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EVE New Citizens Q&A

 
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War

Author
Haedonism Bot
People for the Ethical Treatment of Rogue Drones
#21 - 2014-10-01 13:03:19 UTC
Solecist Project wrote:
Bot...

CCP removed corp stasis with roles quite a while ago. For some reason some people still
seem to get the message about stasis, but even them are able to leave early on.

I tried this and it works. Not sure about the issue, but it's possible nowadays.


You can leave corp instantly if you have roles, but you still have to wait 24 hours before you can join another player corp.

I think the leaving corp thing is buggy though. I just had to drop to an NPC corp with a character I wanted to sell and found that it made me go through the stasis period. Maybe for directors it still works that way.

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Ralph King-Griffin
New Eden Tech Support
#22 - 2014-10-01 13:19:16 UTC
actually i think that might be the case, i seem to remember a stasis after dropping director roles recently.
Cara Forelli
State War Academy
Caldari State
#23 - 2014-10-01 13:43:42 UTC
Ralph King-Griffin wrote:
You can't drop corp in space, and the only overview querk I'm aware of is with wars going live,
sometimes your client needs a session change to update target status if you are in system with the player in question I have a habit of reloging just to be certain.

I've had this happen before. A corp had joined our war as allies, and the countdown timer had ended about 30 minutes prior with everyone in system and docked up. I went out to bait war targets, got them all to aggress me, and had my allies warp in, only to find they were unable to shoot them without relogging. It wasn't just an overview bug either - They tried to shoot but the safety system prevented them, claiming it would be a criminal act. Always best to relog at the start of a war just to make sure.

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Nevil Oscillator
#24 - 2014-10-01 14:38:14 UTC
Ok so in the very short term you can probably rely on the number of opponents being constant but that could easily change in the space of an hour or so.
I guess this is similar for if a Corp joins an alliance and I am guessing that an alliance doesn't inherit the war of the Corp but the Corp does inherit the war of the alliance when it joins ?
Ralph King-Griffin
New Eden Tech Support
#25 - 2014-10-01 14:40:56 UTC
actually it does.
Nevil Oscillator
#26 - 2014-10-01 15:09:18 UTC
Ralph King-Griffin wrote:
actually it does.



Right Ok but there is no obvious advantage to that because war fees are based on the size of the target corp ?
Ralph King-Griffin
New Eden Tech Support
#27 - 2014-10-01 16:40:10 UTC
Nevil Oscillator wrote:
Ralph King-Griffin wrote:
actually it does.



Right Ok but there is no obvious advantage to that because war fees are based on the size of the target corp ?

Well yes there's the fact that it's now a whole alliance you have to deal with.

Now that might just mean moar targets if they are squishy bears but if was someone like us or marmite your war just turned on it's head and your life would become fairly "challenging" to put it one way.
J'Poll
School of Applied Knowledge
Caldari State
#28 - 2014-10-01 18:03:29 UTC
Ralph King-Griffin wrote:
Solecist Project wrote:
Oh one can't even drop in space anymore?

I remember someone close to me said he did ...
... and got slapped by the GMs.

Odd, maybe longer ago than I thought.


Thanks for the heads up.

You can't be kicked eitherBlink


Correct, to leave corp (or be forced to leave) you:

Have to be docked.

or

Have to be logged out (in case of kicking members, wait till they log off).

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J'Poll
School of Applied Knowledge
Caldari State
#29 - 2014-10-01 18:05:27 UTC
Solecist Project wrote:
Bot...

CCP removed corp stasis with roles quite a while ago. For some reason some people still
seem to get the message about stasis, but even them are able to leave early on.

I tried this and it works. Not sure about the issue, but it's possible nowadays.


correction:

Stasis is still in place in case CEO/Director/who ever got that recruitment role is going to kick a member.


The stasis part is lifted if a person on its own decided to leave corp.

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J'Poll
School of Applied Knowledge
Caldari State
#30 - 2014-10-01 18:08:00 UTC
Nevil Oscillator wrote:
Ok so in the very short term you can probably rely on the number of opponents being constant but that could easily change in the space of an hour or so.
I guess this is similar for if a Corp joins an alliance and I am guessing that an alliance doesn't inherit the war of the Corp but the Corp does inherit the war of the alliance when it joins ?


A. It can chance in a matter of minutes. I know someone who has his alts on accepted status (so the character only has to confirm and he is in the corp).

B. Alliances inherit the corp's wars, that's why Dec Shield existed in the first place.

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J'Poll
School of Applied Knowledge
Caldari State
#31 - 2014-10-01 18:09:19 UTC
Nevil Oscillator wrote:
Ralph King-Griffin wrote:
actually it does.



Right Ok but there is no obvious advantage to that because war fees are based on the size of the target corp ?


Not anymore after that.

Then the alliance is taken into account.

Really, all very clear documented stuff here you are asking that Google can answer within a second (even faster after they finish building that huge data-farm in Holland).

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Nevil Oscillator
#32 - 2014-10-02 01:15:49 UTC  |  Edited by: Nevil Oscillator
J'Poll wrote:



Not anymore after that.

Then the alliance is taken into account.



You misunderstand what I meant. I'm not on about the target corp joining an alliance

For instance

Corp Decs Target then joins Alliance

or

Corp joins Alliance then Alliance Decs Target


- Both the same end result, then which one is more expensive ? is what I was on about
J'Poll
School of Applied Knowledge
Caldari State
#33 - 2014-10-02 07:05:29 UTC  |  Edited by: J'Poll
Nevil Oscillator wrote:
J'Poll wrote:



Not anymore after that.

Then the alliance is taken into account.



You misunderstand what I meant. I'm not on about the target corp joining an alliance

For instance

Corp Decs Target then joins Alliance

or

Corp joins Alliance then Alliance Decs Target


- Both the same end result, then which one is more expensive ? is what I was on about



As Cpt. Obvious would say:

Target stays the same thus price stays the same.



But Cpt Obvious is forgetting CCP's changes to wardec mechanism and that if you are the aggressor in a war you can NOT join an alliance in the first place.

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Nevil Oscillator
#34 - 2014-10-02 13:09:05 UTC
Nevil Oscillator wrote:



Right Ok but there is no obvious advantage to that because war fees are based on the size of the target corp ?



I'm sure someone just wrote that ... lol
J'Poll
School of Applied Knowledge
Caldari State
#35 - 2014-10-02 13:30:47 UTC  |  Edited by: J'Poll
Nevil Oscillator wrote:
Nevil Oscillator wrote:



Right Ok but there is no obvious advantage to that because war fees are based on the size of the target corp ?



I'm sure someone just wrote that ... lol


Yet you fail in that same question to understand game mechanics.

Any aggressor can NEVER join an alliance in the first place.

So, your question in regards to this is utterly useless as it is in no way going to happen as game mechanics prevent it.



It's like asking: How can you make money in Jove space as there is nothing there?

It doesn't matter how you can, as you can never enter it...

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Nevil Oscillator
#36 - 2014-10-02 13:42:17 UTC
J'Poll wrote:


Yet you fail in that same question to understand game mechanics.

..



I don't fail anything, it's a question, thanks for your long and scenic route to the answer . What?
Nevil Oscillator
#37 - 2014-10-03 02:29:21 UTC  |  Edited by: Nevil Oscillator
J'Poll wrote:


It's like asking: How can you make money in Jove space as there is nothing there?

It doesn't matter how you can, as you can never enter it...



Shall we try True or False ?

1. A Corporation that has War - Deced another entity cannot join an alliance while that war is active and that Corp remains the aggressor ? (Aggressor being who is paying war fees)

2. All member corporations of an alliance are also at war if one member is ?
Mr Epeen
It's All About Me
#38 - 2014-10-03 03:00:57 UTC
As you've probably figured out, Nevil, the whole war thing is a total **** up right now and is need of a complete overhaul.

You might find it easier as well as cheaper to simply harass a corp with suicide ganks. That war fee will buy a lot of Catalysts. The only minor downside is the security status loss, but that's a lot easier to fix these days than in the past.

Something to consider, anyway.

Mr Epeen Cool
Nevil Oscillator
#39 - 2014-10-03 03:52:01 UTC  |  Edited by: Nevil Oscillator
Mr Epeen wrote:
As you've probably figured out, Nevil, the whole war thing is a total **** up right now and is need of a complete overhaul.

You might find it easier as well as cheaper to simply harass a corp with suicide ganks. That war fee will buy a lot of Catalysts. The only minor downside is the security status loss, but that's a lot easier to fix these days than in the past.

Something to consider, anyway.

Mr Epeen Cool


Dunno, It's not my creation, I'm not here to tell them how to design the game (In this thread anyway) It might seem like it doesn't mesh perfectly but it was probably a fair amount of effort to get it that good. A bit like resistances, you can never make it 100%
Nevil Oscillator
#40 - 2014-10-04 02:33:47 UTC
Mr Epeen wrote:


You might find it easier as well as cheaper to simply harass a corp with suicide ganks. Cool




Ganking, War, Bounties, It's all a bit might come in useful one day, a bit like this forum.
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