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Dev blog: Coming to EVE Online in the Phoebe release on November 4th

First post First post
Author
Chainsaw Plankton
FaDoyToy
#61 - 2014-10-10 17:50:11 UTC
Harvey James wrote:
some good stuff ... no ship balancing??? module tiercide???


after the first round of module Teiricide I'm not sure I want to see more quite yet.

as for ship balancing I think they have a few larger passes to do, like Recons and tech 3s. would like to see those, but hey they just did a few minor balance passes in the last patch. don't really mind waiting a tad bit longer. The pace of balancing is far more awesome that it used to be.

@ChainsawPlankto on twitter

Mane Frehm
Immortalis Inc.
Shadow Cartel
#62 - 2014-10-10 17:52:18 UTC
Skill queue change is nice; ty.

And - just taking the opportunity to remind you to TEST OVERVIEWS THIS TIME AND MAKE SURE THEY DON'T GET HAMMERED BY YOUR CHANGES...

(And yes....I am still annoyed over that one)
Dersen Lowery
The Scope
#63 - 2014-10-10 17:52:28 UTC
Steve Ronuken wrote:
Biggest problem atm, with 'train skills you can't inject yet', is that you can train any skill you have injected, even if you don't meet the prerequisites. That's a side effect of the skill changes for ships changing prereqs.

Some solution to this would be nice, but harder than it might sound.


What if the injection of a skill was something you could queue?

Proud founder and member of the Belligerent Desirables.

I voted in CSM X!

MeBiatch
GRR GOONS
#64 - 2014-10-10 17:52:58 UTC
Unsuccessful At Everything wrote:
Unlimited skill queue.



Finally catering to those who claim they love Eve but clearly hate to log in and play.


a monthly sub is a monthly sub amirite?

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

Jenn aSide
Shinigami Miners
Already Replaced.
#65 - 2014-10-10 17:53:40 UTC
Unsuccessful At Everything wrote:
Unlimited skill queue.



Finally catering to those who claim they love Eve but clearly hate to log in and play.


lol

But for me it's a god send because I play EVE on a computer so old that there are guys using Commodore 64s who look at me and say "bro, you need to upgrade". Having to log in different accounts to change skills every day is a pain in the backside, now there will be less of that.
Unsuccessful At Everything
The Troll Bridge
#66 - 2014-10-10 17:56:05 UTC  |  Edited by: Unsuccessful At Everything
Will you still need the prerequisite skills trained before being able to inject new skillbooks.. or will we be able to add the new skillbooks to the queue as long as the prerequisite skills are in the queue?




This needs to be asked in order to secure my excitement.

edit: guess you kinda answered it somewhat maybe...

Since the cessation of their usefulness is imminent, may I appropriate your belongings?

criativa
Zugleich Techniken
#67 - 2014-10-10 17:57:39 UTC
UNLIMITED QUEUE!!!!????

F*** YEAHHHHHH!!!!!!!!!!!!!!!!!!


Big smileBig smileBig smileBig smileBig smileBig smileBig smileBig smile
Dersen Lowery
The Scope
#68 - 2014-10-10 17:58:25 UTC
Unsuccessful At Everything wrote:
Will you still need the prerequisite skills trained before being able to inject new skillbooks.. or will we be able to add the new skillbooks to the queue as long as the prerequisite skills are in the queue?


It was asked and answered: yes, you will.

Proud founder and member of the Belligerent Desirables.

I voted in CSM X!

Saisin
Chao3's Rogue Operatives Corp
Chao3 Alliance
#69 - 2014-10-10 17:58:33 UTC
Since the new and smart release change, CCP keeps delivering consistently good mix of features, improvements, game fixes.. Congrats Seagull and teams,and keep up the good job, breathing some new life in Eve!

I look forward to read more about the stealth bomber changes, and it is nice to see the Dscan and scan windows separated. Like the cool down timer, that shows that making suggestions on the forums is not being ignored, and removing the artificial pain points like unlimited skill queue is only good for everyone, veterans and newbies alike...

Kudos Big smile

Vote Borat Guereen for CSM XII

Check out the Minarchist Space Project

Dalilus
Federal Navy Academy
Gallente Federation
#70 - 2014-10-10 17:58:41 UTC
Not to be negative but "Nebulas become brighter to create a better light environment in the game." Does that mean we need to upgrade our dark glasses a shade or two when playing EVE?
Mara Tessidar
Perkone
Caldari State
#71 - 2014-10-10 17:59:24 UTC
Obil Que wrote:
C5/C6 don't really need it nor does it cater to their playerbase.


It would not be a significant source of income for established groups. However, leaving C5 and C6 PVE content solely to large groups is dumb, and inviting more players to explore the most dangerous regions of space by actually putting solo exploration content in there is a good thing.
Marseillefrog
Blueprint Mania
#72 - 2014-10-10 17:59:42 UTC
Great job on the data site rebalance. It needed to be fixed.
Ralph King-Griffin
Lords.Of.Midnight
The Devil's Warrior Alliance
#73 - 2014-10-10 17:59:57 UTC  |  Edited by: Ralph King-Griffin
Ong
Lumberjack Commandos
#74 - 2014-10-10 18:01:59 UTC
A way to import a skill plan from evemon that then adds the skills to the queue would be amazing if its possible.

Kinda like the ability to import fittings from eft but for skills.

I would love you long time if that were possible Big smile
KnowUsByTheDead
Sunlight...Through The Blight.
#75 - 2014-10-10 18:08:47 UTC
Ralph King-Griffin wrote:


Yea, now I can make safari alts by the dozen, and never log in again, until I need them. Many related feelz, Ralph.

And +1 for Leeloo Dallas Multisell.

Once you realize what a joke everything is, being the comedian is the only thing that makes sense.

Copper Khai
#76 - 2014-10-10 18:09:01 UTC  |  Edited by: Copper Khai
Terrific expansion

  • Skill Queue !
  • Compass Display
  • Collapse the top view of Indy panel
  • Bookmark short cut


Will prob like this too:

  • Mission Objectives Guidance
  • Brighter Nebulas (immersion always a plus)
  • New sounds for structures (immersion always a plus)


The nullsec travel nerf is only 50% of cool, since you kept JF basically the same. Harder logistics are key to more local farmers - which is essential to Indy and Miners getting respect/help from pvpers only. Not to mention the drama of supply shortages, counter attacking enemy's resources, etc. Was looking forward to seeing players adapt.
Bienator II
madmen of the skies
#77 - 2014-10-10 18:09:06 UTC
Quote:
Brighter Nebulas

what nebulas? The clouds in missions or something else? (i mean.. how could those clouds be even brighter as they are now?!)

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

Copper Khai
#78 - 2014-10-10 18:10:21 UTC  |  Edited by: Copper Khai
There's a live stream for the Vegas event? Cool
Javajunky
The Scope
Gallente Federation
#79 - 2014-10-10 18:12:26 UTC
No more skill queue cap.... +1
Unsuccessful At Everything
The Troll Bridge
#80 - 2014-10-10 18:14:10 UTC
Dersen Lowery wrote:
Unsuccessful At Everything wrote:
Will you still need the prerequisite skills trained before being able to inject new skillbooks.. or will we be able to add the new skillbooks to the queue as long as the prerequisite skills are in the queue?


It was asked and answered: yes, you will.


actually the wording was
CCP karkur wrote:
Perhaps at some point, but not in Phoebe


When it comes to 'maybe' coming from CCP, im not really that hopeful.

Since the cessation of their usefulness is imminent, may I appropriate your belongings?