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[Phoebe] Long Distance Travel Changes - updates!

First post First post First post
Author
SFM Hobb3s
Perkone
Caldari State
#2261 - 2014-12-18 22:46:08 UTC
...and if Incarna ever gets finished, Le Walking Dead Tired.
Quadima
HyperDreams Studios
#2262 - 2014-12-27 19:01:17 UTC  |  Edited by: Quadima
"Help the small guy move his lone capital"

Hi, before all you bashers start trolling my post, I'd like to say that I totally like the projection nerf, the extremely reduce ability for the big power blocks to put their muscle everywhere on the map instantly.

But... unfortunately it also destroyed the ability of the "small guy" to move his carrier or dread across the map in case he chooses to join another group.
I've heard it so many times already: "My carrier is in Minmatar space, it's gathering dust, there's no way I will jump it 20 times to bring it here in Amarr space etc."

I am quite sure the world is littered with abandoned fitted carriers and dreads which can't be moved and are hard to sell.

It's not about time... people seem to have the patience for their fatigue to expire. It's about range.

5 LY max range made a LOT of movements nearly impossible, or taking a twisted route straight through various enemy territory causing the "f*ck this" effect and just abandoning the capital.

---
My suggestion is actually very, very simple:

A RIG that increases range slightly but also increases fatigue as a drawback.

Item:

Capital Jump Range Extender I:
- Increases jump range by 20%
- Increases jump fatigue and jump delay by 20% (Reduced to 10% with Astronautics Rigging skill at 5)

It would cost a lot of Isk in materials (in the order of normal capital rig prices, 100-150 mil), so not that easy to just put it in, use, pull it out.

Effects:
Carrier with 3 of said rigs Mk I and JDC 5 would be able to jump 5 * 1.20 ^ 3 = 8.64 LY
(Which is not that much but there's a lot more stations in range where the person to dock to wait their huge fatigue !

If 1hr is based on 5 LY, with 8.64 LY the fatigue will become 1.728 hrs (at max jump), and with +30% from the drawbacks, it becomes 2.245 hrs !

You more than DOUBLE your fatigue - BUT you can reach various places.

---
Capital Jump Range Extender II:
- Increases jump range by 25%
- (drawbacks the same, as with other rigs)

Cost ... a lot (600-800 mil a piece). But people with supers or titans could move them around the universe... very ... very... very slowly. But at least they can.

Effect:
5 * 1.25 ^ 3 = 9.76 AU ( pretty much what dreads had before )

But your fatigue at BEST skills: 2.54 hours ( 2 hours 32 minutes ), with .... quite a lot of waiting after first jump.

---
Benefit ?
Lone guy and small entities can slowly relocate their capitals when necessary, even if they have to wait a hell lot of time, at least they ca do it !

Drawbacks
Your capital will have have reduced defense due to rig slots being used by these things. It's an expensive TRAVEL FIT thing which is only used as a last resort measure.

Where do bpc's for them drop?
I'm sure CCP can be creative about this one.

Abuse ?
No. Because of the significantly increased fatigue and jump delay, power blocks won't be able to cover large distances quickly enough to matter.

Programming cost ?
Minimal. It's a rig that changes some values. No new art, graphics, 3D objects, anything.

In the future, if jump freighters receive rigs, there would be an option to rig them as well to cover quite large distances and improve nullsec logistics ( but also... slower )


Q: Why not just use gates ?
A: Lone guy with a ship that aligns in 30 seconds to travel by gates in potentially hostile territory... yeah, GOOD IDEA.

Q: Wouldn't this reverse the projection nerf ?
A: No, because you still have to wait it out. Even with the longer range, you can only jump 2 times until fatigue becomes so high that you become stuck. At most you can get from Region A to Region B (which right now is not really possible, unless taking the inter-region gates which are usually VERY hostile).

Q: The guys with the power and money would just burn isk to install and remove these rigs.
A: Not only that you need to burn your existing Armor II rigs which were very expensive to install these, but you have to burn the jump range rigs as well.
Even when being filthy rich, this definitely isn't something you can do every day...

Q: How about Blops ?
A: They could use "large" sized rigs with similar purpose too. The ship would be VERY weak and only used for travel basically, or to move expensive little items. It would have a nice jump range, but a TON of fatigue as a drawback.

If this idea has been put on before, I'm sorry. On a 100+ page thread it's difficult to find something like this.
Please give feedback on this idea, thanks !


---
Late edit:

I think it would work better with 15% to jump range for Tech 1 rig and 20% for Tech II - Same drawback.
(That is consistent with various other rigs which have similar 15%/20% effects.)

Max with 3x Tech I would be 7.6 LY which really isn't THAT much higher than now ( almost like a Blops with it's 8 LY range )
Max with 3x Tech II would be 8.64 LY which is basically exactly 1 LY more allowing - SOME - inter-region jumps.

Of course, fatigue would still be quite high because of the extended range AND the extra time caused by the rig's drawback.

---
More edit:
It would only affect jumping. Titan bridge would still be limited to 5 LY, even if the titan itself -could- theoretically jump 8.64.
This way it's still not possible to teleport a 200 man fleet half way across the map in an instant ;)
Barrett Fruitcake
Doomheim
#2263 - 2014-12-28 19:21:30 UTC
Or just try to sell your capital and buy a new one closer to where you want to move.

May take time, but after a while markets should develop as player churn progresses.

Serendipity Lost
Repo Industries
#2264 - 2014-12-29 17:33:41 UTC
I'm starting a capital ship exchange corp. I'm obtaining docking rights at various key places. You can opt in to my service for 100 mil isk / pilot. Contract me your archon in delve and I'll contract you an archon branch. I'll be publishing the standard fits to be contracted. I need roughly 150 more pilots to opt in to have sufficient startup inventory and another 100 folks to opt in to ensure the necessary docking rights.

Send isk with "Capital Exchange Opt In" as the label. Pilot lists are confidential, however an aliance director may access a list of pilots in his own alliance. Pilots need to opt in by name so that I can keep things organized - no bulk opt ins by large alliances.
Kashern Sinns
Doomheim
#2265 - 2015-01-02 12:52:09 UTC
Serendipity Lost wrote:
I'm starting a capital ship exchange corp. I'm obtaining docking rights at various key places. You can opt in to my service for 100 mil isk / pilot. Contract me your archon in delve and I'll contract you an archon branch. I'll be publishing the standard fits to be contracted. I need roughly 150 more pilots to opt in to have sufficient startup inventory and another 100 folks to opt in to ensure the necessary docking rights.

Send isk with "Capital Exchange Opt In" as the label. Pilot lists are confidential, however an aliance director may access a list of pilots in his own alliance. Pilots need to opt in by name so that I can keep things organized - no bulk opt ins by large alliances.


sounds like a nice scam.
Tertius Caedes
State War Academy
Caldari State
#2266 - 2015-01-03 11:56:48 UTC
Barrett Fruitcake wrote:
Or just try to sell your capital and buy a new one closer to where you want to move.

May take time, but after a while markets should develop as player churn progresses.



good idea, and i buy all other ships. But why should i buy a new carrier? Just to sell him when i move again?

I think 90% bought the carrier just to move easy some ships. its not really a combat ship.

Moving alone is nearly impossible with this toon now.

I like the change that power blocks can´t move quick anymore. But i think we need some tweaks for single players to move.
Ishen Villone
Aliastra
Gallente Federation
#2267 - 2015-01-05 23:54:27 UTC
Sgt Ocker wrote:
Kagura Nikon wrote:
Sgt Ocker wrote:


And I don't remember anywhere where blackops was considered OP.
It is far from OP now, next to useless when it comes down to it.

Only good thing to come from the introduction of fatigue and range nerfs for me, is having around $60AU P/M more in my bank account.

Think about it Rowells, 1 good blops fleet means no cfc fleets for a few days.



And that is why they buffed BO range. Because CCP knows they were not the problem to fire upon. And tiercide is still to reach black ops. We might see some buffs for fittings and other stuff to compensate black ops for this.

As long as there is punitive measures (fatigue) attached to any sort of jumping - It is a total game changer.
Jumping giant capital fleets around quickly was something that would have been quiet simple to fix but CCP went overboard and made it a complete game changer and gave nothing back to those that are affected.
If CCP wanted to be at all fair about it they should give each person who spent the time training up jump / cyno skills, the option to put those skill points elsewhere.

I can't play the game how I want due to CCP believing it is ok to punish players for jumping - Whether it be via a jump bridge or a cyno.
My main account has now received 2 warnings about being "evicted" from the alliance it is in due to not having enough pap links.
I only have limited time to play and don't want to be forced to spend ALL OF IT sitting in a 300 man fleet waiting to see if the reds turn up so I can get a pap. THAT IS NOT PLAYING the "Game".

CCP want to fix nulsec and turn it into a lively conflict driven place - KILL the GAINT COALITIONS, until they do that nulsec will remain a static little hole in the universe where you play the game as a coalition dictates (whether you belong to one or not) because CCP punishes active game play.



- - - - - - - - -
Range nerfs are ok.
Fatigue needs to be attached to the ship NOT the pilot.


Yes I could leave the corp I am in and not have to worry about "paps" but I have been playing for 7 years, most of which has been with the same group of people - I don't want to leave and go somewhere else to start over.


Jump fatigue isn't your problem.
King Fu Hostile
Mea Culpa.
Shadow Cartel
#2268 - 2015-01-06 09:14:41 UTC
Tertius Caedes wrote:
Barrett Fruitcake wrote:
Or just try to sell your capital and buy a new one closer to where you want to move.

May take time, but after a while markets should develop as player churn progresses.



good idea, and i buy all other ships. But why should i buy a new carrier? Just to sell him when i move again?

I think 90% bought the carrier just to move easy some ships. its not really a combat ship.

Moving alone is nearly impossible with this toon now.

I like the change that power blocks can´t move quick anymore. But i think we need some tweaks for single players to move.



I don't really agree with that. I moved my carrier across regions (4 midpoints) by myself and it didn't take more than few hours. Most of the time was waiting for the cyno to end and move to next midpoint.

Jump fatigue was over the next morning.
Spuzum
Sebiestor Tribe
Minmatar Republic
#2269 - 2015-01-08 03:35:51 UTC
I think this jump fatigue bs finished Eve-Online for me. I have been a Ceo for my own corp for a few years now and have been playing eve since 2004. In that time I have seen may changes to Eve some good; some just stupid. We continue to see unwanted changes by the vast majority or people to help the pvp community get some foothold in others sov. CPP continually makes changes to help a few forums groupies find their epeen. But how is CPP helping the industrials, the miners, the logistics pilots? I think if CPP was really concerned by falling subscriptions they would do something about uncontrolled inflation and fix plex prices around 500 mil.
Frostys Virpio
State War Academy
Caldari State
#2270 - 2015-01-08 06:12:34 UTC
Spuzum wrote:
I think this jump fatigue bs finished Eve-Online for me. I have been a Ceo for my own corp for a few years now and have been playing eve since 2004. In that time I have seen may changes to Eve some good; some just stupid. We continue to see unwanted changes by the vast majority or people to help the pvp community get some foothold in others sov. CPP continually makes changes to help a few forums groupies find their epeen. But how is CPP helping the industrials, the miners, the logistics pilots? I think if CPP was really concerned by falling subscriptions they would do something about uncontrolled inflation and fix plex prices around 500 mil.


Inflation is under control and fixing PLEX prices at 500 mill would involve CCP spawning PLEXes out of thin air which would mean nobody paid for them. This would mean giving away the subscription revenu.

I'd like to see your data on the "vast majority" not wanting this change.
Bogdo Lama
Science and Trade Institute
Caldari State
#2271 - 2015-01-10 10:34:20 UTC  |  Edited by: Bogdo Lama
CCP Greyscale wrote:

We nerfed logistics because moving stuff is bad for eve!



Il just drop my opinion here from another thread that no one reads..

I realize im bit late with this as rhea (actually i meant proteus) is allready knocking on the door. But i havent played too much lately due work stuff and havent used capitals for while.
However let me still state my opinion about this past logistic nerf patch. Why it was needed to nerf ability to move ships and modules from system A to system B?
Lets take example here. If id wanted to move in null past phoebe it would take me 11 carrier jumps to get to location where it used to take 3 carrier jumps pre phoebe.
Also i would need to do atleast 5 carrier jumps trough hostile null which im not doing. Not to mention i would have to do atleast 3 there and back trips because i have alot modules and ships to move. Thats 66 carrier jumps instead of 18 jumps. And i havent even yet talked about fatigue.
So it simply means forget null and stay in lowsec and do not use capitals anymore.
Sasha Sen
Hull Zero Two
#2272 - 2015-01-10 21:16:03 UTC
I just came back a month ago after about a year of hiatus.

I had carrier trained just before I quit, didn't actually get the chance to buy one then. My goal was to come back, pack up my assets in npc null and go move to a neighboring npc null, angel to sansha. Boy was I disappointed when I saw these jump changes. The fatigue I welcome, power projection was out of control last time I participated in large alliance affairs, but the range nerf is too much in my opinion for the nomad travelers.

I saw some suggestions for rigs to increase range slightly, either that or just native increase in range would be welcomed by a lot of players I think. Power projection is under control with the fatigue timers, logistics on the other hand got hit way too much, stabbed with ten swords when one would have been plenty.

The changes are in, I doubt they will get a revisit soon, now I am stuck to either liquidate assets and move light, or train up for freighters and buy one, either option is time consuming and not what I was hoping to do in EvE this round of account activation.
Ninteen Seventy-Nine
Pator Tech School
Minmatar Republic
#2273 - 2015-01-11 05:44:40 UTC
There is a great, simple solution to moving goods long distance.

It's been an unexplored feature since early in the game, it's called Interbus

Set rate on volume, you pack it up and ship it out in any interbus station (maybe a service for owned stations?)
X day or week delay in delivery and your stuff is at the receivable interbus near or perhaps at your destination.

Interbus.
What can yellow do for you?

"The unending paradox is that we do learn through pain."

Malcanis
Vanishing Point.
The Initiative.
#2274 - 2015-01-11 23:31:47 UTC
Sasha Sen wrote:
I just came back a month ago after about a year of hiatus.

I had carrier trained just before I quit, didn't actually get the chance to buy one then. My goal was to come back, pack up my assets in npc null and go move to a neighboring npc null, angel to sansha. Boy was I disappointed when I saw these jump changes. The fatigue I welcome, power projection was out of control last time I participated in large alliance affairs, but the range nerf is too much in my opinion for the nomad travelers.

I saw some suggestions for rigs to increase range slightly, either that or just native increase in range would be welcomed by a lot of players I think. Power projection is under control with the fatigue timers, logistics on the other hand got hit way too much, stabbed with ten swords when one would have been plenty.

The changes are in, I doubt they will get a revisit soon, now I am stuck to either liquidate assets and move light, or train up for freighters and buy one, either option is time consuming and not what I was hoping to do in EvE this round of account activation.


Has it occurred to you to

1) Use Black Frog to move your stuff (they operate in NPC 0.0, IIRC)
2) Use a handy wormhole
3) See if you can buy stuff locally at your destination (Curse has some moderately active market hubs)
4) Acquire some blueprints and make some of the things you need locally?

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Sasha Sen
Hull Zero Two
#2275 - 2015-01-12 06:52:54 UTC
Malcanis wrote:


Has it occurred to you to

1) Use Black Frog to move your stuff (they operate in NPC 0.0, IIRC)
2) Use a handy wormhole
3) See if you can buy stuff locally at your destination (Curse has some moderately active market hubs)
4) Acquire some blueprints and make some of the things you need locally?


1) - yes, not too excited about setting up the contract, looking up items to get a security deposit estimate, stuff I don't like to do, probably my ADD makes it feel like torture
2) - been scanning regularly, they might be handy but not when you need a specific area
3) - this would be my travel light option
4) - same as above

Appreciate the effort to help, the main point in my feedback was that moving even short distances is a problem now. Angel space is right next to Sansha, it shouldn't be this difficult to relocate a couple of regions.
I am also trying to do all this solo, if I was still in my alliance it wouldn't be this difficult, but that is exactly what I was trying to communicate to CCP, the little guys got the nerf hammer exponentially harder.
Gandar Kimokanen
Sniggerdly
Pandemic Legion
#2276 - 2015-01-12 18:51:55 UTC
I wonder who came up with the great idea of making eve-chars useless for several days, even weeks during the workout of this idea. I mean, I totally understand a 24h fatigue or something like that, but sitting in a pos for another 3 days making my char totally useless due move-ops is pretty dumb (no I dont have time to play eve every second hour). I am mad bitter PL-vet, REKT & RIP SadSad
SFM Hobb3s
Perkone
Caldari State
#2277 - 2015-01-12 18:56:52 UTC
rofl. I've been curious how much fatigue got racked up by those carrier pilots who kept having to cyno to dc'd supers this weekend.
Niskin
The Dead Parrot Shoppe Inc.
The Chicken Coop
#2278 - 2015-01-12 23:18:33 UTC
I never knew Radiohead made a song about jump fatigue.

It's Dark In Here - The Lonely Wormhole Blog

Remember kiddies: the best ship in Eve is Friendship.

-MooMooDachshundCow

Sgt Ocker
What Corp is it
#2279 - 2015-01-13 03:30:22 UTC
Gandar Kimokanen wrote:
I wonder who came up with the great idea of making eve-chars useless for several days, even weeks during the workout of this idea. I mean, I totally understand a 24h fatigue or something like that, but sitting in a pos for another 3 days making my char totally useless due move-ops is pretty dumb (no I dont have time to play eve every second hour). I am mad bitter PL-vet, REKT & RIP SadSad

You missed the idea of fatigue. Once you get somewhere, you don't move.
It was designed to create a nice static Nulsec and is so far a resounding success.

For many pilots missing fleets due to getting or adding to fatigue, is becoming a way of life.
Fatigue is simply killing nulsec content for many.

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

Gabriel Karade
Coreli Corporation
Pandemic Legion
#2280 - 2015-01-13 23:16:41 UTC  |  Edited by: Gabriel Karade
Gandar Kimokanen wrote:
I wonder who came up with the great idea of making eve-chars useless for several days, even weeks during the workout of this idea. I mean, I totally understand a 24h fatigue or something like that, but sitting in a pos for another 3 days making my char totally useless due move-ops is pretty dumb (no I dont have time to play eve every second hour). I am mad bitter PL-vet, REKT & RIP SadSad
Well, it was your choice to try and move that far, too quickly.... welcome to the new reality Big smile

War Machine: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=386293