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silly command ship prereq nesting

Author
J A Aloysiusz
Risk Breakers
SONS of BANE
#1 - 2014-10-14 06:01:11 UTC  |  Edited by: J A Aloysiusz
ALL 4 warfare link skills to lvl 5???

I'm glad I had command ships trained before the nesting change a while back.

There's no reason someone who wants to fly a Sleipnir should have to train armored and info warfare links - about 20 days out of the way - for a ship that you probably won't run any links on in the first place, let alone unbonused armor and information warfare links.

Armored and info warfare links on a Sleipnir are modules that you *could* put on the ship, if you want to completely disregard the bonuses of the ship. By that logic, Hybrid Turret lvl 5 should be a prerequisite for Sleipnir as well!

Why stop there? Let's add heavy assault missiles 5 and repair systems 5 to the prerequisites of all HACs. to throw a wrench in the skill plan for vagabond!

If you can't tell, that's sarcasm. I would recommend removing non-racial warfare links from being nested into training for command ships.
Tau Cabalander
Retirement Retreat
Working Stiffs
#2 - 2014-10-14 06:09:51 UTC  |  Edited by: Tau Cabalander
Ships that use specialized modules now have the skills for those modules as a requirement.

Before it made no sense training HACS and their weapon systems, or Logistics, for command ships. That training time was moved into leadership skills.

CCP didn't want to massively change training times, and wanted prerequisites to make more sense.


CCP Ytterbium wrote:
Ship skill training has been further adjusted when necessary to include specialized module requirements. This is the case for Interdictors, Heavy Interdictors and Command Ships in particular. This also applies to Capital Ships, as you will see from the skill changes with Dreadnoughts, Carriers, Suppercarriers and Titans.


J A Aloysiusz wrote:
I'll also point out:

Also embedded in my sarcasm is a criticism of the nesting of skills in general.

Why nest random skills into the training for T2 ships, rather than just making the primary skills for them longer?

Leadership skills for command ships is certainly not random. It makes sense.

HAC and Logistics skills for command ships seemed more random.
J A Aloysiusz
Risk Breakers
SONS of BANE
#3 - 2014-10-14 06:10:17 UTC
I'll also point out:

Also embedded in my sarcasm is a criticism of the nesting of skills in general.

Why nest random skills into the training for T2 ships, rather than just making the primary skills for them longer?
J A Aloysiusz
Risk Breakers
SONS of BANE
#4 - 2014-10-14 06:15:42 UTC  |  Edited by: J A Aloysiusz


My sleipnir has the ability to fit the highly specialized module: Heavy Ion blaster II. Not all ships can do this. IE, my cerberus can't. Better nest it into the sleppy's prereqs.

Thank you for quoting the source of my issue. Much obliged.

edit: I certainly agree that logistics was pretty random for command ships, and was in favor of the removal of that skill as a prereq.

BUT, are you saying that information and armored warfare links are not random prerequisites for a ship that has a bonus to neither?
Tau Cabalander
Retirement Retreat
Working Stiffs
#5 - 2014-10-14 06:17:43 UTC
J A Aloysiusz wrote:
My sleipnir has the ability to fit the highly specialized module: Heavy Ion blaster II. Not all ships can do this. IE, my cerberus can't. Better nest it into the sleppy's prereqs.

Heavy Ion Blaster II is not a specialized module.
J A Aloysiusz
Risk Breakers
SONS of BANE
#6 - 2014-10-14 06:21:48 UTC
Tau Cabalander wrote:
J A Aloysiusz wrote:
My sleipnir has the ability to fit the highly specialized module: Heavy Ion blaster II. Not all ships can do this. IE, my cerberus can't. Better nest it into the sleppy's prereqs.

Heavy Ion Blaster II is not a specialized module.


no? Heavy Ion Blaster II requires a skill called "Medium Blaster Specialization"
J A Aloysiusz
Risk Breakers
SONS of BANE
#7 - 2014-10-14 06:24:31 UTC
Tau Cabalander wrote:
J A Aloysiusz wrote:
My sleipnir has the ability to fit the highly specialized module: Heavy Ion blaster II. Not all ships can do this. IE, my cerberus can't. Better nest it into the sleppy's prereqs.

Heavy Ion Blaster II is not a specialized module.


And also, the drake is equally capable and effective at using armored warfare links as a sleipnir.
J A Aloysiusz
Risk Breakers
SONS of BANE
#8 - 2014-10-14 06:36:27 UTC  |  Edited by: J A Aloysiusz
Tau Cabalander wrote:
J A Aloysiusz wrote:
My sleipnir has the ability to fit the highly specialized module: Heavy Ion blaster II. Not all ships can do this. IE, my cerberus can't. Better nest it into the sleppy's prereqs.

Heavy Ion Blaster II is not a specialized module.


And lastly, as an alliance mate of mine pointed out, black ops ships do not require the training of black ops jump portals, a specialized module that only they can use. Similarly, none of the covert ships require the training of covert cynos, a specialized module only they can use.

So clearly this rule of nesting is not applied equally across t2 ships.
Dominique Vasilkovsky
#9 - 2014-10-14 08:56:56 UTC
J A Aloysiusz wrote:
ALL 4 warfare link skills to lvl 5???

I'm glad I had command ships trained before the nesting change a while back.

There's no reason someone who wants to fly a Sleipnir should have to train armored and info warfare links - about 20 days out of the way - for a ship that you probably won't run any links on in the first place, let alone unbonused armor and information warfare links.

Armored and info warfare links on a Sleipnir are modules that you *could* put on the ship, if you want to completely disregard the bonuses of the ship. By that logic, Hybrid Turret lvl 5 should be a prerequisite for Sleipnir as well!

Why stop there? Let's add heavy assault missiles 5 and repair systems 5 to the prerequisites of all HACs. to throw a wrench in the skill plan for vagabond!

If you can't tell, that's sarcasm. I would recommend removing non-racial warfare links from being nested into training for command ships.

I think you should read the skill descriptions for the Warfare skills required for the command ships.

Siege Warfere - Grants a 2% bonus to fleet members' shield capacity per skill level.
Skirmish Warfare - Grants a 2% bonus to fleet members' agility per skill level.
Information Warfare - Grants a 2% bonus to fleet members' targeting range per skill level.
Armored Warfare - Grants a 2% bonus to fleet members' armor hit points per skill level.

So in other words, the fleet support ships now assume that the pilots aren't numpties when it comes to leadership skills.

Now if the ship had required the Specialization version of the four leadership skills your point would have been valid, but it is just the basic skills that are required for what used to be the most skill intensive ship in game.
Lady Rift
His Majesty's Privateers
#10 - 2014-10-15 00:34:49 UTC
J A Aloysiusz wrote:
ALL 4 warfare link skills to lvl 5???

I'm glad I had command ships trained before the nesting change a while back.

There's no reason someone who wants to fly a Sleipnir should have to train armored and info warfare links - about 20 days out of the way - for a ship that you probably won't run any links on in the first place, let alone unbonused armor and information warfare links.

Armored and info warfare links on a Sleipnir are modules that you *could* put on the ship, if you want to completely disregard the bonuses of the ship. By that logic, Hybrid Turret lvl 5 should be a prerequisite for Sleipnir as well!

Why stop there? Let's add heavy assault missiles 5 and repair systems 5 to the prerequisites of all HACs. to throw a wrench in the skill plan for vagabond!

If you can't tell, that's sarcasm. I would recommend removing non-racial warfare links from being nested into training for command ships.




So i trained all those skills got into a damnation and low and behold couldn't use a single link. not the armor ones not even the shield ones.

Guess those skills aren't to use links.
Jon Illat
Worthless Carebears
The Initiative.
#11 - 2014-10-15 03:44:39 UTC  |  Edited by: Jon Illat
You do realise that the Command Ships skill allows you to fly Damnations as well as Sleipnirs, along with all 6 of the other command ships right? Therefore, being able to use all of the links is actually quite a good thing. If you just want the Sleipnir, then you're going to have to suck up the extra training time for the skills you think are 'unnecessary'.

And anyway, if I am remembering correctly, a command ship only requires the basic warfare link skill trained to level 1, which requires the basic leadership skill trained to V. As all of the basic leadership skills give a good boost to your fleet members skills, and your own assuming you're in a fleet in a squad/wing/fleet commander position, these are worth training anyway. The cost of the warfare skillbooks is tiny, and it only takes a couple of hours for each skill to train to level one.
Lady Rift
His Majesty's Privateers
#12 - 2014-10-15 16:11:49 UTC
Jon Illat wrote:
You do realise that the Command Ships skill allows you to fly Damnations as well as Sleipnirs, along with all 6 of the other command ships right? Therefore, being able to use all of the links is actually quite a good thing. If you just want the Sleipnir, then you're going to have to suck up the extra training time for the skills you think are 'unnecessary'.

And anyway, if I am remembering correctly, a command ship only requires the basic warfare link skill trained to level 1, which requires the basic leadership skill trained to V. As all of the basic leadership skills give a good boost to your fleet members skills, and your own assuming you're in a fleet in a squad/wing/fleet commander position, these are worth training anyway. The cost of the warfare skillbooks is tiny, and it only takes a couple of hours for each skill to train to level one.



nope not even only requires the basic leadership skills.

You can fly a command ship without the ability to fit any links on it at all.
Jon Illat
Worthless Carebears
The Initiative.
#13 - 2014-10-15 21:10:56 UTC
Lady Rift wrote:
Jon Illat wrote:
You do realise that the Command Ships skill allows you to fly Damnations as well as Sleipnirs, along with all 6 of the other command ships right? Therefore, being able to use all of the links is actually quite a good thing. If you just want the Sleipnir, then you're going to have to suck up the extra training time for the skills you think are 'unnecessary'.

And anyway, if I am remembering correctly, a command ship only requires the basic warfare link skill trained to level 1, which requires the basic leadership skill trained to V. As all of the basic leadership skills give a good boost to your fleet members skills, and your own assuming you're in a fleet in a squad/wing/fleet commander position, these are worth training anyway. The cost of the warfare skillbooks is tiny, and it only takes a couple of hours for each skill to train to level one.



nope not even only requires the basic leadership skills.

You can fly a command ship without the ability to fit any links on it at all.


Even better. So, what's the OP complaining about?
Lady Rift
His Majesty's Privateers
#14 - 2014-10-15 21:17:18 UTC
Jon Illat wrote:
Lady Rift wrote:
Jon Illat wrote:
You do realise that the Command Ships skill allows you to fly Damnations as well as Sleipnirs, along with all 6 of the other command ships right? Therefore, being able to use all of the links is actually quite a good thing. If you just want the Sleipnir, then you're going to have to suck up the extra training time for the skills you think are 'unnecessary'.

And anyway, if I am remembering correctly, a command ship only requires the basic warfare link skill trained to level 1, which requires the basic leadership skill trained to V. As all of the basic leadership skills give a good boost to your fleet members skills, and your own assuming you're in a fleet in a squad/wing/fleet commander position, these are worth training anyway. The cost of the warfare skillbooks is tiny, and it only takes a couple of hours for each skill to train to level one.



nope not even only requires the basic leadership skills.

You can fly a command ship without the ability to fit any links on it at all.


Even better. So, what's the OP complaining about?



happens alot people don't read the skills before coming running to the forums to complain about it, also they don't know how to use the search features on the forums
Zan Shiro
Doomheim
#15 - 2014-10-18 13:09:05 UTC  |  Edited by: Zan Shiro
The other 2 leadership skills (not used by the cs/ link t3) apply as 10% passive boosts that need no links. While maybe a pita, these skills aren't wasted.

I have had shield tankers come home smoking from hull damage. I know full well it was from being in an armour heavy fleet (ergo armour booster) and the booster giving me 10% to my armour HP that had me come home alive. Lacking that 10% that extra shot or two the armour soaked up would have probably would have made the hull die.....


Also worth noting even in the old days any decent fleet or roam when looking for a fleet booster wanted the player who 5'd all basic leaderships anyway. CCP just made this more official. A good thing imo....a fleet booster not 5'd in all basic areas is rather half assed really. Fleet launching with a half assed booster just a bad sign as to what else can be half assed.

Got ships fitting sebo a pita? I also found the 10% info warfare target range helped here too. Not a sebo range script granted...but better than stock range when a sebo just not making it on to the fit.
Argent Rotineque
The Scope
Gallente Federation
#16 - 2014-10-22 20:42:44 UTC
I just wish there was a T2 battlecruiser that was more like a HAC in design (heavy tank lots of medium weapon bonuses, no or minimal command link ability--at most that of a t1 battlecruiser).
Tau Cabalander
Retirement Retreat
Working Stiffs
#17 - 2014-10-23 13:06:42 UTC
Dominique Vasilkovsky wrote:
I think you should read the skill descriptions for the Warfare skills required for the command ships.

Siege Warfere - Grants a 2% bonus to fleet members' shield capacity per skill level.
Skirmish Warfare - Grants a 2% bonus to fleet members' agility per skill level.
Information Warfare - Grants a 2% bonus to fleet members' targeting range per skill level.
Armored Warfare - Grants a 2% bonus to fleet members' armor hit points per skill level.

So in other words, the fleet support ships now assume that the pilots aren't numpties when it comes to leadership skills.

For what it is worth...

I recently trained an alt to Wing Commander 5, with no other leadership skills. At first blush that might seem less than fully useful, but keep in mind that fleet commander bonuses are still passed.

Thanks to the wing commander bug (CCP knows about it, but not how to easily fix it), I've started training the alt in the other leadership skills; it takes about 5 days to get them to level 4, and 8 more days each for level 5. Warfare Link Specialist, which is a higher rank skill, is only needed when using links, and then one only needs level 4 for Command Ships, which takes 5 days.

Battlecruiser 5 is by far a more onerous prerequisite.
Rain6637
GoonWaffe
Goonswarm Federation
#18 - 2014-10-25 04:15:43 UTC
no, you're right OP. it's dumb. it's game design based on semantics and sentiment.
Mister Tuggles
Heretic Army
Sedition.
#19 - 2014-11-03 10:37:52 UTC
I just had this conversation with someone yesterday, and we both agreed that the training path for a Command Ship makes no sense. If CS were only boosting ships I could see the current training path being reasonable. I mean, you NEED the boosting skills to make a boosting ship viable. With CS ships being very capable combat ships I don't see the reason for the path you need to go down to get into them.

I have a combat toon that can fly all t2 sub BS except command ships. I forgot to plug the skill in before the change, and in my current remap it would take me roughly 47 days 9 hours 49 minutes and 6 seconds to be able to just plug it in.


Why do we need to train:

Armored Warfare 5
Info Warfare 5
Skirmish Warfare 5
Siege Warfare 5
Warfare Link Spec 4



The reason I am most annoyed by the pre-reqs is that those skills, without going to specs 5 + using t2 links + implant, are useless. You get minimal bonus from having those at 5, and most of the time you will have an offgrid booster with a medium/large fleet anyway.


CCP really needs to go over what the requirements are for this line of t2 ship. I wonder just how many people have actually done the full train for them since the change. Would probably show that not many people have. 47 days of training is much better spent on anything else. I would even rather do indy training on a combat toon before going down that path for CS.
Antillie Sa'Kan
Imperial Shipment
Amarr Empire
#20 - 2014-11-03 14:41:28 UTC
J A Aloysiusz wrote:
Why nest random skills into the training for T2 ships, rather than just making the primary skills for them longer?

Because then you would be giving tons of free SP to toons that can already fly command ships. Clone costs already discourage older toons from flying smaller/cheaper ships enough as it is.

Moving all of the training into a per/will remap would actually make it faster to train for a command ship than it is now. This is something CCP does not want to do.

Also, the only "primary skills" for command ships are Spaceship Command and racial BC. Increasing the rank of either of these skills would increase the training times for tons of other ships and make it take longer for new players to get into larger tech 1 hulls for no reason. Increasing the rank of the Command Ships skill wouldn't help since you only need it at level 1 to fly them and level 4 to fly them reasonably well while most of the training time is in level 5.
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