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New Ship Idea: Torpdo Battleship that uses drones.

Author
J A Aloysiusz
Risk Breakers
SONS of BANE
#21 - 2014-10-03 16:52:18 UTC
NoLife NoFriends StillPosting wrote:
So I got this idea from the way I used to play my Rattlesnake.

It should have a lot of shield HP so you can passive shield tank and fit a nice buffer to deter suicide ganks and prevent losses due to connectivity issues that I face. This is also the best battleship in the game when facing heavy neut/nos due to its passive shield tank ability and an great ship when facing e-war thanks to the targeting preferences on the aggressive AI of small and medium drones. 7 low slots will be excellent for this ship: 3 for shield power relays and 2 of each type of damage amp will give it the damage boost it needs while still maintaining its main strength - its versatility. This isn't a ship that has specialized high DPS, more of a jack of all trades.

Missile Velocity Bonus to make Torpedoes Viable lets you take out enemy battleships VERY quickly. This is important because battleships are the only type of ship this ship will be able to lock onto under the effects of e-war and plays into the ships strength vs e-war.

Ultimately it would have a 50 % bonus to all drone damage and HP and a 400m3 drone bay will give you the perfect answer to any cruisers or frigates. The large drone bay space allows enough to carry the optimal type of medium and light drones for whatever enemy is encountered, along with enough space for a set of Sentries for distant targets. This large drone bay space also allows for creative gameplay possibilities with other utility drones.

20% bonus to all shield resists to help with the passive shield tank.

I really liked this play style and would like to see it again. I'm not aware of any Torpedo using Battleships that can passive shield tank and has bonuses to all its drones. Great idea, right?


*waves hand* the rattlesnake is not the ship you are looking for
Leoric Firesword
Imperial Shipment
Amarr Empire
#22 - 2014-10-03 17:42:21 UTC
uh...uhh....

buy a rattlesnake, play it this way, have fun! my rattlesnake is a brawl snake (not set for torps, it uses rapid heavies)
Paranoid Loyd
#23 - 2014-10-03 17:48:16 UTC
Oh Rod, get over it already. It's past funny now and is just sad at this point.

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!

Frostys Virpio
State War Academy
Caldari State
#24 - 2014-10-03 18:10:55 UTC
Hi Rod,

I came here just to tell you not every playstyle has a ship tailor made for it.
Jack Carrigan
Order of the Shadow
#25 - 2014-10-03 18:47:43 UTC
What in the actual **** is this horse****ery?

I am the One who exists in Shadow. I am the Devil your parents warned you about.

||CEO: Order of the Shadow||Executor: The Revenant Order||Creator: Bowhead||

Christopher Mabata
Northern Accounts and Systems
#26 - 2014-10-04 12:14:00 UTC
This literally is the definition of a rattlesnake or a raven on steroids

♣ Small Gang PVP, Large Fleet PVP, Black Ops, Incursions, Trade, and Industry ♣ 70% Lethal / 30% Super-Snuggly / 110% No idea what im doing ♣

This Message Brought to you by a sweet and sour bittervet

Verdis deMosays
Center for Advanced Studies
Gallente Federation
#27 - 2014-10-04 15:57:36 UTC
Petre en Thielles wrote:
Dehval wrote:
Donnachadh wrote:
Petre en Thielles wrote:
[
Donnachadh wrote:
How about just bringing back the old Rattlesnake specs and I would be happy.
I understand that EVE is primarily a PvP based gaming environment but every now and then it would be nice if CCP considered the non PvP players.

Yes I am aware the Rattlesnake is still a formidable mission ship especially against some of the NPC, but post balance it has lost the versatility that made it my favorite.

Yes run the Domi, navy Domi etc but they are not as well balanced as the old snake and their greater dependence on cap puts them at greater risk on the odd chance that a gank squad comes your way with neuts.


If you are still there when a gank squad lands on-grid, you are PvE-ing wrong.


In high sec missions there is no way to know that a gank squad is even in the system until they land on you.
~snip~

"I don't know what D-Scan is or how to use it." - Donnachadh (October 3rd, 2014)


"I also don't know how to stay pre-aligned to a safe spot at all time" - Donnachadh (October 3rd, 2014)


"I know what dscan is, but how do I use it to spot probes."

*cynical wormholer laughing at care bear signing off*
Zan Shiro
Doomheim
#28 - 2014-10-04 16:21:19 UTC
Leoric Firesword wrote:
uh...uhh....

buy a rattlesnake, play it this way, have fun! my rattlesnake is a brawl snake (not set for torps, it uses rapid heavies)


something useful came from this guys thread.....hell is having snow ball fights tonight lol.


interesting idea, what drone combo's do you use if I may ask.

Gardes to match missile range and/or maybe some bouncer to snipe then missile spam whatever lives through the bouncer spam? Bouncer/garde my usual combo anyway. But always open to try new things.
NoLife NoFriends StillPosting
Doomheim
#29 - 2014-10-07 00:27:16 UTC  |  Edited by: NoLife NoFriends StillPosting
The torpedoes are meant solely for combating battleships so you don't need a target painter.

You don't need a target painter because you have bonused light and medium drones to combat the frigates and cruisers respectively and a set of sentries for distant targets. This allows you to dedicate all your mid slots to the passive tank while having no major weaknesses.

Now you learned something Blink
Kaarous Aldurald
Black Hydra Consortium.
#30 - 2014-10-07 00:35:19 UTC
NoLife NoFriends StillPosting wrote:

Now you learned something


Yeah, something called "doing it wrong".

Stop trying to get CCP to cater to your niche use of a previously existing ship. It's not even funny anymore, it's just pathetic.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Jack Carrigan
Order of the Shadow
#31 - 2014-10-07 00:38:15 UTC
LRN2EVE

I am the One who exists in Shadow. I am the Devil your parents warned you about.

||CEO: Order of the Shadow||Executor: The Revenant Order||Creator: Bowhead||

Arthur Aihaken
CODE.d
#32 - 2014-10-07 01:08:08 UTC
I think the Barghest and Nestor need more attention at this point.

I am currently away, traveling through time and will be returning last week.

Bullet Therapist
FT Cold Corporation
#33 - 2014-10-07 01:43:32 UTC  |  Edited by: Bullet Therapist
Donnachadh wrote:
How about just bringing back the old Rattlesnake specs and I would be happy.
I understand that EVE is primarily a PvP based gaming environment but every now and then it would be nice if CCP considered the non PvP players.

Yes I am aware the Rattlesnake is still a formidable mission ship especially against some of the NPC, but post balance it has lost the versatility that made it my favorite.

Yes run the Domi, navy Domi etc but they are not as well balanced as the old snake and their greater dependence on cap puts them at greater risk on the odd chance that a gank squad comes your way with neuts.


CCP has already (wrongfully, in my opinion) tailored ships for PVE activity. The marauders are supposed to be uniquely suited to missions, anomalies, etc. The trouble with that is that the changes to the rattlesnake, along with with the introduction of the gecko and mobile tractor units has made marauders obsolete in this role. The rattlesnake is still as flexible as it ever was (most NPCs have secondary resist holes in either kin or therm) and high meta drones make NPC aggro a joke.

Moreover, NPC e-war was nerfed as was mission loot. The enormous tank provided by the bastion module is completely unnecessary. There's really not much that they offer that can counter a ship that has 1600 dps using long range weapons, 75% damage selectability, good mobility, good application, and enough tank to do any level 4, anomaly, and most DED plexes.
Arthur Aihaken
CODE.d
#34 - 2014-10-07 05:28:01 UTC
Bullet Therapist wrote:
CCP has already (wrongfully, in my opinion) tailored ships for PVE activity. The marauders are supposed to be uniquely suited to missions, anomalies, etc.

Marauders are really overkill for the vast majority of missions. Nightmares pretty much dominate incursions, Vindicators and Bhaalgorns are geared towards PvP, the Rattlesnake has replaced the Machariel as the ideal L4 mission runner, the Barghest has been a major disappointment and despite the umpteenth revision - the Nestor still only fills a small niche.

I am currently away, traveling through time and will be returning last week.

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