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Player Features and Ideas Discussion

 
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System-based notification delay for SOV-holding alliances

Author
Valid Point
School of Applied Knowledge
Caldari State
#1 - 2014-10-10 12:53:05 UTC  |  Edited by: Valid Point
People seem to be concerned about the new Phoebe changes, and argue that it will only further entrench coalitions, where they just need to get a travel raptor and quickly move people across the galaxy to acces their capital cache.

So, my suggestion is to prevent half of the galaxy being taken *cough* CFC *cough*

Perhaps a system where if an alliance holds 50 systems, there will be a 1-hour delay in which notifications are sent? And 100 systems, 2 hour delay, etc.
Lugh Crow-Slave
#2 - 2014-10-10 13:05:43 UTC
oooooooooooor now just hear me out, we wait and see what these changes really do
Aliventi
Rattini Tribe
Minmatar Fleet Alliance
#3 - 2014-10-10 15:22:51 UTC  |  Edited by: Aliventi
Valid Point wrote:
People seem to be concerned about the new Phoebe changes, and argue that it will only further entrench coalitions, where they just need to get a travel raptor and quickly move people across the galaxy to acces their capital cache.

So, my suggestion is to prevent half of the galaxy being taken *cough* CFC *cough*

Perhaps a system where if an alliance holds 50 systems, there will be a 1-hour delay in which notifications are sent? And 100 systems, 2 hour delay, etc.

Notifications in any form need to be removed, not delayed.

Notifications are arguably the most powerful tool the coalitions have to keeping their vast afk empires. Why? Because they tell you the second something is attacked, what was attacked, and who attacked it. Without putting in any work they know everything. It is an incredibly powerful free effortless intel source that the game already has a work around for. Most SOV/POS/POCOs have a RF timer. The RF timer was designed to give you time to respond to attack. By removing notifications you allow the RF timer to give the defender enough time to notice and respond to the attack.

Why do notifications need to be removed from in-game and through the API? Because if you care about an asset (SOV, POS, POCO, etc) then you will put in effort to keep it. If it doesn't matter, or matters less than another asset, then you won't put in any effort. It is obviously easier to put in effort if you live nearby the asset, and harder to put in effort if it is a region or three away. The bottom line is that if you do not care enough about an asset then it should go to someone who cares more and is willing to put in more effort than you to own that asset.

So what happens if notifications are removed? The probability of a vast afk empire checking every system/POSPOCO everyday to see if it is in RF is very low. This will be particularly true in areas that are more distant from where the group is basing out of. Smaller, more local entities knowing this have a greater likelihood of RFing and talking SOV, POS or POCO from them. Is this bad? Not at all! It means someone who is actually going to put in effort to take and maintain that asset will now own that asset and likely put it to better use than the vast afk empire will/did.

Now the vast afk empire will likely argue "but removing notifications means we need to check on every single system, POS, and POCO we own every single day to see if is in RF if you remove notifications. That is so much work!" Yes. That is exactly what removing notifications means. If the asset is worth it to you then you will find that one of your thousands of members logging on an alt is trivial effort. If the asset is not worth that trivial effort then you deserve to lose that asset to someone who will.
Valid Point
School of Applied Knowledge
Caldari State
#4 - 2014-10-10 22:42:43 UTC
Aliventi wrote:
Valid Point wrote:
People seem to be concerned about the new Phoebe changes, and argue that it will only further entrench coalitions, where they just need to get a travel raptor and quickly move people across the galaxy to acces their capital cache.

So, my suggestion is to prevent half of the galaxy being taken *cough* CFC *cough*

Perhaps a system where if an alliance holds 50 systems, there will be a 1-hour delay in which notifications are sent? And 100 systems, 2 hour delay, etc.
- wow such snip -



I Agree. However, I think notifications are a balanced system. The problem is, instant notifications are extremely OP. Maybe CCP could say something in the lore, like "a big black hole is causing interference and notification signals are being messed with etc."

That could be an even more interesting system, notification inaccuracy. Why are they always 100% accurate? Why does it say the EXACT system? It would be cool if they said "SBU under attack in the X constellation by the Y alliance" , where the Y alliance could be an inaccuracy. I want to see the reaction when they receive a notification of Marmite attacking delve!
Iain Cariaba
#5 - 2014-10-10 22:48:30 UTC  |  Edited by: Iain Cariaba
Valid Point wrote:
So, my suggestion is to prevent half of the galaxy being taken *cough* CFC *cough*

I always chuckle when the CFC is held up as being so evil because they control a lot of space. Last I checked, The big eastern blue block was a lot bigger than the western blue block. Could've been mh imagination thou, but I doubt it. Lol
Kaarous Aldurald
Black Hydra Consortium.
#6 - 2014-10-10 22:57:42 UTC
Ah, I see the "remove notifications" crusade is back.

No, you don't get to anklebite around with impunity, and you do not get to degenerate this game into timezone ping pong.

If you're going to shoot at a structure, then you can either bring the fight or just **** off entirely.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Jessica Duranin
Doomheim
#7 - 2014-10-10 23:19:52 UTC
Getting rid of those notifications would fit well with the other changes so far.
When you hold so many systems that you don't even notice that someone has reinforced your stuff without the "instant free intel notification system" then you obviously hold waaaay too many unused systems.
Alavaria Fera
GoonWaffe
#8 - 2014-10-11 03:33:58 UTC
Jessica Duranin wrote:
Getting rid of those notifications would fit well with the other changes so far.
When you hold so many systems that you don't even notice that someone has reinforced your stuff without the "instant free intel notification system" then you obviously hold waaaay too many unused systems.

Something like northernassociatesdot?

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?