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Do game designers study fields like philosophy and sociology?

First post
Author
Diamond Zerg
Taking Solo Away.
#1 - 2014-10-02 10:50:15 UTC

Hi!

I am wondering, are there people who work for CCP who have learned a lot about writing, politics, sociology, philosophy, and so on?
Do they focus on building the world, writing the story, etc, and are these the same people who do the raw programming?
Hi.
Ralph King-Griffin
New Eden Tech Support
#2 - 2014-10-02 11:51:52 UTC
Some do some don't, the stanley parable is an exemplary game from devs that do.

I don't know about ccp though.
BrundleMeth
State War Academy
Caldari State
#3 - 2014-10-02 11:54:31 UTC
I'm guessing they study Torture techniques (Nerf more stuff)...
Bagrat Skalski
Koinuun Kotei
#4 - 2014-10-02 11:59:28 UTC  |  Edited by: Bagrat Skalski
They are running tests constantly on us, also they knit sweaters and eat copious amounts of "pylsa" hot dogs, "með öllu", when Hilmar doesn't watch them from behind a corner.
BrundleMeth
State War Academy
Caldari State
#5 - 2014-10-02 12:04:52 UTC
Bagrat Skalski wrote:
... when Hilmar doesn't watch them from behind a corner.
Or over the toilet stall wall...
Arla Sarain
#6 - 2014-10-02 12:05:50 UTC
THey should but most don't.

Most game developers take it for granted - they understand the programming language, syntax, and can do and make virtually anything.

Then we get copy pasta JRPGs.

EVE was definitely made by people who understood social/political sciences, economy, asset logistics, etc.

There was an article about how some dude from CCP went on to lecture at a university.
Bloody Slave
Republic Military School
Minmatar Republic
#7 - 2014-10-02 12:11:29 UTC
I'm pretty sure they don't know Neurosurgery or Mathematics, each implant have 1m3 volume, you can hold 11 on your brain...

Roll

If your balls are hurt and bleeding don't sit in a pool full of piranhas (note to myself: don't complain in GD)

Bagrat Skalski
Koinuun Kotei
#8 - 2014-10-02 12:13:52 UTC  |  Edited by: Bagrat Skalski
Arla Sarain wrote:
THey should but most don't.

Most game developers take it for granted - they understand the programming language, syntax, and can do and make virtually anything.

Then we get copy pasta JRPGs.

EVE was definitely made by people who understood social/political sciences, economy, asset logistics, etc.

There was an article about how some dude from CCP went on to lecture at a university.


http://en.ru.is/frontpage-material/nr/29027

also https://forums.eveonline.com/default.aspx?g=posts&m=4618223
Kerono Thalmor
Ghost Bear Covenant
#9 - 2014-10-02 14:24:56 UTC
Bloody Slave wrote:
I'm pretty sure they don't know Neurosurgery or Mathematics, each implant have 1m3 volume, you can hold 11 on your brain...

Roll


Some people have ample room. Lol

But I really never noticed that. That's gotta be making someone (e.g., me) itch.

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Abrazzar
Vardaugas Family
#10 - 2014-10-02 14:34:02 UTC
From what I've learned, a game designer needs to be a jack-of-all-trades. You need to be able to understand (at least) the basics of every technology and profession involved with games development so you can make use of them and communicate with the specialists *and* be able to act as a liaison when the different specialists need to talk with each other.

Then you need to do research on the background of the story so you can at least imitate depth to facilitate some semblance of immersion or tell the professional writers in which direction to take the writing.

Alas, good game designers are rather undervalued.
Remiel Pollard
Aliastra
Gallente Federation
#11 - 2014-10-02 14:35:43 UTC
Kerono Thalmor wrote:
Bloody Slave wrote:
I'm pretty sure they don't know Neurosurgery or Mathematics, each implant have 1m3 volume, you can hold 11 on your brain...

Roll


Some people have ample room. Lol

But I really never noticed that. That's gotta be making someone (e.g., me) itch.


It's just cuz of the packaging, like how you buy CPUs in boxes that have enough room left over inside to literally carry a thousand of them.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Syssa Binchiette
#12 - 2014-10-02 14:40:19 UTC
I'm still conviced Eve wasn't desgined to be a game, it's really a sociological experiment masked as a game.

It's only water, in a stranger's tear. Looks are deceptive, but distinctions are clear. A foreign body and foreign mind; never welcome in the land of the blind.

Derrick Miles
Death Rabbit Ky Oneida
#13 - 2014-10-02 14:48:37 UTC
Arla Sarain wrote:
Then we get copy pasta JRPGs.

Game developers make those because those are proven to make money. It's easy to say that developers should use their imagination and branch out, but when failure means not putting food on the table people stick with the proven cookie-cutter methods.
Mr Epeen
It's All About Me
#14 - 2014-10-02 15:06:32 UTC
Diamond Zerg wrote:

Hi!

I am wondering, are there people who work for CCP who have learned a lot about writing, politics, sociology, philosophy, and so on?
Do they focus on building the world, writing the story, etc, and are these the same people who do the raw programming?


Much like the food, fashion, automobile etc industries, successful game companies focus more on social engineering than substance. Look at Blizzard and the fiasco that was Diablo 3 for instance. They destroyed an entire genre and yet sold 11 million copies of that game and a ton for the expansion. It wasn't because they had a good game. It's because they had the cash to hire psychologists to market it.

Thank God CCP is a relatively small game with no money to spend on this kind of crap. They've been relying on trying to give the player base a solid game to have fun with. And while not always pleasing everyone it's been a damn sight better than if they had dumped half the development budget so they could hire a social engineering firm.

So I'd say that, yes, they are focusing on world building, writing the story, etc. I also feel that they are small enough that there is not a disconnect between the designers and the programmers. This has kept the player base small but the game focused.

Mr Epeen Cool
Solecist Project
#15 - 2014-10-02 15:08:59 UTC
If you replace psychologists with neurolinguistic programmers and neuroscientists ...
... it fits the times more accurately.

CCP could definitely need someone who checks the psychological balance of the game, btw.

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

Khergit Deserters
Crom's Angels
#16 - 2014-10-02 17:58:07 UTC
There's been kind of a movement among the game design community to incorporate more psychology, sociology, and storyline drama into games. Some vocal people within the industry see it as analogous to the film industry. Film's goal is to immerse viewer and cause a "temporary suspension of disbelief." In other words, the viewer should forget that the story isn't really happening, and that it's a pretend production involving actors and cameras.

The more progressive game design people want to apply the same principle to games. To do that, the game's design has to reflect some real psychology and sociology that the player can identify with, so there can be complete suspension of disbelief and immersion. The gamasutra website tends to have theoretical articles about this kind of stuff.
Vyl Vit
#17 - 2014-10-02 18:11:40 UTC  |  Edited by: Vyl Vit
I'm really smart...no, seriously. However, I'm not smart enough to address these questions because no amount of smarts can tell you things only the people themselves can say. My response would be, "Why are you asking us?" This of course assumes the people in question aren't avid readers of this forum and are not necessarily inclined to answer personal questions posed by customers, or random members of the general public.

Paradise is like where you are right now, only much, much better.

KuroVolt
Federal Navy Academy
Gallente Federation
#18 - 2014-10-02 18:20:44 UTC
Ralph King-Griffin wrote:
Some do some don't, the stanley parable is an exemplary game from devs that do.

I don't know about ccp though.


I am friends with one of the main devs behind The Stanley Parable.

Psychologist is not a term I would use for him.

Master Troll comes to mind though...

BoBwins Law: As a discussion/war between two large nullsec entities grows longer, the probability of one comparing the other to BoB aproaches near certainty.

Bagrat Skalski
Koinuun Kotei
#19 - 2014-10-02 18:29:57 UTC  |  Edited by: Bagrat Skalski
Khergit Deserters wrote:
There's been kind of a movement among the game design community to incorporate more psychology, sociology, and storyline drama into games. Some vocal people within the industry see it as analogous to the film industry. Film's goal is to immerse viewer and cause a "temporary suspension of disbelief." In other words, the viewer should forget that the story isn't really happening, and that it's a pretend production involving actors and cameras.

The more progressive game design people want to apply the same principle to games. To do that, the game's design has to reflect some real psychology and sociology that the player can identify with, so there can be complete suspension of disbelief and immersion. The gamasutra website tends to have theoretical articles about this kind of stuff.


"Temporary suspension of disbelief" is why we have the lore and fiction beside the player made content in this game, well, some of us think, that we had more of it earier than now. Also, a lot of people wanted WiS in a form of "rpg maker". I know this program, I made my personal game once, but it was so poorly written that I caved in and made only graphic stuff since then.
Solecist Project
#20 - 2014-10-02 18:32:28 UTC
KuroVolt wrote:
Ralph King-Griffin wrote:
Some do some don't, the stanley parable is an exemplary game from devs that do.

I don't know about ccp though.


I am friends with one of the main devs behind The Stanley Parable.

Psychologist is not a term I would use for him.

Master Troll comes to mind though...

What's that?

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

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