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Null-sec data/relics in WH space in Phoebe

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Pro TIps
Doomheim
#21 - 2014-10-13 13:09:02 UTC
corbexx wrote:
I'm hoping this will atleast give a small increase in income and hopefully provide some more content.

This this actually giving us "more site spawns," or simply increasing the variety of spawns which appear in C1-C3?

If the sites actually supply less loot/isk for your time and effort, it might be an accidental decrease in low-class earnings.

I would like CCP to clarify this, so we will know if they have at least given it careful consideration.
scorchlikeshiswhiskey
Totally Abstract
O X I D E
#22 - 2014-10-13 20:01:31 UTC
Pro TIps wrote:
corbexx wrote:
I'm hoping this will atleast give a small increase in income and hopefully provide some more content.

This this actually giving us "more site spawns," or simply increasing the variety of spawns which appear in C1-C3?

If the sites actually supply less loot/isk for your time and effort, it might be an accidental decrease in low-class earnings.

I would like CCP to clarify this, so we will know if they have at least given it careful consideration.

Ha! Not in this neighborhood of the forums, we're on the wrong side of the tracks for CCP to visit.
Meytal
Doomheim
#23 - 2014-10-14 12:20:27 UTC
Pro TIps wrote:
corbexx wrote:
I'm hoping this will atleast give a small increase in income and hopefully provide some more content.

This this actually giving us "more site spawns," or simply increasing the variety of spawns which appear in C1-C3?

If the sites actually supply less loot/isk for your time and effort, it might be an accidental decrease in low-class earnings.

I would like CCP to clarify this, so we will know if they have at least given it careful consideration.

Good point. Will these sites compete with existing Sleeper sites for spawn chances, or will these sites not affect spawn chance of Sleeper sites whatsoever and just be extra and additional on top of what we already have?

Any chance you could find out and be allowed to tell us, Corbexx?
corbexx
Sebiestor Tribe
Minmatar Republic
#24 - 2014-10-14 16:10:57 UTC
Meytal wrote:
Pro TIps wrote:
corbexx wrote:
I'm hoping this will atleast give a small increase in income and hopefully provide some more content.

This this actually giving us "more site spawns," or simply increasing the variety of spawns which appear in C1-C3?

If the sites actually supply less loot/isk for your time and effort, it might be an accidental decrease in low-class earnings.

I would like CCP to clarify this, so we will know if they have at least given it careful consideration.

Good point. Will these sites compete with existing Sleeper sites for spawn chances, or will these sites not affect spawn chance of Sleeper sites whatsoever and just be extra and additional on top of what we already have?

Any chance you could find out and be allowed to tell us, Corbexx?


extra and additional on top they wont affect sleeper sites spawn rate in any way (is my understanding but will check)
Moth Eisig
#25 - 2014-10-14 16:46:36 UTC  |  Edited by: Moth Eisig
Terrorfrodo wrote:
Are these sites any good? Last I heard, the exploration item market crashed and all that stuff is worthless anyway. I think a site must pay at least 20m or nobody will bother.


It depends quite a bit on the faction, but relic sites are mostly good at the moment (and really good for a couple factions). Data sites are mostly a waste of time, but as already stated they're getting reworked.
ISD Cyberdyne
ISD Community Communications Liaisons
ISD Alliance
#26 - 2014-10-16 00:40:13 UTC
Removed some trolling, disrespectful comments, and personal attacks. Please adhere to the forum rules, otherwise you risk your forum posting privileges. Thanks.

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Pro TIps
Doomheim
#27 - 2014-10-17 04:34:38 UTC
corbexx wrote:
extra and additional on top they wont affect sleeper sites spawn rate in any way (is my understanding but will check)

Bump etc.
corbexx
Sebiestor Tribe
Minmatar Republic
#28 - 2014-10-17 11:54:50 UTC
Pro TIps wrote:
corbexx wrote:
extra and additional on top they wont affect sleeper sites spawn rate in any way (is my understanding but will check)

Bump etc.


sorry been super busy doing the pos research

yeah its confirmed they are totally independant.
dirtydebbs
the wreking crew
#29 - 2014-10-17 12:08:52 UTC  |  Edited by: dirtydebbs
What will happan to the escalation sites will we have to run from one end of Eve to another or be given bookmarks for other whs to complete ?

Tbh I can't see the escalating part being completed all the time due to the time running out for most people if we have to scan out then jump some where else in eve, or having to run escalation in someone else's home wh
Fluffi Flaffi
Royal Amarr Institute
Amarr Empire
#30 - 2014-10-17 12:25:59 UTC  |  Edited by: Fluffi Flaffi
dirtydebbs wrote:
What will happan to the escalation sites will we have to run from one end of Eve to another or be given bookmarks for other whs to complete ?


Shocked
not sure if serious Question

Edit: Should have put this one well here maybe:

https://forums.eveonline.com/default.aspx?g=posts&m=5126530#post5126530
dirtydebbs
the wreking crew
#31 - 2014-10-17 13:18:05 UTC  |  Edited by: dirtydebbs
What I mean is there is or used to be one of them that had the petential to escolate so how's that going to work with the new mechanics of max 2-10 jumps in wh space ?

Is it going to be finished in wh space or in k-space ?


And ure link Leeds to the mass based spawn so nope not there
Marox Calendale
University of Caille
Gallente Federation
#32 - 2014-10-17 14:13:51 UTC
corbexx wrote:
...sorry been super busy doing the pos research ...

What do you mean by "pos Research"? Those Invention and reverse Engineering changes with phoebe or are they really working on a pos revamp???? Shocked
Pro TIps
Doomheim
#33 - 2014-10-17 14:43:04 UTC
corbexx wrote:
yeah its confirmed they are totally independant.

Excellent, thanks!
Shilalasar
Dead Sky Inc.
#34 - 2014-10-17 14:44:24 UTC
dirtydebbs wrote:
What I mean is there is or used to be one of them that had the petential to escolate so how's that going to work with the new mechanics of max 2-10 jumps in wh space ?

Is it going to be finished in wh space or in k-space ?


I think none of the nullsec radar/mags escalate, not even the drugsites which still have rats in them. Wormholes will most likely only get the hack 5-10 containers sites.

Overall I do not think this addition is really helpful. It may be a little bonusincome, but unless you are really lucky with a towerblueprint it is very little. Also to clear them you need the modules fitted, taking away your tackle or some scanmods. Noone is going to do that unless he is looking for these sites or they are in his homesystem.
And why would you do this kind of exploration in a wormhole and not normal nullsec?
Right now you can run all sites in an entire region within one hour, two tops. No need to scan gates down, so you are way faster. Also you never run out of sites since respawns.
Only other people with probelaunchers out there are fleetscouts/-hunters or other explorers while in wormholespace everybody has one and most likely even has the site bookmarked from an earlier visit. And there is the no local thing.
Overall good thing CCP tries to do something good for j-space, but the "if it works in k-space it should work the same in here" approach is annoying.
Pro TIps
Doomheim
#35 - 2014-10-17 15:00:45 UTC
Shilalasar wrote:
Overall good thing CCP tries to do something good for j-space, but the "if it works in k-space it should work the same in here" approach is annoying.

I agree this is not the more PvE content many of us have hoped for, but it doesn't seem like it will hurt anything.

Your point about carrying the relic/data modules is understood but if you can fit a Mobile Depot in your hold, this won't cause you any serious difficulty. If you can't, make a friend (or alt.) Or just don't do the sites.

Even if you never take advantage of these new site spawns, others might. If they do, you can shoot them.
dirtydebbs
the wreking crew
#36 - 2014-10-17 18:11:47 UTC
It has been a while since I have run a data relic site outside of wh space but I'm sure there was a drone data/relic site that escolated, if that's the case then I stand corrected thank you for clearing it up for me Lol

Busy as u said it is great that they are trying to do something for lower end wh space but fully agree with ure statement that if it works on k-space itl work in wh space is not really the case, but like they stayed its a tip toe in the water so if it seems to work then it could possibly leed to wh spaces very own faction types Wich is good in the long run,

Only problem I'm seeing is that there will be a very slight inverse in noobs coming into wh space to run them the finding locals tanking them then they won't return again and just stay in k-space,

Maybe if they added gates to them and with the same idea of fw sites and have a no cloaking within the grid, this still meen non spacial aware people getting killed but if your on the ball you can gtfo possibility might help keep new guys stay in wh space.

Only thing Im confused about is what's they giving to c4 space to help them ?
Alundil
Rolled Out
#37 - 2014-10-17 19:21:28 UTC
dirtydebbs wrote:
Maybe if they added gates to them and with the same idea of fw sites and have a no cloaking within the grid


Did you just seriously suggest activation gates and cloak restrictions in wspace?
Shocked

I'm right behind you

umnikar
Fishbone Industries
#38 - 2014-10-17 21:12:47 UTC
Pro TIps wrote:
Shilalasar wrote:
Overall good thing CCP tries to do something good for j-space, but the "if it works in k-space it should work the same in here" approach is annoying.

I agree this is not the more PvE content many of us have hoped for, but it doesn't seem like it will hurt anything.


More and more scanning hurts pretty much, unless you have some scan clowns invited to your corp and giving out medals for that boring stuff ;D
dirtydebbs
the wreking crew
#39 - 2014-10-17 21:43:23 UTC  |  Edited by: dirtydebbs
Alundil wrote:
dirtydebbs wrote:
Maybe if they added gates to them and with the same idea of fw sites and have a no cloaking within the grid


Did you just seriously suggest activation gates and cloak restrictions in wspace?
Shocked



Yes I did put it this way I'm all up for shooting the little guy but see it from this point of view

Wh space needs more love and more content ie people, intising in more players to run these sites and then just blasting them out of the sky cos they Don't understand or have up untill now to worryd to come in to wh space is going to do what make them come back ? We're talking lower class wh space here c1-3 beginner wh systems c4 up hell no but defo lower class whs who have more chances of being connected to a K-space.

Yeh the idea sound like wtf need to lay off the weed but giving the little guy enough rope to hang him self is better than just blasting them out of the system, if the guy is hooked into the mini game ure going to catch him if he's not then he escapes that guy might risk it more, if theat guy learns and then gets used to it he might just get to love wh space and then make a habit of living or getting friends in.

Long run more content in wh space becouse more people are in wh space.

For the record it doesn't sit very well with me either but we need to think of getting more people in wh space cos at the moment I'm getting bored of empty 15+ chains.

On a side note corb what's the chances of ccp releasing some before and after Data on activeity in wh space from the last 2months ?
Alundil
Rolled Out
#40 - 2014-10-17 22:01:03 UTC
umnikar wrote:
Pro TIps wrote:
Shilalasar wrote:
Overall good thing CCP tries to do something good for j-space, but the "if it works in k-space it should work the same in here" approach is annoying.

I agree this is not the more PvE content many of us have hoped for, but it doesn't seem like it will hurt anything.


More and more scanning hurts pretty much, unless you have some scan clowns invited to your corp and giving out medals for that boring stuff ;D

I disagree. Scanning is an integral part of wspace (obvious is obvious). Adding additional content that needs to be scanned out is, imo, a good thing. Those who are interested in that content will scan for it and run it. Those who are not interested in that content will not run it. In either case, people who live in wspace successfully must scan their systems and those they traverse. Failure to do so is folly. Besides, scanning has gotten progressively easier as time goes on and it's fairly trivial to identify and then ignore unwanted or uninteresting sites already.

I'm right behind you

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