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Player Features and Ideas Discussion

 
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Move Level 4 agents into lowsec

Author
Rawls Canardly
The Scope
Gallente Federation
#1 - 2011-11-25 15:05:03 UTC
Suddenly lowsec becomes popular. AMAZING.
Naomi Knight
Ministry of War
Amarr Empire
#2 - 2011-11-25 15:22:56 UTC
Rawls Canardly wrote:
Suddenly lowsec becomes popular. AMAZING.

no it doesnt work that way

make lowsec safer or ability to make it safer--> more ppl will be there
Rawls Canardly
The Scope
Gallente Federation
#3 - 2011-11-25 15:25:08 UTC  |  Edited by: Rawls Canardly
You're absolutely right.
Wait.
No you're not.
Lowsec is supposed to not be safe.
Edit- and by " Level 4 agents " I mean ALL of them.
Hirana Yoshida
Behavioral Affront
#4 - 2011-11-25 15:48:53 UTC
Rawls Canardly wrote:
...Lowsec is supposed to not be safe...

Actually the lower the security the lower the safety .. yet null is generally accepted as being the safest place in Eve .. go figure, so there goes your whole argument down the drain. Naomi's concept of giving us tools to up the protection network is a lot more in the spirit of Eve and has a lot more going for it than your delusional ditto.

If you want to hurt high-sec mission runners (and that IS your goal, yes?) then you increase the negative system security payout modifier and/or decrease loot/salvage as security increases. Allows for casual's to keep doing their thing (albeit with lower income) and encourages use of low-sec agents .. mind you it won't be enough due to aforementioned safety concerns, without ability to improve conditions the agents will for the most part still be quite lonely.


Jenn Makanen
Doomheim
#5 - 2011-11-25 15:51:13 UTC
Rawls Canardly wrote:
Suddenly lowsec becomes popular. AMAZING.



Or suddenly people stop subscribing, as they can't be bothered with the risk.
Rawls Canardly
The Scope
Gallente Federation
#6 - 2011-11-25 16:03:49 UTC
Jenn Makanen wrote:
Rawls Canardly wrote:
Suddenly lowsec becomes popular. AMAZING.



Or suddenly people stop subscribing, as they can't be bothered with the risk.

Strangely, I'm ok with that.
Goose99
#7 - 2011-11-25 16:27:19 UTC
Rawls Canardly wrote:
Jenn Makanen wrote:
Rawls Canardly wrote:
Suddenly lowsec becomes popular. AMAZING.



Or suddenly people stop subscribing, as they can't be bothered with the risk.

Strangely, I'm ok with that.

CCP isn't.Lol
Gerrick Palivorn
Caldari Provisions
Caldari State
#8 - 2011-11-25 17:08:35 UTC
Rethink missions and make it more competitive. If mission running corps are competing for the same missions it can only enrich the game. Who knows, war decs might be used besides for griefing.

MMOs come and go, but Eve remains.  -Garresh-

Tahna Rouspel
Viziam
Amarr Empire
#9 - 2011-11-25 17:20:58 UTC
Alright, lets play the what if game.

If there was a boost of population in low sec - every gate would be camped to catch people. It would be impossible to do pve without some way to run the blockade.

Doing level 4 missions in low sec is only viable if either the gate isn't camped or you have a way to run/break the gate camp.
PvE is meant to earn isk, not lose it; that's why your idea is flawed. Level 4 missioners would be caught too easily by gate camps.

The only PvE I would do in low sec;
-An empty system
-A system controlled by my alliance
-A cloakie scanning ship for sites
Aqriue
Center for Advanced Studies
Gallente Federation
#10 - 2011-11-25 17:23:52 UTC
Rawls Canardly wrote:
Jenn Makanen wrote:
Rawls Canardly wrote:
Suddenly lowsec becomes popular. AMAZING.



Or suddenly people stop subscribing, as they can't be bothered with the risk.

Strangely, I'm ok with that.


Ya know, I am ok with it as well. Cause of something that I remembered...

Subscription Rates Increase

Read the letter to the EverQuest community from SOE President John Smedley.

Due to the increased costs of running the EverQuest game service, we will be increasing our subscription rates in June. Effective June 12, 2005, the new monthly subscription rate will be $14.99/month. While this announcement may be unpleasant, the cost of operating a top tier MMO has increased significantly over the past three years and this change will help us achieve our goal of seeing that every player has a consistently enjoyable experience in the world of EverQuest. We will continue to offer discounts from the new rate plan on multi-month subscriptions. The new price for a 3-month subscription will be $41.97, a 6-month subscription will now be $77.94 and a 12-month subscription will now be $143.88. The 24-month subscription will continue to be $199.95. You don't have to do a thing; you will automatically be migrated to the new billing structure under your current subscription plan when your current subscription plan expires. Subscription rates are subject to tax and value-added taxes, as applicable. These price increases will not affect the SOE Station Access™ subscription rate.

New EverQuest rates as of June 12, 2005:
•$14.99 per Month
•$41.97 for 3 Months
•$77.94 for 6 Months
•$143.88 for 12 Months
•$199.95 for 24 Months


Additionally we'd like to thank our current EverQuest players by offering a 6 and 12-month limited time promotional offer. For a limited time only, you can take advantage of 6 or 12-month promotional subscriptions and reap great savings. Between May 12th and June 11th, 2005, we're offering a special discount on the new monthly subscription price


Now, I could of sworn it happened a few years earlier then that as I remember EQ started at 9.99 USD then went to 14.99. But back on topic, I wouldn't mind if the subscription went up cause I would of already canceled it. What happens is there will be an exodus of players leaving (like I don't know the bitching forum rebels that got 20% of CCP fired (<-- pics and it did happen bro) and super caps nerfed...I don't know but I bet it could happen) and now you are paying more to make up the difference when many people can't be bothered and couldn't care to play anymore so you can pretend to be the lone wolf to a flock of sheep. It doesn't bother me one ******* bit that your wallet will now be dinged more and the consequences of your suggestion bite you in the ass making you think...is it worth it to continue playing the game when the cost goes up? Roll F*** yeah move them to low sec, I can hit that cancel button faster then self destruct and know your gaming experience got more expensive.
Miriiah
Republic Military School
Minmatar Republic
#11 - 2011-11-25 17:38:21 UTC
Rawls Canardly wrote:
Suddenly lowsec becomes popular. AMAZING.


Sure, when they make rats have a chance to attack anyone who warps into the mission pocket, and gives any ship "buildt in pvp modules" so a pve ship actually stand any sort of chance to fight the pvp fit player


Your idea is mucho idiot x_x
Mephice
Aliastra
Gallente Federation
#12 - 2011-11-25 20:26:04 UTC
If you move lvl 4 to low sec then everyone will do incursions. The point is that it's safe not that it's a lvl 4 agent. They all ready moved/ always had lvl 5 agents in low sec and see how popular they are? I think it would be self defeating.
Mephice
Aliastra
Gallente Federation
#13 - 2011-11-25 20:40:30 UTC
In Fact I believe that 70% of paying account holders NEVER leave High sec. If you're not happy and you quit playing it hurts a lot less than if they leave. It's about money at this point. If you want to PVP there is plenty of Goonswarm and PL that would haply smite you with 100 time as many ships as you bring. Which is what you want to do to mission runners, correct? I pvp but on my own terms, and it is on their terms that they will come pvp with you. Every mission corp. wants to get into low sec and 0.0 space. So don't worry about that. It's just that they get killed at the gate by over egger pvp'rs and lose interest. If you really have to have some care-bear / hulk kill mails then go gank them in high sec. It is easily possible and actually nothing wrong with it but there is a price you will pay.
el alasar
The Scope
Gallente Federation
#14 - 2011-11-25 23:34:48 UTC
you could make agent payouts dynamic, pay based on how much they were farmed over the last days. make it a running 3-day average. would also favor spreading people out, away from major missioning hubs.

if you pve in null then you preferably choose a cynojammed system. having "1000km bubbles" around gates buys time to warp to safety and cloak up if someone pops up in local.
in low, this is not possible. also, if it was more populated you could not afford to stop missionioning if anyone else entered your system. purely watching the scanner also does not help - and alt might scan you down, leave, 10 minutes later his friends drop on you without scanning. the more money you can make in low would be eaten up by the time you loose taking precautions additionally to your increased ship loss ratio.

pve fits stand no chance against pvp fits. this is another very core problem. pvp fits being mostly buffer-based is a problem.

check the moderated 10000 papercuts evelopedia page! http://wiki.eveonline.com/en/wiki/Little_things_and_ideas_-_low_hanging_fruit_-_10000_papercuts comment, bump(!) and like what you like

Cyndrogen
The Greatest Corp in the Universe
#15 - 2011-11-26 00:11:58 UTC  |  Edited by: Cyndrogen
Stop killing noobs in lowsec, suddenly lowsec becomes popular.

I didn't say everyone I said players under 4 months.

Every day in every way I improve my skills and get better.

grazer gin
Raving Rednecks
#16 - 2011-11-26 18:16:26 UTC
Ok move L4s to lowsec

Then move lowsec explo sites to nullsec

Remove nullsec explo sites completely along with officer spawns and we might be getting some nice balance

As of now nullsec carebears running nullsec sites in blue space with free intel in local AND intel channels is 100% reward with 0% risk

Obsidiana
Atrament Inc.
#17 - 2011-11-26 22:13:24 UTC
And this worked so well for level 5 agents, right?

If you move L4s to low sec then the mast majority will just go to Incursions or L3s. They fly in safe space so that they can use expensive modules so that they can max out ISK/hr. Even if they went to lowsec they would not continue to do this for obvious reasons. The lower demand for high-end modules would devalue them, making nullsec less profitable. This would cut into PLEX trade and CCP’s bottom line.

Furthermore, argue if you like, but Marauders would be worthless.

Never forget that there is a symbiotic relationship between highsec, lowsec, and nullsec. I agree that lowsec and nullsec do need a buff, but it needs to be done in a balanced way.

Xpaulusx
Naari LLC
#18 - 2011-11-27 13:06:08 UTC  |  Edited by: Xpaulusx
Rawls Canardly wrote:
Suddenly lowsec becomes popular. AMAZING.


Suddenly Unsubscribing becomes popular again, that is exactly what we don't want. I agree lowsec needs to be fixed as it is a huge chunk of the game that sees little or no action, in fact it needs more attention than null at this point. There are ways of fixing lowsec, but this ain't one of them.

......................................................

CobaltSixty
Fawkes' Loyal Professionals
#19 - 2011-11-27 14:09:08 UTC  |  Edited by: CobaltSixty
A less financially dangerous option for CCP would be to improve the gradient for NPC pirate spawns so that there are often battlecruisers and the occassional battleship spawn in lowsec asteroid belts. This would afford those who dislike the monotony of missioning a source of PvE income that's more free-form yet fraught with its own risks. While not as potentially lucrative as nullsec, it comes with none of the overhead that maintaining a presence in nullsec entails and gets more people into lowsec which is good for the local markets as well as any pirates who wish to prey on these individuals.
Lyrrashae
Albertica Bludgers' Union
#20 - 2011-11-29 23:02:50 UTC
Oh, look, it's this thread again Roll

Ni.

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