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Incoming Stealth Bomber nerf?

First post
Author
Decian Cor
Stronghelm Corporation
Solyaris Chtonium
#81 - 2014-10-13 00:52:28 UTC
I think any talk of removing AOE from bombs is ridiculously stupid.

What do you think a bomb is? Bombs are literally MEANT to be area of effect. That's why when you drop a JDAM on some insurgents, you have to be cognizant of the blast radius and the surrounding buildings and area, friendlies, etc. If you want to remove bombs all together, then do so. But don't take away the effects of a BOMB, and still try to call it a BOMB.

TL; DR ban ISKboxing.

[u]Unfiltered for the masses.[/u]

http://imgur.com/mzSl1Ie

Soldarius
Dreddit
Test Alliance Please Ignore
#82 - 2014-10-13 14:44:11 UTC
There is nothing wrong with the cloaking mechanics for bombers. The problem is not bombers, covert cloaks, or even ISBoxer (in this case). The number of bombers that can be ISBoxed successfully is limited by the number of bombs that can be simultaneously launched before they start destroying each other. That number is exactly 8. If your fleet was destroyed by a single squad of bombers, it was because you don't know how bombs work, how to mitigate their damage, or how to craft a fleet that can survive it. This is why shield doctrines are so rare in nulsec these days.


https://wiki.eveonline.com/en/wiki/Concussion_Bomb

FACT: Each bomb has a 99.5% armor resistance to its own damage type an nothing to other damage types.
FACT: Each bomb has 240 armor HP and 50 structure HP. No shields.
FACT: Each bomb does between 6400 and 8000 damage based on skills and whether it is loaded in its matching racial bomber.
FACT: Each Stealth Bomber has a +5% damage bonus to bombs of its racial damage type per Covert Ops skill level.
FACT: Every bomb has an explosion radius of 400 meters. (This is not the same as its AoE, which is 15km.)
FACT: Every bomb has a signature radius of 400 meters.

This means with the minimum skills required (covops 1) a bomb will do 6400 damage to bombs of other types (instantly annihilating every other type of bomb within 15km), and exactly 6400*(1-.995)=32 damage to its own type. So it will take 240/32=7.5 (rounded to 8) bombs to destroy another bomb of the same type. If there are enough bonused bombs, that number will be reduced to 7.

Therefore, only as many as 8 bombs can be launched in the same direction from the same location at once before they start destroying each other, which means that an ISBoxed bomber fleet is limited to 8 bombers. If your fleet can't take 8 bombs, you're doing it wrong.

Since armor doctrines tend to have much smaller signature radii than shield doctrines (400 being the magic number), they are now the dominant tanking type in nulsec due to reduced bomb damage. Hence, baltec fleet, AHACs, etc.


There are a number of defenses to bombs.


  • If you kill the bomber that launched the bomb before it detonates, the bomb will not detonate.
  • If you destroy the bomb before it detonates... duh. They have a 400sigRad and very few HP. Zap them.
  • If your dictors surround your fleet with bubbles, bombers will have a very hard time engaging you because they won't be able to warp at the proper ranges, and/or they may get caught and die.
  • For God's sake turn off your microwarp drive. They increase your signature radius by a huge amount.
  • Don't try to MJD out. It also increases your sigrad. By the time you see the bombs and activate it, its too late. (Server ticks OP.)



In short, bombs are powerful but only when used properly. Both bombs and bombers are fragile and easily destroyed. They have multiple counters. The only issue I see is how bombs have pushed shield doctrines out despite the obvious counters. I believe this is more a problem with the penalties given to shield extenders and shield rigs in relation to the damage application formula.

For example, a typical Rokh with 3x CDFEs and 1 LSE will have a 592m signature radius before links. A max-skilled and mindlinked Claymore can reduce this to 388 meters. A Baltec Megathron will have a base sigRad of 380 meters. Holy crap, that a big difference. Now add in the armor equivalent Eos-links and that gets further reduced to 249 meters. The Rokh gets almost no reduction to bomb damage. Yet the Mega gets a ~37.5% reduction.

Armor tanks have skills that reduce their penalties. Why do shields not have skills to reduce their sigRad penalties? CCP, give us a skill to reduce the sigRad penalty of shield extenders. There is already one for shield rigs. (Shield Rigging)

http://youtu.be/YVkUvmDQ3HY

Jarod Garamonde
Jolly Codgers
Get Off My Lawn
#83 - 2014-11-26 09:16:12 UTC
Remember that one time when I said

Jarod Garamonde wrote:
It's simple.... we ban the ISBoxers.



and then it happened?

Good times.

That moment when you realize the crazy lady with all the cats was right...

    [#savethelance]
Ormand Audel
Doomheim
#84 - 2014-11-26 09:55:54 UTC  |  Edited by: Ormand Audel
Soldarius wrote:
Armor tanks have skills that reduce their penalties. Why do shields not have skills to reduce their sigRad penalties? CCP, give us a skill to reduce the sigRad penalty of shield extenders. There is already one for shield rigs. (Shield Rigging)
Because shields have passive regen is my guess.
E: Actually, I thought about that a bit more and the equivalent of passive regen for armor is the large buffer.. So I suppose a skill makes sense?
And Jarod, ISBoxer isn't being banned. Certain features are, but it's not isboxer specific.
Eugene Kerner
TunDraGon
Goonswarm Federation
#85 - 2014-11-26 11:04:41 UTC
Jarod Garamonde wrote:
Remember that one time when I said

Jarod Garamonde wrote:
It's simple.... we ban the ISBoxers.



and then it happened?

Good times.


Necrothread...for the best reason...self adulation.

TunDraGon is recruiting! "Also, your boobs [:o] "   CCP Eterne, 2012 "When in doubt...make a diȼk joke." Robin Williams - RIP

War Kitten
Panda McLegion
#86 - 2014-11-26 13:05:38 UTC
Eugene Kerner wrote:
Jarod Garamonde wrote:
Remember that one time when I said

Jarod Garamonde wrote:
It's simple.... we ban the ISBoxers.



and then it happened?

Good times.


Necrothread...for the best reason...self adulation.


Not empty-quoting.

I don't judge people by their race, religion, color, size, age, gender, or ethnicity. I judge them by their grammar, spelling, syntax, punctuation, clarity of expression, and logical consistency.

Leannor
State War Academy
Caldari State
#87 - 2014-11-26 13:11:32 UTC
Aerakis Koskanaiken wrote:
I read that there may be/is a nerf bat somewhere ready to take a swing at bombers. I've only recently started flying them, and have already seen how insanely effective they are for wiping out entire fleets with little to no counter available. There are a lot of fits and ship types which may be excluded from doctrines/fun fleets because a handful of bombers will wipe them out.

From your experiences, do bombers need a nerf? If they do, what do you the players think the best way to bring them back into balance would be? Interested to hear what others think.


and you wonder why they are the subject of a nerf? lol

"Lykouleon wrote:

STOP TOUCHING ICONIC SHIP PARTS"

Leannor
State War Academy
Caldari State
#88 - 2014-11-26 13:15:47 UTC
Ormand Audel wrote:
Soldarius wrote:
Armor tanks have skills that reduce their penalties. Why do shields not have skills to reduce their sigRad penalties? CCP, give us a skill to reduce the sigRad penalty of shield extenders. There is already one for shield rigs. (Shield Rigging)
Because shields have passive regen is my guess.
E: Actually, I thought about that a bit more and the equivalent of passive regen for armor is the large buffer.. So I suppose a skill makes sense?
And Jarod, ISBoxer isn't being banned. Certain features are, but it's not isboxer specific.


I'm new to this whole boxer thing and argument. Though from what little I've gleaned it would seem to be a third party mechanism that fits under the same ban as the macros miners of old? The fact it's apparently legal clearly means it's not ... but I'm curious how it manages to side step it. Any genuine volunteers to explain it better and breifly?

NB, ... I don't care what people do to do stuff in game ... that's for CCP to worry about. I'm just concerned with dealing with what I see in front of me in game, be that one ship or ten's of ships ... 'how' they're controlled makes diddly squat to me. :)

"Lykouleon wrote:

STOP TOUCHING ICONIC SHIP PARTS"

Jarod Garamonde
Jolly Codgers
Get Off My Lawn
#89 - 2014-11-26 15:53:40 UTC
Ormand Audel wrote:

And Jarod, ISBoxer isn't being banned. Certain features are, but it's not isboxer specific.



Close enough....

That moment when you realize the crazy lady with all the cats was right...

    [#savethelance]
Sentamon
Imperial Academy
Amarr Empire
#90 - 2014-11-26 21:01:13 UTC
You should be more upset at 200 people sitting in none place ganking small gangs then 5 bomber pilots wiping out a fleet of drooling F1 monkeys sitting on one place with no counters besides n+1.

~ Professional Forum Alt  ~

45thtiger 0109
Pan-Intergalatic Business Community
#91 - 2014-11-26 22:46:09 UTC
Unsuccessful At Everything wrote:
Ban ISBoxers.

Bombers fixed. Mining Fixed. ISBoxer whine threads fixed.




Its like killing the Batman. Its simple and literally solves everything.


You Mean ISBombers Big smileP

**You Have to take the good with the bad and the bad with the good.

Welcome to EvE OnLiNe**

knobber Jobbler
State War Academy
Caldari State
#92 - 2014-11-26 23:46:26 UTC
Vel'drinn wrote:
Covert cloakies decloaking each other would suck by proximity. As is you have the challenge level of one dude failing to engage his cloak in large fleets wrecking a shot at a bombing run. Fleet movements are not going to be manageable in anything greater than a squad. I don't get the regression in mechanics, these fleets are DESIGNED to be sneaky and people are not supposed to like them. This is especially true for anchored fleets.

This is just going to making covert fleets annoying to fly. You won't have time to get everyone setup on their own tacs and bomb spots before bombing fleets. The battlefield may change too much in that time but its more about the time to set things up properly.

Warpins at range by squad to launch bombs is going to expose the whole fleet a lot more. I'm sure bomber FCs are getting nightmares thinking about it. Decloaking is simply going to take a lot of fun with bomber fleets right out. Pulling off a good run takes planning and skill. The concepts are simple enough but those that consistently pull them off know the intricacies of bombing runs and the limitations of the most fragile frigates in game.

Furthermore, bombers are a weapon in the world of coalitions that allow the few to take on the many. I would like to get a dev blog that really highlights 'the problem' as all I see here are distractions towards other issues.


We did it before the change well enough, in fleets. Man up, learn how to use bombers without the training wheels.
ISD Dorrim Barstorlode
ISD Community Communications Liaisons
ISD Alliance
#93 - 2014-11-27 04:23:19 UTC
Removed some off topic posts.

ISD Dorrim Barstorlode

Senior Lead

Community Communication Liaisons (CCLs)

Interstellar Services Department

Blastcaps Madullier
Handsome Millionaire Playboys
Sedition.
#94 - 2014-11-27 11:33:07 UTC
PotatoOverdose wrote:
No one really had a problem with bombers until they stopped decloaking one another and could be isboxed. Just sayin'.


Actually potato iirc CCP said that was a bug, which they fixed as it effected more than just bombers...
Hevymetal
POT Corp
#95 - 2014-11-27 14:27:52 UTC
The proper nerf has been announced and will soon be deployed.

The banning of ISO boxer accounts.

Soldarius
Dreddit
Test Alliance Please Ignore
#96 - 2014-12-02 16:10:39 UTC
Proposed changes to cloaking reverted. Multiplexing/broadcasting banned. Bombers still got more base tank and fitting with only slightly worse agility. Bomber net buff.

Bomb flight time and velocity slightly adjusted. Very slight nerf.

Final tally: Slight buff.

http://youtu.be/YVkUvmDQ3HY

Lister Dax
The Scope
Gallente Federation
#97 - 2014-12-02 16:35:29 UTC
Jarod Garamonde wrote:
Remember that one time when I said

Jarod Garamonde wrote:
It's simple.... we ban the ISBoxers.



and then it happened?

Good times.


Except they didn't......
Herzog Wolfhammer
Sigma Special Tactics Group
#98 - 2014-12-02 16:59:26 UTC
Sentamon wrote:
You should be more upset at 200 people sitting in none place ganking small gangs then 5 bomber pilots wiping out a fleet of drooling F1 monkeys sitting on one place with no counters besides n+1.





QFT

Bring back DEEEEP Space!

Lucas Kell
Solitude Trading
S.N.O.T.
#99 - 2014-12-02 17:55:10 UTC
Soldarius wrote:
Proposed changes to cloaking reverted. Multiplexing/broadcasting banned. Bombers still got more base tank and fitting with only slightly worse agility. Bomber net buff.

Bomb flight time and velocity slightly adjusted. Very slight nerf.

Final tally: Slight buff.
Indeed. They took the most overpowered class of ship and made it slightly more powerful. CCP: 1, Balance: 0

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Ranger 1
Ranger Corp
Vae. Victis.
#100 - 2014-12-02 20:58:49 UTC
Lucas Kell wrote:
Soldarius wrote:
Proposed changes to cloaking reverted. Multiplexing/broadcasting banned. Bombers still got more base tank and fitting with only slightly worse agility. Bomber net buff.

Bomb flight time and velocity slightly adjusted. Very slight nerf.

Final tally: Slight buff.
Indeed. They took the most overpowered class of ship and made it slightly more powerful. CCP: 1, Balance: 0

By removing what was the most abused part of the bomber equation. That being the ability for one person to effectively fly a fleet of bombers effortlessly with the broadcast capabilities of ISBoxer.

It can still be done if you are well organized, but the chances for error are much higher now... and of course a gang of individual pilots is dangerous if well organized.

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