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Warfare & Tactics

 
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FW O-plexing fix

Author
Crosi Wesdo
War and Order
#61 - 2014-10-13 21:34:48 UTC
Gaven Lok'ri wrote:
Changes are definitely overall positive. Though the DPS nerf was way too much. I would happily support something like the old DPS with the current tank and maybe a slightly longer respawn.


Why? The DPS can and could be easily tanked by all farmers. The only thing NPC dps does is ruin close fights between players.
Gaven Lok'ri
PIE Inc.
Khimi Harar
#62 - 2014-10-13 22:52:15 UTC
Crosi Wesdo wrote:
Gaven Lok'ri wrote:
Changes are definitely overall positive. Though the DPS nerf was way too much. I would happily support something like the old DPS with the current tank and maybe a slightly longer respawn.


Why? The DPS can and could be easily tanked by all farmers. The only thing NPC dps does is ruin close fights between players.


Immersion, mainly.

I want to feel like I am fighting a war, not playing a somewhat arbitrary game mechanic. Ideally, the NPCs in the plexes would actually feel more like a pvp engagement. Say a medium plex might have a cruiser with something like the pre-change stats, and two solid web/scram frigates as escort. Not something so scary that you couldn't beat it, and certainly it should be balanced to be taken down by pvp fits (Unlike the original model of having mission like spawns in plexes), but something that makes the NPCs in the plex feel like part of the game rather than a tagged on crap mechanic.

A cruiser doing a wrecking hit on a destroyer for 80 damage kind of breaks any illusion that the NPC in the plex is a real enemy. I would also like to see a much less stark divide between PvE and PvP.

FW shouldn't just be about the good fights. It should also be about a war between the NPC factions and should make the players involved in it feel like they are part of something bigger.

Admiral of the Praetoria Imperialis Excubitoris

Divine Commodore 24th Imperial Crusade

Holder. Vassal of the Emperor Family

May Arethusa
Junction Systems
#63 - 2014-10-14 00:33:16 UTC  |  Edited by: May Arethusa
Gaven Lok'ri wrote:
Crosi Wesdo wrote:
Gaven Lok'ri wrote:
Changes are definitely overall positive. Though the DPS nerf was way too much. I would happily support something like the old DPS with the current tank and maybe a slightly longer respawn.


Why? The DPS can and could be easily tanked by all farmers. The only thing NPC dps does is ruin close fights between players.


Immersion, mainly.

I want to feel like I am fighting a war, not playing a somewhat arbitrary game mechanic. Ideally, the NPCs in the plexes would actually feel more like a pvp engagement. Say a medium plex might have a cruiser with something like the pre-change stats, and two solid web/scram frigates as escort. Not something so scary that you couldn't beat it, and certainly it should be balanced to be taken down by pvp fits (Unlike the original model of having mission like spawns in plexes), but something that makes the NPCs in the plex feel like part of the game rather than a tagged on crap mechanic.

A cruiser doing a wrecking hit on a destroyer for 80 damage kind of breaks any illusion that the NPC in the plex is a real enemy. I would also like to see a much less stark divide between PvE and PvP.

FW shouldn't just be about the good fights. It should also be about a war between the NPC factions and should make the players involved in it feel like they are part of something bigger.


It isn't scary until someone enters your plex while you're webbed and scrammed by 2 NPCs, with a third adding a chunk of free DPS to your opponent's. They have burner missions for this, increasing the number of rats doesn't increase immersion, it only makes the arbitrary PvE mechanic more obvious.

Quote:
Honestly, FW needs farmers to succeed.


It really doesn't. Even if it did, farming with no risk is bad.

Quote:
Dueling rats in all plexes. These do not interfere with players and still act as a dps check.
Prevent ships with cloaks and stabs from running timers, let them enter plex but the button should not respond to their presence.


I still maintain the DPS check becomes largely redundant once stabbed ships become a non-issue. Respawning rats is enough of an activity check to ensure people are paying attention (drone boats excluded.) If the DPS check remains in place, it should take into account all common PVP fits/pilots, rather than penalising people for flying one combat ship over another.

I am curious what benefit you think allowing stabbed ships to enter the plex would bring over banning them entirely. Having them unable to run the timer, but still be eligible for LP isn't a great idea and only complicates what could be a simple solution. As far as cloaks go, I'd allow them simply for the tactical options they bring, unless you're being specific and only disabling non-covert ops cloaks, something I've suggested for a while.
Luwc
State War Academy
Caldari State
#64 - 2014-10-14 07:48:01 UTC
X Gallentius wrote:
No. Solo pvp'ers will be upset.


Solo doesnt exist.

http://hugelolcdn.com/i/267520.gif

Bad Messenger
Rehabilitation Clinic
#65 - 2014-10-14 09:18:26 UTC
Crosi Wesdo wrote:
Bad Messenger wrote:
Crosi Wesdo wrote:
Bad Messenger wrote:
best solution is to remove lp reward from plexing and remove all rats totally.

then there is no more npc to complain about.


Or any activity for anyone to be concerned with in low sec either. GOOD IDEA!

MAKE FW LOW SEC LIKE NON FW LOW SEC!!! + eleventyone


no one playing fw because of rats in plexes.

People played FW before there was any rewards on it.

So lp and rats in plexes has anything to with fw.

If you give lp it means that you will get more farmers to do fw and those are just people who does not care about fw, they want just lp/isk.


Perhaps they did for 6 months when it was new. Then it died for over a year where you damar and val erian were the only people in the game that EVER entered a plex. If you gonna troll at least make it believable.


same is happening again, only who enters plex is gallente.
Crosi Wesdo
War and Order
#66 - 2014-10-14 11:09:31 UTC  |  Edited by: Crosi Wesdo
Bad Messenger wrote:
Welcome to my fact free zone.

same is happening again, only who enters plex is gallente.


Yet, lots of fights are happening all over the warzone, caldari soundly beat our VP numbers last 3 days running.

Sorry the warzone is alive and kicking without your 'participation' lol.
X Gallentius
Black Eagle1
#67 - 2014-10-14 13:30:42 UTC
Luwc wrote:
X Gallentius wrote:
No. Solo pvp'ers will be upset.
Solo doesnt exist.

Guys with cloaky boosting alts in local will be upset.
Bad Messenger
Rehabilitation Clinic
#68 - 2014-10-14 16:33:26 UTC
Crosi Wesdo wrote:
Bad Messenger wrote:
Welcome to my fact free zone.

same is happening again, only who enters plex is gallente.


Yet, lots of fights are happening all over the warzone, caldari soundly beat our VP numbers last 3 days running.

Sorry the warzone is alive and kicking without your 'participation' lol.


we will see, come back after six moths.
Crosi Wesdo
War and Order
#69 - 2014-10-14 17:24:58 UTC
Bad Messenger wrote:
Crosi Wesdo wrote:
Bad Messenger wrote:
Welcome to my fact free zone.

same is happening again, only who enters plex is gallente.


Yet, lots of fights are happening all over the warzone, caldari soundly beat our VP numbers last 3 days running.

Sorry the warzone is alive and kicking without your 'participation' lol.


we will see, come back after six moths.


Thats pretty insightful. Go back to when FW was dead, because in 6 months FW might die again despite trending towards more activity and participation.

So very sage.
Plato Forko
123 Fake Street
#70 - 2014-10-14 18:08:45 UTC
Why is this silly thread at 4 pages? Why the bright blue blinking **** is this even a topic? FW is finally at a perfect balance after a year of flipflopping between negligence and oddball tweaks. Now maybe if nothing else changes for a while, the players can get back to what's important for EvE, which is creating content. You want to feel like you're fighting a war? That's what the plex beacon is for. It's on everyone's overview, signalling where to find you for a fight in the vastness of space. How much more obvious could its purpose possibly be? Plexing leads to system capture, therefore, it's a clever idea to go on a patrol looking to oust enemies from your sites. Makes perfect sense.

The consequence of making the rats harder to fight is obvious; people will plex less and the warzone will trend more toward larger power blocs for any sort of action. This is the first time in recent memory, at least in the Amarr/Min warzone, that both sides are making some headway based on balanced action from players rather than dependence on large power blocs. That's anything but bad, because it fosters the growth of stronger alliances through ad-hoc small-gang action. If you don't get that, then maybe your place is in nullsec.
May Arethusa
Junction Systems
#71 - 2014-10-14 20:12:17 UTC
Quote:
Why is this silly thread at 4 pages?


Simple, the system isn't perfect. Even if you say it is. If it were, you'd have four pages of people saying how great things are, or they'd be too busy generating content to bother posting about it.
Crosi Wesdo
War and Order
#72 - 2014-10-14 20:20:33 UTC
May Arethusa wrote:
Quote:
Why is this silly thread at 4 pages?


Simple, the system isn't perfect. Even if you say it is. If it were, you'd have four pages of people saying how great things are, or they'd be too busy generating content to bother posting about it.


To be fair, its been 4 pages of me saying its pretty good and a few other people throwing random terrible ideas around like buff rats to fix things that arnt problems or to revert back to a time when FW was horrible.
Estella Osoka
Cranky Bitches Who PMS
#73 - 2014-10-14 20:38:51 UTC
Crosi Wesdo wrote:
May Arethusa wrote:
Quote:
Why is this silly thread at 4 pages?


Simple, the system isn't perfect. Even if you say it is. If it were, you'd have four pages of people saying how great things are, or they'd be too busy generating content to bother posting about it.


To be fair, its been 4 pages of me saying its pretty good and a few other people throwing random terrible ideas around like buff rats to fix things that arnt problems or to revert back to a time when FW was horrible.


So basically 4 pages of "My O-plexing alts are worthless now! Waaahhhhh!"? Wasn't this know like 6 months ago?
Catherine Laartii
Doomheim
#74 - 2014-10-15 07:44:04 UTC
Plato Forko wrote:
Why is this silly thread at 4 pages? Why the bright blue blinking **** is this even a topic? FW is finally at a perfect balance after a year of flipflopping between negligence and oddball tweaks. Now maybe if nothing else changes for a while, the players can get back to what's important for EvE, which is creating content. You want to feel like you're fighting a war? That's what the plex beacon is for. It's on everyone's overview, signalling where to find you for a fight in the vastness of space. How much more obvious could its purpose possibly be? Plexing leads to system capture, therefore, it's a clever idea to go on a patrol looking to oust enemies from your sites. Makes perfect sense.

The consequence of making the rats harder to fight is obvious; people will plex less and the warzone will trend more toward larger power blocs for any sort of action. This is the first time in recent memory, at least in the Amarr/Min warzone, that both sides are making some headway based on balanced action from players rather than dependence on large power blocs. That's anything but bad, because it fosters the growth of stronger alliances through ad-hoc small-gang action. If you don't get that, then maybe your place is in nullsec.

the rats are ALREADY harder to fight. What I and several others are trying to make a point about is that the npc difficulty should be based on dps rather than tank since that's what's causing problems with offensive plexing specifically. it's bs that you have to ship up to do enough dps to take down the plex NPC, and it makes WAY more sense to me for them to be doing more dps and not active tanking more; I'd prefer to fight and take a decent amount of damage to take them down than being unable to fight at all if I'm in something destroyer sized or smaller fighting the npc bc. Or the cruiser, but to a lesser extent.
Catherine Laartii
Doomheim
#75 - 2014-10-15 07:54:03 UTC
Bad Messenger wrote:
Crosi Wesdo wrote:
Bad Messenger wrote:
npc is never the problem and it is never a solution.


Unless they prevent your enemy from fighting inside a plex and at the same time allow you farming whordes to run rampant in stabbed hulls making bank.

I guess what you mean is that 'npc was never a problem to you and the new npc solution is a hindrance to your farming'.

In other words, QQ.



as we have seen in the past changing npc has not really changed anything, every version has its own faults and consequence.

You can not solve FW problems just by changing npc in plexes.

But you CAN change player behaviors with how they deal with them; the current system is evidence enough of that with how skewed offensive plexing is towards the defender. Being forced to ship UP to run things is inherently a very bad idea since there are very few cruisers outside of dedicated drone boats that have any real effective strength against a few frigates with a good fc.

This coupled with the desire to be cost-effective and NOT throw away cruisers tends to tip the scales even further towards the defender, as less manpower and isk is required to defend a system against people who have to be forced to ship up to deal with the plex rats and less with the players; that detraction is where the root of the issue with the current setup lies.
Crosi Wesdo
War and Order
#76 - 2014-10-15 08:28:20 UTC  |  Edited by: Crosi Wesdo
Your desire to run all plexes in a frigate while solo so as not to risk a cruiser or be forced to have any friends to share LP with and at the same time more quickly take a system, is the only problem i see in faction war.

Player behaviour has changed. If you want to take a large plex with a frigate, you can. You will just need a few of them. We have already had fw where the check was tank based, it was HORRIBLE. upwards of 100000 VP per day per faction + unknown levels of cross plexing, almost entirely farmers with the entire warzone ready to change hands every 2 weeks or less.

Not to mention making it unrealistic to fight OTHER PLAYERS solo/micro gang inside plexes, which i guess is ok if the intention is to run from any and all threats.

I started out thinking you just handnt thought much about this and had a silly idea. Now i realise you are malicious and would love to return FW to a farmers paradise and ruin the hard work all the factions have been putting in recently.
Ashwind Houssa
Therapists Inc
#77 - 2014-10-15 14:41:25 UTC
Catherine Laartii wrote:

it's bs that you have to ship up to do enough dps to take down the plex NPC,


No it is not.

If you want to run Medium and large plexes, bring a ship with enough DPS, namely a destroyer or a cruiser.

It isn't rocket science. If you only want to risk a frig, you are limited to small and novice plexes. Risk vs Reward.

You could always get a worm and run mediums for your farming, but that seems like it might be too much risk for your nature.
Zen Guerrilla
CTRL-Q
Ushra'Khan
#78 - 2014-10-15 15:12:49 UTC
Catherine Laartii wrote:
...since there are very few cruisers outside of dedicated drone boats that have any real effective strength against a few frigates...

That whole argument is completely flawed. No matter how you turn it, a group of people will always have the upper hand against one person.

pew pew

Oreb Wing
Last Rites.
#79 - 2014-10-15 17:18:37 UTC
You all have many good points, but fail to see how much these changes have improved system sieges. How we DO have to ship hulls and doctrines to strategic systems nearby to escalate fighting. How we adapt to what another group is bringing. How plexes decide when we force a push or sit on a defendable small or novice. Imo, oplexing is fine and if you think you don't have good anti-frig platforms, you probably never seen a RLML Caracal, a hungry dragoon, a dual rep cruiser with even small guns. Adapt or die.
Catherine Laartii
Doomheim
#80 - 2014-10-15 21:40:09 UTC  |  Edited by: Catherine Laartii
Oreb Wing wrote:
You all have many good points, but fail to see how much these changes have improved system sieges. How we DO have to ship hulls and doctrines to strategic systems nearby to escalate fighting. How we adapt to what another group is bringing. How plexes decide when we force a push or sit on a defendable small or novice. Imo, oplexing is fine and if you think you don't have good anti-frig platforms, you probably never seen a RLML Caracal, a hungry dragoon, a dual rep cruiser with even small guns. Adapt or die.

RLML caracal is one of my favorite cruisers, and I've run all of those that you're talking about; i just have bad luck with blobs and camps. Fit crafting is kind of my thing. While I can admit I'm in the wrong about wanting to dial things back for what's necessary to solo run offensive plexes, I DO believe my concerns about supply and distance are warranted; logistically it makes far less sense to be running cruisers for long-distances operations for a number of reasons, not the least of which armor repair in hostile space for buffer fits.
While the argument can be made the same thing applies to frigates and destroyers, generally you're fighting the same sized ships so combat tends to yield better results than waiting to get swarmed in cruiser build that's not a drone or RLML build. The bottom line though, is that I would rather fight people in pvp fits than empty or stabbed throwaway atrons and ventures. I'm sure most of you can agree with that last statement.