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Player Features and Ideas Discussion

 
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Warp Core Stabilizer - How to improve the current module use in PVP

Author
Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#41 - 2014-10-05 21:37:23 UTC
Jason Ozran wrote:
I am sorry but you just can't say "your fit is bad, you should have been able to catch people with warp core stab" the first time you are going for them. Nobody, absolutely nobody, goes to engage someone with more than one scrambler, that would just be completely stupid (exception of some garmur with short+long point, due to its bonuses). Yes I got 8 in a row stabbed, but how could I know before? Maybe tomorrow I'll have 8 real fights in a row, therefore your "put 3 scrams" arguments is simply invalid for a regular use. And for refitting I already said earlier that people don't go back to the plex til you are in local, so forget about that argument.

Now I agree, it happens, and that's why instead of saying "from now on, you can't fit WCS on any ship anywhere anymore", I, from the beginning of this thread, proposed some minor changes to make it a little more challenging, while giving more chance for everybody to get his part of the fun. You guys, on the other hand, are just 100 miles away from the ideas behind this topic. If it is to tell me I can put 3 scrams, or that "I should know" because I can guess all the fits, well thank you captain obvious, but that's not what I am looking for here. However, if you are willing to discuss the present ideas, or propose new ones, then you are more than welcome!

P.S: Corraidhin Farsaidh my bad for the wrong name in the quote. Edited my message and corrected with proper one.


No problem on the mis-quote, very easy to do here :D

As for the proposal any suggestion here actively needs people to question it to either show the reasons why it won't work or to prove why it will. I also said on like for like frigs (as a simple example) you actually need to sacrifice less slots to guarantee catching the WCS fitted ship. No flaming here, just straight fact. Make a note of the names who are stab fitted, carry a mobile depot and when they are in system swap your fit to the fit you *believe* they will have. Note that here I do not believe that anybody can or indeed should be able to know the fit an enemy will be carrying. That's why you need to take the risk to sacrifice mids for scram to guarantee the catch. If the enemey have successfully fit to prevent this then they have defeated your purpose and succeeded in theirs. An alternative is to bring a friend and both apply scrams with no need to change your usual PvP fit.
Jason Ozran
The Tuskers
The Tuskers Co.
#42 - 2014-10-06 08:41:35 UTC  |  Edited by: Jason Ozran
Mobile Depot are not an option due to low cargo space in small ships. But we have stations so we usually can refit on the way, which I do a lot already. Now yeah, someone could even trap me by fitting WCS, warping out, then come back with a proper PVP fit and me coming with 3 scramblers I wouldn't be able to do **** and would probably end up dying. Except that never happened in 2 years actively playing :)

Among the propositions made on first page, I think a good point raised earlier was that increasing CPU/PWG is not a good idea since some ships like freighters have very limiting fitting capabilities. So this one is out. However, as some mentioned in this topic, preventing to use WCS in places protected by a warp gate would be an easy solution: people inside will still have time to leave since warping to the gate, activating and landing take easily 20-30 seconds, and that will let a small chance for the aggressor to get a fight. Coupled with a slight increase in skill requirements (1 day vs 10 min) and limit the number of WCS to 3 (need two scramblers), that would reduce slightly their perfect efficiency without making them useless at all.
James Baboli
Warp to Pharmacy
#43 - 2014-10-06 09:05:30 UTC
If you are at the point where you are hunting PLEXers for a fight, you may wish to consider faction scrams. Two faction scrams can put out more points than any frigate is capable of stabbing, and guarantees you those lovely free kills. A moderate investment, for massive results.

Talking more,

Flying crazier,

And drinking more

Making battleships worth the warp

Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#44 - 2014-10-06 09:35:15 UTC
Jason Ozran wrote:
Mobile Depot are not an option due to low cargo space in small ships. But we have stations so we usually can refit on the way, which I do a lot already. Now yeah, someone could even trap me by fitting WCS, warping out, then come back with a proper PVP fit and me coming with 3 scramblers I wouldn't be able to do **** and would probably end up dying. Except that never happened in 2 years actively playing :)

Among the propositions made on first page, I think a good point raised earlier was that increasing CPU/PWG is not a good idea since some ships like freighters have very limiting fitting capabilities. So this one is out. However, as some mentioned in this topic, preventing to use WCS in places protected by a warp gate would be an easy solution: people inside will still have time to leave since warping to the gate, activating and landing take easily 20-30 seconds, and that will let a small chance for the aggressor to get a fight. Coupled with a slight increase in skill requirements (1 day vs 10 min) and limit the number of WCS to 3 (need two scramblers), that would reduce slightly their perfect efficiency without making them useless at all.


Limiting the number of WCS that can be fit is hamstringing industrial pilots. As for efficiency as I have previousy stated it isn't a consideraion, you either have enough WCS to escape or enough scram to capture, there is no 90% escaped. There is no reason why they couldn't introduce something that disables WCS much like some combat anom pockets disable MWD though.
Jason Ozran
The Tuskers
The Tuskers Co.
#45 - 2014-10-06 10:19:23 UTC  |  Edited by: Jason Ozran
James Baboli wrote:
If you are at the point where you are hunting PLEXers for a fight, you may wish to consider faction scrams. Two faction scrams can put out more points than any frigate is capable of stabbing, and guarantees you those lovely free kills. A moderate investment, for massive results.

Already mentioned in the previous page. Nobody will fit 2x 200M warp scrambler (each having 3 as scramble strength) on a cheap frigate.

Corraidhin Farsaidh wrote:
Limiting the number of WCS that can be fit is hamstringing industrial pilots. As for efficiency as I have previousy stated it isn't a consideraion, you either have enough WCS to escape or enough scram to capture, there is no 90% escaped. There is no reason why they couldn't introduce something that disables WCS much like some combat anom pockets disable MWD though.

My bad if I was clear. By efficiency I meant that it will be less easy to escape since 3 would be a maximum, instead of 4, 5 or even more depending on the hull, not that they will have a chance of working X% of the time. For the rest, we agree. Now just need to convince CCP to do it inside plexes. And this is nice for farmers, cause they can still be AFK in large plexes that don't have a gate :)
Christopher Mabata
Northern Accounts and Systems
#46 - 2014-10-06 10:40:12 UTC
Purely for the record here, I have fit true sansha scrams to a frigate before, usually the bomber i use for hunting ventures, prospects, and explorers with the occasional guy doing PI

if you can afford it you can fly it


This thread is rapidly devolving to a "I dont like stabs do something about it CCP" rant at an alarming rate there is very little productive conversation here. It's all "someone already said that" "Thats not what this is about" and "I dont agree with you so your wrong" now.

♣ Small Gang PVP, Large Fleet PVP, Black Ops, Incursions, Trade, and Industry ♣ 70% Lethal / 30% Super-Snuggly / 110% No idea what im doing ♣

This Message Brought to you by a sweet and sour bittervet

Jason Ozran
The Tuskers
The Tuskers Co.
#47 - 2014-10-06 11:07:08 UTC  |  Edited by: Jason Ozran
For the true sansha scrambler...killing a defenseless venture mining is not really the same than warping to a target in plex, in the middle of FW where he has his militia all around. Just let me know next time you fit 400M worth of scram, I'll be happy to fight you Pirate

For the rest, well, not my fault if people don't start by reading the first post or repeat the same thing that we already talked about all over again.

A bunch of guys gave good feedbacks, ideas, said why this or that would be good or not good, and I already changed opinion on two of my proposals. Now, if you only post to say that this is going nowhere, then you are being useless and not making this post moving forward. Instead of that, tell us why not changing slightly something that has been used abusively for farming in low sec for years, for which people have been complaining quite a lot when small things can be done about it? And if you have an idea, other than "ouiiin you're just here to cry", you're my guest :)
Medalyn Isis
Doomheim
#48 - 2014-10-06 11:51:13 UTC
WCS are fine. Just fit multiple scrams. You don't seem to understand, lock range and target speed is a very big penalty, along with the CPU requirement and loss of at least 2 low slots for any meaningful effect. Their fitting is completely gimped, and all you need to do is fit multiple scrams.

1 loss of mid slot for you = 2 loss of low slot plus massive sensor penalty for them.

That is more than balanced.
Jason Ozran
The Tuskers
The Tuskers Co.
#49 - 2014-10-06 11:55:11 UTC
Medalyn Isis wrote:
WCS are fine. Just fit multiple scrams. You don't seem to understand, lock range and target speed is a very big penalty, along with the CPU requirement and loss of at least 2 low slots for any meaningful effect. Their fitting is completely gimped, and all you need to do is fit multiple scrams.

1 loss of mid slot for you = 2 loss of low slot plus massive sensor penalty for them.

That is more than balanced.

Here we go, another post to explain that scramblers exist... *sigh* (read the damn thread ffs)

If you had discussed with FW farmers like I did, you would know that when people fit WCS, they don't fit anything else 90% of the time. Hence why I said as a fact that "drawbacks are irrelevant". And that makes sense: you are here to escape, why would you fit guns or anything else and spend money for nothing?
Daichi Yamato
Jabbersnarks and Wonderglass
#50 - 2014-10-06 11:59:04 UTC  |  Edited by: Daichi Yamato
Jason Ozran wrote:
Medalyn Isis wrote:
WCS are fine. Just fit multiple scrams. You don't seem to understand, lock range and target speed is a very big penalty, along with the CPU requirement and loss of at least 2 low slots for any meaningful effect. Their fitting is completely gimped, and all you need to do is fit multiple scrams.

1 loss of mid slot for you = 2 loss of low slot plus massive sensor penalty for them.

That is more than balanced.

Here we go, another post to explain that scramblers exist... *sigh* (read the damn thread ffs)

If you had discussed with FW farmers like I did, you would know that when people fit WCS, they don't fit anything else 90% of the time. Hence why I said as a fact that "drawbacks are irrelevant". And that makes sense: you are here to escape, why would you fit guns or anything else and spend money for nothing?


your drawbacks do not make WCS penalties relevant.

there is nothing in your proposal that will make WCS pilots more likely to fight or less likely to fit as many WCS.

it changes nothing. They will still fit WCS to the max.

yet you can turn your fortune around entirely by changing your fit. FFS!

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Jason Ozran
The Tuskers
The Tuskers Co.
#51 - 2014-10-06 12:05:19 UTC  |  Edited by: Jason Ozran
Daichi Yamato wrote:
your drawbacks do not make WCS penalties relevant.

there is nothing in your proposal that will make WCS pilots more likely to fight or less likely to fit as many WCS.

it changes nothing. They will still fit WCS to the max.

yet you can turn your fortune around entirely by changing your fit. FFS!

Reducing align time and increase mass? Less fast to escape (but still duable if not AFK).
Limit number of WCS? Remember that some frigs only have 2 middle slots, so you shouldn't be able to fit more than 3 WCS, as proposed earlier.
Not allowed inside plexes? Forced to fight when pointed, since we are in a warfare area.

So please next time before posting such bullshit, have the decency to read first Blink
Veers Belvar
Swordmasters of New Eden
#52 - 2014-10-06 12:14:48 UTC
is OP for real? Fit more scrams, or roam with friends who also have srams. Problem solved. The idea that this is a "problem" that somehow needs to be "fixed" is absurd.
Medalyn Isis
Doomheim
#53 - 2014-10-06 12:15:59 UTC
Jason Ozran wrote:
Medalyn Isis wrote:
WCS are fine. Just fit multiple scrams. You don't seem to understand, lock range and target speed is a very big penalty, along with the CPU requirement and loss of at least 2 low slots for any meaningful effect. Their fitting is completely gimped, and all you need to do is fit multiple scrams.

1 loss of mid slot for you = 2 loss of low slot plus massive sensor penalty for them.

That is more than balanced.

Here we go, another post to explain that scramblers exist... *sigh* (read the damn thread ffs)

If you had discussed with FW farmers like I did, you would know that when people fit WCS, they don't fit anything else 90% of the time. Hence why I said as a fact that "drawbacks are irrelevant". And that makes sense: you are here to escape, why would you fit guns or anything else and spend money for nothing?

It doesn't matter what else you discussed, or what fits where posted in the thread, the point I made is fundamental. You are looking at the game from your tiny niche as a FW player without looking at the entire game as I am. You can counter farmers by changing your fitting, although i'll agree farmers are annoying. But if anything needs to be changed then it isn't warp core stabs, but the fact that you can afk a plex in a poorly fit ship.
Jason Ozran
The Tuskers
The Tuskers Co.
#54 - 2014-10-06 12:28:58 UTC
Veers Belvar wrote:
is OP for real? Fit more scrams, or roam with friends who also have srams. Problem solved. The idea that this is a "problem" that somehow needs to be "fixed" is absurd.

Sorry but some people in this game like to do things by themselves without necessarily relying on others. That probably will sound strange, especially since quite a few people here that reacted are from nullsec or high-sec, but that's reality. And fitting scramblers is not always the solution, as discussed previously.

Medalyn Isis wrote:
It doesn't matter what else you discussed, or what fits where posted in the thread, the point I made is fundamental. You are looking at the game from your tiny niche as a FW player without looking at the entire game as I am. You can counter farmers by changing your fitting, although i'll agree farmers are annoying. But if anything needs to be changed then it isn't warp core stabs, but the fact that you can afk a plex in a poorly fit ship.

That is true, but CCP hasn't change FW since it has been created, and it is pretty much OK apart from the AFK farmers. It would be more easy to change this than a whole warfare system. Now, I changed the title of the thread to make it more clear that we are talking about PVP, and I mentioned from the start in my example that I faced that issue in FW.

Let me ask you something: why are you guys (not all, thankfully) against small changes that would probably not impact you at all and could make the game more enjoyable for people in low-sec? You would still be able to go with your stabbed industrial ships through gates, still be able to use WCS to do missions or mine in belt, so why not accepting that it is over-used in areas where guys like me or others spend time flying? And yes I adapt already, as I explained a dozen times. Just not as easy as saying it.

Also, this issue has been noted by not just me but hundreds of players flying solo (yes, that is a thing Lol). So I am not alone facing that issue.
Daichi Yamato
Jabbersnarks and Wonderglass
#55 - 2014-10-06 12:33:55 UTC
Jason Ozran wrote:

So please next time before posting such bullshit, have the decency to read first Blink


Had forgotten the disallowed into FW sites. u should give up on that though, its not going to happen.

u changed the limit to 3 and i hadnt read that. again probably not going to happen.

whether the align time will help you or not is debatable. if they dont fit tank sure. but whats to stop them using buffer shield tanks and then you start a post whining about how WCS should cripple shield HP?

or...you could just change your fit.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Veers Belvar
Swordmasters of New Eden
#56 - 2014-10-06 12:39:36 UTC
Jason Ozran wrote:
Veers Belvar wrote:
is OP for real? Fit more scrams, or roam with friends who also have srams. Problem solved. The idea that this is a "problem" that somehow needs to be "fixed" is absurd.

Sorry but some people in this game like to do things by themselves without necessarily relying on others. That probably will sound strange, especially since quite a few people here that reacted are from nullsec or high-sec, but that's reality. And fitting scramblers is not always the solution, as discussed previously.



Oh I see you -

1. Want to roam by yourself

2. Refuse to refit your ship with more scramblers to be able to effectively roam by yourself

AND

3. Refuse to seek out targets that are unlikely to have stabs, so that even conceding 1 and 2 you could STILL tackle them

So therefore you want CCP to make it easier to tackle ships that choose to sacrifice gank/tank to fit stabs.

Now it is clear to me.
Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#57 - 2014-10-06 12:40:02 UTC  |  Edited by: Corraidhin Farsaidh
Jason Ozran wrote:

Sorry but some people in this game like to do things by themselves without necessarily relying on others. That probably will sound strange, especially since quite a few people here that reacted are from nullsec or high-sec, but that's reality. And fitting scramblers is not always the solution, as discussed previously.


I most often run my chosen activities solo and as such have to regularly refit my ships for a given purpose and/or sec status region. Why should a change be made to a prefectly good and well balanced module simply to allow FW pilots easier kills? Change your fit to catch the wcs ship. If that means more risk as you have to use 2 scram instead of one so be it, make your fitting choice and live with the consequences.

Edit: scrams *are* always the solution to WCS as you can with absolute certainty fit more scram than an enemy can fit WCS.Because you don't want to fit more of a counter module is never going to be a good reason to nerf the module you wish to counter.
Daichi Yamato
Jabbersnarks and Wonderglass
#58 - 2014-10-06 12:48:04 UTC
Jason Ozran wrote:

Let me ask you something: why are you guys (not all, thankfully) against small changes that would probably not impact you at all and could make the game more enjoyable for people in low-sec? You would still be able to go with your stabbed industrial ships through gates, still be able to use WCS to do missions or mine in belt, so why not accepting that it is over-used in areas where guys like me or others spend time flying? And yes I adapt already, as I explained a dozen times. Just not as easy as saying it.

Also, this issue has been noted by not just me but hundreds of players flying solo (yes, that is a thing Lol). So I am not alone facing that issue.


we get it, your a solo pilot. your elite (lol). but what you have to understand that you do not get special consideration because you fly alone.

these are not small changes. they are a big turd on haulers as well as plex farmers, and yeah they affect a lot of ppl.

think beyond your own little bubble. i know its hard for solo pilots and you guys often come up with ideas like:

'make a module that reduces incoming damage based on how many ppl are targeting me. its makes solo play easier.'

but you are not the only ppl in low sec.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Jason Ozran
The Tuskers
The Tuskers Co.
#59 - 2014-10-06 12:48:54 UTC  |  Edited by: Jason Ozran
Veers Belvar wrote:

Oh I see you -

1. Want to roam by yourself

2. Refuse to refit your ship with more scramblers to be able to effectively roam by yourself

AND

3. Refuse to seek out targets that are unlikely to have stabs, so that even conceding 1 and 2 you could STILL tackle them

So therefore you want CCP to make it easier to tackle ships that choose to sacrifice gank/tank to fit stabs.

Now it is clear to me.

Glad it's clear to you, now you can leave since your contribution to this thread was simply null. I'm not even gonna bother explain why I do solo, that I already said I was refitting but why it is not always possible...you have eyes, you can read.

Corraidhin Farsaidh wrote:
Edit: scrams *are* always the solution to WCS as you can with absolute certainty fit more scram than an enemy can fit WCS.Because you don't want to fit more of a counter module is never going to be a good reason to nerf the module you wish to counter.

You seem to forget about the bunch of two middle slots frigates, without even mentionning the missing prop.


Daichi Yamato wrote:
we get it, your a solo pilot. your elite (lol). but what you have to understand that you do not get special consideration because you fly alone.

these are not small changes. they are a big turd on haulers as well as plex farmers, and yeah they affect a lot of ppl.

think beyond your own little bubble. i know its hard for solo pilots and you guys often come up with ideas like:

'make a module that reduces incoming damage based on how many ppl are targeting me. its makes solo play easier.'

but you are not the only ppl in low sec.

I say I do solo, you say I am elite. Go figure.

Haulers with a brain scout themselves before jumping into low sec. If they have 3 or 4 WCS is not gonna change a damn thing to them, I've been there.

Yes, that's gonna reduce the amount of trial account farming in the FW with fully fitted stabs. That's the point of those small changes I am trying to input. And change seat from time to time and try to understand other people opinion. You like to blob in a fleet? Fine, that's your problem. Doesn't mean solo can't exist.
Medalyn Isis
Doomheim
#60 - 2014-10-06 12:49:40 UTC
Jason Ozran wrote:
That is true, but CCP hasn't change FW since it has been created, and it is pretty much OK apart from the AFK farmers.

Lol. You must be new. FW has been changed countless times by CCP, pretty massive changes too. It has always had loads of problems, and FW farmer are just one of them. CCP are not going to balance the game around you, so you might as well give up. Warp core stabs are fine, FW and your ineptitude to fit your ship correctly are the only problems.