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If this jumping nerf comes,then no more 260€ per year from me.

First post
Author
Johann Rascali
The Milkmen
Pandemic Horde
#21 - 2014-10-06 17:47:10 UTC
Zen Dijun wrote:
It sounds like a mechanic for the sake of having a mechanic.


Just like every other balancing mechanic in every game ever.

Blanking signatures doesn't seem to work, so this is here.

Jonah Gravenstein
Machiavellian Space Bastards
#22 - 2014-10-06 17:48:05 UTC
Tarmo theGreat wrote:


No one cares, you're not that Great either.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Abrazzar
Vardaugas Family
#23 - 2014-10-06 17:52:47 UTC
Milan Nantucket
Doomheim
#24 - 2014-10-06 17:53:50 UTC
Zen Dijun wrote:
I totally agree with the OP. Jump Fatigue is a STUPID idea. It sounds like a mechanic for the sake of having a mechanic. There are much better ways of dealing with force projection than something like "Oh... my jump drive is tired... hold on".

I got into this game for logistics and I really enjoy the jump drive. If you want to nerf jump bridges, portals etc... great, go for it. Leave the logistics folks alone... I could care less what happens to PVP and null sec, but I don't need another reason for logistics to take any longer than it does currently.

Please CCP, leave the Jump Freighters and Rorquals alone or try something else to deal with null sec that doesn't mean we all get the nerf bat.

I will certainly unsub if these changes come out as described. Dumb idea.

-- Zen


It's not the jump drive that gets tired rather you the pilot.... you know how much physical energy is used to jump a ship that size for a pilot who for all intents and purposes is nothing more that a couch potato, your laying in the pod. Don't blame CCP it's lack of a excercycle to keep you in shape in the CQ.
Obsidian Hawk
RONA Midgard Academy
#25 - 2014-10-06 18:00:55 UTC
Tarmo theGreat wrote:
nothing more to say



Who are you again and why should i care?

Why Can't I have a picture signature.

Also please support graphical immersion, bring back the art that brought people to EvE online originaly.

flakeys
Doomheim
#26 - 2014-10-06 18:08:18 UTC
Tarmo theGreat wrote:
nothing more to say



Good , allready wasted 10 seconds of my life by opening this thread .



Don't let the door and all that jazz ... beybey.

We are all born ignorant, but one must work hard to remain stupid.

Solecist Project
#27 - 2014-10-06 18:10:38 UTC
IT'S A COOKBOOK!!
IT'S A COOKBOOK!!!!

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

Zen Dijun
Absolute Order XVIII
Absolute Will
#28 - 2014-10-06 18:11:37 UTC
Lady Ayeipsia wrote:
Zen Dijun wrote:
I totally agree with the OP. Jump Fatigue is a STUPID idea. It sounds like a mechanic for the sake of having a mechanic. There are much better ways of dealing with force projection than something like "Oh... my jump drive is tired... hold on".

I got into this game for logistics and I really enjoy the jump drive. If you want to nerf jump bridges, portals etc... great, go for it. Leave the logistics folks alone... I could care less what happens to PVP and null sec, but I don't need another reason for logistics to take any longer than it does currently.

Please CCP, leave the Jump Freighters and Rorquals alone or try something else to deal with null sec that doesn't mean we all get the nerf bat.

I will certainly unsub if these changes come out as described. Dumb idea.

-- Zen



So you are mad because you have to wait 15 minutes between each jump? Actually, according to the dev blog (assuming what they say is accurate) 6 minutes. As the deb blog states, any jump fatigue value below 1, means the next jump fatigue is 1 + (ly jumped (5 max) *.1) . So at most, with jf below 1, you go to 1.5, which takes 6 minutes to get below 1 again.

And yes range is nerfed, but it just means a few extra jumps. In the end, it means a slower trip, welcome to the world of hi sev logi where we are all stuck using gates.


Have you been involved in mass-scale logistics? It's horrendous at the moment as it is. Adding jump timers, "fatigue" etc will add an inordinate amount of time to the process that already takes too long. Just lining up cynos can take hours.

So, not mad... but pretty much at the end of "enjoyment" for EVE, soon to be OFF-LINE, on-line.
Zen Dijun
Absolute Order XVIII
Absolute Will
#29 - 2014-10-06 18:14:47 UTC  |  Edited by: Zen Dijun
Johann Rascali wrote:
Zen Dijun wrote:
It sounds like a mechanic for the sake of having a mechanic.


Just like every other balancing mechanic in every game ever.


I would disagree. Many games have mechanics that "make sense" and fit within the intended universe and a reasonable rationale. The changes being made by CCP aren't rational and don't have a rational fit in the game. Why would jump drives or pilots all of the sudden develop fatigue? It feels rather arbitrary that changing the "laws of game physics" just boils down to quelling whiners rather than actually making sense to the game.

-- Zen
La Rynx
School of Applied Knowledge
Caldari State
#30 - 2014-10-06 18:18:21 UTC  |  Edited by: La Rynx
Meh!
Give your stuffz to some people (not me) they will have fond memories of you.
As for the rest (including myself) : So bad that you leave, it was so much fun without you.
What was your name?
Shall i open the door?
A friendly kick in the butt for a faster goodbye?

P

I am getting sick from the wole whining:

"Please change Null-Sec SOV, but don't you dare it affects me!"

Atomic Virulent : "You can't spell DOUCHE. without CODE."

Zen Dijun
Absolute Order XVIII
Absolute Will
#31 - 2014-10-06 18:19:35 UTC
Sarah Flynt wrote:
Zen Dijun wrote:
I got into this game for logistics and I really enjoy the jump drive. If you want to nerf jump bridges, portals etc... great, go for it. Leave the logistics folks alone... I could care less what happens to PVP and null sec, but I don't need another reason for logistics to take any longer than it does currently.

Wait, you joined this game to do logistics? That alone is fascinating but now that CCP makes logistics harder, which directly translates into more business opportunities for you and tougher nuts to crack - additional content, so to speak, you're complaining?


Yes, PVP is boring ... sorry ;) I enjoy the industry and helping folks get their stuff moved... it's a fun niche most days that folks are willing to pay quite a bit, or at least tip very kindly.

It doesn't translate to more business, it translate to HUGE delays and spending more time in the game that I simply will not be spending. Even more than that, it makes no logical sense to flip a switch from being able to jump as needed to all of the sudden being limited to 5LY and generating jump fatigue. There have to be better ways to dealing with force projection in null sec than nerf hammering everyone (including those that have nothing to do with force projection).
War Kitten
Panda McLegion
#32 - 2014-10-06 18:24:41 UTC
Zen Dijun wrote:
Johann Rascali wrote:
Zen Dijun wrote:
It sounds like a mechanic for the sake of having a mechanic.


Just like every other balancing mechanic in every game ever.


I would disagree. Many games have mechanics that "make sense" and fit within the intended universe and a reasonable rationale. The changes being made by CCP aren't rational and don't have a rational fit in the game. Why would jump drives or pilots all of the sudden develop fatigue? It feels rather arbitrary that changing the "laws of game physics" just boils down to quelling whiners rather than actually making sense to the game.

-- Zen


So your primary concern is that the lore doesn't effectively describe why pilots now feel jump fatigue "all of the sudden"? Really?

That's a good way to balance a game, "We can't change that mechanic, we haven't written a good reason into the make-believe physics yet!"

I don't judge people by their race, religion, color, size, age, gender, or ethnicity. I judge them by their grammar, spelling, syntax, punctuation, clarity of expression, and logical consistency.

flakeys
Doomheim
#33 - 2014-10-06 18:27:19 UTC
War Kitten wrote:
Zen Dijun wrote:
Johann Rascali wrote:
Zen Dijun wrote:
It sounds like a mechanic for the sake of having a mechanic.


Just like every other balancing mechanic in every game ever.


I would disagree. Many games have mechanics that "make sense" and fit within the intended universe and a reasonable rationale. The changes being made by CCP aren't rational and don't have a rational fit in the game. Why would jump drives or pilots all of the sudden develop fatigue? It feels rather arbitrary that changing the "laws of game physics" just boils down to quelling whiners rather than actually making sense to the game.

-- Zen


So your primary concern is that the lore doesn't effectively describe why pilots now feel jump fatigue "all of the sudden"? Really?

That's a good way to balance a game, "We can't change that mechanic, we haven't written a good reason into the make-believe physics yet!"



I could totally understand your mind gettting fatigue if you ''vanish in thin air'' too much while cyno jumping ... Yup makes perfect sense .

We are all born ignorant, but one must work hard to remain stupid.

Doc Fury
Furious Enterprises
#34 - 2014-10-06 18:32:19 UTC
Jump Fatigue is caused by being all shagged-out and disoriented from seeing CCP's jump animation too many times in succession.

There's a million angry citizens looking down their tubes..at me.

Gospadin
Bastard Children of Poinen
#35 - 2014-10-06 18:34:42 UTC
Logistics for large groups can no longer be accomplished by 2 characters and a few alts jumping with impunity across the map.

That being said, there's a *huge* opportunity for logistics wings to make or break their corporations, and as such, there is likely going to be a lot of recruiting of capable haulers/logistics pilots, and a new emphasis on escorting those pilots on their trade routes.

I also see trade routes becoming a lot more dynamic.

Border zones become more valuable for entities wanting to hold SoV, since they'll have an easier time supplying their armies. Border zones will also see a lot more lowsec/nullsec fighting, as npc-station based carrier/dread wings prey on unprepared/unsuspecting targets.

Deep null becomes a place to live for the most dedicated and most skilled players who can overcome the logistics ch

All of the above things are good for the game. Not every group will survive, and that's okay.

Erin Crawford
#36 - 2014-10-06 18:39:09 UTC  |  Edited by: Erin Crawford
Tarmo theGreat wrote:
If this jumping nerf comes,then no more 260€ per year from me.


You see... if we had WIS then at least we'd stand some chance of raiding and looting all those abandoned hangers, cargo holder, etc...

on second thought, nah... too much effort, just hand it over! Blink

"Those who talk don’t know. Those who know don’t talk. "

J'Poll
School of Applied Knowledge
Caldari State
#37 - 2014-10-06 18:43:08 UTC
Zen Dijun wrote:
Johann Rascali wrote:
Zen Dijun wrote:
It sounds like a mechanic for the sake of having a mechanic.


Just like every other balancing mechanic in every game ever.


I would disagree. Many games have mechanics that "make sense" and fit within the intended universe and a reasonable rationale. The changes being made by CCP aren't rational and don't have a rational fit in the game. Why would jump drives or pilots all of the sudden develop fatigue? It feels rather arbitrary that changing the "laws of game physics" just boils down to quelling whiners rather than actually making sense to the game.

-- Zen



So, preventing people from doing 9 jumps to get from North to South within 10 minutes isn't a reasonable rationale thing.

It's called "limit" power projection. If JF and Rorqs would be excluded, everybody and their dog would just load up the JF, put JC in the rorq and use them for mass transport.

If you are leaving, like the OP, can I have your stuff too. I will make sure that UAE gets it when he lays the claim on it.

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

Mr Epeen
It's All About Me
#38 - 2014-10-06 18:48:15 UTC
Solecist Project wrote:
IT'S A COOKBOOK!!
IT'S A COOKBOOK!!!!


That is one subtle allusion. I'm surprised that I picked up on it so quick. Then again, it doesn't hurt to be a fan of early sci-fi TV shows.

Mr Epeen Cool
Solecist Project
#39 - 2014-10-06 18:55:31 UTC
Mr Epeen wrote:
Solecist Project wrote:
IT'S A COOKBOOK!!
IT'S A COOKBOOK!!!!


That is one subtle allusion. I'm surprised that I picked up on it so quick. Then again, it doesn't hurt to be a fan of early sci-fi TV shows.

Mr Epeen Cool
Really nice you picked that one up.

Tbh, the first time I heard it was from Naked GUN ][ ...
... and only later on I've learned where it's from. ^_^

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

DaReaper
Net 7
Cannon.Fodder
#40 - 2014-10-06 18:57:34 UTC
Zen Dijun wrote:
Lady Ayeipsia wrote:
Zen Dijun wrote:
I totally agree with the OP. Jump Fatigue is a STUPID idea. It sounds like a mechanic for the sake of having a mechanic. There are much better ways of dealing with force projection than something like "Oh... my jump drive is tired... hold on".

I got into this game for logistics and I really enjoy the jump drive. If you want to nerf jump bridges, portals etc... great, go for it. Leave the logistics folks alone... I could care less what happens to PVP and null sec, but I don't need another reason for logistics to take any longer than it does currently.

Please CCP, leave the Jump Freighters and Rorquals alone or try something else to deal with null sec that doesn't mean we all get the nerf bat.

I will certainly unsub if these changes come out as described. Dumb idea.

-- Zen



So you are mad because you have to wait 15 minutes between each jump? Actually, according to the dev blog (assuming what they say is accurate) 6 minutes. As the deb blog states, any jump fatigue value below 1, means the next jump fatigue is 1 + (ly jumped (5 max) *.1) . So at most, with jf below 1, you go to 1.5, which takes 6 minutes to get below 1 again.

And yes range is nerfed, but it just means a few extra jumps. In the end, it means a slower trip, welcome to the world of hi sev logi where we are all stuck using gates.


Have you been involved in mass-scale logistics? It's horrendous at the moment as it is. Adding jump timers, "fatigue" etc will add an inordinate amount of time to the process that already takes too long. Just lining up cynos can take hours.

So, not mad... but pretty much at the end of "enjoyment" for EVE, soon to be OFF-LINE, on-line.


Yes actually I have. Both with badgers/iterons in the day before JF's (moving pos equipment and fuel into deep 0.0 through enemy controlled space. Past MC gate camps of 49-U in the IAC vs Fix 49-U war) with carriers (moving ships from deep in qurious to empire. And with JF's (from wicked creek to empire) you know what the secret will be? USE GOD DAMN WORM HOLES. You will cut your travel time in half, of not less. HTFU Adapt or die. But honestly do you have any idea how many times CCP has said they wll change X and people flipped only come to find out that change X was WAY better then people thought? Or because they changed X it now made Y WAY easier, thus negating what X was trying to achive. Change your style, or adapt. Or, don't let the door hit you on the way out, and once all the null changes are done, and you come crawling back with yoru tail between yoru legs, i'll be happy to call you an idiot for over reacting.

OMG Comet Mining idea!!! Comet Mining!

Eve For life.

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