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[PROPOSAL] Support Avatar Gameplay As a Means of Increasing Immersion

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Author
Aelavaine
Aelavaine's Corporation
#181 - 2015-06-30 11:06:20 UTC  |  Edited by: Aelavaine
Aina Aideron wrote:
Another idea that could work, though a bit dystopian, is that one would wear a suit similar to those in Dust514 (which works like the pod, to those who are unfamiliar with Dust), to protect yourself when in a place where others are. After all one would be completely vulnerable out of the pod, even if weapons were forbidden in common areas. This suit would not be a military fitted one, but instead a more design oriented one. Of course, the suit could be taken off, if you were in a private room with people you trust.

Alternatively, though this would only have to be part of the lore as an explanation, advanced systems like automatic weapons in the ceiling of common areas would monitor people, taking necessary steps if detecting signs of behaviour, to prevent assaulting. This would be an explanation to why if wouldn't be possible attack others.

We are clones. When we die, we are reborn in a new one. So why protecting our bodies? Get a full body tattoo, if you don't like it take a new clone.

With this in mind, parts of WiS can be more darker than anything else in Eve. Places where lives are less worth than a rookie ship.


Delt0r Garsk wrote:
...
And yet the amount of work is still staggering. How many artists and designers are going to be needed for all the modeling work? Yea its quite a bit of work. A lot. And no Dust51 whatever is not comparable. Since it is much smaller scale.

I have no illusions with that, but it also depends heavily on the content.
That's why several people here suggested to start in small steps, adding one functionality after another.

Nobody here expects to land and to walk on the streets of Caldari Prime within a few years, for example. But adding some of the previously mentioned features within a few years should be feasible.


Aina Aideron wrote:
You may be right that many in the current group of eve players are against it, but I don't think all of them are. But the coming group of eve players, which will consist of both the current one and a new one, where the group of new ones might be bigger if the game offers additional settings, like Dust, Legion, Valkyrie and hopefully this one.

If no one wanted WiS then this thread and many recent blogs about it wouldn't exist. In times where supporting WiS openly and in public is still something like a coming out, the real acceptance we will only know when WiS became reality and is no longer a dream.

You want more than spinning ships? Support Avatar Gameplay!

Aelavaine
Aelavaine's Corporation
#182 - 2015-07-02 12:14:33 UTC
Lan Wang wrote:
...nobody who wants this feature has a decent idea on what to do with it
I would add new types of missions. Something more pictorial and more story driven than the current ones.

Like this:
Quote:
While strolling through a station, sometimes there are missions available. An icon will reveal available ones.
By choosing a mission you'll get a intro like sequence, preferably with your own avatar in it.

One mission could be to uncover the abduction of a girl.

In the intro video your avatar is obviously the only one who notice the abduction of that girl. Now it's your decision to uncover the reasons behind that.
You decide to reveal the truth and start to collect evidences. You need a special item, a scanner to get those. It's the first time you do this mission, so you need to buy this scanner first.
The scanner detects some DNA samples (possible minigame) and you start to check the station files for matching entries (possible minigame). After some search you find a profile picture of a person who looks like that from the intro, the DNA seems to mach too.
The station files tell you this person is a Minmatar girl, which appeared at the station a few days ago. No passenger lists have a record of her. But at this day only one freighter arrived maybe the captain knows more. Unfortunately this ship left the station already.

To get more Informations you chose to find that freighter. You are boarding your ship and warp to the last known position of that freighter. After some scans you got him.
The freighter captain denies any knowledge of that girl and start firing on your ship. You are answering his deathwish with your own weapons.
After he's deep in structure he pleads to let him live. In the following conversation you get the informations you were looking for.

This girl is an escaped slave and he was "kind" enough to take her with his ship to the next station. He is also hinting, that behind this abduction could be a secret Amarr organization, which hunts and kills escaped slaves.

You need more informations, so you fly to an Amarr station where some bad guys eventually could help you. On that station after some talks with NPCs the boss guy decides to give you some informations in return for a little favor.
So you are delivering his drugs to a Gallente Station, but there is more. Those informations are really difficult to get and why shouldn't he believe you are an Amarr spy? So time for a new favor at your cost. Go and kill Amarr agents to earn their trust!

You got some vague positions to check. So you modify your ship to detect their cloaked ships.

After you intercepted and destroyed their ships, don't forget to collect the evidence, a data crystal! The big bad guy really wants to help you, but his bigger and badder friend doesn't like your face. So you have to beat him like real man in a poker game (possible minigame)! With his false cards you lost, but anyhow they trust you now and give you the informations.

The agents you killed were the same who abducted that girl. They brought her to a hidden outpost for interrogation and a return afterwards to Amarr space. Why that you ask yourself? Why not just killing her? She must be important for someone.

You have to fly to that outpost to get more informations!

After some search you found that outpost. In your cloaked ship you start hacking their systems. She is still there, but there is a flight into Amarrian space scheduled for the next day and you decide to take this chance.

Equipped with your best ship you arrive just in time on a location on their route back home.

It's a trap, they waited for you! There is a little fleet uncloaking and engaging you, but nobody can keep up with you. After you finished them the prisoner transporter is gone. Where are they?

I stop here because I think you now know my point.

Here we have an example of how Eve in Stations adds a greater variety and intensity of missions. Combining game mechanics from the existing core game with new ones. It also doesn't have to be linear. Different ways to get a solution and to end it would be nice.

You want more than spinning ships? Support Avatar Gameplay!

Lan Wang
Princess Aiko Hold My Hand
Safety. Net
#183 - 2015-07-02 12:29:14 UTC
sounds like adding a whole new game to an existing game, do you think the playerbase is big enough to warrant creating something like this and creating something which would encourage people to stay docked in the station? moar pve! sounds more like mass effect style game...

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Aelavaine
Aelavaine's Corporation
#184 - 2015-07-02 21:34:06 UTC  |  Edited by: Aelavaine
Lan Wang wrote:
sounds like adding a whole new game to an existing game, do you think the playerbase is big enough to warrant creating something like this and creating something which would encourage people to stay docked in the station? moar pve! sounds more like mass effect style game...

I wouldn't say that missions which are more complex define a new game. But they can tell a story, which can be continued with every update. Giving people a reason more to stay or even to join.

The question how such missions, which "force" the capsuleers to fly into space, should encourage them to stay docked I can't answer. I say it's rather the opposite.

Is the playerbase big enough for that? I really don't know. I could point to self invented facts like with gambling halls on stations nobody would undock. Same with quartiers which can be modified. For both examples you need ISK. To get that you have to go out into space!

After all, WiS will add definitely a new type of gameplay to the existing game. Is it per se bad to have more ways to play this game? To add more possibilities to spend your ingame money? No it isn't.
Will it wipe out the pvp player base and make them docked, staying 24/7 in their corp headquarters? No it won't.
Will it provide Eve with a new face or facette of it outwards? Yes it will. Is that bad? No it isn't.

You want more than spinning ships? Support Avatar Gameplay!

Jackson F Kenrick
Center for Advanced Studies
Gallente Federation
#185 - 2015-07-17 19:11:57 UTC
Several years ago when they announced the up coming implementations of walking in stations (some 5 or 6 years ago I think), one of the options that someone would have is renting a booth in the bazaar on the station. I was looking forward to opening a pub. I suppose that dream will never some to pass.
Aelavaine
Aelavaine's Corporation
#186 - 2015-07-18 09:42:49 UTC  |  Edited by: Aelavaine
Not as long CCP thinks that people play this game only for shooting at stuff.

They are creating a sandbox and giving us mostly weapons to play with. That reminds me somehow of this citate from Henry Ford: "People can have the Model T in any color - so long as it's black." (I know he probably never said that but nevertheless). I still want this game more sandboxier with more different toys to play with.

You want more than spinning ships? Support Avatar Gameplay!

Darek Castigatus
Immortalis Inc.
Shadow Cartel
#187 - 2015-07-18 17:27:00 UTC
Aelavaine wrote:
Not as long CCP thinks that people play this game only for shooting at stuff.

They are creating a sandbox and giving us mostly weapons to play with. That reminds me somehow of this citate from Henry Ford: "People can have the Model T in any color - so long as it's black." (I know he probably never said that but nevertheless). I still want this game more sandboxier with more different toys to play with.


The thing is its going to need way more people than just you to want this for it to even have a chance of happening. CCP got burned BADLY by Incarnas reception and I highly doubt they'll push for anything like it it again without massive support from their own players. Simply saying 'I want this' is not enough.

Pirates - The Invisible Fist of Darwin

you're welcome

Aelavaine
Aelavaine's Corporation
#188 - 2015-07-18 19:12:40 UTC  |  Edited by: Aelavaine
Darek Castigatus wrote:
The thing is its going to need way more people than just you to want this for it to even have a chance of happening. CCP got burned BADLY by Incarnas reception and I highly doubt they'll push for anything like it it again without massive support from their own players. Simply saying 'I want this' is not enough.

True words. Fortunately the previous 9 pages of this thread demonstrate that it isn't just me. They also contain some examples of what to do with it and why it is not just a nice to have thing.

I understand that CCP is cautious regarding changes to their flagship game. Investing resources in other projects (WoD, Dust, Valkyrie, Legion) is presumably the easier solution to open new money sources. I'm not sure if this strategy has paid off since Incarna.

You want more than spinning ships? Support Avatar Gameplay!

Freelancer117
So you want to be a Hero
#189 - 2015-07-21 21:31:37 UTC
CCP Zulu wrote:


And we've seen a very positive trend coming out of the Incarna expansion, both in terms of subscribed users and in terms of trial users.


source: http://www.tentonhammer.com/eve/guides/politics/micro-conference

Regards, a Freelancer

Eve online is :

A) mining simulator B) glorified chatroom C) spreadsheets online

D) CCP Games Pay to Win at skill leveling, with instant gratification

http://eve-radio.com//images/photos/3419/223/34afa0d7998f0a9a86f737d6.jpg

http://bit.ly/1egr4mF

Aelavaine
Aelavaine's Corporation
#190 - 2015-07-22 08:44:52 UTC
Thanks for the informative link.

One thing I still don't get is, reading about Incarna is always about the NeX store and the price policy about ingame items which don't do anything game breaking. Only sparsely there are informations about WiS between the lines.
And yet WiS is used by many old player as scapegoat for the failure of the Incarna release. Something that doesn't fit in my opinion.

You want more than spinning ships? Support Avatar Gameplay!

Che Biko
Alexylva Paradox
#191 - 2015-07-22 15:07:19 UTC
So, I was and still am very much in favour of Incarna/WiS, but even I had issues with the initial release, and thus I was part of the people posting on the rage threadnought back then.

But I still want to see the door opened. And I know I am not the only one who was raging back then, yet wants to see the door opened.

I only mention this because some people seem to think that everyone who took part in the summer of rage is against further WiS development; I know that's not true.

Also, when I look at the graphs for new players and Peak Concurrent Users, Incarna seems to not have done too much damage, but the last months/years of "fixing core mechanics" does not appear to work anymore to keep those numbers up, as far as I can tell.
Freelancer117
So you want to be a Hero
#192 - 2015-07-22 19:52:05 UTC
Aelavaine wrote:
Thanks for the informative link.

One thing I still don't get is, reading about Incarna is always about the NeX store and the price policy about ingame items which don't do anything game breaking. Only sparsely there are informations about WiS between the lines.
And yet WiS is used by many old player as scapegoat for the failure of the Incarna release. Something that doesn't fit in my opinion.


Eve online is a game about meta politics, the null sec shite-lords saw that the company did the following and changed the perception of Ambulation, now known as Walking in Stattions (WiS) to further their cause for Flying in Space (FiS).

1) CSM was told by the company no "resources" were available for at least 18 months (this covered the time frame of incarna) to be used on any of the CSM ideas (this would be the internet space ship part = serious business).
Since the CSM is a player voted organization, and null sec alliances having larger constituents, this meant the message was delivered (in)directly to these people.
source: http://www.engadget.com/2010/07/24/massivelys-eve-online-csm-interview-community-backlash/

2) The company told that 3 teams, approximately 22 developers were working on the space parts of eve online.
However since Captain's Quarters was an integral mandatory part of eve online, this soon was also considered as the space parts.
source: http://community.eveonline.com/news/dev-blogs/iterative-development-and-whats-happening-in-2011/

3) The higher echelon management of the company interfered in the usual negotiation process the players and devs had unofficially established during the years, this meant that Incarna became the company's prestige project and was centered about money.
source: http://eve-radio.com/media/podcast-download

4) The price point of the NEX store was extremely badly handled, instead of showing the customers a 3 tiered price range of "goods" the company immediately sold $68 monocles and was proud of the fact they sold over 50 in a few days.
(These no doubt did not even cover the cost of the dozen last minute plane tickets the company had to pay for the CSM to come over to Iceland and negotiate a solution)
source: http://dl.eve-files.com/media/corp/PoeticStanziel/Vol-1-Greed-is-good.pdf (from Chribba's website !)

5) The NEX store could be used to, magically make appear "goods" out of thin air, and thereby ruin the player driven market with produced items. Nullsec leaders where quit firm, you do this and we leave this game, since this is game breaking.
The famous rule came from this:
The investment of money in EVE should not give you an unfair advantage over the investment of time.
source: http://community.eveonline.com/news/dev-blogs/accord-reached-at-ccps-special-summit/

6) And there we have it, Incarna became a failure of epic proportions, we are talking about melting video cards, a mandatory feature costumers could not opt out off, only one CQ was delivered instead of 4, no multiplayer establishments on the near horizon (Ambulation), the ingame cash store debacle, information leaks from within the company, a rigid higher echelon management ("It's not what they say, but what they do!), the list goes on and on, and afterwards Ambulation was used for supporting the notion "barbies in space" will ruin the Flying in Space development.

Now to a(ny) forum moderator, this is my perspective (with sources mentioned) to the question from Aelavaine,
about why Incarna is being used as a scapegoat to not have a Walking in Stations.

Regards, a Freelancer

Eve online is :

A) mining simulator B) glorified chatroom C) spreadsheets online

D) CCP Games Pay to Win at skill leveling, with instant gratification

http://eve-radio.com//images/photos/3419/223/34afa0d7998f0a9a86f737d6.jpg

http://bit.ly/1egr4mF

Aelavaine
Aelavaine's Corporation
#193 - 2015-07-23 09:26:24 UTC  |  Edited by: Aelavaine
Thanks to Che Biko and Freelancer117, your comments mirroring pretty much that image I have about Incarna.

Errors where made, but that's human. The error wasn't WiS itself, it was about managing the development process and the communication. But that's 4+ years ago. Also this thread shouldn't be about past events, its about today and what WiS can do for Eve in the future.

So I still like to express my support for WiS as a general project, knowing that WiS is way more complex than just adding a button or an overview or nerfing a ship. That's why I also don't really like the expression WiS.
Under this term there are so many different things, starting with apparels, stuffing your quartier, missions, avatar interactions in different places and ways and so on. It's not about walking around long empty corridors as critics describe it.

I won't start a discussion again if WiS is doable. CCP is currently able to develop at least two complete new games (Valkyrie, Legion) plus working on Eve and Dust. Are there any resources to give Walking in Stations, or Eve in Stations I call it, a real try? Yes! And that is what CCP should do. Not as a big single expansion like Incarna but as a new additional line of development step by step, parallel to the current ones.

We can argue forever if WiS/EiS will be a success or not. Without at least trying, we will never know and miss a big chance to improve the game.

You want more than spinning ships? Support Avatar Gameplay!

Malcanis
Vanishing Point.
The Initiative.
#194 - 2015-07-23 21:43:43 UTC
Freelancer117 wrote:
CCP Zulu wrote:


And we've seen a very positive trend coming out of the Incarna expansion, both in terms of subscribed users and in terms of trial users.


source: http://www.tentonhammer.com/eve/guides/politics/micro-conference

Regards, a Freelancer



And where is he now?

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Aelavaine
Aelavaine's Corporation
#195 - 2015-07-24 05:02:44 UTC  |  Edited by: Aelavaine
Malcanis wrote:
And where is he now?
Gone, like active players: Click (Source: http://eve-offline.net/?server=tranquility, https://www.eveger.de/page_serverstatus.php)
But his "departure" can mean everything and nothing. The real reasons we will never know and are often quite trivial.

You want more than spinning ships? Support Avatar Gameplay!

Aelavaine
Aelavaine's Corporation
#196 - 2015-07-24 09:02:09 UTC  |  Edited by: Aelavaine
In addition to WiS I would like to have a kind of virtual reality device which my avatar can plug in into his neck while lying in bed.

With the help of this little device you can transfer your mind into a station clone on a different station and do there whatever you want. Maybe with some restrictions because of your security status or reputation. It should give you the possibility for player interactions but not replace an actual visit (price checks, buy and sell stuff etc.).

Also with this device we can implement new types of training missions and tutorials.

I like the idea to start the game for the first time and find myself inside a ship right in the middle of a battle between two huge fleets. Explosions everywhere, huge Titans dwarfing your own ship, the sound of your firing guns together with alarm sirens filling the air. After a while your ship explodes and your avatar awakes, covered in sweat in his dark empty quartier. Yes you should be able to switch on and off the lights. He then is plugging of his virtual reality device and giving you back the control over him.

Replaying historic battles or parts of it can be a feature of this device too, to show new capsuleers what Eve can be. Eventually as part of a tactical simulation or just for the sake of space battles. It also provides a virtual room to train with more and different ships, in a controlled environment.

You want more than spinning ships? Support Avatar Gameplay!

Freelancer117
So you want to be a Hero
#197 - 2015-07-24 10:20:26 UTC  |  Edited by: Freelancer117
Malcanis wrote:
Freelancer117 wrote:
CCP Zulu wrote:


And we've seen a very positive trend coming out of the Incarna expansion, both in terms of subscribed users and in terms of trial users.


source: http://www.tentonhammer.com/eve/guides/politics/micro-conference

Regards, a Freelancer



And where is he now?


That's a very low punch under the belt there Malcanis, I like a little bit of trolling but this is almost a personal attack on former CCP Zulu Shocked

We all know now that when CCP Zulu supposedly wrote the controversial blog in 2011, everybody agreed it was not him behind the pen but rather another higher echelon management figure.
I would leave a company to if I was forced to lie for another and not be paid at least my weight in gold and get a get-out-of-hell-card for my soul, so far I have left 2 company's because of malpractice towards it's costumers and personnel.

source:
http://community.eveonline.com/news/dev-blogs/fearless-virtual-goods-and-rage/
http://community.eveonline.com/news/dev-blogs/a-letter-to-the-followers-of-eve/

Regards, a Freelancer

Eve online is :

A) mining simulator B) glorified chatroom C) spreadsheets online

D) CCP Games Pay to Win at skill leveling, with instant gratification

http://eve-radio.com//images/photos/3419/223/34afa0d7998f0a9a86f737d6.jpg

http://bit.ly/1egr4mF

Aina Aideron
The Scope
Gallente Federation
#198 - 2015-07-24 18:36:58 UTC  |  Edited by: Aina Aideron
Some ideas for what a Ambulation/wis gameplay could include.

For content it would naturally be interesting to have npc's in the station. Apart from those just being there or passing through, you could have occasional mission offers when you meet certain criteria, like good standings with the corp running the station. Similar to the storyline missions. The agent would invite you to meet personally, because of the sensitive content of these offers.

There could also be information brokers. Who could offer you information and coordinates about special asteroid mining fields, exploration and hacking sites, not able to scan down otherwise because of their location in deadspace. More often than not the coordinates would not be sufficently accurate, making it necessary to bring out your probes when arriving at the location. For this information a reflecting amount of isk would asked from you to get the info.

Some npc's could also be talked to without any particular purpose, if anything it would be interesting to see their reactions towards a capsuleer coming up to them. It could give an interesting background to how capsuleers are regarded in society. They could also tell you some general news or reactions to recent happenings.

Other players would of course be interesting, not only when communicating but just seeing them there.

Shops with content relevant to this setting, of the see and try before you buy type, like apparel. These would be something for the players who wants to show stylistic imagination. Selection in shops could maybe vary somewhat between stations and regions.

Buying apparel could not be the only way that would change your appearance. A high security status would make you eligible as a concord recognized person offering you a badge or symbol to put on your clothes. Completing certain tasks would offer other further symbols. Like it is currently in eve, a high standing with one of the four navys could give you similar visual acknowledgement.

Another possibility of this new setting would be as a backdrop to explore the differences in culture, trends and events between the four empires. For example, depending on which station you were in, on the news screens in the common areas you would get some news centered around what is most important to them and from their respective companies, in addition to galaxy spanning news from the Scope.

A purpose which I think was one of the things that CCP had in mind for Incarna, and that would have even more meaning now with Valkyrie and Legion soon to come, is to have Ambulation as some sort of UI for accessing and tutorial for Valkyrie and Legion and EVE. This would also work as an introduction or starting module for new players, being able to present the different game modes as well as new eden. But even for existing eve pilots, this could be a transition setting or at least a place to try out exploration and warfare down on planets, or flying spaceships in different way not using the capsule. Maybe this would work in some way with your capsule or the VR device suggested by Aelavaine to remote control a simple drone test ship with a first person view like in Valkyrie and a trial, though basic compared to a capsuleer, droid soldier in Legion. Giving you a taste of the action before taking the step of getting your own clones for these purposes, and before spending isk on the special ships and equipment required.

This could also be a place to plan shared operations, for the features where that's possible between eve, Legion and Valkyrie.

Some things I find interesting from a design perspective, is to have the light and play of lights types, varying between the four station types. It could also change with the seasons, making it feel more vibrant and alive (this idea comes from evelopedia).
Terenius Neo
Federal Navy Academy
Gallente Federation
#199 - 2015-07-30 09:37:36 UTC
Sadly all we can do is talk, talk, talk... I took a look at Star Citizen and I am going to give it a try.

And to comment further, please... anyone can go and quote me to CCP: I am willing to donate two PLEX for the beginning for some Avatar gameplay and a question some dev maybe answer: Does team Avatar still exist? They were supposed to do something about the content we want for EVE.

Yeah, hate me... I WANT some sandbox fun out of the ship.

--- Clone contract for Team Avatar. ---
Malcanis
Vanishing Point.
The Initiative.
#200 - 2015-08-01 07:32:49 UTC
Freelancer117 wrote:
Malcanis wrote:
Freelancer117 wrote:
CCP Zulu wrote:


And we've seen a very positive trend coming out of the Incarna expansion, both in terms of subscribed users and in terms of trial users.


source: http://www.tentonhammer.com/eve/guides/politics/micro-conference

Regards, a Freelancer



And where is he now?


That's a very low punch under the belt there Malcanis, I like a little bit of trolling but this is almost a personal attack on former CCP Zulu Shocked

We all know now that when CCP Zulu supposedly wrote the controversial blog in 2011, everybody agreed it was not him behind the pen but rather another higher echelon management figure.
I would leave a company to if I was forced to lie for another and not be paid at least my weight in gold and get a get-out-of-hell-card for my soul, so far I have left 2 company's because of malpractice towards it's costumers and personnel.

source:
http://community.eveonline.com/news/dev-blogs/fearless-virtual-goods-and-rage/
http://community.eveonline.com/news/dev-blogs/a-letter-to-the-followers-of-eve/

Regards, a Freelancer


It's amusing that you're almost indecently quick to disclaim your chosen quote as "penned by senior management", but the facts are as they are; it was obviously bullshit when Zulu said those words, and it's proven bullshit by now.

Here's a challenge for you WiS diehards:

The primary blocker for any further meaningful WiS development is that the large majority of the people that worked on the core engine aren't at CCP any more, and the ones that remain are fully committed to other projects and, very likely, have little interest in returning to a failed project. This, combined with the well known limitations of the WiS engine, means that realistically, for anything useful to be done in WiS, it means starting the project more or less from scratch. Again. And CCP

The secondary weakness is that CCP simply don't have the money or the dev resources to do it. No money. No devs. The basic weakness of the WiS project was always that it meant CCP effectively producing a full new game, committing to continuously develop it for the indefinite future, and giving it to us for free, and that's a real problem now.

Tertiaries are things like institutional unwillingness to revisit a failed project, individual hostility, no space for it in the current dev roadmap. All sizable problems, but nothing that can't be overcome if the primary and secondaries can be resolved and there is probably sufficient customer demand


That means if we players want WiS, we're going to have to make it happen. We're going to have to make the first move. I'm talking about a Kickstarter style project that would need to raise in the region of $30 million dollars or so to fund the development (and pay the lawyers to work out how such a publically funded project could be integrated with a private company's primary product).

I'll believe people are serious about WiS when I see a serious effort such as the above from them to make it happen. Until then it's just self-indulgent whining that you didn't get exactly the toy you wanted for your birthday.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016