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The Prospect and Low-Sec Mining

Author
0wl
Hailbird
#1 - 2014-10-06 18:06:37 UTC  |  Edited by: 0wl
Too some degree, I'm a masochist. I Enjoy mining. What I don't like is afk mining, it's boring, uneventful and not fun, apart from the odd laugh you get when someones untanked Mackinaw gets ganked next to you. Recently I aquired the skills to pilot a Prospect as a little side project to have a go at mining anomalies with in low sec, great I thought, tasty Crokite and Orche to be had!

The actual gameplay is enjoyable, mining, avoiding rats, gate camps and pirates, awesome! It feels like I'm risking something and its engaging ... Then you get your yield ... oh, well that's disappointing I thought ... this **** isn't even worth the risk, I might aswell afk mine in high sec with a Procurer for the same profit. The gameplay is there, but the numbers are wrong in my opinion, this is a bit sad, because its back to high sec mining I go ... I think the basic problem is the yields that come from the more valuable ores, it may be more valuable, but you just get a lot less of it for the size. But still, it's enjoyable to some degree.
Abrazzar
Vardaugas Family
#2 - 2014-10-06 18:10:20 UTC
I heard getting a mobile depot and a scan probe launcher on your Prospect is great for ninja gas mining in wormholes.
Schmata Bastanold
In Boobiez We Trust
#3 - 2014-10-06 18:12:17 UTC
They could remove rocks from belts in lowsec and just leave empty beacons and rats and nobody would even flinch. Lowsec has content and rewards for effort but definitely not under rocks :)

What about ninja gas trips in wh? More effort involved but I heard gas prices are attractive as a little side business/fun.

Invalid signature format

Solecist Project
#4 - 2014-10-06 18:12:44 UTC
Dear 0wl,

Please consider adding proper paragraphs for ease of readability.
I will not read this, because of this horrible wall o' text ...
... and I am sure I'm not the only one.


Thank you.


PS: Weren't you banned?

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

0wl
Hailbird
#5 - 2014-10-06 18:14:09 UTC
Yup, that will work well. But Risky mining in low sec is something I would like to see improved. CCP added so many elements to improve it, a capable ship, the anomalies ... But its let down by the risk out weighing the reward part of the gameplay, and the gameplay side of it is great.
0wl
Hailbird
#6 - 2014-10-06 18:16:20 UTC
Solecist Project wrote:
Dear 0wl,

Please consider adding proper paragraphs for ease of readability.
I will not read this, because of this horrible wall o' text ...
... and I am sure I'm not the only one.


Thank you.


PS: Weren't you banned?


No, I wasn't
Caviar Liberta
The Scope
Gallente Federation
#7 - 2014-10-06 19:45:15 UTC
Fit a covert ops cyno on that Prospect, get some miners to join you in low sec.

Light cyno, have some sb's cyno in for some win.
Gully Alex Foyle
The Scope
Gallente Federation
#8 - 2014-10-06 22:15:21 UTC
I agree with the op.

Why not have lowsec ore give +50% minerals, or more?

It's way more risky than in highsec.

Would be nice for small-time solo miners like the op, and somebody might organize mining ops, with pvp ships roaming close by ready to engage.

Would be fun for all, now it just isn't worth it for anybody

Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter!

DaReaper
Net 7
Cannon.Fodder
#9 - 2014-10-06 23:26:12 UTC
Mining needs a complete overhaul

OMG Comet Mining idea!!! Comet Mining!

Eve For life.

Michael Ruckert
Hohere Kavallerie-Kommando
#10 - 2014-10-07 02:40:37 UTC
OP:
Quote:
I might as well afk mine in high sec with a Procurer for the same profit.


The secret to not giving a second thought about CODE while afk mining: Tanked Procurer.

"No matter how well you perform there's always somebody of intelligent opinion who thinks it's lousy." - Laurence Olivier

Shiloh Templeton
Cheyenne HET Co
#11 - 2014-10-07 03:10:00 UTC  |  Edited by: Shiloh Templeton
0wl wrote:
But Risky mining in low sec is something I would like to see improved.
Do you have any suggestions? The only thing I can think of is increase the Prospect ore hold.
Kaivar Lancer
Doomheim
#12 - 2014-10-07 05:41:33 UTC
I like the increased yield bonus. Make a new "meta level" for asteroids that provide +25% or +50% minerals when reprocessed.
Galphii
Caldari Provisions
Caldari State
#13 - 2014-10-07 05:46:44 UTC  |  Edited by: Galphii
0wl wrote:
Yup, that will work well. But Risky mining in low sec is something I would like to see improved. CCP added so many elements to improve it, a capable ship, the anomalies ... But its let down by the risk out weighing the reward part of the gameplay, and the gameplay side of it is great.

I was trying the same thing out with an alt for a while there, just before the prospect came out. Zipping about in a venture in lowsec, scrounging for decent rocks. There wasn't much money in it, but it was fun for a while. Prospect should have improved the situation but all it does is cost a lot more for slightly less risk. I am disappoint.

As for improving the Prospect, giving it back a couple of drones with a 20m3 drone bay (so you can carry spares etc) would help the yield situation. Still, mining is in dire need of an overhaul so half-measures and small fixes are probably a waste of time at this point.

"Wow, that internet argument completely changed my fundamental belief system," said no one, ever.

Captain Awkward
Republic University
Minmatar Republic
#14 - 2014-10-07 07:06:43 UTC  |  Edited by: Captain Awkward
Shiloh Templeton wrote:
0wl wrote:
But Risky mining in low sec is something I would like to see improved.
Do you have any suggestions? The only thing I can think of is increase the Prospect ore hold.


The real problem is that a cargohold of veldspar ist allmost as valuable as a cargohold full of a "high value" ore because you can have mutch more units of a low value ore in you hold than of a high value ore.

So it makes only little sense to go and search for the "high value" ores as your isk/hour is roughly the same, no matter what ore you mine.

There is no encouragement to go for the ore with the highest value. Only for the highest value per m³ in your cargo hold (That is easily reachable without to mutch traveling).

A logical fix to this would be to reduce the m³ "penalty"per unit as the ore value goes up to also increse its value per m³. But I cant tell whan consequenses this would have and why the devs had chosen to increase m³ for higher value ores in the first place.
0wl
Hailbird
#15 - 2014-10-07 09:42:26 UTC  |  Edited by: 0wl
Captain Awkward wrote:
Shiloh Templeton wrote:
0wl wrote:
But Risky mining in low sec is something I would like to see improved.
Do you have any suggestions? The only thing I can think of is increase the Prospect ore hold.


The real problem is that a cargohold of veldspar ist allmost as valuable as a cargohold full of a "high value" ore because you can have mutch more units of a low value ore in you hold than of a high value ore.

So it makes only little sense to go and search for the "high value" ores as your isk/hour is roughly the same, no matter what ore you mine.

There is no encouragement to go for the ore with the highest value. Only for the highest value per m³ in your cargo hold (That is easily reachable without to mutch traveling).

A logical fix to this would be to reduce the m³ "penalty"per unit as the ore value goes up to also increse its value per m³. But I cant tell whan consequenses this would have and why the devs had chosen to increase m³ for higher value ores in the first place.


I kind of agree with this, the m3 penalty seams too high. I guess the consequences wouldn't be so bad if you only aquired it in low sec ... operating a major mining operation in low-sec would be a massive challenge, rewarding of course, but massive.
0wl
Hailbird
#16 - 2014-10-07 09:45:26 UTC
Shiloh Templeton wrote:
0wl wrote:
But Risky mining in low sec is something I would like to see improved.
Do you have any suggestions? The only thing I can think of is increase the Prospect ore hold.


I personally don't think that's an issue, the Prospect itself feels like a good ship for the job.
Ruskarn Andedare
Lion Investments
#17 - 2014-10-07 10:30:32 UTC
Captain Awkward wrote:
Shiloh Templeton wrote:
0wl wrote:
But Risky mining in low sec is something I would like to see improved.
Do you have any suggestions? The only thing I can think of is increase the Prospect ore hold.


The real problem is that a cargohold of veldspar ist allmost as valuable as a cargohold full of a "high value" ore because you can have mutch more units of a low value ore in you hold than of a high value ore.

So it makes only little sense to go and search for the "high value" ores as your isk/hour is roughly the same, no matter what ore you mine.

There is no encouragement to go for the ore with the highest value. Only for the highest value per m³ in your cargo hold (That is easily reachable without to mutch traveling).

A logical fix to this would be to reduce the m³ "penalty"per unit as the ore value goes up to also increse its value per m³. But I cant tell whan consequenses this would have and why the devs had chosen to increase m³ for higher value ores in the first place.


Giving all ores the same density would up the value per m³ and therefore per trip nicely but would also make anomaly mining a lot easier / quicker and thus lower risk.
Dave Stark
#18 - 2014-10-07 12:41:49 UTC
so basically, you want a hulk with a cov-ops cloak?

yeah, that's about as likely to happen as christmas in july.
Dave Stark
#19 - 2014-10-07 12:50:53 UTC
Gully Alex Foyle wrote:
I agree with the op.

Why not have lowsec ore give +50% minerals, or more?

It's way more risky than in highsec.

Would be nice for small-time solo miners like the op, and somebody might organize mining ops, with pvp ships roaming close by ready to engage.

Would be fun for all, now it just isn't worth it for anybody


because then people whine that the price of minerals falls when the oversupply screws the market, so people want even more minerals, so the cycle repeats until the following things are true.

high sec mining is better isk/hour.
null sec mining income is through the floor due to the flood of minerals from low sec.
low sec mining is still **** isk/hour and just as risky.

the isk/hour of mining is a reflection of the player driven economy, there's nothing ccp can do about the isk/hour of mining. if you want to make more isk, do activities that generate more isk.
Solecist Project
#20 - 2014-10-07 12:57:49 UTC  |  Edited by: Solecist Project
Dave Stark wrote:

the isk/hour of mining is a reflection of the player driven economy, there's nothing ccp can do about the isk/hour of mining. if you want to make more isk, do activities that generate more isk.

Quoting for truth.
One of the few people who get it.

To put some sense into this...

Minerals are used for building 90% of the stuff out there.

If the prices of minerals goes up,
the prices of everything built with them goes up in the long run.

If the prices of minerals go down,
the prices of everything built with them goes down.

Miners who whine about low income only see the numbers and are unaware
of the fact that they earn pretty much always the same value relative to everything else.

Pushing up the number pushes up prices. At first they might think they earn more,
but in the end they will whine again, because everything costs more too.

Not only that! The only way to make minerals more exlensive is to make mining harder
or reducing the overall amount of ore that can be mined per cycle,
which leads to even more whining.


Fact of the matter is that there are too many people doing things they have no clue of
and there will always be these people who keep whining about things, because of it.

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

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