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Dev Blog: Long-Distance Travel Changes Inbound

First post First post First post
Author
Kharim Katelo
Beach Boys
The Minions.
#6421 - 2014-10-04 10:44:58 UTC
Those changes look good, at least they caused an epic butthurt.
Good luck CCP!
Bl1SkR1N
13th HOUR
#6422 - 2014-10-04 10:50:12 UTC
Panther X wrote:
Here's something I just thought of. Maybe someone attached this to one of the 45 kajillion posts before me but there you go.

So now what if you decide its time for a break from Eve (god forbid)

Those of us who are in null who decide to leave nullsec for awhile and move our assets to lowsec/empire are basically fuckeried in the goatass. How the hell are we supposed to move our assets out now? It will take a month to get out of deep null. Letting my bare ass hang in the breeze is something I dont want to do (it does get sweaty under this robe but lets not go there)

I for one think that this huge sweeping change is one that should be tabled for a later date. Sure, I agree that changes need to be made to sov and to force projection, but this is heavy handed and ill conceived. One change at a time. Jump timers? Sure put that in now. Let us get used to that, let us learn how to deal with that mechanic before you throw a completely new mechanic like fatigue at us. This is just wrong at this point. DO NOT DO THIS AttentionAttentionAttentionAttentionAttentionAttention

There are other ways that you can slow down force projection, but give us time to get used to it. You will alienate your biggest player group by hog tying, ball-gagging get-the-gimp-and-anal-raping capital pilots. FFS at least give us a little lube first.





It's eve, you are going in dry ;)
Prince Kobol
#6423 - 2014-10-04 10:50:31 UTC
Momitsu wrote:
Prince Kobol wrote:


Most people in null hate the current meta however this will not weaken the coalitions, it will do the opposite.

Sure you can take your small fleet out with a big decrease in risk from a Cap Fleet being drop on you, instead you will have a 250+ Subcap fleet with no way to counter it and you will not be able to get any reinforcements in time and you can't attack their home system because it is defended by a massive capital fleet.



And where will that lead to?

Empires will shrink because you can't defend systems far away as easy as of now. Homesystems will be more strengthened.
It's more difficult to wipe out someone else completely but it leaves more space for new and smaller groups with their concentrated local force.

Mission accomplished

Regarding those alpha fleets...you will loose them to the local capital fleets.
Who wants to travel every evening a lot of jumps in a fat and slow bs? Your logistics won't be able to bring unlimited replacements to every point on the map within minutes


Don't you get it.. they will Capital Fleets defending their home systems
Panther X
Destructive Influence
Northern Coalition.
#6424 - 2014-10-04 10:50:47 UTC
I'm not going to whine about "boo-hoo gimme back my skill points that are useless now"
I will ***** a bit about how much isk I have tied up in capital assets, but you pays your money you takes your chances.

Please for the love of all things good and Amarrian, slow the F down.

If you want to put in fatigue, give us a like skill to reduce that effect. I agree with the jump timer, it should also be mitigated by skills.

If 322 pages of STOP YOURE MAKING A BIG F'IN MISTAKE haven't woken your dumb dev asses up to reality, then you better start applying to Blizzard for a dev job, because you are going to get your ass canned for NOT LISTENING. I hate to say I told you so.... no wait, I love saying that.

/me will be watching workopolis for resumes from CCP devs.

My Titan smells of rich Corinthian Leather...

Nevyn Auscent
Broke Sauce
#6425 - 2014-10-04 10:52:18 UTC
Galmalmin wrote:
So, earlier this year I had to abandon my business plan to bring minerals to 0.0 from HiSec via compression through various modules that were then recycled. I had added accounts to have an alt corp in hisec, secured a POS in hisec, populated it with the needed POS modules, secured the BPO's, researched the ME/PE for them to my liking, trained up JF pilots, added accounts and trained up my cyno chain crew, scoured the markets to get the best prices I could for minerals and freightered my purchases to the POS... CCP nerfed the compression business.

So, I adapt to now just compress raw ore at the POS (so I have to go back and start buying raw ore and ship that bulky crap) and start to ship those compressed blocks to 0.0 (never mind the multiple Billions of ISK worth of minerals I have stockpiled for the previous business plan that CCP nerfed for me) and now my cyno chain is null and void? I can not run multiple accounts of JF to haul what I need to haul in the time frame I have to haul it?

Don't tell me to work with others, this WAS my Eve and I played it the way I wanted to, not the way you or anyone else say I should play it. SANDBOX? Bull ****!!


I am done. I started EVEOnline in March of 2009.


Six accounts unsubscribed today, effective between November 16 - 17 depending which account.

Pulling POS and modules down, parking them in station.



No, the stuff is just going to rot in station, ya can't have it.

Or you could move those 6 accounts to null and mine null static belts dry daily and get that much ore with no long distance shipping.
Panther X
Destructive Influence
Northern Coalition.
#6426 - 2014-10-04 10:53:17 UTC
Bl1SkR1N wrote:
Panther X wrote:
Here's something I just thought of. Maybe someone attached this to one of the 45 kajillion posts before me but there you go.

So now what if you decide its time for a break from Eve (god forbid)

Those of us who are in null who decide to leave nullsec for awhile and move our assets to lowsec/empire are basically fuckeried in the goatass. How the hell are we supposed to move our assets out now? It will take a month to get out of deep null. Letting my bare ass hang in the breeze is something I dont want to do (it does get sweaty under this robe but lets not go there)

I for one think that this huge sweeping change is one that should be tabled for a later date. Sure, I agree that changes need to be made to sov and to force projection, but this is heavy handed and ill conceived. One change at a time. Jump timers? Sure put that in now. Let us get used to that, let us learn how to deal with that mechanic before you throw a completely new mechanic like fatigue at us. This is just wrong at this point. DO NOT DO THIS AttentionAttentionAttentionAttentionAttentionAttention

There are other ways that you can slow down force projection, but give us time to get used to it. You will alienate your biggest player group by hog tying, ball-gagging get-the-gimp-and-anal-raping capital pilots. FFS at least give us a little lube first.





It's eve, you are going in dry ;)


Not even the courtesy of a friggin reach around either. Oops

My Titan smells of rich Corinthian Leather...

PotatoOverdose
Royal Black Watch Highlanders
#6427 - 2014-10-04 10:53:38 UTC
Gregor Parud wrote:
322 pages of "this doesn't affect us at all, but CCP really shouldn't do this because of :reasons:".

Sums up most of the thread pretty nicely tbh.
Vaerah Vahrokha
Vahrokh Consulting
#6428 - 2014-10-04 10:53:52 UTC
Elsa Hayes wrote:
Unbridled Hate wrote:
Congrats CCP, you've yet again alienated the long-time players! If these changes are implemented, and turn out to be as bad as I think they are, I'm sure you'll find a lot of people un-subbing their accounts. I love capital ship warfare, but with these changes, we are highly unlikely to ever see any good capital fights. Hopefully the last 8.5 years I've spent playing wasn't for nothing! I'd hate to see CCP do something this stupid and ruin this game.


You know whats funny? I browsed several web sites and forums populated by bitter vets of eve, people who left the game because of the cesspool it had become, after hearing about the changes excitement among those also long term players, some from 2003/2004 even, ran high. The general consensus was that if these changes would come through they would definitely re-sub to see at least how it plays out.


Not just 2004. I was too busy triumphing in other MMOs at the time and did not even search for something like EvE (my damn BAD Sad ).

But in 2008 I did find EvE and - as avid PvP player - I immediately searched for a corp that would accept a 2 weeks old player who couldn't even fit a Rifter even using a MAPC Lol.

Followed months and months of some of the most fun I ever had in a game. And strong emotions! Like when - in full Minmatar FW I turned the wrong way at Amamake with my BC and ended in Amarr system. I got chased by so many guys I still recall it today!

THAT'S EVE.


Then powerbloc happened, and my corp went to die in it, in it's hideous middle-of-the-night CTAs where the biggest diversity was pressing F2 instead of F1 when told.

If EvE returns being the EvE I loved I am going to resub my other 5 accounts and pew pew will be had!
Sayuri Nagano
Perkone
Caldari State
#6429 - 2014-10-04 10:56:09 UTC
I'm all for these changes. But what exactly is stopping a max fleet of supers from crusading whatever they want in a certain area, leaving, and then comming back when the timers pass. (Esp if structures would be reduced in EHP to make it more compatible for smaller groups?) Remote cap transfer and rep makes this nigh untouchable. At most you can hold them up, if ur on the ball, by holding them in bubbles till they fall asleep/selfDestruct/burnBackToTheGate.

Is there any thought about changing fleet functionality (for example bigger ships take up more slots in a fleet from say maxed 256 frig fleet compared to its extreme maxed 5 titan fleet)

Overall very happy with these first set of changes, alot of people are gona have to step up their game and sadle more responsibility. o7
Prince Kobol
#6430 - 2014-10-04 10:59:08 UTC
Riven Alteritus wrote:



When a game mechanic is abused, it can very well be considered an exploit. So there you have it.

It's not about the metas, it's about sov space and the inability of smaller unaffiliated groups taking sov for themselves without having the lackeys pushing them back with Nk (n being a variable) man fleets and hundreds of caps at their disposal. Now moving your entire fleet to one side of the galaxy WILL have it's effects, more than likely undefended systems. Who can take advantage of that? Anyone with the ability to gather a few tens of people to bash towers for hours before the defense shows up. So big alliances will lose out on this. HARD, and that's good. Don't like it? Too f'in bad, **** just hit the fan and you're on the receiving end.


Explain exactly how CFC / NC / PL "exploited" the Sov Mechanics.

Okay.. explain how smaller unaffiliated groups are going able challenge let alone take Sov from any of the aforementioned groups with these changes.

CFC / N3 / PL will still have the numbers, the isk and their Capital Fleets.

Their system will still be defended. The difference now is that they will just leave those hundreds of Capital Ships home and seed system after system with dreads and carriers.

They still can traverse a huge amount of space in little time using interceptors thanks to their bubble immunity and out right speed.

I know how fast and easy Interceptors can travel and mitigate any gate camps as I have used them on many occasions to do 40+ jumps though some of the most heavily defended areas of null sec.

You do realise that during the last war the CFC left a third of their force at home and not one group managed to anything against them.

So once again, this myth that their home systems will be undefended is just that .. a myth


Irya Boone
The Scope
#6431 - 2014-10-04 11:02:46 UTC
Bl1SkR1N wrote:
Irya Boone wrote:
for example do you remember what happened when all CFC was fighting in one region ..and some one decided to stab them in the back CFC just opened the checkbook ...

this will happen again and again

you should change your corp name


nope the name is fine ^^

by the way did you found the WMDs ? Big smileBig smileBig smileyes ..

CCP it's time to remove Off Grid Boost and Put Them on Killmail too, add Logi on killmails .... Open that damn door !!

you shall all bow and pray BoB

Panther X
Destructive Influence
Northern Coalition.
#6432 - 2014-10-04 11:03:30 UTC
By the way, when exactly was the last dev post?

****Update: As mentioned above, we're taking feedback and responding in the thread, so look for those blue bars. Greyscale has also created a short FAQ that will be updated as needed as the first reply to the thread.



QuestionQuestionQuestionQuestionQuestionQuestion

My Titan smells of rich Corinthian Leather...

Christopher Mabata
Deep Core Mining Inc.
Caldari State
#6433 - 2014-10-04 11:04:25 UTC
Sayuri Nagano wrote:
I'm all for these changes. But what exactly is stopping a max fleet of supers from crusading whatever they want in a certain area, leaving, and then comming back when the timers pass. (Esp if structures would be reduced in EHP to make it more compatible for smaller groups?) Remote cap transfer and rep makes this nigh untouchable. At most you can hold them up, if ur on the ball, by holding them in bubbles till they fall asleep/selfDestruct/burnBackToTheGate.

Is there any thought about changing fleet functionality (for example bigger ships take up more slots in a fleet from say maxed 256 frig fleet compared to its extreme maxed 5 titan fleet)

Overall very happy with these first set of changes, alot of people are gona have to step up their game and sadle more responsibility. o7


Restricting fleets by ship size just leads to multiple individual fleets under one FC, and makes it too complex for public communities that dont know how many theyre going to get or what people will bring when they say kitchen sink or armor brawlers X UP! Better to leave that as is in my opinion

♣ Small Gang PVP, Large Fleet PVP, Black Ops, Incursions, Trade, and Industry ♣ 70% Lethal / 30% Super-Snuggly / 110% No idea what im doing ♣

This Message Brought to you by a sweet and sour bittervet

Nevyn Auscent
Broke Sauce
#6434 - 2014-10-04 11:04:54 UTC
Panther X wrote:
By the way, when exactly was the last dev post?

****Update: As mentioned above, we're taking feedback and responding in the thread, so look for those blue bars. Greyscale has also created a short FAQ that will be updated as needed as the first reply to the thread.



QuestionQuestionQuestionQuestionQuestionQuestion

The one where Grayscale said he was signing off work and taking his weekend, that was the last Dev post. The Devs aren't required to work 24/7 you know. They actually do get personal time, they just spend it on EVE a lot of the time anyway.
Supreme Commander
Deep Core Mining Inc.
Caldari State
#6435 - 2014-10-04 11:05:00 UTC
I really like how some serious thought was put into this change, great idea. Here are some of the good points.

1. You have made Capital ships very ineffective at their job which is power projection.
2. Players can stop training for Capital ships and save their billions of isk for something else.
3. After this change Titans are pointless, great job at making the most expensive, skill intensive ship in the game a complete waste of time. No longer need to waste isk saving for one, thank you so much.
4. You have made Capital ships much less desirable to use and as such players will no longer waste a lot of their training on them.

I am sure these changes will be embraced by all, after all we enjoy changes that significantly nerf a whole class of ships. Nerf away CCP I am sure this will increase subscriptions significantly.
Christopher Mabata
Deep Core Mining Inc.
Caldari State
#6436 - 2014-10-04 11:06:11 UTC
Supreme Commander wrote:
I really like how some serious thought was put into this change, great idea. Here are some of the good points.

1. You have made Capital ships very ineffective at their job which is power projection.
2. Players can stop training for Capital ships and save their billions of isk for something else.
3. After this change Titans are pointless, great job at making the most expensive, skill intensive ship in the game a complete waste of time. No longer need to waste isk saving for one, thank you so much.
4. You have made Capital ships much less desirable to use and as such players will no longer waste a lot of their training on them.

I am sure these changes will be embraced by all, after all we enjoy changes that significantly nerf a whole class of ships. Nerf away CCP I am sure this will increase subscriptions significantly.


when i started reading that, #1 made sense, then i realized i was about to fall face first down the slippery slope of trollism

♣ Small Gang PVP, Large Fleet PVP, Black Ops, Incursions, Trade, and Industry ♣ 70% Lethal / 30% Super-Snuggly / 110% No idea what im doing ♣

This Message Brought to you by a sweet and sour bittervet

Panther X
Destructive Influence
Northern Coalition.
#6437 - 2014-10-04 11:11:21 UTC
Nevyn Auscent wrote:
Panther X wrote:
By the way, when exactly was the last dev post?

****Update: As mentioned above, we're taking feedback and responding in the thread, so look for those blue bars. Greyscale has also created a short FAQ that will be updated as needed as the first reply to the thread.



QuestionQuestionQuestionQuestionQuestionQuestion

The one where Grayscale said he was signing off work and taking his weekend, that was the last Dev post. The Devs aren't required to work 24/7 you know. They actually do get personal time, they just spend it on EVE a lot of the time anyway.



No way dude, they HAVE to work 24/7. That's what I pay them for. **whaaachiihh-whaaachihhhh* GET TO WORK SLAVES!!!

Wowwwwwwwwww, and I thought I was a troll.

My Titan smells of rich Corinthian Leather...

cherry popping
#6438 - 2014-10-04 11:14:08 UTC
PotatoOverdose wrote:
Gregor Parud wrote:
322 pages of "this doesn't affect us at all, but CCP really shouldn't do this because of :reasons:".

Sums up most of the thread pretty nicely tbh.


well it affects me deeply i can yell you that lol

sure i will adapt close a few accounts since my jf became obsolete with current ideas
and i loved doing that **** even when i made little to no isk since cynoaccounts drained the wallet
on the other hand ratting became a lot safer so does mining ...

moon-mining well no longer an option where i live
pi ? sure but to far from high to sell those amounts
mining ? well that's not what i call a game but it became a lot easier
ratting great to make isk but it's just not my thing hehe
on the bright side not needing cynoaccounts anymore will be nice since there is no point in those anymore
if i need to wait for a cooldown i can just as well get my cyno in an interceptor and fly to the next spot instead of having a toon in every station

so yeah it affects me it forces me to change how i loved to play to how i will now have to play
i mean most of us do not play the game cuz eve is so great
personally i play since so many of my friends are here

gascanu
Bearing Srl.
#6439 - 2014-10-04 11:20:58 UTC
Vaerah Vahrokha wrote:
Elsa Hayes wrote:
Unbridled Hate wrote:
Congrats CCP, you've yet again alienated the long-time players! If these changes are implemented, and turn out to be as bad as I think they are, I'm sure you'll find a lot of people un-subbing their accounts. I love capital ship warfare, but with these changes, we are highly unlikely to ever see any good capital fights. Hopefully the last 8.5 years I've spent playing wasn't for nothing! I'd hate to see CCP do something this stupid and ruin this game.


You know whats funny? I browsed several web sites and forums populated by bitter vets of eve, people who left the game because of the cesspool it had become, after hearing about the changes excitement among those also long term players, some from 2003/2004 even, ran high. The general consensus was that if these changes would come through they would definitely re-sub to see at least how it plays out.


Not just 2004. I was too busy triumphing in other MMOs at the time and did not even search for something like EvE (my damn BAD Sad ).

But in 2008 I did find EvE and - as avid PvP player - I immediately searched for a corp that would accept a 2 weeks old player who couldn't even fit a Rifter even using a MAPC Lol.

Followed months and months of some of the most fun I ever had in a game. And strong emotions! Like when - in full Minmatar FW I turned the wrong way at Amamake with my BC and ended in Amarr system. I got chased by so many guys I still recall it today!

THAT'S EVE.


Then powerbloc happened, and my corp went to die in it, in it's hideous middle-of-the-night CTAs where the biggest diversity was pressing F2 instead of F1 when told.

If EvE returns being the EvE I loved I am going to resub my other 5 accounts and pew pew will be had!


i wonder how long that excitement will last when they realize that basically nothing will change; oh yea, maybe two-three bits of space will crumble from the large coallitons, but that's it; you guys keep talking about how the big blocks won't be able to defend themself on multiple fronts... defend themself from who???
it's not like this change will bring 2-3 strong alliances out of thin air that will start attacking cfc or nc. or pl.
the large blocks will turtle down even more, at least as long as their HUGE income it's not affected; oh, they will lose a moon or two in low sec, but that's about it;
so really, i see allot of ppl posting here with some kind of "wild-wild west fever" about how after patch day there will be 0.0 space for everyone, you just need to reach your hand and grab it...really, grow up guys, 2004 eve it's gone and not coming back;
and yea, all this excitement is nice but it will last till you'll get 2-3 times a full cap fleet in the face to realize that you need allot more things beside enthusiasm so you can beat cfc.or nc.
Ain Depran
Doomheim
#6440 - 2014-10-04 11:22:09 UTC
Prince Kobol wrote:
[quote=Riven Alteritus]



CFC / N3 / PL will still have the numbers, the isk and their Capital Fleets.






Will they? How many of the renters are going to stay under the alliance controls? Logistics to the Drone Regions for instance is going to become a pain in the butt and costs/time for hauling might mean many renter corps pull out.

How much isk per month will the alliances lose from this I wonder?

Markets are so bad in null its almost impossible to even sell ore, however I guess this could well pick up if it means limited hauling to Jita eh?

Still, you could always just build everything in null and seed the markets and make a killing....oh, apart from the moon goon being in the wrong place and the distinct lack of mexallon......

Cap ships through gates?? que EVERY gate being bubbled permanently.

Damn I love this game :)