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Carriers in HiSec

Author
Euripedies
Hot Droppin Cherry Poppers
#1 - 2014-10-04 00:56:34 UTC
If we are going to let carriers use gates, then lets go all the way and let them traverse hi-sec as well. I don't think I would use gates in low or null to move my carrier cause of the align time for the jump to the next destination, however in hi-sec Id be fine with it. I know, someone is going to point out the horrific carnage that can be produced by a capital class ship rampaging though hi-sec, killing baby turtles, I mean, noobs in noob systems. yes may happen, but ganking in hi-sec is a tried and true game style and seems to be gaining in popularity actually.
So let us drive our carriers whither we will, and if someone gets out of line, let concord do its thing.
Arya Regnar
Darwins Right Hand
#2 - 2014-10-04 01:08:48 UTC
Only on the condition that anyone can attack them at the cost of suspect flag on themselves and that they can get no remote assistance.

Otherwise we have a hauling ship that can't be killed by anything.

Before you say use dreads to gank them, it would require 5 dreads for a normal t2 tanked archon and it would cost about 15 bil.

Capital ships as they absolutely can't be allowed into highsec without penalties or it breaks every form of pvp and risk vs reward.

RL&DR: NO, CCP can't pull this off the right way.

EvE-Mail me if you need anything.

scorchlikeshiswhiskey
Totally Abstract
O X I D E
#3 - 2014-10-04 01:15:49 UTC
Short cut through high sec? Nah.... I prefer the mental image of caps playing the role of a roving street gang a la the film The Warrriors
Haedonism Bot
People for the Ethical Treatment of Rogue Drones
#4 - 2014-10-04 01:18:16 UTC
Arya Regnar wrote:
Only on the condition that anyone can attack them at the cost of suspect flag on themselves and that they can get no remote assistance.

Otherwise we have a hauling ship that can't be killed by anything.

Before you say use dreads to gank them, it would require 5 dreads for a normal t2 tanked archon and it would cost about 15 bil.

Capital ships as they absolutely can't be allowed into highsec without penalties or it breaks every form of pvp and risk vs reward.

RL&DR: NO, CCP can't pull this off the right way.


As long as they still can't jump in highsec, and need to use gates like everyone else, I actually don't see any issue with this. They wouldn't be as good for hauling as freighters, and the New Order would gank them anyway if someone used them for that. Stupid people would use them to run level 4s and die hilariously to ninjas. The killmails would be absurd and wonderful.

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Alvatore DiMarco
Capricious Endeavours Ltd
#5 - 2014-10-04 01:25:17 UTC
Arya Regnar wrote:
Only on the condition that anyone can attack them at the cost of suspect flag on themselves and that they can get no remote assistance.

Otherwise we have a hauling ship that can't be killed by anything.

Before you say use dreads to gank them, it would require 5 dreads for a normal t2 tanked archon and it would cost about 15 bil.

Capital ships as they absolutely can't be allowed into highsec without penalties or it breaks every form of pvp and risk vs reward.

RL&DR: NO, CCP can't pull this off the right way.


In the jump changes thread, Soundwave has mentioned that they want to revisit the idea of capitals using highsec gates ... at a later time.
Zimmer Jones
Aliastra
Gallente Federation
#6 - 2014-10-04 01:26:10 UTC
Haedonism Bot wrote:


As long as they still can't jump in highsec, and need to use gates like everyone else, I actually don't see any issue with this. They wouldn't be as good for hauling as freighters, and the New Order would gank them anyway if someone used them for that. Stupid people would use them to run level 4s and die hilariously to ninjas. The killmails would be absurd and wonderful.



I desire this entertainment, and want the dreads in on it too. caps are pretty when they die, everyone should get to see them first hand.

Use the force without consent and the court wont acquit you even if you are a card carryin', robe wearin' Jedi.

Euripedies
Hot Droppin Cherry Poppers
#7 - 2014-10-04 03:12:29 UTC
ok, I suppose my real motive here is cause I want to be able to haul my ships around.
In low and null I can throw my spare battleship and a few cruisers and a logi and some frigates, all fitted with rigs and stuff and I can haul all that around without the annoying packaging and courier contracting and contracting to yourself thing you have to do to carry your own fitted ships in Hi-Sec.
Gh0stBust3rs
Project.Nova
The Initiative.
#8 - 2014-10-04 04:48:50 UTC
If they do this war dec corps will have triage archons for reps for high sec faggotry. Do you realize the amount of dps you need to bring to the fight to break something under triage reps?
Martok Kahless
Federal Navy Academy
Gallente Federation
#9 - 2014-10-04 05:13:48 UTC
Would it not work if you stop caps from docking in high sec stations and disable triage/siege mods?
Alvatore DiMarco
Capricious Endeavours Ltd
#10 - 2014-10-04 05:18:03 UTC
Gh0stBust3rs wrote:
If they do this war dec corps will have triage archons for reps for high sec faggotry. Do you realize the amount of dps you need to bring to the fight to break something under triage reps?


These problems and many more are why CCP hasn't considered the idea of caps in highsec right now.
Evora Pirkibo
Tribal Liberation Force
Minmatar Republic
#11 - 2014-10-04 05:21:26 UTC
I know CCP is considering looking into allowing caps into HS. But thats not to say that its all of a sudden a good idea. Among the the massive abusive abilities touched on above, we need less reasons to be in high sec and more reasons to leave.

On a long enough timeline, the life expectancy of everyone drops to zero.

Christopher Mabata
Northern Accounts and Systems
#12 - 2014-10-04 05:36:59 UTC
Given CCP saying they will be looking into this at a later time, great for them but i think that alone is a bad idea because it devalues the grandfathered caps in high sec like chribba's veldnaught. Then ontop of that you have the game play issues

The only way i see it working are capitals cannot use any capital sized modules or bonuses while in high sec so dreads cannot shoot unless micro fit or enter siege, carriers cant rep or go into triage nor can they launch more than 5 drones at a time ( also no fighters ). Rorquals cannot run the industrial cores so no compression or super links, supers same as carriers and if titans ever made it in no doomsdays ( obviously ) no bridge use, no guns.

I dont know whether jump drives should still be allowed on them or not like jump freighters can since on both sides of the coin it lets them jump away back to low or null, but also allows you to keep a cap fleet to hotdrop people with in highsec in relative safety.

Either way That pretty much makes them giant things to stare at or move around as you see fit with very little useage ability
sure dreads can undock and suspect bait, carriers can refit ships and use large transfers if they wanted, but overall they become mostly worthless and it pushes players to move them back to low or Null ASAP. And it makes jita a viable capital hull market, buy and fit the ships without the needs to fly the pieces to the hull which makes traders and builders a little happier about the change since their goods now dont need to be moved through dangerous space to low sec or null. ( unless they just sold in jita anyways in that case they get squat )

Also secondary thought i should just toss in here, if they do get allowed in highsec there should be a moratorium on building them there, would be easy enough to say high sec factories are not configured for ships of that tonnage or class. which means they still have to be at risk to be built and sold initially.

♣ Small Gang PVP, Large Fleet PVP, Black Ops, Incursions, Trade, and Industry ♣ 70% Lethal / 30% Super-Snuggly / 110% No idea what im doing ♣

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Rivr Luzade
Coreli Corporation
Pandemic Legion
#13 - 2014-10-04 06:26:52 UTC
Haedonism Bot wrote:
As long as they still can't jump in highsec, and need to use gates like everyone else, I actually don't see any issue with this. They wouldn't be as good for hauling as freighters, and the New Order would gank them anyway if someone used them for that. Stupid people would use them to run level 4s and die hilariously to ninjas. The killmails would be absurd and wonderful.


Most L4s have an acceleration gate, which cannot transport Caps.

Zimmer Jones wrote:
I desire this entertainment, and want the dreads in on it too. caps are pretty when they die, everyone should get to see them first hand.


If you want to see that, you go to Low sec or 00 sec and join a capital fight first hand. There's no need to bring that to High sec and take yet another reason to leave High sec for Low sec and 00 sec away from the latter two.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Celthric Kanerian
Viziam
Amarr Empire
#14 - 2014-10-04 09:11:06 UTC
Lorewise; I don't think military command of each of the 4 factions are just gonna watch while capsuleers bring their own capital fleet into hisec.
Christopher Mabata
Northern Accounts and Systems
#15 - 2014-10-04 09:27:52 UTC
Celthric Kanerian wrote:
Lorewise; I don't think military command of each of the 4 factions are just gonna watch while capsuleers bring their own capital fleet into hisec.


given how quick we wtf pwned kossen jaikia, the CN Shigeruu, and the half dozen other related caps in high sec i dont think it would be a choice, it would be more of a shhh shhh just let it happen moment for them and a big middle finger from demi gods to society as a whole

♣ Small Gang PVP, Large Fleet PVP, Black Ops, Incursions, Trade, and Industry ♣ 70% Lethal / 30% Super-Snuggly / 110% No idea what im doing ♣

This Message Brought to you by a sweet and sour bittervet

Christopher Mabata
Northern Accounts and Systems
#16 - 2014-10-04 09:44:22 UTC
Plus then it would really show how powerful we are, you lived under empire protection? Now live under the fear of a 200 man capsuleer capital fleet in orbit 23.5/7 that can do whatever it wants within the bounds of CONCORD

♣ Small Gang PVP, Large Fleet PVP, Black Ops, Incursions, Trade, and Industry ♣ 70% Lethal / 30% Super-Snuggly / 110% No idea what im doing ♣

This Message Brought to you by a sweet and sour bittervet

Rivr Luzade
Coreli Corporation
Pandemic Legion
#17 - 2014-10-04 10:24:58 UTC
Christopher Mabata wrote:
Celthric Kanerian wrote:
Lorewise; I don't think military command of each of the 4 factions are just gonna watch while capsuleers bring their own capital fleet into hisec.


given how quick we wtf pwned kossen jaikia, the CN Shigeruu, and the half dozen other related caps in high sec i dont think it would be a choice, it would be more of a shhh shhh just let it happen moment for them and a big middle finger from demi gods to society as a whole


That was because they were, firstly, piloted by incapable CCP employees, and secondly because CCP wanted them to go down. There was no "they could potentially survive and the lore could take another turn than what CCP has scripted", they were meant to die regardless. This is also going to happen when CCP does an event to "open" the first capsuleer gate. NPC are meant to fail, there is no other way. Capsuleers don't even have a meaningful way to side with the empires to prevent other capsuleers from doing what they are doing. It is scripted like in best WOW fashion.

And that is saddening.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Christopher Mabata
Northern Accounts and Systems
#18 - 2014-10-04 10:27:46 UTC  |  Edited by: Christopher Mabata
Rivr Luzade wrote:
Christopher Mabata wrote:
Celthric Kanerian wrote:
Lorewise; I don't think military command of each of the 4 factions are just gonna watch while capsuleers bring their own capital fleet into hisec.


given how quick we wtf pwned kossen jaikia, the CN Shigeruu, and the half dozen other related caps in high sec i dont think it would be a choice, it would be more of a shhh shhh just let it happen moment for them and a big middle finger from demi gods to society as a whole


That was because they were, firstly, piloted by incapable CCP employees, and secondly because CCP wanted them to go down. There was no "they could potentially survive and the lore could take another turn than what CCP has scripted", they were meant to die regardless. This is also going to happen when CCP does an event to "open" the first capsuleer gate. NPC are meant to fail, there is no other way. Capsuleers don't even have a meaningful way to side with the empires to prevent other capsuleers from doing what they are doing. It is scripted like in best WOW fashion.

And that is saddening.


Simple solution when the first capsuleer capitals to highsec gate is broken through make the rats engage the people participating in the event, buff them to burner levels of difficulty and give them caps to deploy, basically like a burner mission incursion with NPC logis repping NPC's from time to time to make capsuleers die in droves, i would lose a navy mega going down in glory like that for us to lose at first and scrape a narrow victory at the end

♣ Small Gang PVP, Large Fleet PVP, Black Ops, Incursions, Trade, and Industry ♣ 70% Lethal / 30% Super-Snuggly / 110% No idea what im doing ♣

This Message Brought to you by a sweet and sour bittervet

Starrakatt
Empire Assault Corp
Dead Terrorists
#19 - 2014-10-04 10:33:32 UTC
Christopher Mabata wrote:
Given CCP saying they will be looking into this at a later time, great for them but i think that alone is a bad idea because it devalues the grandfathered caps in high sec like chribba's veldnaught. Then ontop of that you have the game play issues

The only way i see it working are capitals cannot use any capital sized modules or bonuses while in high sec so dreads cannot shoot unless micro fit or enter siege, carriers cant rep or go into triage nor can they launch more than 5 drones at a time ( also no fighters ). Rorquals cannot run the industrial cores so no compression or super links, supers same as carriers and if titans ever made it in no doomsdays ( obviously ) no bridge use, no guns.

I dont know whether jump drives should still be allowed on them or not like jump freighters can since on both sides of the coin it lets them jump away back to low or null, but also allows you to keep a cap fleet to hotdrop people with in highsec in relative safety.

Either way That pretty much makes them giant things to stare at or move around as you see fit with very little useage ability
sure dreads can undock and suspect bait, carriers can refit ships and use large transfers if they wanted, but overall they become mostly worthless and it pushes players to move them back to low or Null ASAP. And it makes jita a viable capital hull market, buy and fit the ships without the needs to fly the pieces to the hull which makes traders and builders a little happier about the change since their goods now dont need to be moved through dangerous space to low sec or null. ( unless they just sold in jita anyways in that case they get squat )

Also secondary thought i should just toss in here, if they do get allowed in highsec there should be a moratorium on building them there, would be easy enough to say high sec factories are not configured for ships of that tonnage or class. which means they still have to be at risk to be built and sold initially.
This, exactly.
Scout Vyvorant
Doomheim
#20 - 2014-10-04 10:56:28 UTC
Christopher Mabata wrote:
Given CCP saying they will be looking into this at a later time, great for them but i think that alone is a bad idea because it devalues the grandfathered caps in high sec like chribba's veldnaught. Then ontop of that you have the game play issues

The only way i see it working are capitals cannot use any capital sized modules or bonuses while in high sec so dreads cannot shoot unless micro fit or enter siege, carriers cant rep or go into triage nor can they launch more than 5 drones at a time ( also no fighters ). Rorquals cannot run the industrial cores so no compression or super links, supers same as carriers and if titans ever made it in no doomsdays ( obviously ) no bridge use, no guns.

I dont know whether jump drives should still be allowed on them or not like jump freighters can since on both sides of the coin it lets them jump away back to low or null, but also allows you to keep a cap fleet to hotdrop people with in highsec in relative safety.

Either way That pretty much makes them giant things to stare at or move around as you see fit with very little useage ability
sure dreads can undock and suspect bait, carriers can refit ships and use large transfers if they wanted, but overall they become mostly worthless and it pushes players to move them back to low or Null ASAP. And it makes jita a viable capital hull market, buy and fit the ships without the needs to fly the pieces to the hull which makes traders and builders a little happier about the change since their goods now dont need to be moved through dangerous space to low sec or null. ( unless they just sold in jita anyways in that case they get squat )

Also secondary thought i should just toss in here, if they do get allowed in highsec there should be a moratorium on building them there, would be easy enough to say high sec factories are not configured for ships of that tonnage or class. which means they still have to be at risk to be built and sold initially.


Your point is valid, and to make it reality you just need to extend existing flags of "banned in empire space" that bombs and warp disruption field generators already have.

The only capital module I would allow are personal Armor Repair and Shield Boosters, but beside that all the weapon systems, all the siege and triage modules, all the remote shield / armor / capacitor trasmitters should be banned in empire, while the hull is not.

The only counter argument to this is "what if people use carriers to haul stuff without risking a gank in high sec?", but still people do it anyway in massively tanked JF, slowboating from A to B.
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