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[Phoebe] HP/Resists Tweaks for Sov Structures and Station Services

First post First post
Author
Suzuka A1
Caldari Provisions
Caldari State
#101 - 2014-10-15 23:59:55 UTC
Whisperen wrote:
What about Jump bridges, cyno beacons and cyno jammers?


Giving JBs armor resists and nerfing their armor HP would be nice.

Never forget the battle of Z9PP-H  What actually happened: http://www.youtube.com/watch?v=UgcUwTmHY74 Battle Report: http://www.kugutsumen.com/showthread.php?42836-They-Might-Be-Giants-The-Southwest&p=497626&viewfull=1#post497626

Bl1SkR1N
13th HOUR
#102 - 2014-10-16 07:40:01 UTC
Suzuka A1 wrote:
Whisperen wrote:
What about Jump bridges, cyno beacons and cyno jammers?


Giving JBs armor resists and nerfing their armor HP would be nice.


No...Jbs and stuff is totally different topic.
Anthar Thebess
#103 - 2014-10-17 07:35:54 UTC
Well i think that JB could get total rework.

Unlink them from Sov - so yes JB in NPC space , but...
JB without upgrade max 2.5 LY , JB including upgrade 5LY.

This will make some interesting applications in NPC nullspace.
We could also think about JB for FW militia , and only FW milita in lowsec ?
Byson1
Federal Navy Academy
Gallente Federation
#104 - 2014-10-17 17:01:04 UTC
Steve Ronuken wrote:
It should probably be noted, this isn't 'fixing Sov'.

It's a stop gap measure.


I dont see how it even helps unless your in a roaming goonswarm fleet that wants to destroy everything.. then yes this will help them considerably.
Byson1
Federal Navy Academy
Gallente Federation
#105 - 2014-10-17 17:09:46 UTC
Zip Slings wrote:
Makari Aeron wrote:
Honestly, I don't feel they need a tweak. It can be done in SBs quite effectively. I've done it maaaaannyy times. Sit back, talk to your buddies on voice and blow through ammo. Honsetly, with the number of people the big entities can field they should be able to do it if little ol' Red-headed-step-Region Providence can do it.


The whole point of these changes is that the "big entities" should not be the only ones with the ability to hold SOV


Ok so sov will be able to change hands faster, which will make holding sov less desirable for a small group that gets rolled every time the "big entities" send a small group to roll your sov. which now will be easier. they wont have to commit much to do so.

This is going to have an opposite effect than what they say they want.Attention

Can I ask just one- well two- questions?

Do you have a vision of what you want, and will you please share that? Question

SFM Hobb3s
Perkone
Caldari State
#106 - 2014-10-17 17:18:34 UTC
As time goes on, the 'big' entities you speak of should shrink considerably. They will not be so 'big' later. I suppose it really depends on how much effort us players put into forcing those 'big' guys to shrink. At least CCP is now giving us an opportunity to do so, whereas we really had none before.

It will not be easy, for sure. Those big guys will go down kicking and screaming. But we CAN do it. And much more easily if a number of us are taking bites off the donut from different directions. But it is going to be lots of fun.

CCP Greyscale: Putting the Phun in Phoebe.
Byson1
Federal Navy Academy
Gallente Federation
#107 - 2014-10-17 17:19:26 UTC
Canaris Roshaak wrote:
As much as I love that it will take me half as long to grind back 18 rental regions next time someone disbands, I think this might be a little overboard.

It takes 4 Triage niddy's* to 1-cycle triage rep a station from 0-25%. 2 to get it to 13%** (13%= the magic number if you kill the SBUs, as the recharge time brings it back to 25% before new sbus can come online)

6 Moroses to kill an SBU in 1 cycle.

What this means is I can have 10 dudes in dictors bubbling your fleet on titan/station/gates and if they can keep you pinned/delayed for 5 minutes I've saved the system. It also means I only need 10-16 caps to save almost any system in 5 minutes (1 set of 6 dreads per SBU required to get it under 50% control, 1-2 gate system=1 sbu to kill, 3-4 gate=2 sbus to kill. Most systems don't have more than 4 gates).

Toss on insurance, and even if you get past our dictors and manage to kill the caps, we've lost ~15bil, which is fairly trivial for any alliance holding null space currently. Add in if we do lose 1 16 man cap group, we still have 2 more timers to do this on.

This also means the number of capital caches I need per region are greatly decreased, as we can pack 50 caps into a central staging system, being able to simultaneously take care of 3-5 timers with ease.

Gotta say good work on most of the stuff so far CCP, but if I can find a way to abuse this in under an hour far smarter people than I have a much better/more efficient way already figured out.

*Note: Triage niddy=4 rep suicide fit(no tank all cap recharge) w/ tengu links for rep time calculation. 7-8 'standard' triage chimeras(3x rep 1x energy) will also 1-cycle rep a station 0-25%
**13% may not be the 'magic-number' post change, depending on recharge times/etc math **** I don't care to work out

I agree with your assessment. I think CCP is hoping this will spread fights out it will.

It will make it easy to fight on many fronts for small populated areas, but for more important systems nothing will change.
Byson1
Federal Navy Academy
Gallente Federation
#108 - 2014-10-17 17:21:51 UTC
SFM Hobb3s wrote:
As time goes on, the 'big' entities you speak of should shrink considerably. They will not be so 'big' later. I suppose it really depends on how much effort us players put into forcing those 'big' guys to shrink. At least CCP is now giving us an opportunity to do so, whereas we really had none before.

It will not be easy, for sure. Those big guys will go down kicking and screaming. But we CAN do it. And much more easily if a number of us are taking bites off the donut from different directions. But it is going to be lots of fun.

CCP Greyscale: Putting the Phun in Phoebe.



Yeah.. well.. let me know how that goes for you. Yes you may be able to take sove in a system they dont care about. Will it be hard for them to take it back? no.. so is it worth trying to hold sov if your small? NORoll
Bl1SkR1N
13th HOUR
#109 - 2014-10-18 14:06:30 UTC
Byson1 wrote:
SFM Hobb3s wrote:
As time goes on, the 'big' entities you speak of should shrink considerably. They will not be so 'big' later. I suppose it really depends on how much effort us players put into forcing those 'big' guys to shrink. At least CCP is now giving us an opportunity to do so, whereas we really had none before.

It will not be easy, for sure. Those big guys will go down kicking and screaming. But we CAN do it. And much more easily if a number of us are taking bites off the donut from different directions. But it is going to be lots of fun.

CCP Greyscale: Putting the Phun in Phoebe.



Yeah.. well.. let me know how that goes for you. Yes you may be able to take sove in a system they dont care about. Will it be hard for them to take it back? no.. so is it worth trying to hold sov if your small? NORoll


I think thats very limited point of view and Im too lazy to try to explain why....so I will just say that I agree with hobbes and pretend im important
X Gallentius
Black Eagle1
#110 - 2014-10-24 18:54:15 UTC
Anthar Thebess wrote:
We could also think about JB for FW militia , and only FW milita in lowsec ?

Why? We like having fights instead.
Master Sergeant MacRobert
Red Sky Morning
The Amarr Militia.
#111 - 2014-10-30 14:29:08 UTC
X Gallentius wrote:
Anthar Thebess wrote:
We could also think about JB for FW militia , and only FW milita in lowsec ?

Why? We like having fights instead.


Mmm, poorly worded sentence misleads, misunderstands, misses the points. Go to grammar school!

X Gallentius is right ofc. We like non FW population in our systems.


However,

It might be interesting to have one or two pairs of systems linked by a "FW pilot NPC Jumpbridge" linking the centre of Gal vs Cal with the centre of Min vs Amarr.

Only the Militia holding Sov can use the bridge (at a cost of fuel in cargo or maybe even an LP payment). Would make a couple of systems in each warzones really worth fighting (and most importantly defending) for.

Not sure how it would work. If opposing sides control systems at either end who do you let through (none)?

Not thought through but a concept meriting some thought I believe.

"Remedy this situation or you shall live out the rest of your life in a pain amplifier"

Serendipity Lost
Repo Industries
#112 - 2014-10-30 15:13:18 UTC
Byson1 wrote:
Canaris Roshaak wrote:
As much as I love that it will take me half as long to grind back 18 rental regions next time someone disbands, I think this might be a little overboard.

It takes 4 Triage niddy's* to 1-cycle triage rep a station from 0-25%. 2 to get it to 13%** (13%= the magic number if you kill the SBUs, as the recharge time brings it back to 25% before new sbus can come online)

6 Moroses to kill an SBU in 1 cycle.

What this means is I can have 10 dudes in dictors bubbling your fleet on titan/station/gates and if they can keep you pinned/delayed for 5 minutes I've saved the system. It also means I only need 10-16 caps to save almost any system in 5 minutes (1 set of 6 dreads per SBU required to get it under 50% control, 1-2 gate system=1 sbu to kill, 3-4 gate=2 sbus to kill. Most systems don't have more than 4 gates).

Toss on insurance, and even if you get past our dictors and manage to kill the caps, we've lost ~15bil, which is fairly trivial for any alliance holding null space currently. Add in if we do lose 1 16 man cap group, we still have 2 more timers to do this on.

This also means the number of capital caches I need per region are greatly decreased, as we can pack 50 caps into a central staging system, being able to simultaneously take care of 3-5 timers with ease.

Gotta say good work on most of the stuff so far CCP, but if I can find a way to abuse this in under an hour far smarter people than I have a much better/more efficient way already figured out.

*Note: Triage niddy=4 rep suicide fit(no tank all cap recharge) w/ tengu links for rep time calculation. 7-8 'standard' triage chimeras(3x rep 1x energy) will also 1-cycle rep a station 0-25%
**13% may not be the 'magic-number' post change, depending on recharge times/etc math **** I don't care to work out

I agree with your assessment. I think CCP is hoping this will spread fights out it will.

It will make it easy to fight on many fronts for small populated areas, but for more important systems nothing will change.


Who cares if nothing changes in 'important' systems. There isn't any real fighting anywhere right now. If relevant pvp breaks out in only 1/5 of the sov null systems it will be a HUGE win for eve. I don't think they are looking to turn sov null into total chaos. I think they are trying to re-introduce meaningful pvp back into the game.

I really don't think any of the upcoming changes are anti CFC, ant goon, anti PL or anti any specific group in eve. I think they are about igniting that almost forgotten 'meaningful pvp' spark and putting some life back into that part of the game. Wether the involved players are good, bad or indifferent is irrelevant as is their fate after these changes. What is relevant is that eve gets back to the business of meaningful pvp.
Lugia3
Federal Navy Academy
Gallente Federation
#113 - 2014-10-31 01:58:23 UTC
Nuke sov, see my signature.

"CCP Dolan is full of shit." - CCP Bettik

Anthar Thebess
#114 - 2014-10-31 13:14:26 UTC
Can we get small modification to station clone service?

You cannot CLONE JUMP INTO A STATION that have in capped clone service.Twisted