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Warp Core Stabilizer - How to improve the current module use in PVP

Author
Voxinian
#121 - 2014-10-09 16:15:58 UTC
To add: If you outscram a stabber the victory will be twice as sweet and twice as sour to the opponent. A succesful counter fit makes every EVE player smile right?
Jason Ozran
The Tuskers
The Tuskers Co.
#122 - 2014-10-09 18:22:10 UTC  |  Edited by: Jason Ozran
We have Battleclinic, with 100s of thousands of kills to prove it. On a more personal experience, I played 2 and half years and I don't recall being engaged by a single stabbed fit, and i engaged/got engaged by more than 6000 of them. And that makes total sense: the only people that use them are not those who want to pvp.

I would like to correct, or more precisely give more details, about the trial accounts: you need to register to enroll in FW. But the trick is well known: you open an account to your alt with the buddy thing, pay one month, claim the plex, which pay for the month you just got, play one month, shutdown the account before the next payment. Free month, no skills, free deplexing.

Voxinian wrote:
To add: If you outscram a stabber the victory will be twice as sweet and twice as sour to the opponent. A succesful counter fit makes every EVE player smile right?

Apart for the fact that might feel happy just because you counter them, but otherwise it is really boring. I'll rather die in a good fight that make a parade for a stabbed ship kill.



So to start making conclusion, since I don't plan on talking forever on that topic, I agree on:
- no change in fitting requirements
- no need for a infinite point, because it implies a new module and a lot more issues (although it would be fun)
- no change on drawbacks, since it would work for small ships but the agility will also affect badly the haulers, especially with the stacking

What I think CCP should to stop farmers to feel safe while doing nothing, as it has been mentioned above (since they will not change FW rules):
- block the WCS inside FW plexes (novice, small and medium) only - you can still use them in the large, which would give more LP anyway, especially when you are stabbed, and make it more pvp oriented in the ones for cruisers and below

New proposals based on your feedbacks:
- limit the number of WCS to 5 (not 3): 0 by default, +1 per level of skills "warp drive operation" (it's a level 1 skill, meaning you need 4 days to max. it) - no more issues with haulers or such, and just a little bit more skill intensive
Agondray
Avenger Mercenaries
VOID Intergalactic Forces
#123 - 2014-10-09 18:31:35 UTC
i hear whining

your first problem was FW, warp stabs were nerfed as is to keep people from using them in missions and actual combat to a module thats used for shear transportation so i say its working as intended and there are ways to over come it. since you have friends multiple people can use interceptors with many points to instalock and scram, or a HIC with a remote sebo ship.

gg

QQ maor

"Sarcasm is the Recourse of a weak mind." -Dr. Smith

Ashlar Vellum
Esquire Armaments
#124 - 2014-10-09 18:47:39 UTC
Jason Ozran wrote:
5. Then you have never done FW pvp. Because the only people that do it here reacted and said it was. All the people that are actively involved in the militia have PVP fits and totally agree that stabs and even cloak should be forbidden in plexes

Nonono man, not forbidden. Discouraged - yes (like if you would need to do at least something pvp or pve related during de-plexing), just flat out forbidden - no.
And I want cloaks back in FW plexes btw, but as with WCS's it should be discouraged to use one to farm carefree.

Corraidhin Farsaidh wrote:
Also 2 mids = 2 scram = 4 points of scram, more than the 3 WCS that can be fit by tech I frig

Wrong, best ship of choice for semi-afk de-plexing is incursus or punisher both with 4 lows.

Daichi Yamato wrote:

These are fair points, afk plexing is cheap and easy. But the fact its in low sec arguably balances that.

With this I disagree, plex gate mechanics is a great tool. It allows players to choose what to fight, when to fight or even figt or not in the first place. So plex gates already give reasonable amount of safety to people who are paying attention, so why should there be even more safety for those who don't and why should it be rewarded.

Daichi Yamato wrote:

AFK plexers dont take our systems, and are useless at defending systems.

The problem i have with Plexers is they dont try to defend systems under attack. They will leave active systems in favour of quiet ones and leave the rest of us to do the actual fighting and plex grinding under fire. But you dont have to be AFK to be that kind of aids.

All true, against actual full-fledged campaign no amount of stabby plexers will save your system, but they are useful to counter everyday pressure.

Daichi Yamato wrote:

The proposal addresses neither. It is not a FW saver.

I do agree with this, the first thing to do is to fix flawed mechanics of de-plexing.
Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#125 - 2014-10-09 23:42:36 UTC
Ashlar Vellum wrote:


Corraidhin Farsaidh wrote:
Also 2 mids = 2 scram = 4 points of scram, more than the 3 WCS that can be fit by tech I frig

Wrong, best ship of choice for semi-afk de-plexing is incursus or punisher both with 4 lows.



So if you know there are lots of stabs in use bring a frig with 3 scram, that will counter up to 5 WCS, or bring a friend...why the fixation with solo? If you go in solo you are specifically limiting yourself and therefore need a specific fit to accomplich the goals you have. 3 scram should stop just about anyone I would think.
Donnachadh
United Allegiance of Undesirables
#126 - 2014-10-10 02:06:34 UTC
Jason Ozran wrote:
And that makes total sense: the only people that use them are not those who want to pvp.


Many pages back I posted that this was just another one of the never ending stream of "force people to PvP" topics. OP condemned me for not ready his post, yet here in his own words he admits that my assessment was essentially correct.

OP has made several other statements that are flat out false.
My son and at least a dozen of his friends are all FW pilots and have been for years, I have never heard them talk about the stabbed pilots so not ALL FW people are concerned about this.

This same group of FW pilots has never once complained about the afk / semi afk plexers, in fact they relish finding them because they are easy kills. Point and shoot, or hell just alpha them out of existence in which case the WCS actually helps them because of the nerfs required to fit them.
Daichi Yamato
Jabbersnarks and Wonderglass
#127 - 2014-10-10 02:37:49 UTC
Ashlar Vellum wrote:

Daichi Yamato wrote:

These are fair points, afk plexing is cheap and easy. But the fact its in low sec arguably balances that.

With this I disagree, plex gate mechanics is a great tool. It allows players to choose what to fight, when to fight or even figt or not in the first place. So plex gates already give reasonable amount of safety to people who are paying attention, so why should there be even more safety for those who don't and why should it be rewarded.


But the gates provide no amount of extra protection to someone whos not paying attention i.e. afk. Aside from the ship size restrictions, an afk plexer (or anyone not D-scanning) may as well be in open space.

One proposal (it may have been my idea i cant remember) was replacing faction NPC's with pirate NPC's. So no matter who controls the system or what side of FW you're on, the NPC contests the plex and must be blapped.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#128 - 2014-10-10 08:06:35 UTC
Donnachadh wrote:
Jason Ozran wrote:
And that makes total sense: the only people that use them are not those who want to pvp.


Many pages back I posted that this was just another one of the never ending stream of "force people to PvP" topics. OP condemned me for not ready his post, yet here in his own words he admits that my assessment was essentially correct.

OP has made several other statements that are flat out false.
My son and at least a dozen of his friends are all FW pilots and have been for years, I have never heard them talk about the stabbed pilots so not ALL FW people are concerned about this.

This same group of FW pilots has never once complained about the afk / semi afk plexers, in fact they relish finding them because they are easy kills. Point and shoot, or hell just alpha them out of existence in which case the WCS actually helps them because of the nerfs required to fit them.


It's also worth noting that PvP doesn't just mean engaging with guns/missiles but is a much broader term. The player who escapes destruction by use of WCS has achieved their goal at the expense of the aggressor not getting a kill. They win the engagement on their terms by fitting appropriately for their needs.