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Wormholes

 
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Why Aren't More People In W-Space?

First post
Author
Bronya Boga
Ministry of War
Amarr Empire
#21 - 2014-10-14 13:07:49 UTC
Papa Django wrote:

It is a disaster. We have lost the ability to roll quickly connexions. It is too time consuming now.
Controlling the environement is a core basic in wormhole exploitation.


30 seconds is too long for you?

Papa Django wrote:


What can i check instead of the kb with your system name ?


Not my system but a solo astero stayed there for a few days solo got a bunch of kills. Or maybe you never seen Baby Dadys work. Go to the youtube channel Deciple of Bob. You will see A lot of solo in whs.

Papa Django wrote:

They are. We try to play with low skilled pilots in BC and it is a pain. We do it anyway because we want to bring more people in wspace, especially new players, but it is hard.


Its easy I dont understand why its hard for you.

Papa Django wrote:


I don't know what you put under the basics but to train an autonomous wormhole player it takes months.


Explain polarity = 10 minutes
Explain mass and time = 20 minutes
Explain proper scouting = 30 minutes.
BOOM. done. jesus christ well you look at that 60 minutes to teach the basics. Take the rest of the 167 hours and get a bit better about it.
Bronya Boga
Ministry of War
Amarr Empire
#22 - 2014-10-14 13:10:13 UTC
Aladar Dangerface wrote:
Papa Django wrote:
[quote=Bronya Boga]
2. No it didn't. Its an illusion. Stop regurgitating this misconception.


It is a disaster. We have lost the ability to roll quickly connexions. It is too time consuming now.
Controlling the environement is a core basic in wormhole exploitation.

[quote=Bronya Boga]

It is not that time consuming compared to pre-Hyperion. Make a spot 200 off the other side of the hole, jump cap, web it to 200 and web it back. The risk is not substantially greater than before if u are on the ball and it adds another couple of minutes on to the time it used to take. I think it's more the mentality that since it's not 100% safe it shouldn't be done. And if that's ur thinking then u don't belong in wh space anyway.

Post looks a little ****** but I'm on my phone so suck it.


Its faster to just slowboat the dred.
Terrorfrodo
Interbus Universal
#23 - 2014-10-14 13:27:52 UTC
Nowhere else in EVE it's as easy to go solo as in wspace. You don't even need good player skills, just knowledge. I've been doing it for a long while. Only downside is that there are so few others in wspace, but that is actually less of an issue when being solo, because basically everything you do find is some sort of challenge. A lone Drake or Tengu ratting is poor content for a 15-man gang, but for a solo player it's an interesting find.

Without a good reason nobody will siege a tower of a one-man corp, if only because they rightly assume that there is not much stuff in it. And even if someone would do it, it's easy to pack everything into one Orca and log it off for a while until the invaders get bored and leave.

For pvp, it is a considerable advantage that no other people alarm potential targets by moving carelessly through the chain, **** up bookmarks or otherwise disrupt things with their incompetence.

.

Obil Que
Star Explorers
Solis Tenebris
#24 - 2014-10-14 14:00:29 UTC
There are so many variables at play, many of them with competing/cross purposes making w-space frustrating for those that are not already over inclined to live there. Much of this list is from the perspective of a group that has been in w-space a short time relative to many, is on the smaller side, more PvE than PvP focused and perhaps indicative of many corps coming from k-space to w-space other than pure PvP organizations.


  • You have a highly non-casual playstyle in w-space (many activities take more time to set up or execute compared to k-space). This can limit character participation due to lack of "fun" when the setup takes up considerable portions of playtime.
  • The risk level is much higher than any other space when you do go out to engage in content which is required in w-space as nothing is handed to you to do.
  • PvE groups suffer from the EVE rewards system where group play is disincentivized through split rewards when solo/small group would suffice. This discourages increasing group participation. Group play, however, is necessitated by the increased risk level in order to operate efficiently or securely.
  • POS mechanics foster distrust and awox/thievery making recruitment harder than it needs to be further limiting corporation growth potential. Corporation numbers are needed in order to provide adequate concentration of pilots online at a given time for either participation or protection.
  • PvP groups in wormhole space are very efficient compared to corps either starting up, PvE focused, or with casual player membership allowing for a smaller number of dedicated PvP pilots to cripple a seemingly larger corporation that has a less organized/spread membership. Encountering PvP organization in multiple timezones can exacerbate this effect making it seem futile to operate in w-space.
  • The PvP "meta" is T3 which has a significant price tag in both ISK and skillpoints for members who see T3 fleets as a dead stop to their activities.


I'm sure there are more but that's just been our experience. We're still here, however, and loving w-space despite all this. Addressing POSes will go a long way to improving the recruitment capabilities of fledgling w-space corps. Addressing PvE rewards will improve the state of affairs for w-space residents. Both will draw more people including PvP players. I personally would love to see unique PvE content like k-space -> w-space escalations or anything like the null-sec anomalies in w-space that will draw in more day tripping pilots. So many w-space corps report that they often have been able to recruit with their guns that each person that enters w-space for rewards and becomes a target is future potential w-space corp member. Even seemingly simple changes to T3 production materials could mean a major improvement in w-space use if those changes ripple out to industrialists and pilots using those products
Axloth Okiah
Sebiestor Tribe
Minmatar Republic
#25 - 2014-10-14 14:19:01 UTC
This biggest problem always was and still is how ******* difficult is to have stuff and bring new people to the damned space, ie. POS security, corp roles, etc. Fix that and we are all set for population boom. All this stuff about rolling, conflict drivers, evictions and whatever is secondary to that. I'm still waiting for the personal ship hangar we've been promised to have right after Odyssey.
Papa Django
Materials Harvesting Kombinat
#26 - 2014-10-14 14:37:26 UTC  |  Edited by: Papa Django
Bronya Boga wrote:

30 seconds is too long for you?


30sec to roll a hole ? Come on plz ... You are just trolling.

Bronya Boga wrote:

Not my system but a solo astero stayed there for a few days solo got a bunch of kills. Or maybe you never seen Baby Dadys work. Go to the youtube channel Deciple of Bob. You will see A lot of solo in whs.


Ok you have a solo astero player able to gank solo. Congratulations Roll.

Bronya Boga wrote:

Its easy I dont understand why its hard for you.


BC cant tank sleepers BS for example. The last waves in C3 data/relic are dangerous without a properly remote setup.
BC are ok for combat ano in C1 to C3.
But they need very good intel because they are too slow to w/o. DS usage is not a safe method to protect against gank. You need a scout on each connexion in the system. And new players have not usually others account to do that. So they need support from vet guys.

It's not an easy thing.

Bronya Boga wrote:

Explain polarity = 10 minutes
Explain mass and time = 20 minutes
Explain proper scouting = 30 minutes.
BOOM. done. jesus christ well you look at that 60 minutes to teach the basics. Take the rest of the 167 hours and get a bit better about it.


First, most people don't handle a new concept the first time, they need one, two or three time the same information again.

Second you forgot a lot of things :
- what is a static, how to find the core data of each connexion type (mass & duration)
- how to set up wh dedicated overviews
- how to deal with POS
- how to set up a fit for wh farm, fit for wh pvp, fit for wh logi,
- how to fastly scan down a system
- how to use third party tool to share the intel data
- how to use bookmarks
- how to scout safely a POS
- how to find a guy in wspace only with dscan
- how to takes advantage of sensor overlay in a pvp context
- what kind of data we need when encountering other player in wh (corp info, kb, is in a wh group so need to know the main wh entities)
- the differences between wspace and kspace pvp
- how to pve relatively safely regarding to your ship type
- how to roll a hole
- etc ... i forgot surely things here

There is plenty of things needed to be repeated many times because it is not possible for a person to learn all theses things instantly.
Terrorfrodo
Interbus Universal
#27 - 2014-10-14 14:53:48 UTC
Obil Que wrote:
I personally would love to see unique PvE content like k-space -> w-space escalations

Great idea. Occasionally, mission-runners in low-sec or even hisec would be offered special missions for which a wormhole in a nearby system is spawned that they have to scan down. In the wspace system they'll find a mission site that is of similar difficulty as their usual missions (=easy) but pays as much as a w-space site would, or more. Level 1 agents could offer missions into c1, level 2 to c2 etc. No such missions in c5/6.

To not generate too many additional wormholes, these special holes would only appear if a pilot actually accepts the mission; I expect most of these missions would be turned down like the new burner missions.

.

Bronya Boga
Ministry of War
Amarr Empire
#28 - 2014-10-14 15:21:13 UTC  |  Edited by: Bronya Boga
1. No im not trolling should take you longer then 60 seconds. If it does figure it out.

2. How else do you define solo? I dont understand.

3.drakes can run solo c3 anoms. It is known. Besides the fact that if you are in wormholes and think you deserve to make money easily solo you will leave disappointed. Whs encourage team play. Embrace that ****.

Alright for this one try to keep up

Static is your constant connection every wh will have no matter what. It always goes to the same type of space. C1 and c3 have 1 kspace static, c2 have two statics one to wspace one to kspace, c4 has 2 wspace statics and c5/6 have 1 wspace static. Use siggy(w/e) to look what they are until you memorize them.

Take pvp overview add wormholes and scan probes. Done.

Explaining divisional access takes 5 minutes no more.

Link fit in corp. Done.

Practice.

Open siggy. make homepage. Dont close.

Learn dscan which isnt an exclusive skill nedded to wspace so lets not count it.

Teach proper scouting (told ya before 30 minutes)


Aggro timer dont matter. Polarity. Most likely will brawl.

Scout ahead of time. Dont be stupid. Dscan. Dont afk.

Math is easy. See calculator for details.

How long did that take you to read that? See its fast not months. This was fun give me more :)
Jay Joringer
13.
#29 - 2014-10-14 15:39:36 UTC
Bronya Boga wrote:
drakes can run solo c3 anoms. It is known.


It is known.
Marox Calendale
Xynodyne
The Initiative.
#30 - 2014-10-14 15:52:12 UTC
Papa Django wrote:
[quote=Bronya Boga]
...
BC cant tank sleepers BS for example. The last waves in C3 data/relic are dangerous without a properly remote setup.
BC are ok for combat ano in C1 to C3.
...

Try C4 Sites with Nagas. Take a Fleet with 2 Basilisk and 1 or 2 HAM Tengus for the frigates and at least a Minimum of 5 or 6 Nagas. We used to do C4 Sites in that configuration in about 4 - 7 Minutes each.
Aladar Dangerface
Federal Navy Academy
Gallente Federation
#31 - 2014-10-14 15:56:24 UTC  |  Edited by: Aladar Dangerface
Bronya Boga wrote:
Aladar Dangerface wrote:
Papa Django wrote:
[quote=Bronya Boga]
2. No it didn't. Its an illusion. Stop regurgitating this misconception.


It is a disaster. We have lost the ability to roll quickly connexions. It is too time consuming now.
Controlling the environement is a core basic in wormhole exploitation.

[quote=Bronya Boga]

It is not that time consuming compared to pre-Hyperion. Make a spot 200 off the other side of the hole, jump cap, web it to 200 and web it back. The risk is not substantially greater than before if u are on the ball and it adds another couple of minutes on to the time it used to take. I think it's more the mentality that since it's not 100% safe it shouldn't be done. And if that's ur thinking then u don't belong in wh space anyway.

Post looks a little ****** but I'm on my phone so suck it.


Its faster to just slowboat the dred.


My point was that it's not that much riskier or time consuming than it used to be. I do not know if slowboating is quicker (haven't bothered to do it) however the warp to 200 is safer as when u are in warping between safes u can't be shot but each to his own.

I don't need twitter. I'm already following you.

MooMooDachshundCow
University of Caille
Gallente Federation
#32 - 2014-10-14 16:13:45 UTC
Axloth Okiah wrote:
This biggest problem always was and still is how ******* difficult is to have stuff and bring new people to the damned space, ie. POS security, corp roles, etc. Fix that and we are all set for population boom. All this stuff about rolling, conflict drivers, evictions and whatever is secondary to that. I'm still waiting for the personal ship hangar we've been promised to have right after Odyssey.


^^This.

Remember also that the POS issues are part of what leads to the notorious WH mega-thefts. These thefts are entertaining to watch, and highly lucrative, but can still end a corp/alliance if it sufficiently undermines trust or morale.

Certainly the meta-game of corp thievery is part of what makes Eve great, and I'm not opposed to it. I don't begrudge anyone for using the mechanic while it exists, but rather just that these issues can directly lead to less people living in wormholes. Managing roles and divisions isn't all bad, but in the end there's almost always someone else who can get to your stuff.

People don't like knowing that their stuff isn't secure. I think this is a strong argument.

Yeah, well, it's just like my opinion, man.

Papa Django
Materials Harvesting Kombinat
#33 - 2014-10-14 16:20:27 UTC
Marox Calendale wrote:
Papa Django wrote:
[quote=Bronya Boga]
...
BC cant tank sleepers BS for example. The last waves in C3 data/relic are dangerous without a properly remote setup.
BC are ok for combat ano in C1 to C3.
...

Try C4 Sites with Nagas. Take a Fleet with 2 Basilisk and 1 or 2 HAM Tengus for the frigates and at least a Minimum of 5 or 6 Nagas. We used to do C4 Sites in that configuration in about 4 - 7 Minutes each.


Thx for the tips, let me give you one. With 20 bombers you can clean a wave in 10 sec (the bomb flight time). Usefull huh ?

Roll

@Bronya Boga
Ok you close a hole in 60 sec, you are my new hero.
MooMooDachshundCow
University of Caille
Gallente Federation
#34 - 2014-10-14 16:26:37 UTC
Papa Django wrote:

Thx for the tips, let me give you one. With 20 bombers you can clean a wave in 10 sec (the bomb flight time). Usefull huh ?



And you can pop all your blue loot with that last "extra" bomb.

I'd be all like "It's not about the money, it's about sending a message".

Yeah, well, it's just like my opinion, man.

CivilWars
Half Empty
xqtywiznalamywmodxfhhopawzpqyjdwrpeptuaenabjawdzku
#35 - 2014-10-14 16:46:33 UTC
Because more people find k-space more enjoyable than w-space, duh?

I don't play EVE for the type of space that I live in, I play it for what I can do in said space. If people like to PVE it can be done easier/faster/cheaper in k-space than w-space in most scenarios. If people like to PVP it can be done easier/faster/cheaper in k-space than w-space in most scenarios. I have friends who do enjoy the "thrill of the hunt" that you can only get in w-space, but even they get tired of going days, and sometimes weeks, without finding anything to eat.

Hidden Fremen liked your forum post:

Jack Miton liked your forum post:

Bronya Boga
Ministry of War
Amarr Empire
#36 - 2014-10-14 16:58:15 UTC
Papa Django wrote:
Marox Calendale wrote:
Papa Django wrote:
[quote=Bronya Boga]
...
BC cant tank sleepers BS for example. The last waves in C3 data/relic are dangerous without a properly remote setup.
BC are ok for combat ano in C1 to C3.
...

Try C4 Sites with Nagas. Take a Fleet with 2 Basilisk and 1 or 2 HAM Tengus for the frigates and at least a Minimum of 5 or 6 Nagas. We used to do C4 Sites in that configuration in about 4 - 7 Minutes each.


Thx for the tips, let me give you one. With 20 bombers you can clean a wave in 10 sec (the bomb flight time). Usefull huh ?

Roll

@Bronya Boga
Ok you close a hole in 60 sec, you are my new hero.


\o/
chris elliot
Lazerhawks
L A Z E R H A W K S
#37 - 2014-10-14 18:02:58 UTC
There arent more people in w-space because holy cockandballs batman it's boring.
Andrew Jester
Collapsed Out
Pandemic Legion
#38 - 2014-10-14 18:26:56 UTC
MooMooDachshundCow wrote:
Papa Django wrote:

Thx for the tips, let me give you one. With 20 bombers you can clean a wave in 10 sec (the bomb flight time). Usefull huh ?



And you can pop all your blue loot with that last "extra" bomb.

I'd be all like "It's not about the money, it's about sending a message".


I wish it was about the money :<

If thuggin' was a category I'd win a Grammy

RudinV
Sons Of Mother's Friend
Can i bring my Drake...
#39 - 2014-10-14 18:32:22 UTC
can some1 explain what ts wanted to say?
Andrew Jester
Collapsed Out
Pandemic Legion
#40 - 2014-10-14 19:26:10 UTC
RudinV wrote:
can some1 explain what ts wanted to say?


nothing important. just dumb bear rambling

If thuggin' was a category I'd win a Grammy