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Gevlon's Second Doozie

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Author
Kaarous Aldurald
Black Hydra Consortium.
#221 - 2014-10-16 15:14:34 UTC
Jenn aSide wrote:

This devaluing of null also lead to the current rental empires which in turn create the political situation that encouraged the so-called "Blue Donut". CCP had good intentions (and I'll go as far as to say that their thinking was reasonable) but they backfired massively.


This is a good point.

Aside from existential threats, there is little point in fighting for anything in null for the average person. You can slap the **** of the same old enemies now and again, and you can have your flag out there with all the angst that causes the have-nots.

That's about it for the majority of truesec systems out there.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Prince Kobol
#222 - 2014-10-16 15:43:18 UTC  |  Edited by: Prince Kobol
Thing is I can't see what CCP can introduce that is worth fighting, that could break the blue brick that wouldn't be classed as hugely OP for the victor.
Herzog Wolfhammer
Sigma Special Tactics Group
#223 - 2014-10-16 15:46:41 UTC
Prince Kobol wrote:
Thing is I can't see what CCP can introduce that is worth fighting, that could break the blue brick that wouldn't be classed as hugely OP for the victor.




Make all resources finite.

(it's been a great catalyst for conflict in the real world for roughly 7000 years)

Bring back DEEEEP Space!

Jenn aSide
Worthless Carebears
The Initiative.
#224 - 2014-10-16 16:05:23 UTC  |  Edited by: Jenn aSide
Herzog Wolfhammer wrote:
Prince Kobol wrote:
Thing is I can't see what CCP can introduce that is worth fighting, that could break the blue brick that wouldn't be classed as hugely OP for the victor.




Make all resources finite.

(it's been a great catalyst for conflict in the real world for roughly 7000 years)


That would backfire into more blueing/cooperation.

Years ago, EVE ships had little EHP. People complained and said fights should last longer and that if you did that, more people would pvp. CCP buffed Hit points across the board.

End result: Blobbling and less solo pvp. Turns out that more EHP give people mroe time to call for and recieve help, so in order to keep the "time to kill" the same, you just bring more friends, kill the guy quick and get out before help arrives.

Unintended Consequences 1, CCP and EVE 0.

Same would happen with "finite resources". Despite the common myths, Human beings actually don't fight over things they can buy or barter for (at least since agriculture became a thing). Making resources finite means you are more likely to see an "OTEC" situation than more conflict ie HUGE cartels will form to secure access of whatever new site sprouts up with resources.
Ramona McCandless
Silent Vale
LinkNet
#225 - 2014-10-16 16:07:14 UTC
Solutions;

1) Remove Sov

OR

2) Make Hisec Claimable

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

Jenn aSide
Worthless Carebears
The Initiative.
#226 - 2014-10-16 16:17:08 UTC
Ramona McCandless wrote:
Solutions;

1) Remove Sov

OR

2) Make Hisec Claimable


I like null sec, I've had a character in some kind of null for 6 of my 7 years in EVE. It's been fun.

But to be honest, I think I'm slowly coming to the conclusion that EVE shouldn't even have a null sec, not like it is now. It's 'lawless' space but has gates (who built the freaking gates?), local (wtf, local in null is like finding a cellphone on Pluto) and you have to pay CONCORD to hold sov in it (that's like saying you want to own land in Somalia so you pay rent in New York lol, makes no sense).

Maybe EVE would be a better game is if just had high sec, low sec and Wormhole space. Hell, it looks like Wormhole space is what null should have been in the 1st place: wild, untamed, unknown and hard to get to/from space without the comforts of Empire.

I'm just woolgathering here, it's just that i've watched CCP struggle and get it wrong about null for YEARS and I start to wonder if it's even worth it.
DaReaper
Net 7
Cannon.Fodder
#227 - 2014-10-16 16:30:01 UTC
Herzog Wolfhammer wrote:
Prince Kobol wrote:
Thing is I can't see what CCP can introduce that is worth fighting, that could break the blue brick that wouldn't be classed as hugely OP for the victor.




Make all resources finite.

(it's been a great catalyst for conflict in the real world for roughly 7000 years)



Yea no, this won't work.

Finite works in the real world simply because stuff changes. For exsample, as we get lower and lower on oil, there will be a few wars over controlling whats left, bu at the same time you will have people working to find something to replace oil. So once the oil is gone, this new resource becomes fought over. This will not work in a game.

As Jenn said, if all moons mine out in say a year, you would have the colations run around and grab all the valuable moons, and make deals to control and corner the market. once all the moon goo was mined out, they would sit on there stock piles and drive prices up even further. As they already moved the resources to empire, there is no amount of war that mess with this. Now, because its finite, that moon ore is gone. So you will see prices skyrocket after the year. And then boom all done. After 1 year null would be a husk that no one wants.

Ways to cause conflict imo is more like a 'giser economic system' the us uses trickle down, which clearly doesn't work (no i'm not gonna agrue it, I'm a socalist, you won't win) in eve that's currently how the isk is with alliances and the t2 market. The alliance controls the moon income and rents systems out that has ****** moons in it. If you removed this, and made it so the line man made isk, like made moon ore appear in roid belts, or comets (see what I did there?) this would cause the line men to go out and work the fields. This would make more targets for roaming gangs, which could VERY easily escalate.

There should be some uniq features to fight over, but it should be regional based. Like um... if you live in region x you can find this cerin ore type, all over that region. this means you can corner one market and trade with yoru neabores for there stuff. It would also mean if a group wanted to make, say titanium amor plates, they could then invade a section of the region to get access tot he resource.

But all in all, I think switching from passive to active income with alliance taxes on top would boost conflict more then finite resources, esp since moving is a pita, and humans tend to be not nomadic. (90% or something of people tend to be born and die in the saye 10 mile radius) humans HATE moving around. its why we like to 'own' land.

OMG Comet Mining idea!!! Comet Mining!

Eve For life.

Prince Kobol
#228 - 2014-10-16 16:30:55 UTC
Jenn aSide wrote:
Ramona McCandless wrote:
Solutions;

1) Remove Sov

OR

2) Make Hisec Claimable


I like null sec, I've had a character in some kind of null for 6 of my 7 years in EVE. It's been fun.

But to be honest, I think I'm slowly coming to the conclusion that EVE shouldn't even have a null sec, not like it is now. It's 'lawless' space but has gates (who built the freaking gates?), local (wtf, local in null is like finding a cellphone on Pluto) and you have to pay CONCORD to hold sov in it (that's like saying you want to own land in Somalia so you pay rent in New York lol, makes no sense).

Maybe EVE would be a better game is if just had high sec, low sec and Wormhole space. Hell, it looks like Wormhole space is what null should have been in the 1st place: wild, untamed, unknown and hard to get to/from space without the comforts of Empire.

I'm just woolgathering here, it's just that i've watched CCP struggle and get it wrong about null for YEARS and I start to wonder if it's even worth it.


Weirdly enough I'm kind of the same regarding null.

I think the entire concept has to be re-thought.

No matter what they do I honestly can't see the blue brick being broken up..

God I hope I am wrong and in the next 6 months we see it broken up and lots more alliances move into null but I really don't see it.

All I do see is Provi failing to one of the existing blocks due to its location and everybody becomes even more entrenched
Ramona McCandless
Silent Vale
LinkNet
#229 - 2014-10-16 16:44:28 UTC
Jenn aSide wrote:
Ramona McCandless wrote:
Solutions;

1) Remove Sov

OR

2) Make Hisec Claimable


I like null sec, I've had a character in some kind of null for 6 of my 7 years in EVE. It's been fun.

But to be honest, I think I'm slowly coming to the conclusion that EVE shouldn't even have a null sec, not like it is now. It's 'lawless' space but has gates (who built the freaking gates?), local (wtf, local in null is like finding a cellphone on Pluto) and you have to pay CONCORD to hold sov in it (that's like saying you want to own land in Somalia so you pay rent in New York lol, makes no sense).

Maybe EVE would be a better game is if just had high sec, low sec and Wormhole space. Hell, it looks like Wormhole space is what null should have been in the 1st place: wild, untamed, unknown and hard to get to/from space without the comforts of Empire.

I'm just woolgathering here, it's just that i've watched CCP struggle and get it wrong about null for YEARS and I start to wonder if it's even worth it.


Jenn, totally honest here, if you ever have land to call your own and need a Jilleroo for it, give me a call

Ill happily join your Sov any day

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

DaReaper
Net 7
Cannon.Fodder
#230 - 2014-10-16 16:44:59 UTC
Jenn aSide wrote:
Ramona McCandless wrote:
Solutions;

1) Remove Sov

OR

2) Make Hisec Claimable


I like null sec, I've had a character in some kind of null for 6 of my 7 years in EVE. It's been fun.

But to be honest, I think I'm slowly coming to the conclusion that EVE shouldn't even have a null sec, not like it is now. It's 'lawless' space but has gates (who built the freaking gates?), local (wtf, local in null is like finding a cellphone on Pluto) and you have to pay CONCORD to hold sov in it (that's like saying you want to own land in Somalia so you pay rent in New York lol, makes no sense).

Maybe EVE would be a better game is if just had high sec, low sec and Wormhole space. Hell, it looks like Wormhole space is what null should have been in the 1st place: wild, untamed, unknown and hard to get to/from space without the comforts of Empire.

I'm just woolgathering here, it's just that i've watched CCP struggle and get it wrong about null for YEARS and I start to wonder if it's even worth it.



Actually it makes sense.

1) Gates in null were either smugglers gates, or once made by other groups. Jove for example, used to live in a section of null. So they would of built or activates left over gates. The other pirate factions would of done the same. Remember, according to lore we have been out here alone for 10k or so years, it is very possible people from the empires attepted to conolonze 0.0 at one point, and failed.

2) Local is due to the gates. As you go through them, you register with whatever communication network is linked to the gates. This is why local exist in k-space but not in wh's. I'd love to see local become optional. i.e. all null by default has no local, the empires cut off communication or something. Then the owners of a system can deploy a communication node, which would turn local back on. This node can be poped, and that would give a strategic target to kill before an invation or just to mess with the local residence.

3) Concord keeps track or the maps of the area. Taking your Somalia anology, if you were to say, conquer western Somalia and say 'from here to here is my boarder" you submit a proposal to the UN and the UN approves your new boarders and reconizes you as a state (yes this is how it actually happens now a days) Under international law, you can not just go to a place and say 'this is now Reaperland!" You have certin critera you must meet, and at least five other nations have to recognize you exist, or you don't. Once this is done, new maps are drawn up. This is why you pay concord a fee. Its so concord adds you tot eh maps and forced the other nations to recognize that yes, this system is now owned by this group.

The issue with null is human nature. Alliances were never considered part of the game, corps were going to own 0.0 eventually, but we players told ccp no, and we formed alliances among ourselves. CCP saw it and decided to give us tools to make it official. Shortly after alliances formed, you had coalitions forming. IRON, RZR, Phenox, etc made the Nothern Coalition. BoB, Fix, and I forget who was in fountain, was the GBC. ASCN, Axiom, IAC, ISS Formed the Southern Coalition. UK/CVA had the providence groups. When ccp was doing constalation sov (imo the WORST implemented idea ever) they were going to give us tools to make coalitions real. But changed there minds. A lot of stuff you see in game now was because the earily players demanded it, cause we were doing it anyway. We owned null without any sov or stations or pos'. CCP sedded stations in null earily cause we demanded they do.

OMG Comet Mining idea!!! Comet Mining!

Eve For life.

baltec1
Bat Country
Pandemic Horde
#231 - 2014-10-16 16:46:20 UTC
Angeal MacNova wrote:
baltec1 wrote:
Angeal MacNova wrote:
All this talk of isk/hour for null. What for? Honestly null is the true sandbox of EvE. What is the isk for?

Fuel? Is there not the right materials in null to make it?
Ships, ammo, modules, rigs, etc.? Is there not the right materials in null to make it?

What's the isk for? Don't tell me it's to go and buy the stuff that can be made out in null off the high sec market hubs....

Null groups don't need isk/hour to "sustain" their members. They need a proper industrial foundation from which to build their empire upon and an established market to support it.





Feel free to tell us how you get a six billion isk ship for free.


What is this 6 billion ship that you speak of?


Nano roaming dreadnought.
DaReaper
Net 7
Cannon.Fodder
#232 - 2014-10-16 16:50:24 UTC
Adding more to my above..

This is why a lot of ideas will not work or are stupid.

"limit alliance size!" why? players made alliances when none existed.

"limit standings!" why? players had standings when none for alliances existed and it was a pita to check, but we still did it

"remove sov!" why? players still owned 0.0 when there was no stations, no pos', no sov.

"limit corp size!" why? before goonswarm player corps maxed out at 500 members.

I honestly think eve needs a damn history book, newer members who were not here in the beginning (hell I started a year after eve was out) have zero clue as to how it was, and things they think will fix the game, will do nothing. As we did it fine before, we will do it fine again.

OMG Comet Mining idea!!! Comet Mining!

Eve For life.

Herzog Wolfhammer
Sigma Special Tactics Group
#233 - 2014-10-16 16:58:00 UTC
Prince Kobol wrote:
Jenn aSide wrote:
Ramona McCandless wrote:
Solutions;

1) Remove Sov

OR

2) Make Hisec Claimable


I like null sec, I've had a character in some kind of null for 6 of my 7 years in EVE. It's been fun.

But to be honest, I think I'm slowly coming to the conclusion that EVE shouldn't even have a null sec, not like it is now. It's 'lawless' space but has gates (who built the freaking gates?), local (wtf, local in null is like finding a cellphone on Pluto) and you have to pay CONCORD to hold sov in it (that's like saying you want to own land in Somalia so you pay rent in New York lol, makes no sense).

Maybe EVE would be a better game is if just had high sec, low sec and Wormhole space. Hell, it looks like Wormhole space is what null should have been in the 1st place: wild, untamed, unknown and hard to get to/from space without the comforts of Empire.

I'm just woolgathering here, it's just that i've watched CCP struggle and get it wrong about null for YEARS and I start to wonder if it's even worth it.


Weirdly enough I'm kind of the same regarding null.

I think the entire concept has to be re-thought.

No matter what they do I honestly can't see the blue brick being broken up..

God I hope I am wrong and in the next 6 months we see it broken up and lots more alliances move into null but I really don't see it.

All I do see is Provi failing to one of the existing blocks due to its location and everybody becomes even more entrenched



I've said before I say it again:

Fix SOV by getting rid of it. No more SOV "mechanics". Nothing. Let the players deal with it. Not only do I think they can deal with it but you would even see different parts of nullsec handled differently and add more immersion and flavor to the game.


Of course there are too many people sitting atop their own ePeens on the status quo. I don't expect positive change, but the infinite skill que is going to solve my problems and just let me set year long training ques while waiting for things to get interesting again OR a notice that they shut it down.

Bring back DEEEEP Space!

Prince Kobol
#234 - 2014-10-16 17:07:11 UTC
The more people say it the more I like the idea of completely removing sov
baltec1
Bat Country
Pandemic Horde
#235 - 2014-10-16 17:08:04 UTC
Barton Breau wrote:
baltec1 wrote:
Angeal MacNova wrote:
All this talk of isk/hour for null. What for? Honestly null is the true sandbox of EvE. What is the isk for?

Fuel? Is there not the right materials in null to make it?
Ships, ammo, modules, rigs, etc.? Is there not the right materials in null to make it?

What's the isk for? Don't tell me it's to go and buy the stuff that can be made out in null off the high sec market hubs....

Null groups don't need isk/hour to "sustain" their members. They need a proper industrial foundation from which to build their empire upon and an established market to support it.





Feel free to tell us how you get a six billion isk ship for free.


Canned response nr. 0382 when talking about income nerfs in high: You dont need expensive ships to have fun!

Also for that dominix thing, dunno isnt that really a problem of not having cheaper ships available for purchase from the alliance due to paperwork?


So who is going to be building ships at below cost?
baltec1
Bat Country
Pandemic Horde
#236 - 2014-10-16 17:15:57 UTC
Prince Kobol wrote:
The more people say it the more I like the idea of completely removing sov


It wont fix the issues with null.
BuckStrider
Nano-Tech Experiments
#237 - 2014-10-16 17:25:42 UTC
Ramona McCandless wrote:
Solutions;

1) Remove Sov

OR

2) Make Hisec Claimable


James 315 has already claimed all of Hisec. You'll have to think of something else

Mine smart. Mine safe. Purchase your mining permit today...... www.minerbumping.com

Ramona McCandless
Silent Vale
LinkNet
#238 - 2014-10-16 17:35:07 UTC
BuckStrider wrote:
Ramona McCandless wrote:
Solutions;

1) Remove Sov

OR

2) Make Hisec Claimable


James 315 has already claimed all of Hisec. You'll have to think of something else


So how come mining and hauling without permits isnt a Concordable offense yet?

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

Jenn aSide
Worthless Carebears
The Initiative.
#239 - 2014-10-16 17:38:38 UTC  |  Edited by: Jenn aSide
DaReaper wrote:

But all in all, I think switching from passive to active income with alliance taxes on top would boost conflict more then finite resources, esp since moving is a pita, and humans tend to be not nomadic. (90% or something of people tend to be born and die in the saye 10 mile radius) humans HATE moving around. its why we like to 'own' land.


One of the things I've been saying for years (and haven't said in a while) is this: CCP did the right thing by hiring an economist, but they sho8ld consider hiring 2 more guys, a psychologist and an anthropologist lol. Those guys could help them better predict what people would actually do given a set of circumstances, because time and again CCP has mistaken (or underestimated) things about player behavior.

Evidence: Dominon Sov.
2009...5 freaking years ago wrote:
We get (hopefully!):

A more comprehensible, streamlined and robust way of showing who owns a particular system
A better conquest experience
More organic, meaningful and fun small-fleet combat
Less territorial sprawl by major alliances
A more diverse and interesting political landscape
More opportunities for players to get involved in nullsec
More awesome emergent gameplay


Edit, and i jsut want to quote this, because it's so funny given the current situation in null:

Sounds familiar wrote:
So anyway, here we are today. Nullsec is largely the domain of large, 2-3000 member PvP alliances, grouped up into inevitable coalitions and engaged in not-quite-impossibly large wars. Costs are mosty covered at the alliance level by a combination of old money and high-value moon minerals. The latter continue to rise in price due to ever-increasing demand from invention, and the after-effects of last year's exploit-related burp invalidating the calculations used to construct the Alchemy pressure-release valve. Most of the space that's up for grabs is owned by a clone army of ideologically-distinct but functionally-similar alliances, making the entire political landscape depressingly homogeneous. The state of the military art is not much better - sub-capital fleets are wheeled out for cyno-jammer take-downs and then packed away before they can fall victim to multiple doomsdays, leaving huge capital fleets to park themselves in front of a never-ending procession of starbases. And the smaller groups, the newer organizations hoping to gain a foothold in the Great Game, are left begging for crumbs around the edges. Who's going to let security-risk nobodies into their back yard when they'll never be able to compete pay as much as a single dysprosium moon?
baltec1
Bat Country
Pandemic Horde
#240 - 2014-10-16 17:38:59 UTC
Ramona McCandless wrote:
BuckStrider wrote:
Ramona McCandless wrote:
Solutions;

1) Remove Sov

OR

2) Make Hisec Claimable


James 315 has already claimed all of Hisec. You'll have to think of something else


So how come mining and hauling without permits isnt a Concordable offense yet?


He turned it into a kind of sport fishing for the overlords.