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Move Lucrative High-Sec PvE Content to High-Sec Islands

Author
Lena Lazair
Ministry of War
Amarr Empire
#1 - 2014-10-07 04:48:13 UTC  |  Edited by: Lena Lazair
Apologies if this idea has been floated before; couldn't find anything relevant in my forum searches.

I suggest CCP remove the most lucrative high-sec PvE content from contiguous high-sec and place it exclusively in island high-sec. (edited from stuff about moving L5 missions explicitly, but as this suggestion is not about the details of which content goes where I've removed that bit to reduce noise). For full effect this should be combined with a change to LP mechanism so that relevant mission/incursion LP can only be cashed in at stations inside the high-sec islands as well, forcing LP items to be shipped out to market.


  • high-sec islands are some of the most lifeless areas in all of EVE
  • we know incursion/mission runners are not going to run stuff in anything but high-sec; no amount of incentive will pull them to a place where their PvE boats are vulnerable while running the content
  • likewise, we know the current, almost entirely safe ISK generation from incursions/level 4 missions in contiguous high-sec is... slightly imbalanced
  • putting the most lucrative high-sec PvE content in islands adds risk in a way that mission/incurion pilots would find palatable; their PvE activity remains unchanged, but the logistic/supply chain for LP rewards to Jita and mission/hub supplies from Jita is inherently at greater risk
  • supplying high-sec island mission hubs would gives JF pilots something useful to do once the 5ly nerf goes into effect
  • building mission boats/ammo/etc. in these islands would add even more terrain to the terrain-filled industrial changes of Crius


The key behind this suggestion is that it adds risk to the high-sec PvE income-earning process to justify the unbalanced risk/reward ISK levels. HOWEVER, unlike other suggestions, it adds risk in a way that is palatable to mission runners because it's added in a place separated in time and space from the PvE activity itself.

The false notion that mission runners are inherently risk averse in all things all the time has crippled balancing of high sec PvE content. They take calculated risks all the time. The essence to adding risk successfully to high-sec PvE is simply to not interfere with the process of running the content; thus, no amount of incentive will draw a mission runner to run PvE content in low- or null-sec, where the risk is coupled to the activity itself and changes the game completely for PvE. High-sec islands provide a unique way to add risk without interfering with the essence of high-sec PvE content.

The best part is, the core of this suggestion can already be seen in action. There are several lucrative COSMOS missions in high-sec island pockets already in Caldari space. Despite the one-time nature of these missions and inaccessibility of COSMOS missions in general, these are some of the most active high-sec islands I've ever seen with correspondingly "fun" and "content filled" low-sec chokepoints back to contiguous empire.
Lugh Crow-Slave
#2 - 2014-10-07 05:16:11 UTC
You want to run lvl 5s do it out of HS
Celthric Kanerian
Viziam
Amarr Empire
#3 - 2014-10-07 05:39:54 UTC
Hisec islands already have a purpose, this doesn't add any content to it... Simply just gives us another isk faucet.
Lena Lazair
Ministry of War
Amarr Empire
#4 - 2014-10-07 05:47:35 UTC
Lugh Crow-Slave wrote:
You want to run lvl 5s do it out of HS


You sound like someone who would like to shoot PvE mission runners. Granted it's subtle, so I'll spell out how this actually makes your life better.

This suggestion would change the process of earning level 4/incursion-style income to have MORE RISK than it currently does.

With a paired nerf to level 4/incursion income, players earning ISK through PvE activity would want to run these level 5's in highsec islands to maintain income levels. This is something they'll actually do, as they are not risk averse in the general sense, they are simply risk averse while flying blingy PvE ships in the middle of missions. Putting them in high sec islands means the actual PvE activity remains a soloable, low-attention affair, just like it is now.

HOWEVER, logistics and supplies are now at significantly increased risk. That's OK; PvE players are more than happy to outsource their risky transportation/logistics to other groups and/or do it themselves in separate ships at separate times when they are in different moods.

The net-effect of this change would be to put the high-income PvE players at MORE RISK of losing their stuff while trying to move it to/from market. You will have more juicy targets to shoot in the pipes.

The mistake in just about any other approach is thinking that 1) mission runners will EVER respond to any incentive to run missions in anything but soloable, low-attention, high-sec safety (they won't) while 2) conflating their risk averseness during mission content with a generic unwillingness to put anything at risk ever, which isn't true.

High-sec islands provide the perfect mechanism to add risk in a way acceptable to most mission runners because it leaves the core mission activity itself unchanged and no more risky than now (and in particular soloable and low attention), while still adding risk at a separate stage of the process to justify the income levels.
Lena Lazair
Ministry of War
Amarr Empire
#5 - 2014-10-07 05:50:36 UTC
Celthric Kanerian wrote:
Hisec islands already have a purpose, this doesn't add any content to it... Simply just gives us another isk faucet.


I'm talking about replacing the essentially risk-free ISK faucet of level 4/incursion activities with this somewhat riskier ISK faucet to actually justify the level of income. Obviously the suggestion only makes sense in conjunction with a nerf to level 4/incursion income (as stated in the OP).

The difference between this suggestion to add risk to mission/PvE income activites and every other suggestion is that every other suggestion puts the PvE player at risk WHILE RUNNING THE CONTENT. They will never do this, ever. We all know it, but most people fail to understand the reasons for it (hint; it's not about being risk averse). This suggestion allows the risk to be inserted at a different point of the process that most PvE/mission running players I know would be perfectly fine with.
Steppa Musana
Doomheim
#6 - 2014-10-07 05:54:57 UTC  |  Edited by: Steppa Musana
The problem is that low-sec already has few reasons to PVE in. This would just further increase that.

What I wouldn't mind seeing is a nerf to L4s and incursions as a start. This would make mining and cosmic sites more valuable by proxy, thereby making the islands themselves more valuable due to a lesser player presence.

They could also increase spawn rates of better sites within the islands, and perhaps offer more LP/rewards overall for L4 missions but only marginally so.

L5s themselves should stay out of high though IMO. They should be offered in more systems, and low should also have a full distribution of ores like null.

Hey guys.

Lena Lazair
Ministry of War
Amarr Empire
#7 - 2014-10-07 06:05:09 UTC
Steppa Musana wrote:
The problem is that low-sec already has few reasons to PVE in. This would just further increase that.


High-sec mission runners will never run missions in low-sec. Not ever. No amount of incentive not bordering on ridiculous will ever change that.

Quote:
L5s themselves should stay out of high though IMO. They should be offered in more systems, and low should also have a full distribution of ores like null.


Yeah, honestly this suggestion isn't about L5's specifically. I don't care what the content is called; nerf incursion income, buff L4 income a bit, and move L4's exclusively to high-sec islands while leaving L5's where they are. Sure, whatever. The basic point is simply that putting the most lucrative high-sec PvE content in high-sec islands exclusively is something that will actually resonate and fly with mission runners while adding some risk to help justify the income levels.
Lugh Crow-Slave
#8 - 2014-10-07 06:28:46 UTC
Lena Lazair wrote:
Lugh Crow-Slave wrote:
You want to run lvl 5s do it out of HS


You sound like someone who would like to shoot PvE mission runners. Granted it's subtle, so I'll spell out how this actually makes your life better.

This suggestion would change the process of earning level 4/incursion-style income to have MORE RISK than it currently does.

With a paired nerf to level 4/incursion income, players earning ISK through PvE activity would want to run these level 5's in highsec islands to maintain income levels. This is something they'll actually do, as they are not risk averse in the general sense, they are simply risk averse while flying blingy PvE ships in the middle of missions. Putting them in high sec islands means the actual PvE activity remains a soloable, low-attention affair, just like it is now.

HOWEVER, logistics and supplies are now at significantly increased risk. That's OK; PvE players are more than happy to outsource their risky transportation/logistics to other groups and/or do it themselves in separate ships at separate times when they are in different moods.

The net-effect of this change would be to put the high-income PvE players at MORE RISK of losing their stuff while trying to move it to/from market. You will have more juicy targets to shoot in the pipes.

The mistake in just about any other approach is thinking that 1) mission runners will EVER respond to any incentive to run missions in anything but soloable, low-attention, high-sec safety (they won't) while 2) conflating their risk averseness during mission content with a generic unwillingness to put anything at risk ever, which isn't true.

High-sec islands provide the perfect mechanism to add risk in a way acceptable to most mission runners because it leaves the core mission activity itself unchanged and no more risky than now (and in particular soloable and low attention), while still adding risk at a separate stage of the process to justify the income levels.



This will not add risk moving through the LS to the island since that will mostly just be done in T2 trans ports like it currently is for anyone who has spent time in an island.
Arthur Aihaken
CODE.d
#9 - 2014-10-07 06:31:31 UTC  |  Edited by: Arthur Aihaken
Lena Lazair wrote:
Yeah, honestly this suggestion isn't about L5's specifically. I don't care what the content is called; nerf incursion income, buff L4 income a bit, and move L4's exclusively to high-sec islands while leaving L5's where they are. Sure, whatever. The basic point is simply that putting the most lucrative high-sec PvE content in high-sec islands exclusively is something that will actually resonate and fly with mission runners while adding some risk to help justify the income levels.

I'm not sure if this is a proposal for limited high-sec L5s, relocating L4s out of high-sec or nerfing incursions… It would be nice to have a discussion and simply leave Incursions out of the equation for once. L5s in high-sec "islands" would be an interesting idea, although the LP reward would probably be 1/2 or less than that available from a typical low-sec system and typically less than most Faction Warfare missions - so the idea has some merit. Whether or not there is enough risk vs. reward to trek across low-sec remains to be seen...

With respect to moving L4 missions out of high-sec, I think the associated Burner/L4 agents make this problematic - although I don't have a problem with limiting L4 agents to 0.5 and 0.6 systems.

I am currently away, traveling through time and will be returning last week.

Veers Belvar
Swordmasters of New Eden
#10 - 2014-10-07 06:53:28 UTC
This seems totally pointless. Force everyone to pay JF pilots or carrier pilots to move their stuff to annoying islands. This helps Eve how exactly? I'm obviously not going to risk moving my battleship through lowsec, I'm just going to pay someone to do it for me. It's just a jobs plan for JF pilots - no thanks.

If anything we should just move L5 missions to regular highsec so that everyone has access to them, not just the folks in the nullsec mafias. Lowsec is too dangerous to do much missioning in. And in general PvE whether its L4s or incursions could use a nice Isk buff to make it more attractive and draw more people in.
Arthur Aihaken
CODE.d
#11 - 2014-10-07 07:26:23 UTC
Veers Belvar wrote:
And in general PvE whether its L4s or incursions could use a nice Isk buff to make it more attractive and draw more people in.

Burner Battleship missions...

I am currently away, traveling through time and will be returning last week.

Tabyll Altol
Viziam
Amarr Empire
#12 - 2014-10-07 07:38:34 UTC
If you wanna run Lv 5 mssion got to lowsec.

-1
Jill Antaris
Imperial Academy
Amarr Empire
#13 - 2014-10-07 07:40:34 UTC  |  Edited by: Jill Antaris
Just for your interest, Goins last week where run by over 100 Incursion pilots, every day had 3-4 VG fleets, 0-1 AS fleet and almost always a HQ fleet up by the channels Helix, DIN, The Vanguard Project, IIC pub, D-Inc, TDF and OIC and the fleets out there where nearly 100% pirate BS or Marauder(only exception was TDF bouncing back and forth every day, that only did use a few BS and mostly T3s). Helix, DIN and IIC pub offered ship transport by jump freighters, IIC even did a constant high sec to island and back cov ops bridge(you could get out there and back in 5 minutes). I for OIC offered scouting the low sec route and flying in ships, modules, rigs, ammo etc on request in the morning with a couple of haulers(eta for everything including BS was about 35 minutes from Amarr, for 38 jumps whenever I had free time and didn't FC a fleet). Helix, IIC pub and OIC also did offer ship loan outs(Vindicators, Nightmare, Mach, Logis etc) from spare hulls we moved out there. The reason for this is that not everybody in Incursions is just a High Sec pve player and you might find Logistic know how and ship/alt setups in some channels that rivals the setup of smaller alliances, for the simple reason that it is done by the same people that did bring her know how with them(I did Logistics for bigger alliances before).

The only change what would I like to see is that Island Incursions could have longer cycles, because if it only lasts 3 days and it takes like 18-20h for myself even for such a small channel like OIC to move stuff out(including private requests) and back to empire each time that it is only worth it if you can run for at least 3-4 days.

If you ask around you find extra jump freighter capability or production resources quite easy(I always did), since the people that already are out there have this established already. Most people do mining, Industry and exploration on the Islands because there are not many people in space and no suicide ganks. I guess you could improve the payouts for L4s a bit on the Islands(LP mostly) but L5 would be overkill.

We even had quite a few people that live out there on the Islands in our fleets out there or later on the mainland and I even did find somebody that flown with us last year in empire nearly every day in local and could convince him to multi box a Oneiros and Vindicator for me, turned out he left Incursions last year after IIC stopped daily fleet, moved to Goins and started industry out there with his corp. P
baltec1
Bat Country
Pandemic Horde
#14 - 2014-10-07 07:54:43 UTC
Lena Lazair wrote:


High-sec mission runners will never run missions in low-sec. Not ever. No amount of incentive not bordering on ridiculous will ever change that.




Then they don't get to do low sec content and get the reward.
Lena Lazair
Ministry of War
Amarr Empire
#15 - 2014-10-07 08:28:11 UTC
Lugh Crow-Slave wrote:
This will not add risk moving through the LS to the island since that will mostly just be done in T2 trans ports like it currently is for anyone who has spent time in an island.


This assumes all people always transport all things "the right way". This is demonstrably false. I still see officer fit incursion ships getting ganked while traveling AFK on autopilot in hisec. There's no reason to think these same folks suddenly grow wise when transporting their officer mods through the pipe to their island mission hub.
Lena Lazair
Ministry of War
Amarr Empire
#16 - 2014-10-07 08:29:38 UTC
Tabyll Altol wrote:
If you wanna run Lv 5 mssion got to lowsec.

-1


Thread not actually about running level 5 missions, but I guess reading the whole thing would be too hard.
Lena Lazair
Ministry of War
Amarr Empire
#17 - 2014-10-07 08:30:35 UTC
baltec1 wrote:
Lena Lazair wrote:


High-sec mission runners will never run missions in low-sec. Not ever. No amount of incentive not bordering on ridiculous will ever change that.




Then they don't get to do low sec content and get the reward.


They already get the reward; it's called running level 4's/incursions in perfect safety with essentially no risk. So you are saying that you are on record as being perfectly fine with the current zero-risk PvE high-sec ISK fountain? Good to know.
Veers Belvar
Swordmasters of New Eden
#18 - 2014-10-07 08:36:48 UTC
Lena Lazair wrote:
baltec1 wrote:
Lena Lazair wrote:


High-sec mission runners will never run missions in low-sec. Not ever. No amount of incentive not bordering on ridiculous will ever change that.




Then they don't get to do low sec content and get the reward.


They already get the reward; it's called running level 4's/incursions in perfect safety with essentially no risk. So you are saying that you are on record as being perfectly fine with the current zero-risk PvE high-sec ISK fountain? Good to know.


There certainly is risk....incursion ships blow up to rats....mission ships blow up to rats.....people get suicide ganked.

Forcing everyone to go relocate to miserable islands because you hope a few people will be stupid enough to die on the way there is ridiculous. I mean I guess I would understand if you wanted to remove all L3 and L4 missions and mining from highsec to force everyone into low/null. I mean I would oppose it, but at least it is a logical idea. But to waste everyone's time and make them relocate to islands for literally no benefit? You must be kidding.
Lena Lazair
Ministry of War
Amarr Empire
#19 - 2014-10-07 08:37:54 UTC
Arthur Aihaken wrote:
I'm not sure if this is a proposal for limited high-sec L5s, relocating L4s out of high-sec or nerfing incursions… It would be nice to have a discussion and simply leave Incursions out of the equation for once. L5s in high-sec "islands" would be an interesting idea, although the LP reward would probably be 1/2 or less than that available from a typical low-sec system and typically less than most Faction Warfare missions - so the idea has some merit. Whether or not there is enough risk vs. reward to trek across low-sec remains to be seen...


The proposal is to move the most lucrative high-sec PvE content (currently level 4's/incursions) from contiguous high-sec to island high-sec. Whatever mechanism used to accomplish this (moving L4s to islands or adding nerfed L5s to them or whatever other mechanism) is not important.

As to the risk/reward of crossing low-sec... I guarantee they'll do it. Either they'll do it themselves or they'll pay someone else to do it for them or else they'll support a local mission hub/island market that requires the risk be taken somewhere down the chain. Most likely some of each. Mission runners are not risk averse, they just don't want to mix their relaxing PvE/income activity with the risky PvP bit, for any number of reasons I'm not getting into. Sticking the most lucrative PvE content in high-sec islands allows this basic fact to remain unchanged.

Any suggestion to add risk to high-sec PvE/mission ISK generation is doomed to fail if that suggestion depends on mixing the PvE activity with the risk. Those players will simply fall back to the best income they can get while still pursuing an activity in the safety of high-sec. That is exactly what makes this suggestion unique... using islands allows the activity itself to remain unchanged while risk is still being added along the supply chain to justify the levels of ISK generation.
Lena Lazair
Ministry of War
Amarr Empire
#20 - 2014-10-07 08:46:02 UTC
Veers Belvar wrote:
There certainly is risk....incursion ships blow up to rats....mission ships blow up to rats.....people get suicide ganked.

Forcing everyone to go relocate to miserable islands because you hope a few people will be stupid enough to die on the way there is ridiculous. I mean I guess I would understand if you wanted to remove all L3 and L4 missions and mining from highsec to force everyone into low/null. I mean I would oppose it, but at least it is a logical idea. But to waste everyone's time and make them relocate to islands for literally no benefit? You must be kidding.


It is exactly this mentality that guarantees that if the most lucrative PvE content were moved to high-sec islands, mission runners will flock to it in droves. Mission runners are NOT RISK AVERSE. I already know that, you don't need to tell me. They know how to factor in risk and costs and potential losses. It happens all the time in mission running and incursion sites. Absolutely.

What they don't want is to have the groove of their mission running interrupted by unpredictability. This is precisely why low/null-sec PvE content will NEVER attract them, no matter how lucrative. In contrast, high-sec islands allow this fundamental requirement to remain unchanged. Trying to force everyone into low/null is exactly what I don't want to do because it will never, ever work. Ever.

High-sec islands give us a unique opportunity to add some risk to offset the very high income levels possible with L4/incursion PvE content in high-sec in a way that is palatable to mission runners. (An income level that is widely acknowledged to be unbalanced in risk/reward ratio; if you think otherwise then I guess there's nothing else I can say to convince you if you don't accept the basic reality that high-sec PvE content needs more risk SOMEhow).

This suggestion allows the risk to be entirely in the logistic/supply of things, with the LP rewards to be shipped back to Jita and the raw materials/supplies needed to keep the hub running coming in from Jita. Many mission runners won't even bother to take on that risk themselves, preferring to outsource it; which is fine because it still has to happen by someone.

As to "everyone will just move their stuff through the pipes in the safest way and therefore no risk is added" argument... yeah and everyone who carrier rats in null is paying complete attention to intel and local and never ever loses any carriers ever, right?

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