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Thread about cloaky threads

Author
Kaerakh
Obscure Joke Implied
#81 - 2014-10-10 23:07:06 UTC
Nikk Narrel wrote:
Cloaky threads, to address the original topic, have two sides frequently show up.

The first side tends to complain that this tactic is very effectively killing their type of gameplay.
This can be true, up to a point.
The real issue is that the means to resolve the issue moving forward does not exist, so they instead argue in favor of moving backwards.
Moving backwards often in the form of a nerf to cloaking, in such a way that they can resume how they want to play with little effort as possible.

Second side proves the balance exists.
It may be crude, and only demonstrates that two absolutes exist, which are countering each other.
Absolute intel opposing absolute concealment.
It proves that balance does NOT automatically translate into good gameplay for all involved, or else group one would not be making their arguments I detailed above.

I truly believe that CCP feels too much of their player base would be overwhelmed, were they to remove the mutually absolute nature of these two aspects.
Yes, free local with it's application as intel DOES dumb down the game.
Yes, perfect concealment with it's consequent overhanging threat aspect DOES dumb down the game.

It seems apparent that these mechanics have immense potential, if they are delegated to player effort instead.
And with any immense potential, the emergent play pattern can be devastating.

They are rightfully cautious around this issue.
It is VERY likely that something unexpected would result, and preparing for that must be their first priority.


Very well stated. My last post is a prime example of how easy it is to derail the conversation when a topic enters the vicinity of cloaks and afk cloaking. My apologies for that.
Teckos Pech
Hogyoku
Goonswarm Federation
#82 - 2014-10-11 03:25:29 UTC
Behr Oroo wrote:
CCP also thought that jump range was fine too. We see they have changed their mind.


Actually, Greyscale has been in favor of nerfing movement for a LOOONG time.

So try again.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#83 - 2014-10-11 03:28:26 UTC
To aske Mag's question again:

Exactly how do you know there is a guy cloaked in system?

Answer that please Behr?

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Steppa Musana
Doomheim
#84 - 2014-10-11 08:04:31 UTC
I agree with the OP, in that there should not be a ban on discussing certain elements of gameplay unless it's exploits.

Sure, the cloaking discussions have been done to death, and CCP/community has their opinion on it, I even share that opinion for the most part. I don't like the censorship none the less.

What if, just what if someone pulls a rabbit out of the hat and comes up with an idea that actually does make sense in regards to cloak changes. That thread would be immediately locked. That's no good.

Hey guys.

Teckos Pech
Hogyoku
Goonswarm Federation
#85 - 2014-10-12 02:12:23 UTC  |  Edited by: Teckos Pech
Steppa Musana wrote:
I agree with the OP, in that there should not be a ban on discussing certain elements of gameplay unless it's exploits.

Sure, the cloaking discussions have been done to death, and CCP/community has their opinion on it, I even share that opinion for the most part. I don't like the censorship none the less.

What if, just what if someone pulls a rabbit out of the hat and comes up with an idea that actually does make sense in regards to cloak changes. That thread would be immediately locked. That's no good.


Unfortunately there is this rule about redundant posting, rule 17 IIRC. So no, this thread should have been locked along time ago.

I also think there is a rule about discussing moderation policy too. Now its two rules violated...but as is typical this thread will be left open until it hits 49 pages or some such nonsense.

And nobody ever comes up with a good idea for cloaking. The ideas always fall into two categories:

1. Nerf cloaks into oblivion with fuel, POS decloaking modules, special probes, etc.

2. Noting that the only way AFK cloaking (which is whay 99.99999999999% of the whine threads are about) works is because local is such an awesome intel tool. Take away that and AFK cloaking becomes pointless.

1 always annoys those who use cloaks, either for AFK cloaking or other purposes and 2 always annoys the renters/ratters. No agreement is ever reached and the threads always take on the same back and forth.

Always.

Edit:
Let me also add there is an element of laziness here on this issue too. You can see it on both sides. With the current mechanics it is easy to disrupt ratting activities of your enemies. Get into system in a crappy ship with a prototype cloak and your off and disrupting isk generation. Minimal effort. At the same time, the ratters simply want to nerf cloaks so that with minimal effort they can remove this threat.

In my opinion the laziness is greater on the ratter/renter side. I've seen suggestions to nerf both local AND cloaks. Most of those who think asymmetrical/psy warfare is legit take a reasonable approach on this. The ratters on the other hand reject such compromise solutions outright.

So careful what you wish for...CCP might decide some day to tackle this issue and when they do it likely wont be where they cater entirely to the renters/ratters.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#86 - 2014-10-12 02:25:01 UTC
Teckos Pech wrote:
To aske Mag's question again:

Exactly how do you know there is a guy cloaked in system?

Answer that please Behr?


Well....does anyone on the anti-cloak side have the balls to even attempt to answer this question?

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Kaerakh
Obscure Joke Implied
#87 - 2014-10-12 03:33:46 UTC
Teckos Pech wrote:
Teckos Pech wrote:
To aske Mag's question again:

Exactly how do you know there is a guy cloaked in system?

Answer that please Behr?


Well....does anyone on the anti-cloak side have the balls to even attempt to answer this question?


I think the point is that they don't have a set.
Teckos Pech
Hogyoku
Goonswarm Federation
#88 - 2014-10-13 00:47:44 UTC
Kaerakh wrote:
Teckos Pech wrote:
Teckos Pech wrote:
To aske Mag's question again:

Exactly how do you know there is a guy cloaked in system?

Answer that please Behr?


Well....does anyone on the anti-cloak side have the balls to even attempt to answer this question?


I think the point is that they don't have a set.


Guess not.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Behr Oroo
Caldari Provisions
Caldari State
#89 - 2014-10-13 11:45:32 UTC
Teckos Pech wrote:
Teckos Pech wrote:
To aske Mag's question again:

Exactly how do you know there is a guy cloaked in system?

Answer that please Behr?


Well....does anyone on the anti-cloak side have the balls to even attempt to answer this question?



Sure, I'll bite. The answer is local. If you look at my suggests on the changes to cloak, I have always included the removal of local, in exchange for cloak hunting
Teckos Pech
Hogyoku
Goonswarm Federation
#90 - 2014-10-13 14:25:31 UTC  |  Edited by: Teckos Pech
Behr Oroo wrote:
Teckos Pech wrote:
Teckos Pech wrote:
To aske Mag's question again:

Exactly how do you know there is a guy cloaked in system?

Answer that please Behr?


Well....does anyone on the anti-cloak side have the balls to even attempt to answer this question?



Sure, I'll bite. The answer is local. If you look at my suggests on the changes to cloak, I have always included the removal of local, in exchange for cloak hunting


That's great, but your suggestion is:

1. Probably not balanced.
2. Has been discussed at length before, see Nikk Narrel in this thread, he has 2 threads on this very same topic and dozens if not hundreds of posts.
3. ALL of the renter/ratters (i.e. people in null only to rat) absolutely HATE it.

Its been done to death. So what will happen is, if CCP decides to touch this issue, they'll most likely due their own thing. They'll go down 1 of 2 paths:

1. Pissing off the PvP piolots.
2. Pissing off the ratters.

Hopefully they'll go with the latter, and given the jump drive nerfs, it is probably the most reasonable, but you will never ever convince a dedicated ratter of this. Ever. They'll whine, cry, *****, tell us CCP is going to kill the game (like cloaks are killing the game...must be a very slow death process) and threaten to quit (good riddance to players with such a mentality, IMO, although I do admit the loss of revenue is not a good thing).

For the dedicated ratter/renter there is no middle ground. None. I know, I've argued with them, like Nikk, at length and compromise is just a word in dictionary between copulation and crap to them.

So again, this thread should be locked. All cloaking threads should be locked.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#91 - 2014-10-13 14:41:11 UTC
Let me also add I think cloaking/local are balanced; just not balanced very well. And that is why there are so many posts. Lets consider a, hopefully, less contentious issue: income redistribution.

One possible distribution of income that is fair: 0 for everybody. Reset income and wealth so that everyone starts out exactly the same. Not very palatable even to those who don't have much and would likely come with lots of issues for wealth that already exists in the form of durable consumer and capital goods.

Cloaking is like that. Its balanced, but probably as far from optimal as one could get and still be balanced. Removing local is no trivial thing as it is used many, many pilots and not just cloakers. I've even used it when taking a neutral hauler through some high sec systems to see if people are ganking (just one of many examples).

Balanced is an unfortunate word in that it carries with it the connotation of "good" for many people. To see this, consider the term "balanced diet". WTF does that mean? 33% carbs, 33% protein, 33% fat? The current Western Diet? If these are also "good", why are so many people getting diabetes and its related health problems (kidney problems, heart disease, obesity, metabolic derangement, etc.)?

"Balanced" can actually be bad depending on the context. A "balanced diet" in terms of 33% carbs, 33% protein, 33% fat is a great example as it will most likely end up killing people well before they should die.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Nikk Narrel
Moonlit Bonsai
#92 - 2014-10-13 15:04:46 UTC
Teckos Pech wrote:
...

Balanced is an unfortunate word in that it carries with it the connotation of "good" for many people. To see this, consider the term "balanced diet". WTF does that mean? 33% carbs, 33% protein, 33% fat? The current Western Diet? If these are also "good", why are so many people getting diabetes and its related health problems (kidney problems, heart disease, obesity, metabolic derangement, etc.)?

"Balanced" can actually be bad depending on the context. A "balanced diet" in terms of 33% carbs, 33% protein, 33% fat is a great example as it will most likely end up killing people well before they should die.

This actually comes pretty close to the mark, I think.

We want balance at the start of an encounter, in an ideal world.
Each side having the perception of fairness, if not advantage, so they feel confident when engaging.

The true problem here, is that player effort is not permitted or involved along these two aspects.

You can't make any effort to better know details about a target's presence. Local chat is telling both sides all they need to know, in order to make their decision.
You can't make any better effort to hide a cloaked ship. You have the maximum perfect concealment automatically.
As that is obvious to both sides, the result is as well.

The issue is made manifest, in that the balance is never broken. Sure, one side might make a mistake, but the chances of this fail to restore good game play. It simply is too remote, especially when dealing with experienced players.

We end up with a stalemate, as is always the case with perfect balance.
If neither side in a conflict gets the upper hand, it is never resolved.
Teckos Pech
Hogyoku
Goonswarm Federation
#93 - 2014-10-13 16:06:08 UTC
Nikk Narrel wrote:
Teckos Pech wrote:
...

Balanced is an unfortunate word in that it carries with it the connotation of "good" for many people. To see this, consider the term "balanced diet". WTF does that mean? 33% carbs, 33% protein, 33% fat? The current Western Diet? If these are also "good", why are so many people getting diabetes and its related health problems (kidney problems, heart disease, obesity, metabolic derangement, etc.)?

"Balanced" can actually be bad depending on the context. A "balanced diet" in terms of 33% carbs, 33% protein, 33% fat is a great example as it will most likely end up killing people well before they should die.

This actually comes pretty close to the mark, I think.

We want balance at the start of an encounter, in an ideal world.
Each side having the perception of fairness, if not advantage, so they feel confident when engaging.

The true problem here, is that player effort is not permitted or involved along these two aspects.

You can't make any effort to better know details about a target's presence. Local chat is telling both sides all they need to know, in order to make their decision.
You can't make any better effort to hide a cloaked ship. You have the maximum perfect concealment automatically.
As that is obvious to both sides, the result is as well.

The issue is made manifest, in that the balance is never broken. Sure, one side might make a mistake, but the chances of this fail to restore good game play. It simply is too remote, especially when dealing with experienced players.

We end up with a stalemate, as is always the case with perfect balance.
If neither side in a conflict gets the upper hand, it is never resolved.


Agreed.

Suppose I'm in an inty and jump into system XYZ-123, and I see Bob is there. Is there anything I can do to have a better chance of catching Bob? Not really. Why? Because Bob is going to see me in local several seconds before I load grid. My success at catching Bob depends on Bob screwing up:


  • Not watching local
  • Not being aligned
  • Or just dumb luck, a rat scrams him just as I enter system and he can't kill it fast enough.


At the same time, if I'm coming in not to try and kill Bob but make him want to not rat, then there is nothing Bob can do. Bob has to hope that somehow by a highly unlikely event I screw up (forget to activate my cloak for example).

Is this ideal game play? No.

Is it balanced? I'd argue yes. But see the previous statement....it is not ideal game play.

But local is used by people other than just ratters. I'm using it in the above example, as I enter system there is Bob's face. I know with 100% certainty Bob is somewhere in system (maybe somewhere I can't get to him, but there none-the-less). And others use it too. In high sec people will use it to see if a war target is in system. People will use it when jumping capitals and JFs around to know if the system is safe. Changing local will likely have a cascade effect on ALOT of game play. Maybe a simple solution like delayed local would be fine...or maybe not.

But in any event if one side cannot accept the above regarding local and cloaks being balanced, but not resulting in ideal game play then any discussion is, IMO, pointless. There are enough of these threads, and I've linked a pretty substantial collection of them and littering the forum with even more of them is also pointless.

Again this thread should be locked based on the following:

Quote:
17. Redundant and re-posted threads will be locked.

As a courtesy to other forum users, please search to see if there is a thread already open on the topic you wish to discuss. If so, please place your comments there instead. Multiple threads on the same subject clutter up the forums needlessly, causing good feedback and ideas to be lost. Please keep discussions regarding a topic to a single thread.

26. Re-opening locked topics is prohibited.

Recreating or re-opening a thread that has been closed by a moderator is prohibited. Threads that have been closed by a moderator have been closed for the benefit of the community. Re-opening a locked thread will result in its removal.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Behr Oroo
Caldari Provisions
Caldari State
#94 - 2014-10-13 17:14:28 UTC
OK so after reading the last few posts and others, it's pretty clear that no amount of discussion will lead you to understand anything from my point of view.

Couple examples as to why people get frustrated and topics about cloak get locked. They often degrade to petty arguing.

1. "That's great, but your suggestion is:
1. Probably not balanced."

- All this has done is show that you arent interested in looking as suggestions. Either from burn out or whatever, however you expect other people to read what you put up. Just in this example, my suggestion is in this exact thread and is not all that long, yet you didn't take the time to read it. I am sure your excuse is that "it's probably like all the others" and you dont need to read it.

2. "Let me also add I think cloaking/local are balanced; just not balanced very well."

- To me this makes little sense. Regardless of what the so called understanding of "balance" we all know what the implication of it is. Effective game play for both sides. Something that is balanced, yet unbalanced is ultimately unbalanced.

3. Adjustments to cloak is just a way to pad kill boards with easy kills, as stated a couple pages back

- This in itself is the underlying mentality of the PVPers. As it stands now. Cloak is a huge safety net. Any changes to it would take away part of that safety. I personally feel this safety net takes away from the game of Eve by providing the safety net that exists now and leaves people in a stalemate. And this isn't just afk cloaky camping. I personally dont put much thought into that anymore. A quick look at killboards can tell you if a camper is there to kill or just be annoying. No one complains about this though, and it provides far more info than local.

Look I do understand what you are saying. Local does give away your existence in system however that is just one variable. It is balanced in the regard that I know you are there and you know I am there. That part is balanced. However you can engage on me and I am unable to do anything but defend myself. Now I dont see this as bad. Stealth ships need to be able to have the element of surprise, however they dont need to have ultimate safety anywhere they go.

Your argument also is heavily biased against ratters and renters. This leads to threads like this being closed as well as it again degrades down to name calling again. Myself, I can see what you are saying and I respect it. I just disagree with it. Try putting yourself in the seat of an industrial player and see what they are saying.

Most of the stuff I have suggested, excluding my first poorly thought out ideas, have tried to look at both sides to increase the enjoyment of game play. Congrats on being dedicated to your point of view. That's fine. Little less passive aggressiveness in the posts might help.

I think at this point we just have to agree to disagree.
Kaerakh
Obscure Joke Implied
#95 - 2014-10-13 17:27:03 UTC
Teckos Pech wrote:
-snip-


That's what the report button is for. Rules lawyering is for the ISD mods. They've stated numerous times that they don't like it when we starting playing pretend moderator.
Nikk Narrel
Moonlit Bonsai
#96 - 2014-10-13 17:32:45 UTC
Behr Oroo wrote:
OK so after reading the last few posts and others, it's pretty clear that no amount of discussion will lead you to understand anything from my point of view...

I would disagree here.

I have reread your posts, and they seem to assume that balance is equal to good game play. Perhaps this is not an intentional error, but I do believe you make this assumption.

Cloaking is perfectly balanced with local.
Perfect balance is a horrible thing, if it is maintained to this degree.

We want the PERCEPTION of balance, going into a conflict. This makes it interesting, in that players feel that their efforts are the key elements in resolving the issue.
If you start a fight with a clear advantage, it is not going to surprise you if you win. You will be unlikely to feel any thrill of victory with the odds clearly in your favor.

The key element of this, is that we need our efforts to unbalance the contest, and do so in a manner that results in one side losing.

But, this resolution is not present, the balance is maintained beyond either side's ability to sway in their favor.

Balance, to this degree, is called stalemate, and is not good for gameplay.
Teckos Pech
Hogyoku
Goonswarm Federation
#97 - 2014-10-13 18:23:56 UTC
Behr....can a balanced mechanic be sub-optimal?

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Wolf Incaelum
Sebiestor Tribe
Minmatar Republic
#98 - 2014-10-13 18:26:25 UTC
Damn. You guys are still going on over here?

ANARCHYFOREVAAARRRRRRRRRR!!!!!!!

Teckos Pech
Hogyoku
Goonswarm Federation
#99 - 2014-10-13 18:27:05 UTC  |  Edited by: Teckos Pech
Behr Oroo wrote:
OK so after reading the last few posts and others, it's pretty clear that no amount of discussion will lead you to understand anything from my point of view.

Couple examples as to why people get frustrated and topics about cloak get locked. They often degrade to petty arguing.

1. "That's great, but your suggestion is:
1. Probably not balanced."

- All this has done is show that you arent interested in looking as suggestions. Either from burn out or whatever, however you expect other people to read what you put up. Just in this example, my suggestion is in this exact thread and is not all that long, yet you didn't take the time to read it. I am sure your excuse is that "it's probably like all the others" and you dont need to read it.


I had one of the longest threads on this topic and collected the largest list on this topic. I've even linked to outside blog posts on this topic as well.

So, I think it is fair to say I've read just about every idea suggested or enough of them that there isn't an idea I haven't seen floated. The vast majority are lop-sided, lazy, and just don't get the underlying nature of this game vs. other MMOs.

Quote:
2. "Let me also add I think cloaking/local are balanced; just not balanced very well."

- To me this makes little sense. Regardless of what the so called understanding of "balance" we all know what the implication of it is. Effective game play for both sides. Something that is balanced, yet unbalanced is ultimately unbalanced.


No, it means just what it says, it says nothing about the quality of game play.

Quote:
3. Adjustments to cloak is just a way to pad kill boards with easy kills, as stated a couple pages back

- This in itself is the underlying mentality of the PVPers. As it stands now. Cloak is a huge safety net. Any changes to it would take away part of that safety. I personally feel this safety net takes away from the game of Eve by providing the safety net that exists now and leaves people in a stalemate. And this isn't just afk cloaky camping. I personally dont put much thought into that anymore. A quick look at killboards can tell you if a camper is there to kill or just be annoying. No one complains about this though, and it provides far more info than local.


If you are going to relist my points at least be honest about it and not deceptive like this. You chide me for not wanting to read your posts yet you pull this kind of stunt. Well played sir, well played. Roll

And in case you haven't realized it yet, I'm hugely in favor of changing cloaks, so long as it is implemented with changes to local and intel mechanics. In fact, there are two such links in my goddamn signature. You can find dozens of posts by me in the thread I linked back up stream.

Quote:
Look I do understand what you are saying. Local does give away your existence in system however that is just one variable. It is balanced in the regard that I know you are there and you know I am there. That part is balanced. However you can engage on me and I am unable to do anything but defend myself. Now I dont see this as bad. Stealth ships need to be able to have the element of surprise, however they dont need to have ultimate safety anywhere they go.


If I am trying to make life harder for my enemies using a cloak local is my second best friend. If it were just an issue of psychological warfare I'd argue, "Change nothing!" A careful reading of my posts would indicate I am NOT making that argument. I am saying that making any changes need to be well thought out and possibly even tested on the test server somehow to see how what some of its effects are.

Quote:
Your argument also is heavily biased against ratters and renters. This leads to threads like this being closed as well as it again degrades down to name calling again. Myself, I can see what you are saying and I respect it. I just disagree with it. Try putting yourself in the seat of an industrial player and see what they are saying.


Typically the ratters/renters (heh, mistyped ranters...Freudian slip that is not all that inaccurate?) are not willing to consider a compromise. To them this is a game about ratting, and they have a poor grasp that it is a sandbox where people can and will come kick your sandcastle down. Coming to the forums and demanding mechanics changes so that they can avoid this is antithetical to the very nature of this game. Even more galling are the ones who want some sort of uber-anti-cloak module so they can "PvP the AFK cloaker". I've seen it, Nikk's seen it, Mag's has seen it.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Jacid
Corvix.
#100 - 2014-10-13 19:06:08 UTC
I think the general concenisios is cloaky/local isn't ideal. A few questions then:

Has CCP ever shared their opinion on the local/cloaky issue to anybodies recolection?

Does a change in the local/cloak balance support CCPs current initiative to reduce force project?

If local was removed and some sort of cloak detection system was put in place would finding targets become too difficult for PVP roamers?