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[PROPOSAL] Support Avatar Gameplay As a Means of Increasing Immersion

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Author
Jack Carrigan
Order of the Shadow
#241 - 2016-02-03 21:01:33 UTC
Any other ideas or input? Because I've seen a lot here.

I am the One who exists in Shadow. I am the Devil your parents warned you about.

||CEO: Order of the Shadow||Executor: The Revenant Order||Creator: Bowhead||

Nana Skalski
Taisaanat Kotei
EDENCOM DEFENSIVE INITIATIVE
#242 - 2016-02-18 09:53:08 UTC
Hell, I dont see it as 1-3 persons working on that features in reasonable timespan. Please think more about it, as if you would be the team leader.
Jack Carrigan
Order of the Shadow
#243 - 2016-02-18 19:53:37 UTC
Something to consider is WiS stands currently as a testament to the EVE Community being promised something, and then the rug being violently snatched away due to the moaning/crying/p***ing/b****ing of a group which while large in numbers, does not fully represent the EVE demographic, the community at large, or anyone other than their own interests. Yes, the microtransaction thing when represented as P2W was bad. However, this is exactly why the older players are leaving, are jaded, or have not faith in anything said about new features. Presented features need to be completed, as the playerbase will not have any faith in the continuation of EVE, and more will unsub.

There's my two bits.

I am the One who exists in Shadow. I am the Devil your parents warned you about.

||CEO: Order of the Shadow||Executor: The Revenant Order||Creator: Bowhead||

Kevin Tivianne
The Scope
Gallente Federation
#244 - 2016-02-24 07:37:11 UTC
Hell, I would love this option. It'd be refreshing to be in a dark room, my corpmates and I around a projection table with blue light on our faces, discussing various tactics instead of sitting here staring at my ship and talking on TS. The avatars for the game are really detailed, and it seems a shame that they're going to waste. Also, I wouldn't mind doing some blackjack. Smile

I'm all for it. Most of the mechanics are already there from 2011, when the captains quarters were opened up. The only thing holding them back, if I had to guess, would be fear, and if what I heard about the rage is true, I honestly can't blame them.
Gevlin
Pator Tech School
Minmatar Republic
#245 - 2016-02-25 04:10:14 UTC
I sorta mentioned this else where, there were several elements that were apart of WIS, which didn't need to have an avatar interface. These things would allow you to do activities while in the station but use a simple 2D neocom interface, Like a Mission giving bot etc.

Work on the gameplay with in the station, once there is several of these sections then change the interface from Neocom to Avatar.

Someday I will have the time to play. For now it is mining afk in High sec. In Cheap ships

Jack Carrigan
Order of the Shadow
#246 - 2016-02-27 23:01:46 UTC
That is also a good suggestion Gevlin.

At any rate, this is something that is necessary for the expansion of the depth and breadth of the game. One day I'd like to be able to stroll through my hangar and actually look at my ships up close (which then could be a means of selecting the ship (by boarding it in hangar).

I am the One who exists in Shadow. I am the Devil your parents warned you about.

||CEO: Order of the Shadow||Executor: The Revenant Order||Creator: Bowhead||

Jack Carrigan
Order of the Shadow
#247 - 2016-03-04 17:56:25 UTC
Another plus for WiS would be able to meet with the ground troops which will be from the new PC based FPS game to plan things out.

Essentially, there are many, many pros to this that increase the immersion of our beloved dystopian universe.

I am the One who exists in Shadow. I am the Devil your parents warned you about.

||CEO: Order of the Shadow||Executor: The Revenant Order||Creator: Bowhead||

Uke
Federal Navy Academy
Gallente Federation
#248 - 2016-03-05 19:15:31 UTC
For a large portion of logged-in time where I'm not in the middle of spaceship-content, it would be much more enjoyable to spend time sitting around a table with my friends in-game avatars, playing cards, gambling, with the backdrop of the solar system through a large windowed wall of the station and perhaps a bar behind us.
In such a situation I'm sure the devs could come up with some way of providing interesting boosters/services from the bartender, perhaps integrate in-game attributes in some manner.

More than anything, just being able to enjoy the very nice looking characters/customization in the presence of others, play/bet in a situation where I can relax as opposed to needing my full concentration as most activities in eve try to require.

They'd also drastically improve their aurum/clothing sales, plus any new boosters/services they could conjure up, isk/aur both.

Plays well into taxes and whatnot.

For highly populated places like Jita, maybe have different 'decks'/'floors' to represent instances with a capacity.
Maybe some mechanic for an entity to own a particular 'deck'/'floor', charge taxes/fees, and change the 'deck'/'floor' name to whatever they want to attract people.

Perhaps a more successful strategy would be to allow 'holographic representations' of avatars from almost anywhere in k-space, requiring the actual place/'deck'/'floor' to be located in a real station somewhere and thus be contested/bought/whatever, but not requiring those wanting to participate to necessarily be docked in that station.

Despite the repercussions of Incarna, I think most would agree that it's not that players don't want WiS stuff, it was a scare from the climate of the time, what was being packaged with it, and comments by devs from those days.

Although I'm still surprised they haven't tapped this fairly large resource yet.

I mean, for me personally, I bought aurum for some skill injectors(fairly large amount), but there's basically no chance I'll ever purchase cosmetic items if I can't actually wear them around doing anything even remotely interactive. My little envisioning of playing poker/blackjack with some buddies would be more than enough to get me spend some isk/aur on whatever customization I liked.
Zimmer Jones
Aliastra
Gallente Federation
#249 - 2016-03-06 03:49:39 UTC
Admitting i have not gone through this entire thread( but i will), from a modders standpoint this should be easy to outsource, after all the F2P KMMORPGs do pretty well just with clothing and item sales. I have played a few because of friends being cheap, and naturally gamed and game tested the systems.

In doing so, basic things show up: almost no collision meshes need be applied, limited numbers of characters ( and therefore player's system rendering requirements) can be packed into smaller instanced "dungeons" ( corridors/bars/casinos/hangars/CQs). Certain physics can be completely writen off because why would you need to bunny hop in a station?

Amazingly rendered plants animals and long view can be pretty well written off by the simple fact that stations are enclosed suvival spaces in extremely hostile enviornments, and such places that do have them are homes to worthless non capsuleers beneath the notice of the pod immortals.

The real work would be in a new character design engine, and alot of work making more individualized clothes/apparel/accessories. This is not hard. I turned skyrim into something unrecognisable by myself in my very little spare time with basic free tools. References will not be given, this is eve, but I point out that that particular game was made on a very obsolete engine, yet looked fabulous even on a crap system like mine.

Therer need be no combat, this is really just about mingling and strutting your stuff in your pimped out non game breaking stuff. Station enviornments don't even need to be on the same server on the same continent. Loading screens can be avoided by premade and loaded access points like airlocks and elevators.

I have repeatedly said things like this could be outsourced/crowd to the community. The eve community is by and large one of the more educated and tech skilled game communities in the MMO world. Hold an art competition requiring the use of free tools so it is open to all. hell you could open it up and say graph paper accepted, and long as you have basic drafting layouts, top, front, side, etc. give a free copy of [maya] or a similar 3d package, and let us loose for enviornments.

Enviornments only, it takes alot more skill to do clothing and chracters, rigging etc. Involve us! eve is known for listening to and including its playerbase in creating and refining game tools we use for content. It is also free advertising and game support (eve is made by its players!)

Involve us, we want to help get what we want and it doesn't give anyone extra power or abilities. the worst that can happen is that people get made fun of for bad fashion sense, which is just generate content in space, cause thats the only place combat will be happening.

Use the force without consent and the court wont acquit you even if you are a card carryin', robe wearin' Jedi.

Niko Lorenzio
United Eve Directorate
#250 - 2016-03-07 19:17:36 UTC
Unfortunately the way Incarna was botched put a bad taste in people's mouths. I fully supported WIS. I fully rejected Incarna. The important thing here is that they don't shove down people's throats, which is exactly what they did in Incarna. If done right it would be a welcome addition to New Eden.

The CSM XI Election are now open until March 25th, 2016. Consider Niko Lorenzio for CSM XI.

CSM matters, your voice matters, your vote matters!

Flamespar
WarRavens
#251 - 2016-03-12 06:11:47 UTC
The way some players outright reject avatar game play is hilarious. People are throwing money at star citizen with it's ship plus avatar gameplay, and it doesn't even run half as smoothly as the captains quarters.

Personally I think what little we have seen of the station environments in EVE are far more interesting that the ones currently available in Star Citizen. In EVE you can see the cultural influences of the four empires at work, there is a real story behind why the station interiors look the way the day. But in comparison the environments in star citizen are a bit generic despite their higher amount of detail.
Malcanis
Vanishing Point.
The Initiative.
#252 - 2016-03-12 21:59:07 UTC
Still waiting for that kickstarter to appear and for one single person to demonstrate that WiS is worth $10 to them.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Jack Carrigan
Order of the Shadow
#253 - 2016-03-25 18:19:07 UTC
Malcanis wrote:
Still waiting for that kickstarter to appear and for one single person to demonstrate that WiS is worth $10 to them.


Don't tempt. Someone might.

I am the One who exists in Shadow. I am the Devil your parents warned you about.

||CEO: Order of the Shadow||Executor: The Revenant Order||Creator: Bowhead||

Malcanis
Vanishing Point.
The Initiative.
#254 - 2016-03-27 08:32:42 UTC
Jack Carrigan wrote:
Malcanis wrote:
Still waiting for that kickstarter to appear and for one single person to demonstrate that WiS is worth $10 to them.


Don't tempt. Someone might.


I'd be delighted if they did. I'd kick in a tenner myself if the project looked like it might have a realistic development goal and business plan. WiS still has the potential to be a fine addition to EVE. It would add something that a 13 year old game will always be in desperate need of: new things to do.

I've never been against the idea of avatars and avatar game-play in EVE. I'm only annoyed by people being too childish to accept the obvious and repeated stated reality that it won't happen from within CCP.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Aelavaine
Aelavaine's Corporation
#255 - 2016-03-27 18:47:37 UTC  |  Edited by: Aelavaine
Malcanis wrote:
...I'm only annoyed by people being too childish to accept the obvious and repeated stated reality that it won't happen from within CCP.
Not to stick the finger in the wounds, again and again, would lead to the impression, that we agree with CCPs way of acting in this matter.

The last information I have (September 2015) is that WiS won't happen soon. Reasons the devs would/could not tell. - A statement that is worth nothing, because you can interpret everything in it.
Apolion wrote:
What is disappointing is the lack of Dev responses and comments here....
It's strange how easy CCP can answer why we won't get pink Skins for our spaceships for example, because they don't fit into the Eve universe. But with questions regarding WiS they fall into a kind of hibernation, don't ever say or response to those three magic words!

Even with kickstarter, it needs the cooperation of CCP which I still miss. A start would be an option for exporting the avatars, captain quartiers etc. so you can use them in other programs. But that's property of CCP and I doubt they would give that out of their hands.

That means for WiS that CCP itself is actually its greatest enemy and leads to my first sentence.

CCP, take the head out of the sand. Are solid objects floating in space the only thing you can accomplish? Show us that you can do more than that!

You want more than spinning ships? Support Avatar Gameplay!

Malcanis
Vanishing Point.
The Initiative.
#256 - 2016-03-30 19:05:49 UTC
I feel like I have personally failed n making the clear distinction between what would be nice and what CCP are in fact going to do, regardless of your feelings on the matter.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Aelavaine
Aelavaine's Corporation
#257 - 2016-03-31 11:02:05 UTC  |  Edited by: Aelavaine
Malcanis wrote:
I feel like I have personally failed n making the clear distinction between what would be nice and what CCP are in fact going to do, regardless of your feelings on the matter.
Failed sounds too harsh. WiS is like world peace. Sure it would be nice but will we ever have it? Does that mean we should stop fighting for it?

This thread is a testimony of how much CCP cares about avatar gameplay and definitely underlines your position.

But contrary to some opinions, nothing is chiseled in stone. Do I believe that my or the other posts change anything about the current situation? Not really. But I still prefer to take the chance, how small it might be, to do my part for the implementation of a feature that many player would like to have.

You want more than spinning ships? Support Avatar Gameplay!

Jack Carrigan
Order of the Shadow
#258 - 2016-04-01 17:48:00 UTC
I do appreciate all of the support. But you know, Malcanis is on to something.

Someone with a better understanding of Kickstarter than I have needs to get something set up so that we can finally have WiS. I mean, if we can get pizzas for Devs in Iceland in a matter of a couple of hours, someone with a very clear and defined skillset when it would come to development of WiS type things (station environments, et cetera), help do a writeup of things.

At any rate, I think it would do better than the book that Mittens tried to have written to fellate his own ego.

I am the One who exists in Shadow. I am the Devil your parents warned you about.

||CEO: Order of the Shadow||Executor: The Revenant Order||Creator: Bowhead||

Flamespar
WarRavens
#259 - 2016-04-03 08:23:20 UTC
I vaguely remember CCP Seagul saying something along the lines that if it does happen it would be in a separate client.

Would be a surprising twist if the successor to Dust514 turned about to be exactly that.
Terranid Meester
Tactical Assault and Recon Unit
#260 - 2016-04-04 01:17:05 UTC  |  Edited by: Terranid Meester
Jack Carrigan wrote:
Something to consider is WiS stands currently as a testament to the EVE Community being promised something, and then the rug being violently snatched away due to the moaning/crying/p***ing/b****ing of a group which while large in numbers, does not fully represent the EVE demographic, the community at large, or anyone other than their own interests. Yes, the microtransaction thing when represented as P2W was bad. However, this is exactly why the older players are leaving, are jaded, or have not faith in anything said about new features. Presented features need to be completed, as the playerbase will not have any faith in the continuation of EVE, and more will unsub.

There's my two bits.


The reason people were angry was not just microtransactions and greed is good but the pittingly small amount of wis that was delivered, 1 captains quarters and that's it on release aside from pirate ship rebalance and fancy new turret models. How many months were they working on it? Id like wis but Id also like something added to the game in a meaningful amount as well as to the spaceship part of the game.

Id rather have the game change positively instead of cascading because you only get a captains quarters or other drip fed content without being tied to gameplay that complements it. Look at the upcoming Citadel expansion for what kind of content complementing other content, should go into an expansion. Citadels and capitals go together very well.

A wis expansion should be structured like citadels with meat instead of potatoes, though even potatoes would have been an improvement compared to Incarna. People will resub when they see content that they see improves the game, captains quarters on its own could never deliver that.