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Player Features and Ideas Discussion

 
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Cloak Fuel - A cure to afk cloaking

Author
Alex Fairglory
Killhaus
#221 - 2012-03-02 16:00:47 UTC  |  Edited by: Alex Fairglory
L'Acuto wrote:
Cloak fuel is an interesting idea. I didn't read a lot of this thread because there seemed to be a lot of unentertaining flaming going on. So If these suggestions have been mentioned before, forgive me for reinventing the wheel.

Cloaks could have a cycle time on the order of 5 minutes, like the siege or triage cycle does now.

I suggest liquid ozone as the cloak fuel.

A cloak's fuel consumption could be based on the module type, the pilot's skill with cloaking, and the mass or class of the ship. Ships designed to be used with cloaks, like blops, coverts and recons would receive substantial bonuses to fuel consumption.

New ship class specific (frigate, cruiser, battleship, capital) cloaks could be introduced, perhaps even the recon cloaks and the black ops cloak modules to handle those special cases.

As a consolation to such changes, other bonuses for skill with cloaking could be introduced, like the reduction of the ship velocity and scan res penalties - yeah more numbers for the servers to crunch.

Removing a cloaked ship from local sounds interesting but I can imagine the lag caused by a squad of stealth bombers decloaking on a fleet. How about just getting rid of local? It might cure some lag.

I have no opinion about AFK cloakers


I think heavy water would be a better suggestion for the fuel.

I believe that the problem with AFK cloakers is that they can just stay cloaked in system for days, if they had to go buy some fuel every 5-6 hours it might be more fair in they can still have several hours of cloaking to gather intel but still need to either run back to get more fuel or have someone ship it to you in a cloaky hauler.

They should also lower the cycle time of the cloaks to 45 seconds, just enough time if they're just cloaking to get through a system but enough that it will limit afking to 5-6hours.

Math: If cloak cycle reduced to 45 seconds, 90 units required/hour.
m3
Heavy Water 0.4 (215/.4) (Amount/90)
Cargo m3 AmountCarry Cloak Time (hr)
Nemesis 215 537.5 5.97/hrs
Manticore 185 462.5 5.14/hrs
Purifier 260 650 7.22/hrs
Hound 195 487.5 5.42/hrs



Usually if they have bombs, they'll have a cloaky hauler with them to carry extra bombs. But the bomb volume might need to be decreased to say 60m3 to compensate for the needed cloak fuel.

Example Hold: Nemesis (215m3) with new 60m3 per bomb
2x bombs = 120m3
240x Torps(0.1m3) = 24m3
100x Heavy Water (0.4m3) = 40m3 (100 = like an hour of cloaking)
Total: 184m3 with some space left over for looting.

If AFK cloakers want to sacrifice some low slots or rigs for expanded cargo to cloak for longer hours, so be it. But this makes them have to move at least 4-7 hours and not stay AFK in anomalies forever. Also heavy water is cheap, even if it was 200isk/per, 500*200 = $100,000.00isk. The spike in heavy water will have a spike on POS fuels but not as much as liquid ozone.


TL;DR: Change cycle time of Cloaks to 45 seconds, 1 Heavy Water need to activate cloak, and change bomb volume to 60m3.

[Edit]

I don't hate AFK cloakers, I do it from time to time in Nem3sis. space, but it's ridiculous if someones able to stay safe in cloak for 23hrs, 7 days a week in your system without any repercussions! Nullsec, and wormhole space alike!


Also sorry for just an ugly looking math stuff at the top, I wish we could create tables in posts!
[/Edit]
Tanya Powers
Doomheim
#222 - 2012-03-02 22:08:21 UTC
Cloaking is ok like it is and doesn't need any change.

If you want to get rid of cloacker just be on top after DT, ready to probe and cloacky characters on your watch list.

If those are there just to be there and create panic/paranoia, you can just ignore them or take some pills (seems the last might help better)

If it's a cloacky ambusher the chances you get it are far better with a tanky hauler than any sort of probe. Anyway if you want to catch cloackers you can, if you don't want to put efort to do this then you should never be able to do it by any sort of new mechanic since the problem is not clocaking as it id right now, the problem is your lack of will and effort to get it and kill it.
Wolodymyr
Breaking Ambitions
#223 - 2012-03-02 22:36:51 UTC
Tanya Powers wrote:
If you want to get rid of cloacker just be on top after DT, ready to probe and cloacky characters on your watch list.

So your solution is to wake up at 3 in the morning every day (if you live in the US) then hope that you can probe someone down faster than they can land on grid and hit the cloak button. And if you fail, whelp better luck tomorrow at 3:00 am. Then you go on about people "not putting in enough effort" to get rid of afk cloakers. Good grief.

add a fuel bay to cloaking devices, make it so people actually have to kill each other in actual fights rather than just lazy hot dropping.

I honestly think PoCo based sov is a good idea https://forums.eveonline.com/default.aspx?g=posts&m=1417544

Tanya Powers
Doomheim
#224 - 2012-03-02 22:56:18 UTC
Wolodymyr wrote:
Tanya Powers wrote:
If you want to get rid of cloacker just be on top after DT, ready to probe and cloacky characters on your watch list.

So your solution is to wake up at 3 in the morning every day (if you live in the US) then hope that you can probe someone down faster than they can land on grid and hit the cloak button. And if you fail, whelp better luck tomorrow at 3:00 am. Then you go on about people "not putting in enough effort" to get rid of afk cloakers. Good grief.

add a fuel bay to cloaking devices, make it so people actually have to kill each other in actual fights rather than just lazy hot dropping.



My solution is not a new one: play in groups, use intell chans, try to interact with the cloacky guy and get it.
You have free instant intell on who's in the system, you have dozens of in game tools to prevent other player to get in to your system and gather intell and so on.

Now you poor excuse that you have to get up in the morning at 3:00 isn't one. You don't put enough effort to keep your systems clear/clean, form people how to gather better intell and comunicate it, make traps and try to get the cloaky evil boy.
You want nothing else than see your wallet blink every 20min with +25M free of risk, free of local cloacky neutrals and eventually fap on your 26accounts wallet blinking and so on.

Now parrots start crying and vomiting rap about how safe hgh sec is and how profitable high sec is. I can cloak in high sec too...

So, in my opinion your problem is not cloacking. Your problem is how to make more isk, risk free when you already don't even waste time looting and salvaging the wrecks of those rats you've killed (unless drones isk printing machine). You are another of those players who defenitively need a private server and play alone.

Move on, this game is not for you or at least null sec is not for you. Go to high sec and profit from that wonderful isk printing machine that is high sec with theyr uber isk rewards for free risk etc and leave us alone in null sec.
Come cloak in my systems if you want, I don't give a crap about it. At worst I'll get a 1vs1 decent fight, at worst I'll loose pixels easily replaced, where's the problem?



CaleAdaire
Deep Core Mining Inc.
#225 - 2012-03-02 23:06:05 UTC  |  Edited by: CaleAdaire
GuRasta wrote:
AFK cloaking has become one of the key issues with EVE, 1 person can shut down an entire alliances PVE for as long as they wish. Faction battleships people have worked hard on sit in hanger and don't get used, and how many do you think log on to play, notice and afk cloaker and no pvp ops atm and just change skills and log off instead of actually playing the game?

If that is what stops them from playing the game... So be it, EvE isn't for the faint of heart.
GuRasta wrote:
I know many including me that do it all the time.

You sir, are the bane of EvE... "I'm scared to fly my billion ISK ship, please hurt the bad people for me CCP and change all that is good and just about the sandbox to benefit me and a few handfuls of carebears that are too scared to do anything ourselves."
GuRasta wrote:
Sure, you can try to trap, until you get hotdropped by 20-40, it is normal protocol for almost EVERY nullsec alliance to just not rat with a cloak in system afk or not.

System Cyno Jammers. Problem Solved.
And no it is not normal protocol, I rat with CLOAKERS all the time. And I don't buy ships I can't afford to lose, in fact i just lost a 100mil Tornado and my alliance just lost two Carriers. But we never fly what we can't afford to lose.
GuRasta wrote:
Removing local is not the answer until a balanced way to protect your pve ships can be found, currently that would result in jumping in system 10 sec dscan for sancs and in under 30 secs have a faction bs pointed? That would obviously be hugely imbalanced.

Yes it is an answer, local is nonexistent in WH's and never I mean NEVER is it as easy as a 30 second dscan. In fact it would be even easier to implement security in 0.0, you know the entrances and exists, pay a guy 5 mil per site you run to watch gates and call jumps. And that, by the way, is a very balanced means of protection.

GuRasta wrote:
The current system makes 1 smug and 30 annoyed and discourages play, it should be apparent it is not good for the longevity of EVE online.

The Solution: Cloaks should require something along the lines of "liquid Nitrogen" to "cool your thermal signature"

By causing every cycle of the cloak to consume some fuel from cargo it would effectively prevent afk cloaking, while having almost no effect on active cloakers or pvp. It would be a huge boost to nullsec pve, give players more options when they sign on, and stop the 20-30 ppl being annoyed over 1 person cloaking then going to work, if you need to be gone that long players should be forced to log off. It is time something to be done to correct this issue, as I and many others I'm sure strongly believe it is in the best interest for EVE and its future.

If he is really AFK... THEN RUN THE D@MN SITES and quit b****ing, else its not AFK cloaking and it is a legit form of gameplay. If cloakers have to carry fuel, then where will they carry their munitions? you would effectively take any ship that can use that and make them so underpowered and overwhelmed that they couldn't be used, all so you can run your sites in "Safety", news flash, it's 0.0! It's not supposed to be safe!

And thank god you are not in charge of CCP, if you were we would be even worse off than before Crucible came out. You think you know what's best for EvE and I doubt you even know whats best for wiping your own arse.

Trust in God, Have Faith in Fusion.

Simi Kusoni
HelloKittyFanclub
#226 - 2012-03-03 00:25:30 UTC
CaleAdaire wrote:
GuRasta wrote:
Removing local is not the answer until a balanced way to protect your pve ships can be found, currently that would result in jumping in system 10 sec dscan for sancs and in under 30 secs have a faction bs pointed? That would obviously be hugely imbalanced.

Yes it is an answer, local is nonexistent in WH's and never I mean NEVER is it as easy as a 30 second dscan. In fact it would be even easier to implement security in 0.0, you know the entrances and exists, pay a guy 5 mil per site you run to watch gates and call jumps. And that, by the way, is a very balanced means of protection.

That is a terrible means of protection lol Shocked

I hate AFK cloaking, and I hate local, and I'd love to see roaming etc. become viable again through something like delayed local but completely removing local and pretending that sitting alts on the gates 24/7 is a viable means of protection is just... far fetched.

First off, you're replacing one boring necessary aspect of the game (AFK cloaking) with another boring necessary aspect of the game, staring at a gate for hours on end. For another thing, it wouldn't even work. All I'd need to do is log in very quickly after down time, sneak in in my cloaky and wait. Ten minutes later when people start logging in I could drop a black ops gang/supers on whatever the hell I wanted.

Obsessively scanning for new WHs, sitting alts on the entrances and spamming D-Scan might work in WHs but in WHs you can't black ops or titan bridge. In a WH if you de-cloak in a rapier/arazu and point a carrier that's part of a gang running a sight, you're ******. In null you just pop your cyno and trolololol in local while the carrier dies.

CaleAdaire wrote:
GuRasta wrote:
The current system makes 1 smug and 30 annoyed and discourages play, it should be apparent it is not good for the longevity of EVE online.

The Solution: Cloaks should require something along the lines of "liquid Nitrogen" to "cool your thermal signature"

(bla bla bla bla bla)

If he is really AFK... THEN RUN THE D@MN SITES and quit b****ing, else its not AFK cloaking and it is a legit form of gameplay. If cloakers have to carry fuel, then where will they carry their munitions? you would effectively take any ship that can use that and make them so underpowered and overwhelmed that they couldn't be used, all so you can run your sites in "Safety", news flash, it's 0.0! It's not supposed to be safe!

And thank god you are not in charge of CCP, if you were we would be even worse off than before Crucible came out. You think you know what's best for EvE and I doubt you even know whats best for wiping your own arse.

This "run the sites or it isn't AFK cloaking" stuff is BS. I'm on the same side as you when it comes to increasing risk in null, and even I think that's a massive ******* straw man. It isn't "psychological warfare", because a neutral cloaked in local is a genuine threat.

Unless your argument is that because he's only a threat when he's at the keyboard, it isn't AFK cloaking, and that's the subject title so a non-AFK cloaker is irrelevant. In which case it's just semantics, the issue isn't AFK cloaking, it's people coming back from AFK cloaking and killing people. But that makes a slightly less snappy thread title.

tl;dr: local needs changing, being forced to AFK cloak to kill care bears is boring, null sec is too safe etc. BUT please don't advocate making null sec more dangerous or modifying local with terri-bad arguments because it makes the rest of us look bad.

[center]"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"  -MXZF[/center]

Maximus Hashur
Federal Defense Union
Gallente Federation
#227 - 2012-05-09 02:33:28 UTC
GuRasta wrote:
Mag's wrote:
What mechanic are they using, to interact with you and create fear whilst AFK?


Theres a reason almost every null sec alliance tells people to not rat with cloaky in system wether active or not, why don't you ask them? You'd rather me tell you? Ok, maybe its because even if theres a 1% chance for them to come back/hot drop it makes it illogical to rat with faction bs, use t1 bs you say? you obviously dont have a marauder or faction bs in hanger then because then you'd know almost any of them would rather log than rat for half the ticks and risk being a lawl on the kb, not to mention many alliances will kick you out for losing a ratting ship while ratting with a red/nuet in system. Sure trying to trap sometimes works, but not agaisnt afk's, are you really going to sit in a sanc for 3 hours with a bait bs? not to mention they could just come back and hotdrop 20 in on you anyway. Normal protocol for null sec alliances is to not rat with cloaky in system, because the mechanics and risk of it make it an illogical decision, and effectively allow 1 afk cloaker to shut down an entire alliances pve for literally days on end. I'm seeing more trolling going on than reasoning, and until some1 without a smartass answer disagrees with a logical pro/con list of why i'll keep the troll bat ready. Ending afk cloaking and provide a means to kill botters/severely hinder what botters can do while providing almost no detriment to actual cloak usage? Even the trolls should agree, but then again I guess trolls aren't very smart.



I say its part of the game, just another avenue of pvp influencing. Seems to me the problem is people getting way to protective of their expensive (fake game money) ships and getting too worried about their standings. Play the game cloaky presense or otherwise and see how the cards roll. Who cares if you possibly get attacked thats the game

Looked up...saw this F***ING clown dropping like a rock.  Woke up in Vylade wondering what just happened!!!

Aleksander Erkkinen
Deep Core Mining Inc.
Caldari State
#228 - 2012-05-09 03:13:04 UTC
This thread again? Do you honestly think that AFK cloaking is suddenly some new, dire situation? Exactly what change brought about this suddenly broken mechanic? What's that, cloaking hasn't been changed? Oh, that's right. This isn't some new thing, and your disgusting sensationalism in the OP is a fine example of a flaming hot case of hemorrhoids with signs of show-me-where-on-the-dolly damage.

Null sec isn't secure. If your entire alliance (go read the OP, he says "entire alliance") only rats in one system (and an AFK cloaker, by virtue of being entirely incapable of moving while AFK cannot threaten more than one), then you have a pathetically weak alliance that is apparently too lazy or too stupid to move one system over. I suggest you leave null sec and never look back - you obviously don't belong.

If you want to move around unafraid of the magical & instantaneous information local provides, then go to hisec. Nerfing cloaks is a pathetic cop out to preserve your half-assed laziness in that A) you can move, B) it's one guy who is in a cloak ship not a WTFALLIANCEPWNMOBILE, C) its your premise that he's AFK and thus harmless to you, and D) can tell when he's doing anything through Dscan.

Get over the butt hurt, learn to deal with null sec like everyone else, and stop bawling your fists and crying on the forums or just leave null sec. Panzy.
Gerrick Palivorn
Caldari Provisions
Caldari State
#229 - 2012-05-09 03:21:13 UTC
Who necro'd this?

If it made it to the 3rd page on the forums, it's dead, leave it that way.

MMOs come and go, but Eve remains.  -Garresh-

Xorv
Questionable Acquisitions
#230 - 2012-05-09 05:36:42 UTC
I'll restrain myself from retaliating by stooping to the dark arts of Necromancy for now, but since this crap has arisen it would amiss of me not to point towards my latest proposal in solving the real problem, that is Local Chat Intel. It can be found here: https://forums.eveonline.com/default.aspx?g=posts&t=105499&find=unread Please lend your support and input.
El Geo
Warcrows
THE OLD SCHOOL
#231 - 2012-05-09 12:24:47 UTC
Cpt Arareb
Viziam
Amarr Empire
#232 - 2012-05-09 13:14:08 UTC
+1000000000000000000000000000000000000000000ShockedShockedShockedShockedShockedShocked
Miss Whippy
Native Freshfood
Minmatar Republic
#233 - 2012-05-09 14:54:29 UTC
Cloaking is fine.

No to risk free carebearing in nullsec.

[URL="https://forums.eveonline.com/default.aspx?g=posts&t=82348"]UI Iteration isn't enough, we need to start from scratch[/URL]

Nikk Narrel
Moonlit Bonsai
#234 - 2012-05-09 15:35:41 UTC
The problem here is not cloaking at all. They deal with this in wormholes, and it works just fine there.

The problem, is leveraged threat.

The ship, which in most of these arguments is cloaked, is able to risk only itself against the enemy. Then it finds a target it likes, and it uses it's leverage by virtue of a cyno: None of the cyno'd ships were at risk, or even involved, until they chose to use that bridge, or jump themselves.

If a ship has a cyno, it should be possible to hunt them prior to it's activation.

I am NOT saying we should be able to hunt cloaked ships, (in this case), but the cyno ship.

Force a delay of one minute on a cyno, for any ship which is also mounting a cloak. This delay to manifest as the cyno beacon shows up in the overview for a full minute before ANY ship can use it to come in.

Not using a cloak? Then the cyno works normally.
And no, the cloak can be powered off and greyed out completely, the delay happens simply because it is mounted at the same time the cyno field generator is.
Robert Caldera
Caldera Trading and Investment
#235 - 2012-05-09 15:50:35 UTC
no, cyno-cloak and hotdrop mechanics are working fine.
they arent a problem.

Just accept the fact space is not yours and that everyone who likes can hang around with or without a cyno in space, whereever he likes. There is nothing wrong with this.
Jack Carrigan
Order of the Shadow
#236 - 2012-05-09 16:39:58 UTC  |  Edited by: Jack Carrigan
Cloaking is working as intended, and does not need fuel.

You want to cry about how an "AFK cloaker" can hurt you? Camp the gates and prevent them from leaving the system in one piece.

But then again, I suppose if someone who is AFK scares you, then the concept of PvP is your worst nightmare.

Cry moar, your tears are delicious.

EDIT: Forgot to include the following mandatory interrogative statement: "Show me on the doll where the AFK cloaker touched you."

I am the One who exists in Shadow. I am the Devil your parents warned you about.

||CEO: Order of the Shadow||Executor: The Revenant Order||Creator: Bowhead||