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Player Features and Ideas Discussion

 
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New type of outpost for super caps

Author
Hominis Plastic
German Universe Network Corporation
Fisherman's Friend's
#1 - 2014-10-11 10:27:14 UTC
My idea is a second type of outpost in sov 0.0 which is big enouth to dock supers in.
Cause with the coming changes, the pilots of supers need something to do, when they have to wait for their timers to expire and in the outposts existing now, the supers simply woudnt fit.
These outposts could be placed in addition to the normal outposts and dont have rep, fit, clone or outher services, you only can dock ships in them.
They would have nothing to do with the sov timers, are destructible and can be ancored at planets with weapon support, like station guns in low sec.
Parking a super inside a pos to warp off and do other stuff is way too risky and not all super pilots are alts.

What are your ideas about this, would it brake the risk reward system.
I think it would add a way to destroy supers of afk empires and add security for people who are active.
Jessica Duranin
Doomheim
#2 - 2014-10-11 10:34:50 UTC
Maybe just add a new POS module, that allows you to anchor a super to it?
Current Habit
The Scope
Gallente Federation
#3 - 2014-10-11 11:09:00 UTC
Maybe just use the now accessible gates to travel if the super pilot has a jump cooldown.
Ellendras Silver
CrashCat Corporation
#4 - 2014-10-11 12:24:19 UTC
get a super sitter problem solved, cant believe someone wants a super without super sitter heck i have one and i am not a super pilot (well can fly Nyx and Aeon near perfect) but dont own one

[u]Carpe noctem[/u]

Ellendras Silver
CrashCat Corporation
#5 - 2014-10-11 12:27:28 UTC
Current Habit wrote:
Maybe just use the now accessible gates to travel if the super pilot has a jump cooldown.


lol yeah that is very smart nobody will tackle and kill it Big smile and besides the problem he is referring to is that you cant exit the super, yeah sure you can leave a 25+ bil ship unpiloted in a POS but well they tend to disappear if you do that

[u]Carpe noctem[/u]

Hominis Plastic
German Universe Network Corporation
Fisherman's Friend's
#6 - 2014-10-11 12:51:07 UTC
Jessica Duranin wrote:
Maybe just add a new POS module, that allows you to anchor a super to it?


I also thougt about that but you need to fuel a POS and by now only corp members have access to POSes.
Also think about hte size this module needs, to fit in multiple supers.
Hominis Plastic
German Universe Network Corporation
Fisherman's Friend's
#7 - 2014-10-11 12:52:21 UTC
Current Habit wrote:
Maybe just use the now accessible gates to travel if the super pilot has a jump cooldown.


Its not about traveling, its about staging when you finished traveling.
Hominis Plastic
German Universe Network Corporation
Fisherman's Friend's
#8 - 2014-10-11 12:59:50 UTC
Ellendras Silver wrote:
get a super sitter problem solved, cant believe someone wants a super without super sitter heck i have one and i am not a super pilot (well can fly Nyx and Aeon near perfect) but dont own one


My point is, to get rid of this. Plexing two accounts for one ship is not my idea of fun.
Tikitina
Doomheim
#9 - 2014-10-11 13:11:51 UTC
I think allowing Supercaps to dock at stations, any stations, is something CCP will never do.
Of course, I thought CCP would never actually nerf jump ranges either.

To be honest, there are far too many Supercarriers and Titans in the game.
They should allow interested players the ability to reprocess them at 66% efficiency at POSes.

Then all these ex-super pilots will be set for about 5 years of solid capital/sub-capital pvp.

Abrazzar
Vardaugas Family
#10 - 2014-10-11 13:30:07 UTC
Maybe an outpost upgrade that allows you to store supers, password protected, with a number limit depending on the upgrade level, for example tier1: 1 super, tier2: 4 supers and tier3: 16 supers. Make each port attackable like a service and have it lock the super in if it gets disabled. Lose outpost lose supers, though.
Phoenix Jones
Small-Arms Fire
#11 - 2014-10-11 15:39:33 UTC
Here is the problem with docking supers (well multiple problems)

1) You run what would turn into the super capital station game. Basically people would not leave undock area because they have their supercapitals that can undock, and dock at anytime. And its nearly impossible to alpha a capital, let alone a supercapital, before the disengage timer goes off.

2) Insurance. The moment people are capable to dock supercaps, they will be asking for the ability to insure them. I don't know any insurance company who would actually want to insure a Titan, but players will ask for it.

3) Too much safety with travel. Currently, people need pos's to safe up caps when traveling. If stations existed, supercapitals would be nigh invincible , and routes would be based solely on where these dockable starbases are.

4) The won't fit inside the current starbases ingame.

There are many reasons both for and against this, but the main argument made here at the moment, is solely a request for convenience for some of the most powerful ships in the game.

Nothings stopping you from moving the ship to a sitter, moving it to a pos, or stowing it in a cap array, except that the pos is vulnerable, it costs money, people track Cap arrays, and Sitters can't defend worth a damn.

Its a risk people run for wielding a sledgehammer.

Yaay!!!!

Hominis Plastic
German Universe Network Corporation
Fisherman's Friend's
#12 - 2014-10-11 16:10:05 UTC  |  Edited by: Hominis Plastic
Phoenix Jones wrote:
Here is the problem with docking supers (well multiple problems)

1) You run what would turn into the super capital station game. Basically people would not leave undock area because they have their supercapitals that can undock, and dock at anytime. And its nearly impossible to alpha a capital, let alone a supercapital, before the disengage timer goes off.

2) Insurance. The moment people are capable to dock supercaps, they will be asking for the ability to insure them. I don't know any insurance company who would actually want to insure a Titan, but players will ask for it.

3) Too much safety with travel. Currently, people need pos's to safe up caps when traveling. If stations existed, supercapitals would be nigh invincible , and routes would be based solely on where these dockable starbases are.

4) The won't fit inside the current starbases ingame.

There are many reasons both for and against this, but the main argument made here at the moment, is solely a request for convenience for some of the most powerful ships in the game.

Nothings stopping you from moving the ship to a sitter, moving it to a pos, or stowing it in a cap array, except that the pos is vulnerable, it costs money, people track Cap arrays, and Sitters can't defend worth a damn.

Its a risk people run for wielding a sledgehammer.


1) people are allready doing it with carriers
2) as i said outpost with no services that includs insurance and to Abrazzar thats why an upgrad for normal outposts wouldnt work
3) loged off supers are not invisible? with the outpost solution you know where they are if they use them
4) thats why the idea with a new outpost, which would be big enouth

i never said station, i said destcrutible outposts