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Phoebe Features Live on Sisi!

First post
Author
Aurelius Valentius
Valentius Corporation
Valentius Corporation Alliance
#81 - 2014-10-29 16:28:48 UTC
I am not feeling it with the Polarized Weaponry - it doesn't seem to be something that works for me, at least in the present form of, they don't really make me want to use them as such.

However I did after really looking at this, because I feel it's really an interesting concept to have something like this in the game, come up with an idea that might work better:

Super-Over-Heating, or "Overloading" a existing weapon module instead of new modules:

1. uses existing mechanics, you can add in a hot-key and a option on the UI for it - normal, over-heat, overload - nice three choice cycle. it does 2x as much as an over-heating (or whatever amount seems good) and it magnifies the heat damage by say 3x times, or again whatever amount seems to be a good mechanic, and

3. when engaged it takes your resists to 0% because you just shunted that power to the weapons, and either drained it - (resists to 0% while in this mode, or delayed (kind of a build back up, maybe like capacitor recharging works, your resists come back up slowly as a ticker effect), or they stay at 0% due to you burning them out... more like the original concept... this makes for some interesting options and results - more dynamic.

4. When you engage overload and fire, you damage the module permanently, no nano-paste repair, so you could fire it as much as the heat would allow, for that damage, and lose your tank, but then you have to buy a new module for replacement later, this would drive the existing economy also, and doesn't need then a whole new set of weapons, BPO, etc... which is just more clutter really.

Just my two ISKies on it, but I think something like this would both work better, be of more use and also be better for the mechanics of the game and to balance out.
Rowells
Blackwater USA Inc.
Pandemic Horde
#82 - 2014-10-30 06:10:50 UTC
are some of the features listed in OP not making it into pheobe? havent heard anything about them in awhile
Salpun
Global Telstar Federation Offices
Masters of Flying Objects
#83 - 2014-10-30 06:15:27 UTC  |  Edited by: Salpun
Rowells wrote:
are some of the features listed in OP not making it into pheobe? havent heard anything about them in awhile

Everything in the OP of this thread is on Sisi the facts about what is specifically changing are spread over the forums and wont be locked in until the patch notes come out.

Two items that have been pushed back or removed forever are the POS weapons changes that had to be pushed back and the complected invention ideas that where canceled.

Should be a couple dev blogs on the way for invention and the rest of the changes.

If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

See you around the universe.

Iced968
THE LEON NEMEIOS
#84 - 2014-10-30 12:36:07 UTC
Iced968 wrote:
Hi there!
I think the "almost" unlimited skill queue is a very good feature.
With a reference on a post earlier in the forum, where the skill queue is mentioned as a mini game in EVE, I would suggest that there will be a sharing feature too.

Just like there is on ship fittings are open for EFT tools, it might be interresting for fleets or corps, to give their members a hint of where to go in the vast universe of new eden.

For example:
Noob skill queue plan
Logistic skill queue plan
Miner skill queue plan
...


...another tweak would be a "number of the actual skill entries" in the queue - or is it somewhere and i didn't see it yet?
Masao Kurata
Perkone
Caldari State
#85 - 2014-10-31 04:34:24 UTC
Quote:
Removed tooltips for new notifications


Wait, WHAT? This was one of the best things about the new notifications, why would you remove it? In particular I was hovering over locator results to see where the person was located, now I have to click and go through the old, clunky, slow to load interface. You didn't even mention this anywhere before the patch notes I think, or I'd certainly have given feedback before now.

In fact I hovered over a lot of notifications for quick details, this is a big regression in functionality. I was very happy about the new notification system but now it's just a frontend to the old one. Why the hell?
Altrue
Exploration Frontier inc
Tactical-Retreat
#86 - 2014-10-31 07:17:13 UTC  |  Edited by: Altrue
Brighter nebulae are really meh...

It's like everything has been put behind a white wall with 15% opacity... Ugly and too bright.

Quote:
Removed tooltips for new notifications

Also yeah, this.. Straight

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