These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE Information Portal

 
  • Topic is locked indefinitely.
 

Dev Blog: Long-Distance Travel Changes Inbound

First post First post First post
Author
Danny S
Hold Fast
#261 - 2014-10-01 17:56:58 UTC
Cr Turist wrote:
for all the players that have invested so much time, isk, and money into eve for so many years this is a slap in the face! 5ly with that add the cool down and that other dumb thing. how about u just get rid of jump drives and call it a day. oo and btw death cloning meah nerf that too.

i thought ccp was over this lets do this half ass thing and and the 4th guy on page 3 will love it. the backlash from this will be worst than incarna. or that internal letter leak. this will destroy eve.

1. titan pilots unsub
2. super pilots unsub
3. half of 0.0 unsubs
4.eve looses about 25% of its monthly income
5. eve instead of loosing Devs to other companys in droves starts having to lay people off
6. they try to fix massive screw up with some sort of buff.
7. doesnt hack it game dies.



i have been a player for 9 years and if this goes through i wont be the only one leaving.


well said brother
Orontes Ovasi
This Game Is Terrible
Warlords of the Deep
#262 - 2014-10-01 17:56:58 UTC
So can we expect Supers and Titans to be buffed for becoming even more worthless than they already were?
Ruffio Sepico
Hidden Agenda
Deep Space Engineering
#263 - 2014-10-01 17:57:06 UTC
TheVault wrote:
This is all a ploy to get more people into wormholes... there are now more wormhole sigs all over...look here is easier way to travel!

Mess with 0.0 but leave wormholes untouched?

An idea for wormholes:

Wormholes:
- remove all caps from wormholes and remove the possibility to jump caps into and from wormholes
- remove PI from wormholes or lower it to high sec levels
- remove star bases in wormholes

0.0 suffers, so should the wormholers...




Newsflash, there is a 100+ threadnought in the wormhole formus, + a number of closed threads, already state wormholes got shat on already Lol now the love is just spreading to null. dont worry they will listen just as much to you guys as they did to the wormhole population..


Marcel Devereux
Aideron Robotics
#264 - 2014-10-01 17:57:19 UTC
This is a beautiful change and an elegant solution to force projection. It gives the players choice of "safe" travel at the cost of time versus travel speed with more risk with gate jumps. Great job!
Tokugawa Tsunayososhi
Harrowing Harlots
Domain Research and Mining Inst.
#265 - 2014-10-01 17:57:41 UTC
resubs to World of Warcraft......
RDevz
GoonWaffe
Goonswarm Federation
#266 - 2014-10-01 17:57:58 UTC
How many of the CSM are in favour of this change, and how many think that you're making a change that will kill the game?

~

Fu Qjoo
Externa Holdings
#267 - 2014-10-01 17:58:17 UTC
Lol

CCP has engaged self-destruction on its game. The game will explode in 6 weeks.

GF
Jakens Tid
The xDEATHx Squadron
Legion of xXDEATHXx
#268 - 2014-10-01 17:58:21 UTC
Somebody, fork Eve before it happens, please.
Zadus Rejan
Kernel of War
Goonswarm Federation
#269 - 2014-10-01 17:58:27 UTC
CCP pls....do no gooby dat
Strhyke Cantaso
Pandemic Horde Inc.
Pandemic Horde
#270 - 2014-10-01 17:58:39 UTC  |  Edited by: Strhyke Cantaso
delicious tears.

i like (most of) these changes.

having bored superpowers lol-dropping you, will now have consequences for it.
Alekseyev Karrde
Noir.
The Network.
#271 - 2014-10-01 17:58:39 UTC
How closely have you considered the impact of the jump shock stacking to primarily black-ops PVP groups? Those pilots will be taking black ops bridges from target to target accruing high amounts of the jump penalty.

When I think of power projection problems, small gang black ops bombers and recons are not the kind of thing I think of.

Alek the Kidnapper, Hero of the CSM

The Slayer
GoonWaffe
Goonswarm Federation
#272 - 2014-10-01 17:58:42 UTC
Its been a long time coming, thanks guys.
TraderJoe19
Science and Trade Institute
Caldari State
#273 - 2014-10-01 17:58:47 UTC
Need more vials to capture the sweet tears.

Good change ccp.
Danny John-Peter
The Congregation
420 MLG TWINTURBO 3000 EMPIRE ALLIANCE RELOADED
#274 - 2014-10-01 17:59:07 UTC
Posting to say this is an excellent change, and that I am impressed that CCP took the leap with this.

10/10 guys, first patch in years I'm thoroughly impressed with.
Money Makin Mitch
Paid in Full
#275 - 2014-10-01 17:59:29 UTC
Cool.

This basically removes the last interest I had in the game, which was using capitals/supercapitals. You think traveling for 4 hours gate by gate in a capital in low-null sec is going to ANY fun at all?

Strongly considering unsubbing over this. This seems to be the straw that's going to break the camel's back for me. I haven't enjoyed many of the changes lately, from invincibleceptors to tiericide and now this garbage.

Alnieva Bezaliel-Infiera Anteovnuecci
Anamnescence
#276 - 2014-10-01 17:59:59 UTC
Coalition tears everywhere P

I'm really liking this so far- especially seeing how upset big powers are getting over their expected difficulties holding 99% of the galaxy with their big toe Smile
bp920091
Black Aces
Goonswarm Federation
#277 - 2014-10-01 18:00:19 UTC
Seriously, this change will 100% kill the T2 market, without a doubt. There is no way to actually have t2 goo produced locally, and without local production, things either wont happen, or they'll happen at massively inflated rates.

In nerfing force projection, CCP's killed the economy, great job. Couldn't have made a better way to do it myself.
Domanique Altares
Rifterlings
#278 - 2014-10-01 18:00:22 UTC
CCP Greyscale wrote:


I'm sure people will find a solution to this.



Greyscale, pls.

Don't expect nullsec to actually have to send escorts with their caps. What does God need with a starship?
dhunpael
#279 - 2014-10-01 18:00:28 UTC
Ruffio Sepico wrote:
TheVault wrote:
This is all a ploy to get more people into wormholes... there are now more wormhole sigs all over...look here is easier way to travel!

Mess with 0.0 but leave wormholes untouched?

An idea for wormholes:

Wormholes:
- remove all caps from wormholes and remove the possibility to jump caps into and from wormholes
- remove PI from wormholes or lower it to high sec levels
- remove star bases in wormholes

0.0 suffers, so should the wormholers...




Newsflash, there is a 100+ threadnought in the wormhole formus, + a number of closed threads, already state wormholes got shat on already Lol now the love is just spreading to null. dont worry they will listen just as much to you guys as they did to the wormhole population..





So is it now the time to start trolling goons like they did in the whole forums? Lol
Glasgow Dunlop
The Dark Space Initiative
#280 - 2014-10-01 18:00:44 UTC
HTFU !

@glasgowdunlop #tweetfleet

TDSIN Director : Join 'TDSIN pub' for more info, Join today!

Glasgow EVE Meets Organiser