These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

[Phoebe] Long Distance Travel Changes - updates!

First post First post First post
Author
Drak Fel
Blackwater USA Inc.
Pandemic Horde
#841 - 2014-10-10 17:16:29 UTC
Querns wrote:
Drak Fel wrote:
So basically what you're saying is, don't do anything that can give you an advantage or we will nerf it to the ground. Not much of a sandbox.

I'd say it's more "expect something that gives an outsized, game-breaking advantage to get toned down."


So the eventual goal seems to be that only numbers will determine the outcome of fights. Player skill and the willingness of one side to risk more by flying more expensive ships should be negated as much as possible.
waferzankko
Deep Core Mining Inc.
Caldari State
#842 - 2014-10-10 17:17:36 UTC
i like the gradual change to a more themepark mmo myself.

Querns
GoonWaffe
Goonswarm Federation
#843 - 2014-10-10 17:19:45 UTC
Drak Fel wrote:
Querns wrote:
Drak Fel wrote:
So basically what you're saying is, don't do anything that can give you an advantage or we will nerf it to the ground. Not much of a sandbox.

I'd say it's more "expect something that gives an outsized, game-breaking advantage to get toned down."


So the eventual goal seems to be that only numbers will determine the outcome of fights. Player skill and the willingness of one side to risk more by flying more expensive ships should be negated as much as possible.

Ah, but the addition of fatigue adds mobility to the picture. Attacking simultaneously at disparate portions of the large empire you wish to weaken will help you degrade the numerical advantage of a defender.

Also, I'd hardly consider large supercapital gangs in the sizes that you and yours and mine and ours field in TYOOL 2014 to be at significant risk.

This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.

MeBiatch
GRR GOONS
#844 - 2014-10-10 17:23:39 UTC
CCP Greyscale wrote:
Retar Aveymone wrote:
CCP Greyscale wrote:

- Battle rorqual
-- Lots of cross-training for questionable value and the certainty that we'll nerf it anyway
-- Reduced/removed drone bonus


just out of curiosity let us suppose the battle rorqual fleet was deployed

how long do you think we'd have to play around with it before it got nerfed :sun:


Depends how funny we found it, I think.


do you guys plan on doing an supercapital balance for the expansion asthese changes dont really kill the apex force all it does is limit its range.

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

Vincent Athena
Photosynth
#845 - 2014-10-10 17:23:53 UTC
I don;t know if this has been asked or answered, as these are long threads.

Current capital ships in high sec: As we know there are a few left from the old days. Will they be allowed to use high sec to high sec gates? Or are they still locked into one system?

Know a Frozen fan? Check this out

Frozen fanfiction

Yun Kuai
Garoun Investment Bank
Gallente Federation
#846 - 2014-10-10 17:24:00 UTC
Drak Fel wrote:
Querns wrote:
Drak Fel wrote:
So basically what you're saying is, don't do anything that can give you an advantage or we will nerf it to the ground. Not much of a sandbox.

I'd say it's more "expect something that gives an outsized, game-breaking advantage to get toned down."


So the eventual goal seems to be that only numbers will determine the outcome of fights. Player skill and the willingness of one side to risk more by flying more expensive ships should be negated as much as possible.


Trust me, if battle Rorqs become the new meta then like someone said earlier in the thread, we've got bigger issues. The battle rorq is a fun commodity so the plan would be to tone it down (nerf is a strong word I think) so that it can still be used as a special snowflake outside of its role but it's not encroaching on other ships' primary roles.

--------------------------------------------------------::::::::::::--:::-----:::---::::::::::::--------------:::----------:::----:::---:::----------------------:::::::-------:::---:::----::::::-------------------:::-----------:::--:::----:::---------------------::::::::::::----:::::::----:::::::::::::-------

Drak Fel
Blackwater USA Inc.
Pandemic Horde
#847 - 2014-10-10 17:25:43 UTC
Querns wrote:
Drak Fel wrote:
Querns wrote:
Drak Fel wrote:
So basically what you're saying is, don't do anything that can give you an advantage or we will nerf it to the ground. Not much of a sandbox.

I'd say it's more "expect something that gives an outsized, game-breaking advantage to get toned down."


So the eventual goal seems to be that only numbers will determine the outcome of fights. Player skill and the willingness of one side to risk more by flying more expensive ships should be negated as much as possible.

Ah, but the addition of fatigue adds mobility to the picture. Attacking simultaneously at disparate portions of the large empire you wish to weaken will help you degrade the numerical advantage of a defender.

Also, I'd hardly consider large supercapital gangs in the sizes that you and yours and mine and ours field in TYOOL 2014 to be at significant risk.


He mentioned nerfing carrier roaming to. Just what are people like me supposed to train now and do with all our isk?
Cyrus Ildemar
Perkone
Caldari State
#848 - 2014-10-10 17:25:47 UTC
still no cap on the fatigue though?

Can still reach the month or year mark for fatigue, no?
Dirk MacGirk
Specter Syndicate
#849 - 2014-10-10 17:28:43 UTC
Drak Fel wrote:
Querns wrote:
Drak Fel wrote:
Querns wrote:
Drak Fel wrote:
So basically what you're saying is, don't do anything that can give you an advantage or we will nerf it to the ground. Not much of a sandbox.

I'd say it's more "expect something that gives an outsized, game-breaking advantage to get toned down."


So the eventual goal seems to be that only numbers will determine the outcome of fights. Player skill and the willingness of one side to risk more by flying more expensive ships should be negated as much as possible.

Ah, but the addition of fatigue adds mobility to the picture. Attacking simultaneously at disparate portions of the large empire you wish to weaken will help you degrade the numerical advantage of a defender.

Also, I'd hardly consider large supercapital gangs in the sizes that you and yours and mine and ours field in TYOOL 2014 to be at significant risk.


He mentioned nerfing carrier roaming to. Just what are people like me supposed to train now and do with all our isk?


train more cyno alts and become a benefactor to newer players?
Drak Fel
Blackwater USA Inc.
Pandemic Horde
#850 - 2014-10-10 17:29:30 UTC
waferzankko wrote:
i like the gradual change to a more themepark mmo myself.



Should just have all new players start with all skills trained to max and unlimited isk so its "fair." Seems to be the direction Greyscale wants to go.
Mr Omniblivion
Ministry of War
Amarr Empire
#851 - 2014-10-10 17:29:42 UTC
Drak Fel wrote:
He mentioned nerfing carrier roaming to. Just what are people like me supposed to train now and do with all our isk?


That wasn't so much of a "roaming carriers are getting nerfed" rather than a "if this becomes a [must have] thing and overly powerful"

But seeing as people will do roaming gangs of fast warping, spider tanking, carriers; yes, this will be getting nerfed in the near future.
Querns
GoonWaffe
Goonswarm Federation
#852 - 2014-10-10 17:30:33 UTC
Drak Fel wrote:
He mentioned nerfing carrier roaming to. Just what are people like me supposed to train now and do with all our isk?

I'm sure you can find something more fulfilling than "grinding out the isk to buy a supercapital, then leaving it mostly logged off, acting as an instrument of terror towards any that would oppose you simply by the dint of its existence," but I don't know what turns your crank, specifically. Me, personally, I like building empires. Maybe you guys might like doing that too? You've got a month before the jump nerfs make it moderately harder to do so -- you guys can probably get started on that now. Stick to the space in the south and east -- we have no desire for it. Should be a lot easier to take and hold.

(Note that the backhanded comment about logged off supercaps is in no way intended to impugn you and yours -- we do it, too. We're both guilty of this.)

This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.

Querns
GoonWaffe
Goonswarm Federation
#853 - 2014-10-10 17:31:21 UTC
Cyrus Ildemar wrote:
still no cap on the fatigue though?

Can still reach the month or year mark for fatigue, no?

Fatigue is capped at a month.

This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.

Dibble Dabble
Capital Assets Inc
#854 - 2014-10-10 17:31:37 UTC
I see that goons have a moan and CCP bends over and takes it up the bum.

I suppose it was to be expected we know who runs Eve and we wonder how many CCP Devs / Mods are in goons.

Its a shame CCP lack a pair of round spherical objects, not one single pair between the lot of them.

You bottled it CCP.


Dirk MacGirk
Specter Syndicate
#855 - 2014-10-10 17:33:19 UTC
Dibble Dabble wrote:
I see that goons have a moan and CCP bends over and takes it up the bum.

I suppose it was to be expected we know who runs Eve and we wonder how many CCP Devs / Mods are in goons.

Its a shame CCP lack a pair of round spherical objects, not one single pair between the lot of them.

You bottled it CCP.




LOL More Eve Forum Ebola
Querns
GoonWaffe
Goonswarm Federation
#856 - 2014-10-10 17:35:34 UTC
Just to clarify -- I think supercaps will still be plenty relevant post-Phoebe. Hell, I'm having a Hel built right now. It will be babby's first supercapital ship.

This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.

Drak Fel
Blackwater USA Inc.
Pandemic Horde
#857 - 2014-10-10 17:35:51 UTC  |  Edited by: Drak Fel
Dirk MacGirk wrote:


train more cyno alts and become a benefactor to newer players?


You're right, I forgot I need 10 more accounts for cyno alts in Phoebe since they are removing pod express. I guess these changes will bring "new players" after all.
Azami Nevinyrall
172.0.0.1
#858 - 2014-10-10 17:36:59 UTC
Dibble Dabble wrote:
I see that goons have a moan and CCP bends over and takes it up the bum.

I suppose it was to be expected we know who runs Eve and we wonder how many CCP Devs / Mods are in goons.

Its a shame CCP lack a pair of round spherical objects, not one single pair between the lot of them.

You bottled it CCP.




The only thing that was changed was logistics...to be honest, with Nullsecs current resources, it would've done more harm then good to the entire game.

...and CCP already stated that if it were to be used as a work around for Power Projection, it'll be nerfed into the ground!


...

Mr Omniblivion
Ministry of War
Amarr Empire
#859 - 2014-10-10 17:38:16 UTC
Dibble Dabble wrote:
I see that goons have a moan and CCP bends over and takes it up the bum.

I suppose it was to be expected we know who runs Eve and we wonder how many CCP Devs / Mods are in goons.

Its a shame CCP lack a pair of round spherical objects, not one single pair between the lot of them.

You bottled it CCP.



If you think that any Goon would willingly move to Iceland, you're in for a surprise.
Obsidian Hawk
RONA Midgard Academy
#860 - 2014-10-10 17:41:42 UTC
Dibble Dabble wrote:
I see that goons have a moan and CCP bends over and takes it up the bum.

I suppose it was to be expected we know who runs Eve and we wonder how many CCP Devs / Mods are in goons.

Its a shame CCP lack a pair of round spherical objects, not one single pair between the lot of them.

You bottled it CCP.





I'm not a goon and i moaned but I also have a lot of invested interests in this matter.

Why Can't I have a picture signature.

Also please support graphical immersion, bring back the art that brought people to EvE online originaly.