These forums have been archived and are now read-only.

The new forums are live and can be found at

EVE Information Portal

  • Topic is locked indefinitely.

Dev Blog: Long-Distance Travel Changes Inbound

First post First post First post
Tazarak theDeceiver
United Mining and Hauling Inc
The Initiative.
#141 - 2014-10-01 17:38:30 UTC

It's like they gathered all our wives in a room together to find a way to kill the game.
Sebiestor Tribe
Minmatar Republic
#142 - 2014-10-01 17:38:32 UTC
Actually this idea was in part made by manny , and after thinking about it , it is actually pretty cool.

If you think about it people wont be able to go from one part of eve to the other because they can , now you have to plan you deployments and now small alliances will be able to destruct in your homespace if you arent there , because you cant death clone and cant use your cyno chain to quickly go back to defend your stuff.

With some polishing this is a very good change to null sec maybe now all the super coalitions will start to shatter.
Gallente Federation
#143 - 2014-10-01 17:38:33 UTC
so, finally all these wippersnappers will learn how we moved stuff 50 jumps thru null in freighter convoys back in 2006/07.

hint: it wasn't thru jump portals.

only thing It's going to be meh is how BLOPs will have sucky jump range again Sad


[quote]The more I know about humans, the more I love animals.[/quote] ain't that right

Bat Country
Pandemic Horde
#144 - 2014-10-01 17:38:35 UTC

We have 800+ dudes in this system right now. Come across the galaxy and kill us.

Oh wait, you're fatigued. Nevermind.
Cynosural Field Theory.
#145 - 2014-10-01 17:38:38 UTC
Sad day for EVE. I'm going to need hugs.

Angelus X
#146 - 2014-10-01 17:38:38 UTC
Interesting changes, and definitely worth the tears generated, keep up the good work fozzie and co. Big smileBig smileBig smile
#147 - 2014-10-01 17:38:51 UTC
I'm running 16 accounts right now -- 8 are cynos, about 5 are supers and titans. If this patch fails to make nullsec 100% local, then you've lost me.

I'm not going to take gates to reach a fight.
I'm not going to wait for a 20 minute timer.
I'm not going to play cruisers online.

I've been waiting years for my titans to be non useless, when will that happen?

Fundamentally, I don't want to defend space from neighbors that just want to rat all day, and I don't want to take their space either.

With no fast way to deploy to a hot region there's nothing left for me to do, and I'm very skeptical that this patch will break up huge coalitions.


Tata Space Industries
#148 - 2014-10-01 17:39:04 UTC
There should be ZERO Jump Fatigue if you jump back to the system where you just came from.

This way you don't nerf black ops fleets or industrial activity that uses jump bridges.
Caldari Provisions
Caldari State
#149 - 2014-10-01 17:39:59 UTC
Noelle Civire wrote:
Obsidian Hawk wrote:
It looks like everyone rage quitting are CFC, N3 and PL.

In other news, smaller alliances, and other groups that only dreamed of 0.0 w/o being subject to the blue dohnut overlords are now getting ready to move out there.

There's already small groups out there and now they're trapped and can't realistically supply themselves. It hurts them more than large alliances. The small groups rely on jump ranges, black ops, ninja supply trains to get their **** around. All nerf'd in this patch.


- 4 accounts

Can I have your stuff, please respond

I have a Ph.D

School of Applied Knowledge
Caldari State
#150 - 2014-10-01 17:39:59 UTC
This is a wonderful change. This means that all my cyno alts now become jump alts to move my carrier for my main. With 6 alts, this change doesn't apply to you.

Stop being so **** poor and buy more alts. Just like they want you to.
State War Academy
Caldari State
#151 - 2014-10-01 17:40:02 UTC
incarna **** right there.

Well GG CCP, throw in the towel. thanks for some good years.

Fly safe anyone there gonna stay sub. i'm gonna unsub
Domanique Altares
#152 - 2014-10-01 17:40:03 UTC
Giovanni Titus wrote:
So, basically, you want people to spend LESS time playing the game - and instead waiting to travel to fights?

Say I want to kill something with my blops, I

1) burn an alt to the target system.
2) Jump to the cyno, and kill the target and/or die.
3) Jump out and continue to play.

After these changes. I'm now going to have to wait another few minutes before actually being able to continue playing?

4) Make sure that what your dropping is worth the downtime. Two BCs on gate? Probably not.

5) Find something else to do in the meantime. LIke not fly a BLOPS for a few minutes.

I mean, I know that it probably makes you violently ill and want to snuggle up to your mommy to put your clone in a different ship, but they do exist.
Coldheart Jones
Sorry We're In Your Space Eh
Seventh Sanctum.
#153 - 2014-10-01 17:40:07 UTC
Welp in before Jita riots v2, another few thousand players unsubbing and ccp having to Fire off another portion of their Staff so they can just continue to run this game into the ground :)

also im selling My capitals anyone intrested?
Andrea Keuvo
Rusty Pricks
#154 - 2014-10-01 17:40:19 UTC
I know this is a crazy idea but before you completely crippled capital ships don't you think it might have been prudent to come up with a similar fix for blobbing 2000 megathrons into a system and release that fix at the same time as you castrate force projection with capitals?

Sometimes I wonder why I continue to waste my time with this game.
Raliwski Ahashion
Amarr Empire
#155 - 2014-10-01 17:40:30 UTC
Congrats for having the balls to do this CCP.

I really hope this gives people a chance in nullsec and mixes things up without having a massive 'cap fleet' boot of the big boys.

Really excited about the future of nullsec!
Edwin Wyatt
Gallente Federation
#156 - 2014-10-01 17:40:33 UTC  |  Edited by: Edwin Wyatt

Masterful, but can we also add fatigue to cyno generation too? and maybe less of a nerf on jump bridges?
Lelira Cirim
#157 - 2014-10-01 17:40:39 UTC  |  Edited by: Lelira Cirim
/checks EVEmon
~90 days to being a cap pilot. Or not.

Do not actively tank my patience.

Paul Maken
Deep Core Mining Inc.
Caldari State
#158 - 2014-10-01 17:40:41 UTC
So, I go out on a small capital op to repair a starbase.

We leave from the capital staging point, and jump 5LY to a system with a POS that we need to rep up. That leaves me a 6 minutes timer and 6 minutes of fatigue. After two cycles of triage, 10 minutes have elapsed and we can jump home. The fatigue has dropped at 0.1 per minute to 5 minutes, but on jumping back it is increased to 30 minutes.

This timer will take 30*10 = 300 minutes or 5 hours to go away. During that time (i.e. the rest of my play time for today) I cannot go on any other fleets because the FC might use a jump bridge and I'll be left behind.

That's going to have a chilling effect on my ability to go on more than one fleet in a day, even if those fleets don't go very far and use only one jump each direction.
Skia Aumer
Planetary Harvesting and Processing LLC
#159 - 2014-10-01 17:41:03 UTC
Stain will be a desert.
Is it intentional?
Mr Coloredshirt
Baddie Count Inc.
#160 - 2014-10-01 17:41:13 UTC
can you not just add new lightyearlierly-bigger regions or something instead of ******* up all of existing lowsec and nullsec.
or maybe fix wormholes. or sov. or literally anything but this.