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Dev Blog: Long-Distance Travel Changes Inbound

First post First post First post
Author
Ocih
Space Mermaids
#2561 - 2014-10-02 06:16:17 UTC
I have a request to all the people claiming they are going to bail.

Move your assets to Low sec now, drop your Sov. All of it. If you are really this fumed, when the Dotlan lights start to go out, the real depth of protest should be clear to CCP.
Taslem Kaundur
Republic Military School
Minmatar Republic
#2562 - 2014-10-02 06:17:14 UTC
I personally support these changes, however feel that some finesse could be used to refine some points.

I think JF should not get affected as much as they are at this point as it seriously reduces the ability for them to be used as logistical tools.

I also feel a cap to Jump fatigue is required as it would be possible to build it up to a number at which it would take years to cool down.

If these or similar refinements take place they will have my full support!
Nazri al Mahdi
Federal Navy Academy
Gallente Federation
#2563 - 2014-10-02 06:17:53 UTC
Matuk Grymwal wrote:
Logistics is laborious, thankless task so I'd like to see more tuning to not completely screw over those people who do it. So I'm not quite sold on the range nerf for the JF/Rorqual. I'd also like to see the mining/industrial ship restriction removed from the Rorq SMA to at least provide one decent option for moving assembled ships.

Otherwise in principle the idea seems okay to me.

This is exactly all that needs to be changed with the current plan (besides capping fatigue to at most a day or so more than the longest possible sov timer combo).


@Sibius:

"
I realize now that these changes are these changes are a month away. This is plenty of time for CCP to redev their plan. By the time the patch comes out they may have made changes to it that saves the game from the proposed negative impacts. At this point we should just wait and see.
"

No, that's not how CCP gains wisdom. The CCP wisdom ritual requires a certain number of cancelled subscriptions, tears, and rage to be sprinkled on the forums first.

That primes the ritual. Then you shoot the statue. Once all these steps are completed, CCP will see the error of its ways and reverse its smiting of the poor, tortured orphan souls who are the logistics pilots of nullsec.

We suffer so that others may have the joy of Jita market access right at home. Logi pilots labor in love (and hate, of course), the true martyrs of eve, and now CCP wants to nerf us hardcore.

If Mother Theresa were still here, CCP would probably nerf her, too.
KanashiiKami
#2564 - 2014-10-02 06:17:55 UTC
KIller Wabbit wrote:
Daegara Odenson wrote:
This may have already been mentioned, apologies if so but RE: logistics and the use of JFs for supplying 0.0:

Many people undock from 4-4 in JFs and immediately jump to a cyno to avoid the veritable shitstorm that is the 4-4 undock and the surrounding systems. Under the range limit of 5 light years however that leaves only 2 valid low sec systems that may be jumped to:

http://evemaps.dotlan.net/range/Nomad,0/Jita

Two systems, a small collection of stations, of which one 1 is non-kickout. I'm all in favour of bottlenecks for content but this is the most populous trade hub in new eden would it not be possible to at least get 1 other option? Making max jump range 6 light years would for example offer 22 possible cyno-out points otherwise I can envision JF losses quickly outstripping production and the logistics backbone of new eden tumbling like a house of cards.

http://evemaps.dotlan.net/range/Nomad,1/Jita

As it stands now, unless you happen to want to head in that direction already cynoing out of 4-4 as is not a practical option at all.



CCP hates Jita. They don't care about JF problems there at all.


i think JF-ish ships should evade this whole episode of new mechanics completely. i think JF should retain jump ranges intact as per what has been trained.

WUT ???

Alinder Ray
Doomheim
#2565 - 2014-10-02 06:18:06 UTC
today i will un-sub my paid 14 accounts

ACT un-sub in protest of these changes, stop buying plex's,

Do your part to preserve a game you love!!

maybe then they will take heed of these posts

Burl en Daire
M.O.M.S. Corp
#2566 - 2014-10-02 06:20:02 UTC
Allison A'vani wrote:

Also, people saying that null can support itself on building t1 hulls are ********. There is a massive lack of low end minerals in null compared to all the high ends you get. If you actually look at the break down of minerals used to build tech 1 ships you would see this (for reference, a titan worth of trit fills many many Rheas full, where as you can fit all the rest of the minerals above mexalon into 1 JF cargo hold).



Supply chains with multiple systems that are protected by line members. Now we just jump around but soon we will need escorts, guards and focus. This isn't as big of a deal as we are making out to be. Imagine a large group living in a system with chains stretching out like spider legs touching important parts of the map. The idea to to create content for thousands of players not a handful of jump pilots.

Yesterday's weirdness is tomorrow's reason why. Hunter S. Thompson

Quindaster
Infernal Laboratory
Infernal Octopus
#2567 - 2014-10-02 06:21:12 UTC
I understand CCP want to limit 3-rd party like Pandemics be always in every capital fight and ruin normal fights between small groups, but whe ccp limit absolutely everyone even if they neve drop in other region?

ANd and JF and refueling towers.
Even now we spend 5-8 h to refuel towers, and after patch we will need to spend 2 days in a row to refuel them?!
Would be more simple to remove them or leave eve.

And if CCP want to limit 3-rd party drops, they can leave without limitation in jumps local people, alliances and create limitation for alliances and corporations who not live on this territory.
And very simply to find who live where because usually most of people, local people run plexes, missions, and simply they live in this systems and regions most of the time. SO they can get status - local and jump in own region without limitation, and intruders - they will have limit on jump time to thet region.

It would be fair and limit 3-rd party drops, and allow for people do own things in home region without problems.

CCP can even ask every alliance to select one region which they call - home region and jump there without limitation.
Mark Hadden
Imperial Academy
Amarr Empire
#2568 - 2014-10-02 06:21:58 UTC
lmao, 131 pages whine.
holy cow :D
Emiko Rowna
Keys To The Stars
#2569 - 2014-10-02 06:23:34 UTC
CCP Greyscale wrote:
Preface: this is a big change. Yes, the way you play now is, as it relates to things touched by these changes and to varying degrees, no longer going to be viable. If that wasn't the case, these changes wouldn't be worth making in the first place.

This isn't a business-as-usual tuning pass, this is redefining what jump drives are *for* in this game.


Erasmus Phoenix wrote:
Are you planning on having supercarriers and titans jump gates, or only normal capitals?


Yup, all ships in the game will be able to use gates after this change. (Masterplan is looking into gate-warping physics to tidy up the way large ships land in relation to the gate.)


Use the new Worm Hole method, the larger they are the further out the spawn.
Prince Kobol
#2570 - 2014-10-02 06:24:00 UTC
Some do not realise that the outcome of these changes will mean.

If you think it is hard to take Sov now it will next to impossible after these changes.

I have already seen a number of ways talked about to avoid fatigue, ways which only the large alliances are able to do as they have the numbers and isk.

All they have to do is seed strategic systems with dreads and carriers, create a ring of steal and deep null will effectively be untouchable.

itiniti
Sons of Black Rise
Siege Green.
#2571 - 2014-10-02 06:24:03 UTC
I would like to see some sort of changes to jump fatigue on black ops. They play a valuable role as guerilla warfare tool and alot of us who have absolutely nothing to do with sov null are currently getting our gameplay crippled by not being able to do more than a handful of jumps.
Obsidian Hawk
RONA Midgard Academy
#2572 - 2014-10-02 06:24:08 UTC
Alinder Ray wrote:
today i will un-sub my paid 14 accounts

ACT un-sub in protest of these changes, stop buying plex's,

Do your part to preserve a game you love!!

maybe then they will take heed of these posts




if you have that many accounts you actually have other problems.

Why Can't I have a picture signature.

Also please support graphical immersion, bring back the art that brought people to EvE online originaly.

OldWolf69
Science and Trade Institute
Caldari State
#2573 - 2014-10-02 06:24:12 UTC
Burl en Daire wrote:
OldWolf69 wrote:
Burl en Daire wrote:
Dbars Grinding wrote:
I play eve for the big fights. Now they will be so rare :(



I agree that there will be fewer but there aren't many as it is. I think changes like this will create bottlenecks and staging areas that may increase the chances of larger fights because now large wars will have to take small steps to staging areas to build up forces and that will encourage others to try to stop them and cause more build ups and more fights. All of those staging areas will be very valuable and those forces in the area will be valuable so fights will happen. Yes, I do believe that huge fights will not be as likely but we will probably see more medium to large fights. This change allows for the potential for large fight to happen and as of right now there is little potential in null.

You realise that the ideea of having large stating points is simply wrong without the ability to feed the points with the tools you need? So that much for this ideea. But is also true that once you win a point, this will be a clear win since enemy won't have the option to reship or resupply in a timely manner. So after few attempts, large battles will die. And after a time all the brawlers will rely on ppl like GG to sponsor them to get ships to blow up. And in MOA specific case to run with them.Lol



If nothing else this game continuously proves that people want to fight and that the fights generally grow in size. Restricting how far a group can jump is going to hurt but once people adapt there will probably be plenty of fights. Instead having one long jump between point A and B there will be supply chains that reach down from A to B. Those points in between A and B will need to be defended and supplied and they will be in jump range of larger forces. There will be fights, it may be logistically more difficult but smart groups will overcome them.

This is a content creator and the people whom are mad about it are just scared of change and don't want their way of life changed because people are set in their ways and we can't see into the future so we are nervous that it is going to ruin our good time. Like the industry changes were going to be the end of EVE as we know it but now it doesn't seem near as bad as the forum fire made it out to be.

If nothing else this change will grow the need for jump capable pilots and the need for more PVP pilots in null to protect gates, bridges and slow-boating forces. Guerrilla warfare is the new name of the game and these large groups are going to be in for some hard times if they don't start to think about how to fight an insurgency instead of just blobbing small fleets.

Actually i think it's all about sustenability . If "work" part becomes 3-4x bigger than "fun" part this not a good mix.
Tzuko1
The All-Seeing Eye
HYSTERIA.
#2574 - 2014-10-02 06:25:08 UTC
Alinder Ray wrote:
today i will un-sub my paid 14 accounts

ACT un-sub in protest of these changes, stop buying plex's,

Do your part to preserve a game you love!!

maybe then they will take heed of these posts



I dont love this game in this stage its just OK nothing else. 0.0 is dead like fishes. Something need to happen.
marVLs
#2575 - 2014-10-02 06:25:54 UTC
That's why CCP doing this, going back to EVE that should be not some afk game for lazy kids but true fun game where a lot is happening.

The amount of cry here only shows in how bad condition was EVE


Congrats CCP, that's the best and biggest change in last years !!!
Prince Kobol
#2576 - 2014-10-02 06:26:55 UTC
The other thing that will no longer happen is all those cap fights that put Eve in the gaming press.

Who cares about a bunch of T1 ships that die.
Caius Sivaris
Dark Nexxus
S0ns of Anarchy
#2577 - 2014-10-02 06:27:35 UTC
Officer Dibble wrote:
With these changes I will close my three paid accounts.


I myself canceled my cancelation on my three paid accounts. It balances out.
OldWolf69
Science and Trade Institute
Caldari State
#2578 - 2014-10-02 06:27:54 UTC
marVLs wrote:
That's why CCP doing this, going back to EVE that should be not some afk game for lazy kids but true fun game where a lot is happening.

The amount of cry here only shows in how bad condition was EVE


Congrats CCP, that's the best and biggest change in last years !!!

Good point. But then remove afk cloakers. ;)
Would this fit in a fun game?Lol
Mark Hadden
Imperial Academy
Amarr Empire
#2579 - 2014-10-02 06:28:43 UTC  |  Edited by: Mark Hadden
OldWolf69 wrote:

Actually i think it's all about sustenability . If "work" part becomes 3-4x bigger than "fun" part this not a good mix.


another one who didnt get what CCP is actually doing and why. You arent supposed to jump all over universe anymore like you used to - but focus on your local area you live in. No more stretched territories, no more third partying, all this sick bull**** will hopefully go away.
This is exactly what eve needs, finally it's getting big again.

If you dont live in a place, you are not going to hold it anymore. Didn't everyone ask for exactly this for years???
Rei Moon
Perkone
Caldari State
#2580 - 2014-10-02 06:28:49 UTC
Oh Bob,
rejoice in this sea of tears.

Down the pole podcast "Annhhh"