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Thread about cloaky threads

Author
Behr Oroo
Caldari Provisions
Caldari State
#21 - 2014-10-10 10:36:17 UTC
Just a couple examples of things in game.

Pro's.

- Bomber fleets need to be cloaked. That is how the operate. Without it they are useless. Same with recon ships.
- AFK Cloak camping. Though annoying. It serves a purpose for both intel and to stop system use.
- General travel. Cloaking makes this far easier.

Con's

- AFK Camping. Though an accepted tactic by CCP it does frustrate many players, as there is no counter. Either risk operating in the system OR move to another system. There is no way to eject the stealth player from the system.
- Ship hiding. I can literally have billions of isk worth of ships floating in space and no one would ever know. I can have a rorq on grid in a belt. As soon as there is a threat, I simply cloak the ship. Unless you witnessed the ship cloaking, you would have no idea where it was.
- The ultimate safety net. I can be chased by 100's of ships. As long as I make it past the gate camp, there is no possible way a cloak can be found in system. The cloak pilot has 1 challenge and that is the gate. However if I am a cloak pilot and I see the threat as being too high. I can just go afk and wait or just log off.

These are just a few examples. There are plenty more.

I dont like the idea of nerfing cloak, however I do feel its necessary. My suggestion has always been that of a stealth hunting frigate.

I personally would be ok with the removal of local from low and null sec, but changing D scan to allow all ships to be seen, even cloaked. However cloaked ships only showing a pilots name. Thus the player has to be more active about using D scan while operating, in order to be safe. Included in that would be a stealth hunting ship.

The rough concept for the ship would be this.

Small frig. Minimal offenses, high defense such as speed, tank, light tackle.

How it would hunt.

Use D Scan. Any ship that shows up as just a pilot name would be a stealth craft. With a skill like "Cloak Detection" or something, you could lock onto the disruption in space the cloak creates and this would give you a heading that would be displayed as an arrow in your tactical overview. This would also give you a basic distance, being more accurate with skill training. The goal would not be to land directly on the cloak player but to put you on grid with them. Once on grid, you have to actively hunt for the player using the arrow in your tactical overview. Once within 50KM you could see the ship, but still in a cloaked way, so locking on would be impossible. At 25km you could employ a type of EM burst that would decloak both ships and thus combat could begin.

This is just a rough idea. Certain aspects are tricky. Like how can you get a ship into warp without having a specific endpoint.

This is the idea I have always personally thought would work best. I have seen the same concept work well in other sandbox games.
Lugh Crow-Slave
#22 - 2014-10-10 10:57:39 UTC
Behr Oroo wrote:
J
- The ultimate safety net. I can be chased by 100's of ships. As long as I make it past the gate camp, there is no possible way a cloak can be found in system. The cloak pilot has 1 challenge and that is the gate. However if I am a cloak pilot and I see the threat as being too high. I can just go afk and wait or just log off.




if you really want him he's not safe sure you have to put some time in but there are only so many ways to get out of a system.


not to mention that sure they are hard to catch but they don't stand a chance once caught
Samillian
Angry Mustellid
#23 - 2014-10-10 11:03:00 UTC
Behr Oroo wrote:
Samillian wrote:
Jacid wrote:
By all clockly threads being rule 17nd is this ccps way of saying they aren't willing to deal with an important issue.


I don't see it as being unwilling to discuss an issue but rather that to CCP this is very probably and rightly a non-issue.



That's just an assumption though. It's just as plausible to say that CCP isn't commenting cause they have no idea how to fix the issue.


True it is an assumption but considering the last comment anyone saw from CCP on the subject was "cloaking is working as intended" I'm happy with it.

NBSI shall be the whole of the Law

Behr Oroo
Caldari Provisions
Caldari State
#24 - 2014-10-10 11:44:16 UTC
"if you really want him he's not safe sure you have to put some time in but there are only so many ways to get out of a system."

So I have to wait for him to come to me? What are the likely chances that will happen? I can spend hours waiting while the player is logged off and never see him. Eventually he will log in and leave.

Again I see this as the ultimate safety net. Decloak and log off. Go eat dinner, come back. Leave system as I wish cause its now empty.

I mean if you are going to use this argument that I should spent more time, then it should apply to the people complaining about ships being docked up. It's the same type of safety, though a station requires a lot more effort. Shouldn't your fleet just invest more time in hopes that someone might just unknowningly undock to their death?
Alvatore DiMarco
Capricious Endeavours Ltd
#25 - 2014-10-10 11:56:20 UTC
Behr Oroo wrote:

Con's

- AFK Camping. Though an accepted tactic by CCP it does frustrate many players, as there is no counter. Either risk operating in the system OR move to another system. There is no way to eject the stealth player from the system.
- Ship hiding. I can literally have billions of isk worth of ships floating in space and no one would ever know. I can have a rorq on grid in a belt. As soon as there is a threat, I simply cloak the ship. Unless you witnessed the ship cloaking, you would have no idea where it was.
- The ultimate safety net. I can be chased by 100's of ships. As long as I make it past the gate camp, there is no possible way a cloak can be found in system. The cloak pilot has 1 challenge and that is the gate. However if I am a cloak pilot and I see the threat as being too high. I can just go afk and wait or just log off.

These are just a few examples. There are plenty more.



  • Why are you in nullsec if one neutral scares you to death? For godsakes, nullsec ratting grounds are safer than highsec and you're complaining about danger. Moreover, why do you need to "eject that stealth player from the system"? Since you're so adamant that you must be able to do it, perhaps you can explain why.
  • What can you do with billions in cloaked ships? Oh, that's right, nothing. Cloaked ships cannot interact or do anything except float around in space. Maybe they can get decloaked by an errant bit of debris or perhaps if they're covert-capable they can warp around some, but that's it. Literally every other interaction requires decloaking.
  • I can do the same thing with a MWD cruiser (or smaller), a safespot (a celestial can work too) and double-clicking in a random direction. By the time an aggressor scans me down, gets a warp-in and lands, I'm already out of range. An interceptor can keep this game up literally forever without ever touching a cloak. Also, you can just log off regardless of your ship having a cloak or not.


Your move, sir.
Behr Oroo
Caldari Provisions
Caldari State
#26 - 2014-10-10 12:11:33 UTC
You seem to misunderstand completely. Though I agree that cloak is unbalanced. I dont quiver in fear of some cloaky. So feel free to drop the passive aggressiveness.

To answer your point. If I own sov in a system, Why should I allow a squatter to just sit in space that I either have taken or I rent? From an intel point of view, why should I let a character gather free intel on what I am doing in my systems. At the moment the only option is to either move systems or stop operations if I wish to keep my operations hidden. General AFK cloaking isn't really an issue unless that player shows that they plan on being aggressive. Then his aggressive nature reinforces the idea that I wish to eject them from the system.

The point on cloaked ships floating in space was more along the lines for the PVP players. I can easily be farming a belt with a rorq on grid. I can just cloak that ship up and wait for you to pass while I sit safely in space. Nothing you can do about it. If anything you would think that PVPers would wish to resolve this issue.

Yes you can, though I can still scan you down, you arent hidden and I can force you to keep moving otherwise you are dead. None of these things can be done to a cloaky.
Zifrian
University of Caille
Gallente Federation
#27 - 2014-10-10 12:29:14 UTC  |  Edited by: Zifrian
Daichi Yamato wrote:
Behr Oroo wrote:
Jack Carrigan wrote:
First off, cloaking is very balanced.

With the way local is now, you know they are there, most not where they are. They can't interact with anything while cloaked, and must decloak to directly affect anyone.

Second, give me your stuff/biomass.

Finally, inb4lock.


Yes. It's so balanced that there are hundreds of pages of people talking about how it's not. It's one of the most talked about items on the forums.


This does not mean it is imbalanced.

If you look at the threads, for every person who thinks it is not balanced, there are many more saying it is with much more rationale.

It has been discussed to DEATH and then some. This is why they are locked, because there is LITERALLY nothing more to say on the matter that has not already been said a THOUSAND times.

Just because there's more intensity of posting by people that don't think it's s problem doesn't mean that they have a better case or represent the players better. It may be that more people that like cloaky camping post more and nothing else.

Ultimately the only thing that matters is what CCP thinks about this tactic and how players respond to it. You might feel great in saying the cloaky whiners just need to adapt, but if they don't and CCP loses an account over it, that matters more than how well you sleep at night because of your amazing display of forum logic.

I agree with the OP that CCP should at least address the issue as they have addressed many others that were just as controversial (freighter ganking in highsec for instance). At least them we would know their position on gameplay and how it relates to their view of player satisfaction.

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Teckos Pech
Hogyoku
Goonswarm Federation
#28 - 2014-10-10 14:29:54 UTC
Alvatore DiMarco wrote:
Behr Oroo wrote:

Con's

- AFK Camping. Though an accepted tactic by CCP it does frustrate many players, as there is no counter. Either risk operating in the system OR move to another system. There is no way to eject the stealth player from the system.
- Ship hiding. I can literally have billions of isk worth of ships floating in space and no one would ever know. I can have a rorq on grid in a belt. As soon as there is a threat, I simply cloak the ship. Unless you witnessed the ship cloaking, you would have no idea where it was.
- The ultimate safety net. I can be chased by 100's of ships. As long as I make it past the gate camp, there is no possible way a cloak can be found in system. The cloak pilot has 1 challenge and that is the gate. However if I am a cloak pilot and I see the threat as being too high. I can just go afk and wait or just log off.

These are just a few examples. There are plenty more.



  • Why are you in nullsec if one neutral scares you to death? For godsakes, nullsec ratting grounds are safer than highsec and you're complaining about danger. Moreover, why do you need to "eject that stealth player from the system"? Since you're so adamant that you must be able to do it, perhaps you can explain why.
  • What can you do with billions in cloaked ships? Oh, that's right, nothing. Cloaked ships cannot interact or do anything except float around in space. Maybe they can get decloaked by an errant bit of debris or perhaps if they're covert-capable they can warp around some, but that's it. Literally every other interaction requires decloaking.
  • I can do the same thing with a MWD cruiser (or smaller), a safespot (a celestial can work too) and double-clicking in a random direction. By the time an aggressor scans me down, gets a warp-in and lands, I'm already out of range. An interceptor can keep this game up literally forever without ever touching a cloak. Also, you can just log off regardless of your ship having a cloak or not.


Your move, sir.


I like the assumption AFK cloaking is a "con" point of view. It is one way to disrupt ratting and thus from people getting isk and resources. In a sandbox game asymmetrical warfare is...shockingly...allowed.

As for your ultimate safety net, there is still risk there, so not really all that ultimate.

But see, this discussion is already devolving into the standard cloaks are unfair discussion.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Lugh Crow-Slave
#29 - 2014-10-10 14:37:30 UTC
Behr Oroo wrote:
"if you really want him he's not safe sure you have to put some time in but there are only so many ways to get out of a system."

So I have to wait for him to come to me? What are the likely chances that will happen? I can spend hours waiting while the player is logged off and never see him. Eventually he will log in and leave.


Yes your example had 100 people chasing him... take shifts

if you want to catch him wait for him or bait him out if hes not worth the trouble then don't
Teckos Pech
Hogyoku
Goonswarm Federation
#30 - 2014-10-10 14:43:46 UTC
Zifrian wrote:
Daichi Yamato wrote:
Behr Oroo wrote:
Jack Carrigan wrote:
First off, cloaking is very balanced.

With the way local is now, you know they are there, most not where they are. They can't interact with anything while cloaked, and must decloak to directly affect anyone.

Second, give me your stuff/biomass.

Finally, inb4lock.


Yes. It's so balanced that there are hundreds of pages of people talking about how it's not. It's one of the most talked about items on the forums.


This does not mean it is imbalanced.

If you look at the threads, for every person who thinks it is not balanced, there are many more saying it is with much more rationale.

It has been discussed to DEATH and then some. This is why they are locked, because there is LITERALLY nothing more to say on the matter that has not already been said a THOUSAND times.

Just because there's more intensity of posting by people that don't think it's s problem doesn't mean that they have a better case or represent the players better. It may be that more people that like cloaky camping post more and nothing else.

Ultimately the only thing that matters is what CCP thinks about this tactic and how players respond to it. You might feel great in saying the cloaky whiners just need to adapt, but if they don't and CCP loses an account over it, that matters more than how well you sleep at night because of your amazing display of forum logic.

I agree with the OP that CCP should at least address the issue as they have addressed many others that were just as controversial (freighter ganking in highsec for instance). At least them we would know their position on gameplay and how it relates to their view of player satisfaction.


CCP's silence on this issue for not just months, but years is deafening.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#31 - 2014-10-10 14:47:34 UTC
Lugh Crow-Slave wrote:
Behr Oroo wrote:
"if you really want him he's not safe sure you have to put some time in but there are only so many ways to get out of a system."

So I have to wait for him to come to me? What are the likely chances that will happen? I can spend hours waiting while the player is logged off and never see him. Eventually he will log in and leave.


Yes your example had 100 people chasing him... take shifts

if you want to catch him wait for him or bait him out if hes not worth the trouble then don't


Exactly. Have Behr have you read any of the ALODs over at themittani.com? Find the one's where super capitals are killed. Those KMs are frequently the result of months of stalking the victim. There was just one the other day where a Hel was killed and the primary stalker was at it for a very, very long time. Here is a quote from the article,

Quote:
A year and a half into his watch...


A year and a half. If you aren't willing to spend the time to try and catch a guy trying to evade you, nerfing his game is rather arbitrary and simply a method to feed you easier killmails.

Sorry, but no.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#32 - 2014-10-10 14:51:37 UTC
And I'll just leave these two links here:

AFK Cloaking Collection Thread
AFK Cloaking Collection Thread--second set of links

After all those threads and all those pages....CCP has opted to say: nothing. This, in and of itself, should tell people something. All that sturm und drang has not motivated CCP to offer even a whisper should indicate that CCP finds the current cloaking mechanic acceptable.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Behr Oroo
Caldari Provisions
Caldari State
#33 - 2014-10-10 15:20:05 UTC
Teckos. You did notice that I listed AFK camping as a PRO as well, right? It does have it's purposes and it's abuses.

Iain Cariaba
#34 - 2014-10-10 15:26:01 UTC
Teckos Pech wrote:
And I'll just leave these two links here:

AFK Cloaking Collection Thread
AFK Cloaking Collection Thread--second set of links

After all those threads and all those pages....CCP has opted to say: nothing. This, in and of itself, should tell people something. All that sturm und drang has not motivated CCP to offer even a whisper should indicate that CCP finds the current cloaking mechanic acceptable.

Actually, CCP's last comment on the whole cloaking issue was "Cloaking is working as intended." Therefore, I'd say the safe assumption here is that all the bitching and moaning to get cloaking nerfed will accomplish exactly nothing beyond another locked thread.

Good riddance, reported for redundancy, and IB4L.
Behr Oroo
Caldari Provisions
Caldari State
#35 - 2014-10-10 15:30:41 UTC
CCP also thought that jump range was fine too. We see they have changed their mind.
Daichi Yamato
Jabbersnarks and Wonderglass
#36 - 2014-10-10 15:39:07 UTC
Zifrian wrote:

Just because there's more intensity of posting by people that don't think it's s problem doesn't mean that they have a better case or represent the players better. It may be that more people that like cloaky camping post more and nothing else.

Ultimately the only thing that matters is what CCP thinks about this tactic and how players respond to it. You might feel great in saying the cloaky whiners just need to adapt, but if they don't and CCP loses an account over it, that matters more than how well you sleep at night because of your amazing display of forum logic.

I agree with the OP that CCP should at least address the issue as they have addressed many others that were just as controversial (freighter ganking in highsec for instance). At least them we would know their position on gameplay and how it relates to their view of player satisfaction.


No they post with more rationale. Rather than the people who open these threads who think its unfair for a player to do little more than sit in local. No one was ever killed by a cloaked afk player. Sitting afk in space is fine. Cloaking is fine.

CCP have made their position known.

OP just needs to stop being a null bear and deal with the problem using any of the myriad of ways that have been presented in these threads. Or he can go back to hi-sec where he probably belongs anyways.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Behr Oroo
Caldari Provisions
Caldari State
#37 - 2014-10-10 15:46:47 UTC
Daichi

Why are you adverse to the idea of changing cloak? If it brings about more PVP, wouldn't that be good?

That applies to everyone really that feels that this topic is talked to death?

Why is the argument to not change anything. Any change to cloak would result in more PVP. So many topics about how people camp in stations and pos, and so many wanting timers for people to be kicked out of station. Yet it's the exact same thing with trying to fight a cloak in system. You just can't do it.

My other example of how I can just hide a Rorq when I dont want to fight. This again avoids PVP.

Wouldnt changes to increase PVP be a benefit?
Mag's
Azn Empire
#38 - 2014-10-10 15:49:39 UTC  |  Edited by: Mag's
Reported for redundancy.

I see the usual circle of arguments are on going. As yet, the anti cloak brigade have failed to show an issue. Other than 'I can see him in local, he scares me.'

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Behr Oroo
Caldari Provisions
Caldari State
#39 - 2014-10-10 15:51:46 UTC
Mag's wrote:
Reported for redundancy.

I see the usual circle of arguments are on going. As yet, the anto cloak brigade have failed to show an issue. Other than 'I can see him in local, he scares me.'


Of course you would see it that way Mags. Although that ignores the three reasons that I already brought up here in the thread, two of those not being afk cloak camping.

Easiest way to avoid the topic is to close it I guess.
Mag's
Azn Empire
#40 - 2014-10-10 15:52:42 UTC
Behr Oroo wrote:
Daichi

Why are you adverse to the idea of changing cloak? If it brings about more PVP, wouldn't that be good?

That applies to everyone really that feels that this topic is talked to death?

Why is the argument to not change anything. Any change to cloak would result in more PVP. So many topics about how people camp in stations and pos, and so many wanting timers for people to be kicked out of station. Yet it's the exact same thing with trying to fight a cloak in system. You just can't do it.

My other example of how I can just hide a Rorq when I dont want to fight. This again avoids PVP.

Wouldnt changes to increase PVP be a benefit?
Because you like every other complainer, looks at cloaks only. If you had your way, null would be even safer than it already is.

It's currently balanced, deal with it.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.