold whether it's 1.0 or 0.5 or 0.1 m3. If you want to fix data sites, then make data components actually useful and thus valuable.

My standard MO for running a data site is as follows:
-hack cans until cargo full
-jettison interface BPCs, data components, and carbon
-repeat

The only thing these changes will accomplish is to increase the time between when I'll need to jettison the worthless junk into space.
DaOpa
Static Corp
#57 - 2014-10-15 17:09:03 UTC
In regards to "Faction Materials have been added to the all the exploration Data site loot tables."

This is now the 4th NERF done to the COSMOS STATIC Mini profession sites...

i.e. the "Blood Crypt" in Garisas and the other 3.


You need to UnNerf the Cosmos Static Sites or just remove them since there will be no point in running them....

Just in case you dont recall all the nerfs - here ...


COSMOS NPCS SPAWNS - Do not drop normal loot, they drop some misc ammo / drones
COSMOS NPCS SPAWNS - Do not salvage correctly,
COSMOS HACKING / RELIC Containers - Use to have Decryptors in the loot tables, was removed....



Furthermore - What is the point in added the Faction Materials to which are only usable in COSMOS BPCS to which are extremely rare as is ...



Evil
Damjan Fox
Fox Industries and Exploration
#58 - 2014-10-15 17:12:57 UTC  |  Edited by: Damjan Fox
A suggestion on expeditions:

At current state an expedition in the journal is identified by it's description. I think it would be more user friendly to put the title of the expedition in that column instead.

For example:

Instead of:

"A couple of the ships you destroyed bear different marks than the rest and after closer inspection you find that their navigation logs point to a place nearby as their...... bla bla bla"

Just:

"Nation on the Rise (Part1)"

Furthermore the ability to hide certain expeditions in the journal list would be really nice, just like in the signature list.


A few other things off the top of my head, you might consider:
- longer expiration date
- fewer jumps between escalation parts
- expeditions end in the security status, where they started (high,low,null)
CCP RedDawn
C C P
C C P Alliance
#59 - 2014-10-15 17:22:12 UTC
Skyler Hawk wrote:
Are there any plans to rebalance the ISK/time/payoff of the escalation sites relative to the corresponding DED-rated complexes? As it stands, something like a 6/10 is way quicker and easier to complete than the corresponding escalation complex but has similar if not better loot drops. It'd be good if the loot from escalations was at least somewhat proportional to the effort involved in completing a full chain.


A 'boss' loot rebalance pass in currently in progress.

Team Genesis

Ama Scelesta
#60 - 2014-10-15 17:22:54 UTC
You halved the volume of unwanted crap items - Yay?

Faction BPC drop increase - Yay. They were very rare, so unless you went crazy with the drop rate increase, this should be good.

Potential crash of optimized item prices incoming - Yay? I have no idea how much they're used though, so maybe the change isn't drastic.

Faction materials added - Yay? Is there a real market for these?

Industrial Goods added - More trash no one wants to pick up.

Expedition changes are positive, but are also so minor they're barely worth mentioning. Am I missing something or is this data site boost going to fail to do what it aims to do. What I see is a few bright spots in a group of changes, that mostly aim to add a few bug fixes, unwanted crap and make the existing unwanted crap a bit less terrible. Unless you have some additional plans to make that low ISK/m3 loot more desirable, I don't think you're going to make much of an impact on the profitability of the sites.